Minecraft Wiki
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{{about|the updates released in 2021|the soundtrack|Minecraft: Caves & Cliffs (Original Game Soundtrack)|the advancement|Advancement#Caves & Cliffs}}
{{EarlyDevelopment}}
 
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{{for|guides about all content in this update|Java Edition guides/Caves & Cliffs|Bedrock Edition guides/Caves & Cliffs}}
[[File:Caves & Cliffs.png|thumb|300px|alt=Caves & Cliffs logo|The official logo for Caves & Cliffs.]]'''Caves & Cliffs''' is an upcoming major themed update set to release in mid-2021<ref>{{ytl|DWZIfsaIgtE|Minecraft Live 2020 @ 2:10:28|Minecraft|10/3/2020|t=7828}}</ref> as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]]. It was announced in [[Minecraft Live 2020]]<ref name="Recap">{{article|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> and includes new features for [[caves]], [[mountains]], and new [[mob]]s.
 
   
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{{Theme
This update's development on {{el|java}} started with snapshot [[20w45a]], which was released on November 4, 2020.
 
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|image=<gallery>
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Java Edition 1.17.jpg|Part I Java
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Bedrock Edition 1.17.0.jpg|Part I Bedrock
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Caves&Cliffs2Java.jpg|Part II Java
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Caves&Cliffs2Bedrock.jpg|right|thumb|Part II Bedrock
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</gallery>
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| date = '''''Java'' and Bedrock editions''':<br>June 8, 2021 <small>(Part I)</small><br>November 30, 2021 <small>(Part II)</small><br>'''Education Edition''':<br>November 2, 2021 <small>(Part I)</small><br>August 9, 2022 <small>(Part II)</small>
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| version = [[Java Edition 1.17]] <small>(Part I)</small><br>[[Bedrock Edition 1.17.0]] <small>(Part I)</small><br>[[Education Edition 1.17.30]] <small>(Part I)</small><br>[[Java Edition 1.18]] <small>(Part II)</small><br>[[Bedrock Edition 1.18.0]] <small>(Part II)</small><br>[[Education Edition 1.18.32]] <small>(Part II)</small>
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| prev = [[Nether Update]]
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| next = [[The Wild Update]]
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}}
   
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{{Q|Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!|[[minecraft.net]]|Caves & Cliffs: Part I}}
This update's development on {{el|bedrock}} started with beta [[Bedrock Edition beta 1.16.200.52|1.16.200.52]], which was released on October 28, 2020, although most of the features are behind [[experimental gameplay]] toggle until 1.17.0 and were not included in the full [[1.16.200]] release.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}</ref>
 
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{{Q|Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.|[[minecraft.net]]|Caves & Cliffs: Part II}}
   
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'''Caves & Cliffs''' is the name of two major themed updates for {{els|je|be}}. The first part was released as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]] on June 8, 2021,<ref name="ReleaseDate">{{tweet|Minecraft|1399380652261265414|Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!|May 31, 2021}}</ref> which focused on blocks and mobs. The second part was released as [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]]<ref name="caves-and-cliffs-faq">{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ}}</ref> on November 30, 2021,<ref name="c&cp2-release">{{Mcnet|caves---cliffs-update-part-ii-coming|Caves & Cliffs Update Part II is coming|November 17, 2021}}</ref> and brought revamped [[overworld]] generation, including new [[caves]] and [[mountains]].
== Notable features ==
 
{{Main|Java Edition 1.17|Bedrock Edition 1.17.0}}{{About|features that are included in the development versions|planned additions|#Planned additions|planned changes|#Planned changes|section=1}}
 
=== Blocks ===
 
   
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Caves & Cliffs was announced in [[Minecraft Live 2020]],<ref name="Recap">{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> and on April 14, 2021, [[Mojang Studios]] announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}</ref> It was later announced in [[Minecraft Live 2021]] that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until [[The Wild Update]] to improve quality.
*[[Amethyst Bud]]s and [[Amethyst Cluster]]
 
   
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On {{JE}}, Part I started development with snapshot [[20w45a]], which was released on November 4, 2020. The [[Java Edition 1.17 Pre-release 1|first pre-release]] for Caves & Cliffs: Part I was released on May 27, 2021, and the [[Java Edition 1.17 Release Candidate 1|first release candidate]] on June 4, 2021. Part II started development with [[1.18 Experimental Snapshot 1]], which was released on July 13, 2021, followed by [[Java Edition 1.18 Pre-release 1|the first pre-release]] on November 11, 2021, and the [[Java Edition 1.18 Release Candidate 1|first release candidate]] on November 25, 2021.
:*Grow on any side of [[budding amethyst]] blocks over time.
 
:*Emit a small amount of [[light]].
 
:*Can be placed on any solid [[block]] in any direction, regardless of on land or in water.
 
