Height: 1.7 Blocks
Light level of 7 or less
|— Tom Stone|
Creepers are common green, stealthy hostile mobs that silently approach players and explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of Minecraft, notorious both among players and non-players.
Creepers are a major source of gunpowder as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained.
Creepers naturally spawn in the Overworld on top of solid blocks with a light level of 7 or less.
Creepers drop when killed:
- 5 Experience Orbs, if killed by the player
- 0–2 Gunpowder (or up to 5 with the Looting enchantment)
- 1 random Music Discs, if killed by a Skeleton or Stray
- 1 Creeper Head, if killed by a Charged Creeper
Creepers chase after any player, as long as it is within a 16 block (±5%) radius and ±4 blocks vertically. The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.[Java Edition only]
When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it.
A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls.
Creepers can be forced to explode by using a flint and steel.
They flee from ocelots and cats if one is too close, until they are approximately 6 blocks away from the feline(s). A creeper that has begun its detonation will not flee unless the player leaves its blast radius.
Normal creeper explosions have a power of 3.
A charged creeper is a more powerful variant of a creeper.
A charged creeper is created only when lightning strikes within 4 blocks of a normal creeper or when hit by a trident with the Channeling enchantment during a thunderstorm, which significantly increases its explosive power. Charged creepers are distinguished from normal creepers by the blue aura surrounding them.
Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a regular creeper (see image). How close the creeper was to the lightning strike does not affect the size of the explosion.
Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean "powered" tag is set to "1" (true).
Charged creeper explosions that kill zombies, skeletons, wither skeletons, or other creepers cause one of those mobs to drop the corresponding mob head. They do not drop their own head. Players or ender dragons do not drop their heads, nor do mobs without corresponding mob heads.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Min. volume|
Creepers have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
- ExplosionRadius: The radius of the explosion itself, default 3.
- Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer will return to this value if the creeper is no longer within attack range. Default 30.
- ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by a Flint and Steel.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Archer||Kill a creeper with arrows.||Yes||Yes||Yes||Wii U, Switch||10G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. Other mobs are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.|
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|Java Edition Classic|
|August 31, 2009||Creepers were first shown, based on a failed pig model Notch had created (he mixed up the length and height of the body). They were the first mob added in Survival Test.|
|September 1, 2009||The texture given to the creeper was, at first, a darker shade of green that flashed to a lighter shade upon being hit. Creepers behaved much like zombies did at the time, hopping around randomly until spotting the player. Their melee attacks dealt only 4 worth of damage rather than the zombies' 6. When killed, the creeper would "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby. The creeper was worth 250 points when killed, but this was later decreased to 200 points.|
|0.25_SURVIVAL_TEST||Mobs are now more dangerous, respawn, despawn, and will fight a Skeleton if shot by it.|
|October 20, 2009||Mentioned that creepers no longer destroy rock-type blocks.|
|0.26_SURVIVAL_TEST||The creeper's texture has been changed.|
|Creeper explosions no longer destroy stone or stone-like blocks.|
|Explosions leave smoldering.|
|Java Edition Indev|
|February 19, 2010||Now drop sulphur upon death.|
|?||Creepers no longer produce leaf particles upon explosion.|
|Java Edition Alpha|
|v1.2.0||?||Creepers now have a new damage sound. |
|Java Edition Beta|
|1.4||The 'A' in the Minecraft logo now includes a creeper face.|
|1.5||Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.|
|1.8||Pre-release||Creepers are now much more deadly and will definitely kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.|
|Sound Update||Creeper explosions now have a new sound.|
|1.0.0||Beta 1.9 Prerelease 5||Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked.|
|1.1||11w50a||Drop music discs except for 11.|
|1.2.1||?||As part of the AI overhaul, creepers no longer attack other mobs.|
|Creepers no longer strafe towards the left of the player, now stopping in front of the player.|
|1.3.1||12w30a||Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.|
|1.4.2||12w38b||New creeper fall mechanics; creepers now explode, if they fall on the player from a certain height.|
|1.6.1||13w18a||Creepers no longer explode when hit in Creative mode.|
|1.7.2||13w36a||Creepers can now be forcibly exploded using flint and steel.|
|1.8||14w05a||Players can now see from the perspective of a creeper in spectator mode. A creeper shader is applied, and the player is limited to the creeper's movements.|
|14w11a||Witches, zombies, skeletons, spiders, cave spiders, zombie pigmen and other creepers now run away from creepers that are about to explode.|
|14w30a||Charged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads.|
|14w30b||Each charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed.|
|1.8.1||pre1||Mobs no longer run from creepers that are about to explode.|
|Creepers no longer attack iron golems.|
|1.9||15w32a||The detection range of creepers is halved when the player is wearing a creeper mob head.|
|15w33c||The detection range for players wearing the creeper mob head is adjusted, now 37.5% of the normal range.|
|15w36a||The detection range for players wearing the creeper mob head is again 50% of the normal range.|
|15w39a||Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).|
|15w51a||Creepers no longer drop music discs when gamerule |
|1.11||16w32a||Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.|
|Changed creepers save game ID from |
|1.14||18w43a||Creepers now drop music discs when killed by strays.|
|Pocket Edition Alpha|
|0.4.0||Creepers added (with old explosion sounds).|
|0.7.4||Tapping and holding flint and steel on a creeper now causes it to automatically explode.|
|0.9.0||build 1||Creepers no longer float 2 pixels off the ground.|
|build 2||An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.|
|build 8||Creepers now use the new AI.|
|build 9||Creepers now use the old AI again because of them walking faster and not detonating.|
|0.9.2||Creepers now have a correct explosion range.|
|The detonation time for creepers has been fixed (would previously explode almost instantly).|
|0.11.0||?||Creepers can now climb ladders.|
|0.12.1||build 1||Creepers now use the new AI again.|
|Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.|
|Creepers now have the new explosion sound.|
|Creepers now have the flashing animation.|
|0.14.0||build 1||Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).|
|0.16.0||build 4||Added idle sounds.|
|1.2.0||?||Creepers now drop music discs when killed by skeletons.|
|1.10.0||beta 188.8.131.52||Creepers now drop music discs when killed by strays.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch 1||Added Creepers.|
|TU5||Added charged creepers.|
|TU12||Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.|
|TU14||1.04||Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.|
|Creepers are now aggressive towards the last player that hit them.|
|The creeper's explosions' knockback effect has been increased.|
|Creepers now explode if they fall on players from a certain height.|
|TU24||CU12||1.16||The creeper's flashing animation has been updated.|
|TU31||CU19||1.22||Patch 3||Creepers can now be forcibly exploded using flint and steel.|
|Creepers drop a mob head when killed by a charged creeper.|
|TU54||CU44||1.52||Patch 24||Patch 4||Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.|
|PlayStation 4 Edition|
|1.90||Creepers now drop music discs when killed by strays.|
|New Nintendo 3DS Edition|
- Notch stated on Twitter that "I imagine [creepers] as being made out of leaves or similar. I'm not sure why they explode."
