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For other uses, see Chest (disambiguation).
Double Chest.gif



Yes (64)


Blast resistance










Catches fire from lava


A chest is a block that stores items and other blocks.



A chest can be broken using anything, but an axe is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.

Block Chest
Hardness 2.5
Breaking time[note 1]
Default 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Netherite 0.45
Golden 0.35
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation[edit]

See also: Chest loot

Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, igloos, woodland mansions, shipwrecks, ocean ruins, buried treasure spaces, pillager outposts, bastion remnants and ruined portals.

A minecart with chest, when broken, drops a chest, a minecart, and any contents of the chest. They generate naturally in mineshafts.

In Java Edition, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed. In Bedrock Edition, the loot is determined randomly by the seed, but the slots may be rearranged; for example, a chest at a given location for a given seed could have a single string, a stack of 3 string, and a single bread, but these slots' locations in the chest change if one generates the world multiple times.

Entity loot[edit]

Breaking a minecart with chest drops both the chest and the minecart.


Ingredients Crafting recipe
Any Planks

Bonus chest[edit]

Main article: Bonus chest

The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the main menu. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including tools, blocks, and food.


Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

A chest placed adjacent to another chest joins to create a large chest (also known as a double chest). A player can prevent this, and place two small chests side by side, by sneaking while placing the second chest, pushing a chest into place with a piston[BE only], or placing the second chest facing a different direction from the first chest.‌[Bedrock and Java editions only] Alternatively, trapped chests do not combine with normal chests.

Chests can be moved by pistons,‌[BE only] and water and lava flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire (and cannot be burned whatsoever).


The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.

A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.

Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.‌[Java Edition only] To exit the chest GUI, use the Esc control.

A chest cannot be opened if there is an opaque block above it (in Bedrock Edition, bottom-half slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half slabs, stairs, and transparent full cubes such as glass and ice. Ocelots and cats sitting on chests prevent them from opening. Because chests themselves are functionally transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone (players, zombies, skeletons, etc.).

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the /data command‌[Java Edition only] (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:'"Bonus Chest!"'}). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.

In Java Edition, a chest can be "locked" by setting its Lock tag using the /data command. If a chest's Lock tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}.

The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.

Chest Size Slots Maximum Number of Items
Without shulker boxes With shulker boxes
Small 27 1,728 46,656
Large 54 3,456 93,312

Donkey, mule, or llama pack[edit]

A chest can be added to a donkey, a mule, or a llama by pressing use on the respective animal.

A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).


Piglins become hostile toward players who open or mine chests.

Crafting ingredient[edit]

Name Ingredients Crafting recipe
Hopper Iron Ingot +

Minecart with Chest Chest +

Shulker Box Shulker Shell +

Trapped Chest Tripwire Hook +


Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Christmas chest[edit]

Information icon.svg
This feature is exclusive to Java Edition.

On December 23–26, chests, Ender chests, large chests, and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date shown on the computer, players can access the Christmas chest textures at any time by changing the date and time on their computers to 23–26 of December.


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block brokenBlocksBreaking the blockblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksMining the blockblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksPlacing the blockblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
Chest closes??block.chest.closesubtitles.block.chest.close??16
Chest locked??block.chest.lockedsubtitles.block.chest.locked??16
Chest opens??
  1. a b MC-177082

Data values[edit]


Java Edition:

NameNamespaced IDBlock tags (JE)Translation key
Chestchest guarded_by_piglinsblock.minecraft.chest
NameNamespaced ID
Block entitychest

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
NameSavegame ID
Block entityChest

Block data[edit]

See also: Data values

In Bedrock Edition, chests use the following data values:

Bits Values

A three-bit field storing a value from 2 to 5:

  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.
The direction the chest has a connection with.
Whether or not there's water in the same place as the chest.

Bedrock Edition:

Name Default value Allowed values Description
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Block entity[edit]

A chest has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Items: List of items in the container.
    •  LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted use a random seed.[note 1]
  1. a b Both loot table tags are removed once the items have been generated.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Chestful of CobblestoneMine 1,728 Cobblestone and place it in a chest.A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.20GBronze
Freight StationUse a Hopper to move an item from a Chest Minecart to a Chest.15GBronze
Smelt Everything!Connect 3 Chests to a single Furnace using 3 Hoppers.Be within the range of three chests connected to a Furnace with 3 Hoppers.15GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


War Pigs
Loot a chest in a Bastion RemnantThose Were the DaysOpen a chest in a bastion remnant.nether/loot_bastion