:*Requires at least an iron [[pickaxe]] to mine, otherwise drops nothing.
 
:*Breaking a fully developed amethyst cluster with a non-[[Silk Touch]] pickaxe drops 4 [[amethyst shard]]s.
 
:**These can be crafted into [[spyglass]]es and [[tinted glass]].
 
:**Using Silk Touch on an amethyst bud or cluster drops the block as an item.
 
   
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On {{BE}}, Part I started development with [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]], which was released on October 28, 2020. Most of the Part I features were behind [[experimental gameplay]] toggle until the Part I release and were not included in the full [[1.16.200]], [[1.16.210]], and [[1.16.220]] release.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}</ref> In Part II, development continued with [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]], which was released on August 25, 2021. In [[1.17.10]], released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.<ref>{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}</ref>
* [[Azalea]]
 
:* Has variants with either no blossoms or pink blossoms called [[flowering azalea]].
 
   
  +
Both ''Java'' and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.<ref>https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming</ref>
* [[Azalea Leaves]]
 
   
  +
Additionally, features from Caves & Cliffs: Part I, were released for {{el|ee}} in [[Education Edition 1.17.30|1.17.30]] on November 2, 2021. Part II features were released in [[Education Edition 1.18.32|1.18.32]] on August 9, 2022.
:* Part of a new [[tree]], marking the location of a [[lush cave]].
 
:* Has variants with either no blossoms or pink blossoms called [[flowering azalea leaves]].
 
   
  +
For ''[[China Edition]]'', Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 26, 2022.
* [[Big Dripleaf]]
 
   
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== Notable features ==
:*A [[plant]] that can be used for platforming.
 
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{{dablink|Main articles: [[Java Edition 1.17]] and [[Java Edition 1.18|1.18]]; [[Bedrock Edition 1.17.0]] and [[Bedrock Edition 1.18.0|1.18.0]].}}
:*If a [[player]] or a [[mob]] stands on top of the [[Plants|plant]] for two seconds (40 [[Tick|ticks]]), the plant tilts and the player or mob falls through the plant.
 
:**Tilts even if the player is sneaking.
 
:**Also tilts if hit by a projectile (such as [[snowballs]], [[arrows]], etc.).
 
:**Does not tilt when powered by a [[Redstone Dust|redstone]] block, unless hit by a projectile.
 
:*Can be placed on any solid block, and water.
 
:*Can have bone meal applied to grow taller.
 
   
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; New [[block]]s
  +
* [[Amethyst Bud]] and [[Amethyst Cluster]]
  +
** Can be used to craft [[Spyglass]] and [[Tinted Glass]]
  +
* [[Azalea]]
  +
* [[Azalea Leaves]]
 
* [[Block of Amethyst]]
 
* [[Block of Amethyst]]
  +
* [[Budding Amethyst]]
:* Can be crafted with four [[Amethyst Shard|amethyst shards]].
 
  +
* [[Calcite]]
:* Naturally generates in [[amethyst geode]] structures.
 
  +
* [[Candles]]
:* Makes a sparkling sound when placed or walked on.
 
  +
* [[Cave vines]]
 
  +
* [[Copper Block]] and variants
*[[Budding Amethyst]]
 
  +
* [[Copper Ore]]
:*When it receives a [[random tick]], it has a 20% chance to generate or grow an [[amethyst bud]] on one of its sides.
 
  +
* [[Deepslate]] and its variants
:*Relatively rare, generates only in amethyst geode structures.
 
  +
* [[Deepslate Ore]]
:*Not obtainable, even with [[Silk Touch]].
 
  +
* [[Big Dripleaf|Big]] and [[Small Dripleaf]]
 
*[[Calcite]]
+
* [[Dripstone Block]]
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* [[Hanging Roots]]
:*Spawns between [[smooth basalt]] and [[blocks of amethyst]], much like real-life geodes.
 
:*Visually similar to [[diorite]], but with a smoother texture.
 
:*Found underground surrounding the outsides of amethyst geode formations.
 
 
*[[Candle]]s and [[Candle Cake]]s
 
 
:*A [[light]] source, has light level of 3.
 
:*Up to four can be placed in a single [[block]], similar to [[sea pickle]]s. If 1 more candle is placed in a block, it increases the light level by 3, making a max light level of 12.
 
:**Can be placed in water, but cannot be lit when waterlogged.
 
:*Can be lit with a [[Flint and Steel|flint and steel]], [[Fire Charge|fire charge]], an [[arrow]] fired from a [[flame]]-enchanted [[bow]], or a fire charge shot by a [[dispenser]] if it hits the candle.
 
:**Emits fire [[particles]] when lit.
 
:**The player can left click it to snuff it.
 
:*Can be placed only if there is a solid surface below.
 
:**Can still float if the block below them is broken.
 
:*Have variants for uncolored and all 16 colors.
 