- When asked to describe the physical texture of a creeper, Notch said they would feel "crunchy, like dry leaves".
- Creepers are their bright green color because Notch tried to make them well camouflaged for the original classic Minecraft textures, which were very bright shades of green. This would make them extremely dangerous as they would be harder to notice from a distance.
- In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
- When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".
- Creepers are faster when fleeing cats than when chasing players.
- If a charged creeper is given invisibility, the "aura" effect is still visible.
- A charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time.
Creepers have a formidable reputation in the community because of their potential to hurt players and destroy structures. Their distinct appearance and destructive abilities have made them a widely-recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot, and have become an internet meme complete with fan art, web comic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:
"That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it..."
Creepers have been portrayed in many Minecraft products including but not limited to:
- Stuffed toys.
- Action figures.
- The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus Explodus.
- LEGO Minecraft
- Minecraft Facebook profile image
- In the goodie-bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
- Several creepers have appeared on TV during episodes of the TV show Mad (Criminal Minecraft and ThunderLolcats ) In ThunderLolcats they use the catchphrase, saying "That'ssss.. a nice wall you've got there."
- YouTube hosts many videos that feature creepers, including review videos, "Let's Play"'s, cartoons, and cameos in many other videos. When searching for the query "Minecraft Creeper", YouTube returns a lot of videos.
- In Borderlands 2, creepers appear in a mineshaft in the most north-west part of Caustic Caverns, including dirt, coal ore, stone, gold ore, and a "Badass creeper" that is twice the strength and size of a regular Creeper.
- In Airmech, creepers appear as a unit "skin" for the suicide bomber unit the boomer. Creepers can be either green, blue, or red, depending on the color of the team that makes them.
- In Octodad: Dadliest Catch, a creeper head is seen on a shelf in the grocery store along with 2 Pickaxes and some grass blocks. It is part of a collection known as "Mintcraft".
- In Awesomenauts, one of the playable characters (Clunk) has a "skin" referencing the creeper, complete with hissing and explode sound effects.
- A creeper can be seen and interacted with in a level from the game McPixel.
- Seen as a Halloween costume in Terraria.
- In Evoland 2, a game designed as a tribute to many classic games, "Dreaded Creepers" can be found as a mob in The Mine, present era. If you get killed by a Dreaded Creeper, you unlock the sssSSSSSss BOOM! achievement.
- In Stealing the Diamond, when Henry Stickmin sneaks up to the museum's outer wall with a pickaxe, a creeper comes up behind him and explodes, destroying part of the wall instead.
- At the far end of the map in Stick RPG2, a smiling creeper can be seen in a hole at ground level.
- One of the things the player can hit in Katawa Crash is a creeper.
- In the game Transformice, there is a creeper head that the player may purchase as a hat for their mouse.
- In a game called Quube Twodee made by Universal Chicken in Adelaide, Australia, one of the levels has a creeper face.
- PixelJunk Shooter 2 for the PS3 shows a small creeper in the title screen hidden among other enemies native to Shooter 2.
- In a Notch-designed custom level for VVVVVV, "Pyramid Escape", a creeper's face can be seen carved into the background to the far left of the pyramid.
- In Torchlight II, the creeper appears in an uncommonly generated side area of Act III's Sundred Battlefield called "Notch's Mine". As expected, the creeper's found inside run toward the player and explode, leaving behind several dirt blocks. A chest at the end of the area can contain one of five Rare swords with their own unique attributes.
- In a game called Strollin, there is a purchasable creeper item, which makes bombs throw the player farther.
- In Geometry Dash', beating level 16 (Hexagon Force) on normal mode rewards the player a creeper face cube. This can also be colored to make it look like a normal one.
- A small game notch made in 48 hours, called Minicraft, also includes creepers. What is interesting about them in the game, is that it has harder types the deeper the player goes underground.
- On Monday, June 18, 2012, a creeper was sent above the clouds into space.
In other media
Creeper as it appears in Minecraft: Story Mode
Creeper and Steve micromobs from official LEGO Minecraft
Creeper minifigure from official LEGO Minecraft
A Minecraft creeper backpack from ThinkGeek
Official poppable 5-inch Creeper figure by JINX
Official creeper scarf by JINX
- "Psysoc Outreach" – Ben Oxley