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Double Chest.gif


Block Entity









Blast resistance





This block can be broken with any tool, but an axe is the quickest




Yes (64)


No, but catches fire from lava

First appearances

See History

Block entity id


Data value

dec: 54 hex: 36 bin: 110110



Duncan Geere Mojang avatar.png Today a chest or two is probably one of the first things you build in a new Minecraft world, and any house worth living in has a dedicated storage area that's organised carefully in a system that only its creator fully understands.
Duncan Geere[1]

A chest is a block that stores items.

Obtaining[edit | edit source]

Chests can be obtained by crafting, or by breaking previously-placed chests, generated chests, or minecarts with chests.

Breaking[edit | edit source]

A chest can be broken using anything, but an axe is the fastest.

Hardness 2.5
Breaking time[note 1]
Hand 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Golden 0.35
  1. Times are for unenchanted tools in seconds.

If the chest contains items, the items will also be dropped when it is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest will be dropped and the remaining chest will continue to function as a small chest.

Crafting[edit | edit source]

Ingredients Crafting recipe
Any Wood Planks

To make a large chest, place two chests next to each other on the floor. You cannot place a chest next to a double chest normally without the use of /setblock.[Java and Legacy Console editions only]

Natural generation[edit | edit source]

See also: Chest loot

Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, end ships, igloos, woodland mansions and shipwrecks[upcoming 1.13]. Minecarts with chests, which when broken will drop a chest, a minecart, and any contents of the chest, are naturally generated in abandoned mineshafts.

Bonus chest[edit | edit source]

Example of loot in a bonus chest

A bonus chest will generate in the player's spawn if the "Bonus Chest" option is enabled in the World Options menu. The bonus chest cannot be enabled in hardcore mode or on servers.

The bonus chest acts as a starter kit. It generates once in newly created worlds in which it was enabled and is filled with basic items that may help the player survive early on, getting them started gathering resources, and making the objective of building a shelter a lot easier.

Up to four torches will generate around the chest in adjacent horizontal and vertical squares.

In Java Edition, it will always contain the same items, while in the console and bedrock editions, the loot is generated separately.

Each bonus chest contains 4 groups of 1, 1, 3, and 4 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests


Wooden Axe

Wooden Pickaxe


Wood Planks

Acacia or Dark Oak Wood

Oak, Spruce, Birch or Jungle Wood


Raw Salmon

Stone Axe

Stone Pickaxe

The bonus chest in the Console Edition may contain any of the above items, except acacia wood. It also may contain the following items: [more information needed] [Legacy Console Edition only]

Usage[edit | edit source]

Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

Two adjacent chests will join to create a "large chest" (aka "double chest"). Chests cannot be placed in a way that causes a large chest to be next to another chest horizontally (for example, placing a chest next to a large chest and placing a chest in between two chests)[Java and Legacy Console editions only][until 1.13], but chests can be placed above or below a large chest. A trapped chest or large trapped chest can be placed next to a large chest without restriction, allowing close-packing of alternating single or large chests and trapped chests.

Chests cannot be moved by pistons,[Java and Legacy Console editions only] and water and lava will flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests will not burn up (and can't be burned by other methods either).

In Bedrock Edition, chests can be moved by pistons, and placement of chests is directional. For example, a chest facing north placed adjacent to a chest facing east will not join to create a large chest.

Container[edit | edit source]

The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.

A small chest has 27 slots of inventory space, and a large chest has 54. In the Java Edition and Console Edition interfaces, the top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.

To open the chest GUI, use the Use Item control. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item will move all items of the type clicked on in or out of the chest, to the extent that space is available for them.[Java and Legacy Console editions only] To exit the chest GUI, use the Esc control.

A chest will not open if there is an opaque block above it. In Bedrock Edition, every entity (including the player, but excluding dropped items) will stop the chest from opening, while in other versions only ocelots will prevent chests from opening. Since chests are transparent, they can be stacked on top of one another while still allowing the lower chest to open.