:**Uncolored candle is crafted with 1 [[string]] and 1 [[honeycomb]].
 
:**Colored candle is crafted using one of the 16 dyes and one uncolored candle.
 
:*Right-clicking a candle on an uneaten [[cake]] makes a "birthday cake", which can have 1 candle placed on it.
 
:**If the cake is eaten, the candle pops off.
 
 
*[[Cauldron]]
 
 
:*Can now be filled with [[lava]] {{in|Java}}, which was previously a {{el|Bedrock}} exclusive.
 
:**[[Striders]] are not affected by lava [[cauldrons]].
 
:*Can now be filled from the snowfall in [[mountains]] creating [[powder snow]], which can be collected using [[Bucket|buckets]].
 
 
* [[Cave Vines]]
 
 
:*Grow on the bottom side of a [[block]].
 
:*Can be planted using glow berries.
 
:* Produce edible [[glow berries]], which are a light source.
 
:**Glow berries on the body of the [[Plants|plant]] produces a higher light level compared to the tip (bottom-most) of the plant.
 
:*Using bone meal on a cave vine produces glow berries (similar to [[sweet berry]] bushes) instead of growing the vine itself, unlike other [[vine]]s.
 
:**Can be extended downwards using glow berries, and also have an age mechanic, similar to [[kelp]].
 
:***Every time the vine ages it has a chance to grow [[Glow Berries]].
 
 
*[[Cobbled Deepslate]]
 
 
:* Is slightly tougher to mine than normal stone.
 
:* Mining [[deepslate]] without [[Silk Touch]] drops cobbled deepslate, similar to [[stone]] dropping [[cobblestone]].
 
:* Can be crafted into the following blocks:
 
:** Deepslate Slab
 
:** Deepslate Stairs
 
:** Deepslate Wall
 
:** Polished Deepslate
 
:** Polished Deepslate Slab
 
:** Polished Deepslate Stairs
 
:** Polished Deepslate Wall
 
:** Deepslate Bricks
 
:** Deepslate Brick Slab
 
:** Deepslate Brick Stairs
 
:** Deepslate Brick Wall
 
:** Deepslate Tiles
 
:** Deepslate Tile Slab
 
:** Deepslate Tile Stairs
 
:** Deepslate Tile Wall
 
:** Chiseled Deepslate
 
 
*[[Copper Block]] and [[Copper|variants]]
 
 
:* Copper [[Block|blocks]] are used for crafting and storage.
 
:** Made with four [[Copper Ingot|copper ingots]].
 
:* The [[stonecutter]] can be used to craft the different copper block variants.
 
:** Only cut copper can be used to make [[stairs]] and [[Slab|slabs]].
 
:*** Made with four copper blocks.
 
:***Cannot be turned back into regular copper blocks or copper ingots.
 
:* Develops a patina of pale green [[wikipedia:Basic copper carbonate|copper carbonate]] over multiple stages, which might be sped up by [[weather]] such as [[rain]].
 
:**[[Honeycomb|Honeycombs]] can be used to make waxed [[copper]], which does not progress beyond the patina stage it has at the time.
 
:* [[Drowned]] can drop copper ingots.
 
 
*[[Copper Ore]]
 
 
:* New ore that is found underground.
 
:*Drops itself when broken, like other metal [[ore]]s.
 
:*Spawns in [[ore vein]]s similar to [[iron]] (current generation is not the final version).
 
:* Can be smelted into a copper ingot, which can be used to craft copper blocks, [[Lightning Rod|lightning rods]], and [[Spyglass|spyglasses]].
 
:*Does not generate below Y = 0.
 
 
*[[Deepslate]]
 
 
:* Can be found below Y = 0.
 
:* Generates as base stone below Y = 0, gradually replacing [[stone]].
 
:*Previously known as "grimstone".
 
:* Has similar texture to [[cobbled deepslate]] but with a different top texture.
 
:* Is slightly tougher to mine than normal stone.
 
:* Drops [[cobbled deepslate]] when mined without the [[Silk Touch]] enchantment.
 
 
*[[Deepslate Ore]]s
 
 
:*New overworld [[ore]] variants that generate in the deepslate layer (below Y = 0).
 
:*Functionally similar to their normal ore variants but take twice as long to mine.
 
:*Ores that generate with deepslate variants include [[iron]], [[gold]], [[lapis lazuli]], [[diamond]], and [[redstone]].
 
:**Ores that do not generate in the deepslate layer do not have a deepslate variant.
 
 
*[[Dripstone Block]]
 
 
:*Spawn in [[Dripstone Caves]].
 
:*Purely decorative [[block]].
 
:*Can be crafted from four pointed dripstone.
 
 
*[[Glow Lichen]]
 
 
:* A decorative block.
 
:* Can be [[Waterlogging|waterlogged]].
 