Java Edition Indev
0.31January 24, 2010Chest (away) JE1.png Chest (E) JE1.png Chest (S) JE1.png Chest (away) JE1.png
Double Chest Revision 1.png Added chests.
Chests are considered a solid block.
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks.
If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.
January 30, 2010Chests can now be crafted.
Java Edition Alpha
v1.0.14Chests are now used to craft minecarts with chests.
Java Edition Beta
1.1_02The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.
1.5Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
⇧ Shift + clicking on an item or a stack while the chest is opened moves it between the chest and the inventory.
1.8Pre-releaseChest.gif Double Chest.gif Added an opening and closing animation with entity model.
Chests are now smaller and are considered a non-full-block solid.
Chests now use textures in the folder "item" under "chest.png" for single and "chestlarge.png" for large chests.
However, the chest particles still use old side texture in terrain.png.
Chests now change the direction they face based on the viewpoint of the player.
Chests no longer show the block breaking animation.
Chests can now be found in abandoned mineshafts and strongholds.
Java Edition
1.0.0Beta 1.9 PrereleaseThe opening and closing sound effects of the chest have been removed (it used the same sounds as the door).
RC1The opening and closing sounds of chests have been changed.
1.112w01aChests can now be found in blacksmiths in villages.
1.2.4releaseCats now try to sit on chests, making them unopenable.
1.3.112w16aThe 'bonus chest' option has now added to the Options menu.
12w21aChest particles now use oak planks texture.
Old chest textures in "terrain.png" have been removed.
Chests can now be found in desert temples.
12w22aChests can now be found in jungle temples.
1.4.4preChests now have a smaller hitbox.
1.4.612w50aXmas Chest.gif Xmas Double Chest.gif Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.
12w50bThe server/client desync of chests has been fixed.
1.513w01aChests can now be used to craft a hopper and a trapped chest.
Chests can now be used in conjunction with hoppers.
13w02aChests no longer generate naturally in mineshafts.
1.6.113w18aChests are now found in nether fortresses.
13w19aChests can now be put on donkeys and mules.
1.814w02aChests can now have a NBT tag added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for.
14w29aChests now display the cracking animation.
1.915w31aChests now naturally generate in end cities.
Chests now have their item model rotated, to have the front face in view of the player.
15w43aA chest now generates within igloo basements.
Loot tables have been added; chests can now use loot tables.
All chests generated with the world now make use of loot tables.
The chests opening and closing sounds has been changed.
15w44aBonus chest loot has been changed.
Raw salmon is now possible to find in bonus chests.
The average supply of sticks and planks have been nearly doubled in bonus chests.
The average supply of logs have been decreased, and that of stone tools have been nearly halved in bonus chests.
1.9.1pre1A hopper can now push into and pull items from a blocked chest.
1.1116w39aChests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
1.1317w47aChests and trapped chests can now be put directly next to their double variants, instead of requiring one block between them.
Crouching while placing the chest now makes it try to connect to the clicked block.
Prior to The Flattening, this block's numeral ID was 54.
18w09aChests now generate in underwater ruins.
18w10aChests now generate as buried treasure structures.
18w10cWater can now be placed on the same block as chests.
18w11aChests can now be found in shipwrecks.
1.1519w39aThe chest texture layout has been changed. The layout has been changed from Chest texture layout old.gif to Chest texture layout.gif.
?Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.
1.1620w07aAdded piglins, which turn hostile to players opening chests.
20w15aChests placed in a dispenser can now be put on tamed llamas, donkeys and mules.
20w16aChests now generate as part of bastion remnants and ruined portals.
Pocket Edition Alpha
0.4.0Chest (S) BE1.png Added chests.
Only single chests have been added.
Chests are considered a non-full-solid block.
0.7.3 Double Chest.gif Added large chests.
An animation and sound have been added for chests.
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
Chest.gif The texture and model of single chests has been changed to match Java Edition.
However, chests still use old texture and model inside the inventory and side texture for particles.
0.9.0build 1Chests now naturally generate in abandoned mineshafts, villages, strongholds and dungeons.
Smooth lighting has been added to chests.
0.10.0build 1Chests now have a selection overlay.
0.12.1build 1Cats now try to sit on chests, making them unopenable.
Chests now naturally generate in nether fortresses.
0.13.0build 1Chests are now used to craft trapped chests.
Chests now naturally generate in desert temples.
0.14.0build 1Chests are now used to craft hoppers and minecarts with chests.
0.15.0build 1Chests can now be put on donkeys and mules.
Pistons and sticky pistons can now move chests.
Chests now naturally generate in jungle temples.
0.16.0build 1Custom names in chests no longer appear in GUI.
0.16.2A chest containing farming loot can now naturally generate in large houses in villages.
Pocket Edition
1.0.0alpha can now generate in end cities and igloos.
1.1.0alpha now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Bedrock Edition
1.2.0beta 'bonus chest' option has been added, which can be toggled in World Options.
1.4.0beta can now naturally generate in shipwrecks.
Chests now generate as buried treasure structures.
beta now naturally generate in underwater ruins.
1.10.0beta are now found in pillager outposts.
1.16.0beta piglins, which turn hostile to players opening chests.
beta now generate as part of bastion remnants and ruined portals.
Legacy Console Edition
TU1CU1 1.0 Patch 1Chest (S) JE1.png Double Chest Revision 1.png Added chests.
TU5Chest.gif Double Chest.gif The model of chests has been changed to have a 3D lock, along with opening and closing animations.
TU12Cats now try to sit on chests, making them unopenable.
TU14 1.04 The 'bonus chest' option has been added to the Options menu.
Chest particles are no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
Chests can now be found in jungle temples.
New Nintendo 3DS Edition
0.1.0Chest.gif Double Chest.gif Added chests.


Issues relating to "Chest" are maintained on the bug tracker. Report issues there.


  • Chests render as a full block when in the inventory, but not when placed.‌[Bedrock Edition only][1]
  • Chests are one of the few blocks in Minecraft that can generate in all three dimensions, alongside air, bedrock, and obsidian.
  • Chests in Bedrock Edition use an outdated opening and closing sound.
  • Chests are one of the two items that don't require an specific item to be unlocked in the recipe book, the other being the boat.


Texture layout up to 1.14
Texture layout from 1.15

See also[edit]

  • Locked chest (The 2011 April Fools' joke that is no longer in the game)