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the blockdata command (for example, to label a chest at (0,64,0) "Loot!", use blockdata 0 64 0 {CustomName:Loot!}). If only half of a large chest is renamed, that name will be used to label the GUI of the entire large chest, but if the named half is destroyed the other half will revert to the default label. If both halves of a large chest have different names, the GUI will be labeled with the name of the northernmost or westernmost half.

In Java Edition, a chest can be "locked" by setting its Lock tag using the /blockdata command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use /blockdata 0 64 0 {Lock:"Player's Key"}.

The capacity of a chest varies over a wide range, depending on its size, whether the items it contains are stackable, and whether Shulker Boxes are used. The minimum capacity is obtained when storing only non-stackable items; the maximum when storing items that stack to 64. Filled Shulker Boxes are non-stackable, but each can hold 27 stacks of up to 64 items, so filling a chest with them increases the maximum by a factor of 27.

Chest Size Slots Maximum Number of Items
Without Shulker Boxes With Shulker Boxes
Small 27 1,728 46,656
Large 54 3,456 93,312

Donkey, mule, or llama pack[edit | edit source]

A chest can be added to a donkey, a mule, or a llama by pressing use on a donkey, mule, or llama.

A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has from 3 to 15 slots depending upon its "Strength" (see Llama#Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe
Hopper Iron Ingot +

Minecart with Chest Chest +

Purple Shulker Box Shulker Shell +

Trapped Chest Tripwire Hook +

Fuel[edit | edit source]

Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Christmas chest[edit | edit source]

On December 24-26, chests, large chests and trapped chests have their textures changed to "Christmas chests" which look like wrapped Christmas presents.[Java and Legacy Console editions only] Since the game uses the date shown on the computer, players can have access to the Christmas chest textures by changing the date and time on their computers.

Data values[edit | edit source]

Every chest has an ID name of chest and is further defined by its block data and block entity. A chest also has a block state which is expected to replace the functionality of block data in 1.13.[upcoming]

Block data[edit | edit source]

See also: Data values

A chest's block data stores its facing:

Bits Values

A three-bit field storing a value from 2 to 5:

  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.

Block entity[edit | edit source]

See also: Block entity format

A chest has a block entity associated with it that holds additional data about the block. The block's block entity ID is chest.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template

    •  CustomName: Optional. The name of this container, which will display in its GUI where the default name ordinarily is.

    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.

    •  Items: List of items in the container.

    •  LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]

    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
  1. a b Both loot table tags will be removed once the items have been generated.

Block state[edit | edit source]

See also: Block states
Name Value Description

The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Chestful of CobblestoneMine 1,728 Cobblestone and place it in a chestA player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.YesYesYesWii U, Switch20GBronze

Freight StationUse a hopper to move an item from a chest minecart to a chest.NoNoYesNew 3DS15G

Smelt Everything!Connect three chests to a single furnace using three hoppers.NoNoYesNew 3DS15G

Mine!Open every chest in a Battle mini game arena in one round.YesYesNoWii U, Switch20GBronze

Video[edit | edit source]

History[edit | edit source]