:* Looks similar to [[vines]].
 
:* Emits a [[light]] level of 7.
 
:*Spreads to a random nearby block in a cross formation when bone meal is applied.
 
:*This block was hinted at by [[Henrik Kniberg]], who explained that the glowing ores at [[Minecraft Live 2020]] were prototypes for this. <ref name="glowlichen">{{tweet|henrikkniberg|1351917717754941441|And yes, Glow Lichen is the new cave light source I mentioned in the cave prototype video a while back. We made them mainly for the not-yet-released larger caves. Glow Lichen generate naturally, but you can also grow it yourself and make eerie glowing cave paths :)|January 20, 2021}}</ref><ref name="henriklight">{{ytl|ZN7MnetVmho|Once Upon a Time in the Underground (Minecraft cave prototype) @ 0:27|Henrik Kniberg|10/8/2020|t=27}}</ref>
 
 
* [[Hanging Roots]]
 
 
:* Seen in the distance of a lush caves [[biome]] behind a [[Spore Blossom|spore blossom]].
 
:* A decorative block.
 
 
 
* [[Lightning Rod]]
 
* [[Lightning Rod]]
  +
* [[Block of Raw Iron]], [[Block of Raw Gold|Gold]] and [[Block of Raw Copper|Copper]]
 
  +
* [[Moss block]] and [[Moss carpet]]
:*Crafted with 3 [[Copper Ingot|copper ingots]].
 
  +
* [[Pointed Dripstone]]
:*Redirects nearby [[lightning]] strikes to the top of the rod, which can prevent flammable structures from catching [[fire]] during [[Thunderstorm|thunderstorms]].
 
  +
* [[Powder Snow]]
:*Emits a [[Redstone Dust|redstone]] signal when struck by [[lightning]], with the exception of when it gets struck by lightning from a channeling [[trident]] in a thunderstorm, in which it emits nothing.
 
:* Can be oriented in different directions.
 
 
* [[Moss Block]]
 
 
:*An opaque [[block]] that appears grassy on all sides.
 
:*Using bone meal can cause it to grow [[grass]], tall grass, moss carpets and both types of [[Azalea|azaleas]] on it and in its vicinity.
 
:**Bone meal can also cause it to grow over (expand) and convert [[stone]] surfaces, [[sand]], [[dirt]], etc. but not grass surfaces. May still generate moss carpets on non-convertible blocks including grass blocks.
 
:*Breaks when pushed by a [[piston]].
 
 
* [[Moss Carpet]]
 
:*Same texture as the moss block, but one pixel thick. Basically the moss version of a [[carpet]].
 
:* Can occupy the same block with grass.
 
 
*[[Pointed Dripstone]]
 
:*Comes in two forms, stalactites and stalagmites.
 
:** Stalactites hang from the ceiling and drip [[water]] or [[lava]], based on what is above them. The stalactites drip water naturally without a source block above it, but these drips do not fill a [[cauldron]].
 
:*** Placing a [[cauldron]] under a stalactite slowly fills the cauldron with water or lava depending on the source block above them (enables renewable lava).
 
:*** If the block on which a stalactite hangs is broken, the stalactite falls, causing damage to [[player|players]] and [[mobs]] directly underneath.
 
:** Stalagmites are found on the floor of the cave and deal damage if landed on.
 
:** The damage inflicted of pointed dripstone is directly proportional to the height from which the stalactite or player/mob falls from.
 
 
*[[Powder Snow]]
 
 
:*Similar to [[snow]], but entities fall through it, similar to the effect of [[Cobweb|cobwebs]], but faster.
 
:*If the player does not have any [[leather]] [[armor]] equipped and they walk or fall in, they start to freeze and take damage.
 
:**Freezing lowers the player's FOV (field of view), turns the [[health]] bar blue, and puts a frosty vignette on their screen.
 
:**Any leather armor prevents freezing.
 
:***Wearing leather [[boots]] allows the player to walk on top of powder snow and make it function like [[scaffolding]].
 
:**Most mobs can also take freezing damage.
 
:*Certain mobs have unique properties with powder snow.
 
:**[[Skeleton]]s convert into [[stray]]s after staying inside of powder snow for too long.
 
:**[[Goat]]s avoid and jump across powder snow.
 
:**[[Fox]]es, [[rabbit]]s, [[endermite]]s, and [[silverfish]] can walk on top of powder snow.
 
:**[[Shulker]]s and [[vex]]es are unaffected by powder snow.
 
:*"Snowier snow" was announced to be part of the Mountains [[biome]] in the [[biome vote]] at MINECON Live 2019, a joke teaser for powder snow.<ref>"And speaking of snow, yes, it will be snowier. We will ''also'' have a new block called 'powder snow'" — [[Vu Bui]] on {{ytl|DWZIfsaIgtE|Minecraft Live 2020 @ 48:25|Minecraft|t=2905}}</ref>
 
:*[[Cauldron|Cauldrons]] slowly fill up with powder snow when [[Snowfall|snowing]].
 
 
 
* [[Rooted Dirt]]
 
* [[Rooted Dirt]]
  +
* [[Smooth Basalt]]
 
:* Part of the [[Azalea]] plant.
 
:* Resembles a dirt [[block]], but with the roots of the Azalea tree intertwined.
 
:* Planned to lead to the Lush Caves [[biome]].
 
 
*[[Sculk Sensor]]
 
 
:*Generates in the deep dark cave [[biome]].
 
:*Can be used for wireless [[Redstone Dust|redstone]].
 
:*Senses vibrations created by things such as block placement, footsteps, and projectiles, including [[Fishing Rod|fishing rods]].<ref>{{tweet|kingbdogz|1327265084352180224|Sculk is looking a little more blue these days...|November 13, 2020}}</ref>
 
:*[[Wool]] can occlude its ability to sense. This can be placed between or completely around the source of the input.
 
:*Cannot detect players sneaking.
 
:*Can be used with a piston to create a wireless redstone clock.
 
:*Emits particles <big>(</big> [[File:Vibration JE1 BE1.gif|32px]]<big>)</big> and light{{More info needed|Put the exact light level.}} when it senses a vibration nearby, except when [[Waterlogging|waterlogged]].
 
:*Are not affected by ambient [[weather]] such as [[rain]],<ref name="rain">{{tweet|kingbdogz|1315607422162079744|Small interesting tidbit: We made the design decision for Sculk Sensors to not be affected by ambient weather like rain. My logic for this is "habituation", where the Sculk Sensor essentially becomes used to the constant stimulus, no longer registering it as a vibration|October 12, 2020}}</ref> nor other sculk sensors and/or the [[warden]].<ref>{{tweet|kingbdogz|1315607424578002944|I think this could be a really unfun mechanic if rain can suddenly mess up your redstone contraptions. This is also why Sculk Sensors don't react to each other, nor the Warden, since they're so accustomed to vibrations of their "species" that it's background noise they block out|October 12, 2020}}</ref>
 
 
* [[Small Dripleaf]]
 
 
:*Appears highly varied in models.
 
:*Can be placed only in [[water]] or on [[clay]], which counts as a 'moist' block.
 
:*Bone meal can be applied to turn it into [[Big Dripleaf]].
 
:*Can be sold by the [[Wandering Trader]].
 
 
*[[Smooth Basalt]]
 
:*Spawns as an outer covering of [[amethyst geode]]s on the outer side of [[calcite]], similar to real-life geodes.
 
:*Very similar in texture to calcite but different in color.
 
:*Can be obtained by smelting [[basalt]] in a [[furnace]].
 
 
 
* [[Spore Blossom]]
 
* [[Spore Blossom]]
  +
* [[Tinted Glass]]
  +
* [[Tuff]]
  +
; New [[item]]s
  +
* [[Amethyst Shard]]
  +
* [[Bucket of axolotl]]
  +
* [[Copper Ingot]]
  +
* [[Glow Berries]]
  +
* [[Glow Ink Sac]]
  +
* [[Powder Snow Bucket]]
  +
* [[Raw Iron]], [[Raw Gold|Gold]] and [[Raw Copper|Copper]]
  +
* New [[Spawn Egg]]s
  +
** {{ItemSprite|axolotl-spawn-egg}} The axolotl spawn egg.
  +
** {{ItemSprite|glow-squid-spawn-egg}} The glow squid spawn egg.
  +
** {{ItemSprite|goat-spawn-egg}} The goat spawn egg.
  +
* [[Spyglass]]
  +
* [[Music Disc]]
  +
** A new [[music disc]] from Lena Raine titled "otherside"
   
  +
; New [[mob]]s
:*Can be placed on ceilings.
 
:*Sends [[particles]] downward when opened.
 
:*Creates ambient particle effects, similar to the nether biomes, but non-biome dependent.
 
 
*[[Tinted Glass]]
 
 
:*A type of [[glass]] that does not allow [[light]] to pass through.
 
:*Crafted with a glass block in the middle and 4 [[amethyst shard]]s in a cross shape.
 
:*Drops itself when broken, even without [[Silk Touch]], unlike [[glass]].
 
 
*[[Tuff]]
 
:*Spawns occasionally in the [[deepslate]] layer (below Y = 0).
 
 
=== Items ===
 
 
*[[Amethyst Shard]]
 
:*Drops from [[amethyst cluster]]s.
 
:*Used to make [[Spyglass|spyglasses]] and [[Tinted Glass|tinted glass]].
 
 
*[[Bucket of Axolotl]]
 
 
:*Obtained by using a [[Water Bucket|water bucket]] on an [[axolotl]], similar to [[fish]].
 