0.31 January 24, 2010 Chest Pre-Beta 1.8.pngDouble Chest Pre-Beta 1.8.png Added chests.
Chests were considered a solid block.
The front of the chest (with the latch) faced away from any adjacent solid blocks, or would face west if placed independent of other blocks.
If a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests. Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed.
January 29, 2010 Chests can now be crafted.
1.0.14 Chests are now used to craft minecarts with chests.
1.1_02 Partially fixed the chest placement. It is still possible to create triple chests if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen.
1.5 Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
1.8 Chest.pngAdded an opening/closing animation with a new chest model.
The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the large chest. However, prior to 12w21a, the chest particles were still based off terrain.png and for the locked chest texture.
Chests are now tile entities, which means they no longer showed the block breaking animation and are also slightly smaller than they were before.
Chests now change the direction they face based on the viewpoint of the player.
Chests can be found in abandoned mineshafts and strongholds.
Sound Update Chest opening and closing sounds changed.
Official release
1.0.0 Beta 1.9-pre1 Removed the opening and closing sound effects of the chest (it used the same sounds as the door).
1.1 Chests can be found in NPC villages.
1.2.4 Cats will try to sit on chests, making them unopenable.
1.3.1 12w16a The 'bonus chest' option was added to the Options menu.
12w21a Chest particles are no longer based off terrain.png and for the locked chest texture.
Chests can be found in desert temples.
12w22a Chests can be found in jungle temples.
1.4.4 1.4.4-pre Chests have a smaller hitbox.
1.4.6 12w50a Xmas chest.pngXmas large chest.pngAdded alternate chest textures into the game files. They were for a future "Christmas chest" easter egg.
12w50b Fixed server/client desync of chests.
1.5 13w01a Chests can be used to craft a hopper and a trapped chest. Chests can now be used in conjunction with hoppers.
13w02a Chests no longer generate naturally in mineshafts
1.6.1 13w18a Chests are now found in nether fortresses.
13w19a Chests can now be put on donkeys and mules.
1.8 14w02a Chests can now have a NBT tag added enabling locked chest. They can only be opened if player is holding the item the chest is set for.
14w29a Chests now display the cracking animation.
1.9 15w31a Chests now naturally generate in end cities.
Now have their item model rotated, to have the front face in view of the player.
15w43a A chest now generates within igloo basements.
Loot tables are added; chests can now use loot tables.
All chests generated with the world now make use of loot tables.
15w44a Bonus chest loot changed.
Raw salmon is now possible to find.
Average supply of sticks and planks are nearly doubled.
Average supply of logs are decreased, and that of stone tools are nearly halved.
1.9.1 pre1 A hopper can now push into and pull items from a blocked chest.
1.11 16w39a Chests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
1.13 17w47b Chests and trapped chests can be put directly next to their double variants instead of requiring one block between them.
Single chests and trapped chests may be placed next to other single chests by crouching while placing the chest.
Pocket Edition Alpha
0.4.0 Added chests, but only single chests.
0.7.3 Added large chests. Added animation and sound. Chests in this version can also be placed adjacent to large chests or other chests facing in a different direction
0.8.0 Changed the texture to look more like PC.
0.9.0 build 1 Chests now naturally generate in abandoned mineshafts, villages, strongholds and dungeons.
Added smooth lighting to chests.
0.10.0 build 1 Chests now have a selection overlay.
0.12.1 build 1 Cats will try to sit on chests, making them unopenable.
Chests now naturally generate in Nether fortresses.
0.13.0 build 1 Chests are now used to craft trapped chests.
Chest now naturally generate in desert temples.
0.14.0 build 1 Chests are now used to craft hoppers and minecarts with chests.
0.15.0 build 1 Chests can now be put on donkeys and mules. Pistons and sticky pistons can now move chests.
Chests naturally generate in jungle temples.
0.16.0 build 1 Custom name no longer appears in GUI.
0.16.2 A chest containing farming loot can naturally generate in large houses in villages.
Pocket Edition
1.0 build 1 Chests now can generate in end cities and igloos.
1.1 build 1 Chests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Legacy Console Edition
TU1CU11.0Patch 1Added chests.
TU5Improved chest model with a 3D lock, and added opening and closing animation.
TU12Cats will try to sit on chests, making them unopenable.
TU141.04The 'bonus chest' option was added to the Options menu.
Chest particles are no longer based off terrain.png and for the locked chest texture.
Chests can be found in desert temples.
Chests can be found in jungle temples.

Issues[edit | edit source]

Issues relating to “Chest” are maintained on the issue tracker. Report issues there.

Gallery[edit | edit source]

See also[edit | edit source]

  • Locked chest (an April Fools' joke that is no longer in the game)

References[edit | edit source]

Promotional Content