 
*[[Bundle]]
 
 
:*Can contain one cumulative stack of any variety of item types.
 
:**Stack sizes are sustained. For example, a bundle containing 32 blocks with a stack size of 64 could hold only an additional 8 [[Ender Pearl|ender pearls]], as the stack size of an ender pearl is 16; the half stack of ender pearls added to the half stack of blocks is calculated as one full stack. Un-stackable items like [[Minecart|minecarts]] remain un-stackable.
 
:*Displays a blue bar, similar to a [[durability]] bar, that shows how full it is.
 
:*Items are added by holding the bundle within the inventory and clicking an item or vice versa.
 
:*Tooltip shows icons of contained items.
 
:*Items drop to [[inventory]] when right clicked.
 
:*Are crafted with [[rabbit hide]] and [[string]].
 
 
*[[Copper Ingot]]
 
:*Created by smelting [[copper ore]].
 
:*Can be used to craft [[copper block]]s, [[lightning rod]]s, and [[spyglass]]es.
 
 
*[[Glow Berries]]
 
 
:* Grow from [[cave vines]].
 
:* Can be eaten.
 
:* Used as a [[light source]].
 
:* Loved by [[fox]]es as much as [[sweet berries]].
 
:** [[Fox]]es can pick and eat glow berries from the vine similar to sweet berry bushes.
 
 
*[[Glow Ink Sac]]
 
:* Drops from [[Glow Squid]].
 
:* Used to make [[Glow Item Frame]]s and glowing [[Sign|signs]].
 
 
*[[Goat Horn]]
 
:*[[Goats]] have a chance to drop this item when they ram into a block.
 
:*Holding {{control|use}} while holding this item plays the [[raid]] horn sound effect.
 
 
*[[Powder Snow Bucket]]
 
:*Using a [[bucket]] on [[powder snow]] creates a powder snow bucket.
 
:*Powder snow buckets can be used to place powder snow.
 
:*Powder snow buckets can also be filled from [[cauldron]]s filled with powder snow.
 
 
*[[Spawn Egg]]s
 
 
:*Spawn eggs for the new [[Mob|mobs]] are added.
 
:**[[File:Axolotl Spawn Egg JE1.png|32px]] The [[axolotl]] spawn egg, currently available {{in|je}}.
 
:**[[File:Glow Squid Spawn Egg JE1.png|32px]] The [[glow squid]] spawn egg.
 
:**[[File:Goat Spawn Egg BE2.png|32px]] The [[goat]] spawn egg, currently available {{in|be}}.
 
 
*[[Spyglass]]
 
:*Crafted from an [[amethyst shard]] and 2 [[copper ingot]]s.
 
:*When {{control|used}} while held, it allows the player to see far away objects through a small square.
 
:**By pressing F1, the player can zoom in the whole screen; avoiding the border that is normally presented when using.
 
:**Switching to third person view while using the spyglass shows the player holding up the spyglass to where the eyes would be.
 
 
=== Mobs ===
 
[[File:Lucy Axolotl JE1.png|thumb|180px|An axolotl.]]
 
 
* [[Axolotl]]
 
* [[Axolotl]]
  +
* [[Glow Squid]]
:* Based on the {{w|critically endangered}} Mexican salamander [[wikipedia: Axolotl|with the same name]] in real life.
 
  +
* [[Goat]]
:* Planned to be found in bodies of water within lush caves [[biomes]].
 
:* The first amphibian added to Minecraft.
 
:* Can be caught in a bucket like [[fish]].
 
:* Comes in four common varieties, lucy (pink), wild (brown), gold, and cyan, and a rare blue variety, which has a {{frac|1|1200}} (~0.08334%) chance of spawning.
 
:* Plays dead when damaged, receiving [[Regeneration]].
 
:** This regeneration ability is likely based on how real axolotls can regrow lost limbs.
 
:* Attacks [[fish]] and [[squid]], and attacks [[drowned]] and [[guardian]]s (doesn't include [[Elder Guardians]]) if tempted with [[tropical fish]] by a player.
 
   
  +
; New non-mob entities
*[[Glow Squid]]
 
  +
* [[Glow item frame]]
[[File:Glow Squid JE1.png|thumb|180px|A [[glow squid]] in {{el|je}}.]]
 
   
  +
; New [[world generation]]
:* Originates from [[Minecraft Earth]].
 
  +
* [[Amethyst geode]]
:* Glows in the same way that [[magma cube]] cores, [[vex]]es, [[blaze]]s and the eyes of [[spider]]s, [[drowned]], and [[endermen]] do.
 
:* Drops [[Glow Ink Sac]]s, used to make [[Glow Item Frame]]s.
 
:* Spawns in the [[Ocean|deep oceans]] and underwater [[cave]]s.
 
:* Was decided on based on a mob vote between it, the [[Moobloom]] from Minecraft Earth, and the [[Iceologer]] from the [[Minecraft Dungeons]] DLC [[Creeping Winter]].
 
   
  +
; New [[biome]]s
*[[Goat]]{{only|bedrock}}
 
  +
* [[Dripstone Caves]]
[[File:Goat.png|thumb|180px|A [[goat]].]]
 
  +
* [[Lush Caves]]
  +
* New [[Mountains]] sub-biomes
  +
** [[Meadow]]
  +
** [[Grove]]
  +
** [[Snowy slopes]]
   
  +
; New soundtracks
:* Spawns in [[mountain]] [[biomes]].
 
  +
* A new [[music disc]] from Lena Raine titled "otherside"
:* Can jump high to avoid obstacles, about 5 blocks tall.
 
:* Attacks nearby [[Mob|mobs]] and [[player]]s by charging and knocking them a considerable distance.
 
:**Doesn't attack other [[goat]]s.
 
:* Takes reduced fall damage.
 
:* Avoids [[powder snow]] by jumping over it.
 
:* Can be bred with [[wheat]], which produces a baby goat.
 
:* Drops one [[goat horn]] when ramming into a [[block]]. Goat horns do not regrow.
 
   
=== Non-mob entities ===
+
== Further revisions ==
  +
=== Java Edition ===
  +
; 1.17
  +
* [[Java Edition 1.17.1|1.17.1]] made changes to some game mechanics and fixes bugs.
  +
; 1.18
  +
* [[Java Edition 1.18.1|1.18.1]] made minor changes to fog and fixes bugs.
  +
* [[Java Edition 1.18.2|1.18.2]] added the {{cmd|placefeature}} command, made a lot changes to [[tag]]s and [[custom world generation]], and fixes bugs.
   
  +
=== Bedrock Edition ===
*[[Glow Item Frame]]s
 
  +
; 1.17
  +
*[[Bedrock Edition 1.17.1|1.17.1]] was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
  +
*[[Bedrock Edition 1.17.2|1.17.2]] was released to fix bugs related to world generation.
  +
*[[Bedrock Edition 1.17.10|1.17.10]] added [[candle]]s, brought additional parity with {{JE}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]], and fixed bugs.
  +
*[[Bedrock Edition 1.17.11|1.17.11]] was released to fix some critical bugs.
  +
*[[Bedrock Edition 1.17.30|1.17.30]] was released to bring additional parity with {{JE}}, new features behind the experimental toggle, and fixed bugs.
  +
*[[Bedrock Edition 1.17.32|1.17.32]] was released to fix some critical bugs after the release of 1.17.30.
  +
*[[Bedrock Edition 1.17.33|1.17.33]] was released exclusively on Amazon Fire devices to fix a bug in which players weren't able to launch the game.
  +
*[[Bedrock Edition 1.17.34|1.17.34]] was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
  +
*[[Bedrock Edition 1.17.40|1.17.40]] was released to fix bugs and add more features behind the experimental toggle.
  +
*[[Bedrock Edition 1.17.41|1.17.41]] was released to fix some critical bugs after the release of 1.17.40.
  +
; 1.18
  +
*[[Bedrock Edition 1.18.1|1.18.1]] and [[Bedrock Edition 1.18.2|1.18.2]] were released to fix some critical bugs after the release of 1.18.0.
  +
*[[Bedrock Edition 1.18.10|1.18.10]] was released to bring more parity with {{el|je}} and fix bugs.
  +
*[[Bedrock Edition 1.18.11|1.18.11]] was released exclusively on Nintendo Switch to fix bugs.
  +
*[[Bedrock Edition 1.18.12|1.18.12]] was released to fix bugs.
  +
*[[Bedrock Edition 1.18.30|1.18.30]] was released to add new Create New World UI, more parity with {{el|je}} such as 64-bit seeds, hunger changes, and fixes bugs.
  +
*[[Bedrock Edition 1.18.31|1.18.31]] was released to add the Spectator mode experimental toggle and fix bugs.
  +
*[[Bedrock Edition 1.18.32|1.18.32]] was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
  +
*[[Bedrock Edition 1.18.33|1.18.33]] was released exclusively on Nintendo Switch to fix bugs.
   
  +
==Videos==
:* A variant of the [[Item Frame]] that is made using a [[Glow Ink Sac]].
 
  +
===Trailer===
:* Appears to glow but does not give any actual [[light]].
 
  +
A trailer for Part I was released on June 8, 2021.
  +
{{CV|0maWbr0FHKY|Caves & Cliffs Update: Part I - Official Trailer}}
   
  +
A trailer for Part II was released on November 30, 2021.
=== World generation ===
 
  +
{{CV|vdrn4ouZRvQ|Minecraft Caves & Cliffs Update: Part II - Official Trailer}}
   
  +
===Showcases===
*[[Amethyst Geode]]s
 
  +
Videos made by [[slicedlime]]:
[[File:Amethyst Geode.png|thumb|180px|Inside an [[amethyst geode]].]]
 
  +
==== ''Java Edition''====
  +
===== 1.17 =====
  +
{{CV|4yieNs8mwIs|What's New in Minecraft 1.17 - The Caves and Cliffs Update Part I?}}
  +
{{CV|6DdPEPrcGtY|Technical News in Minecraft Java Edition 1.17 - The Caves & Cliffs Update Part I}}
  +
{{CV|JWF1WH0qpFU|Custom World Changes in Minecraft Java Edition 1.17}}
   
  +
===== 1.18 =====
:*A tiny underground [[cave]]-like feature.
 
  +
{{CV|KkGf0h9N55w|What's New in Minecraft 1.18 - The Caves & Cliffs Update Part II?}}
:*Contains [[smooth basalt]], [[calcite]], [[blocks of amethyst]], [[budding amethyst]], and the [[amethyst cluster]]s they generate.
 
  +
{{CV|arNJJwUa8Q0|Where Are The Diamonds? Ore Distribution in Minecraft 1.18 - The Caves & Cliffs Update}}
:*An amethyst geode that generates underwater causes [[water]] block textures to appear in openings. Placing or breaking a block next to the water blocks causes them to start flowing into the geode.
 
  +
{{CV|SAdbjpHdo1o|Texture Updates in Minecraft 1.18 - The Caves & Cliffs Update}}
:*Twinkle-like sounds can be heard near amethyst clusters, which used placeholder sounds when it was showcased, and not the final version.<ref>{{tweet|Cojomax99|1313402881912057856|the sounds in the Live video are not the sounds we will be using for the amethyst crystal blocks - those were placeholders, as with most things shown in Live ;)|October 6, 2020}}</ref>
 
  +
{{CV|WPP5hS6GaDM|Technical News in Minecraft 1.18}}
   
  +
=== Other ===
[[Mountains]]
 
  +
{{CV|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5}}
[[File:NewMountains.jpeg|thumb|180px|New Mountain Generation]]
 
  +
{{CV|aKQ4bdqJUxc|The Secrets of Minecraft: Caves & Cliffs Part I}}
  +
{{CV|yAEw1lJrsL4|Dev Diaries: World Generation}}
  +
{{CV|wSsDBpDQKaE|Dev Diaries: Caves & Cliffs Mobs}}
  +
{{CV|eiS1F1nG7Go|Dev Diaries: Community Collaborations}}
  +
{{CV|sWCQP07v1Mo|Caves & Cliffs Special: Blocks}}
  +
{{CV|WMD6pKm9sQQ|Caves & Cliffs Special: Mobs}}
  +
{{CV|tf52zco5JyY|Minecraft 1.18 - But what happens to my old world?}}
  +
{{CV|Tx5NydA-Smo|Minecraft 1.18 - Candles cancel creeper parties?!}}
   
  +
=== Soundtrack ===
:*Height dependent generation.
 
  +
Videos uploaded to [https://www.youtube.com/channel/UCM_yfxZqDqjGKca9mkPy0rQ Lena Raine – Topic] and [https://www.youtube.com/channel/UCTt-fHgG4s9PAeQSDhFdZGA Various Artists - Topic] by Ingrooves
:*Revamped, featuring some new small [[spruce]] trees on the slopes and [[ice]] and [[packed ice]] above the peaks.
 
:*Contain [[goat]]s, [[rabbit]]s, [[snow block]]s, [[snow]] layers and [[powder snow]].
 
:*[[Iron ore]], [[emerald ore]] and [[coal ore]] are found in abundance.
 
:**[[Emerald ore]] no longer generates in veins of one.
 
:*Can generate up to Y = 256
 
:*New sub biomes Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
 
   
  +
{{CV|OuYA_siR8Hc|Lena Raine - "Stand Tall"}}''Plays in snowy slopes, jagged peaks, frozen peaks, stony peaks, and the title screen.
*[[Cave]]s
 
  +
{{CV|hb5TsZcAiJQ|Lena Raine - "Left to Bloom"}}''Plays in meadows, lush caves, and the title screen.
  +
{{CV|TzcwvQ0MDCo|Lena Raine - "Ancestry"}}''Not present in the game at the time of the album's release.
  +
{{CV|uPM--9Gar60|Lena Raine - "Wending"}}''Plays in groves, jagged peaks, stony peaks, dripstone caves, and the title screen.
  +
{{CV|y-f8pEX1Q1M|Lena Raine - "Infinite Amethyst"}}''Plays in groves, dripstone caves, and the title screen.
  +
{{CV|Y5KFnQYCdsk|Lena Raine - "One More Day"}}''Plays in meadows, snowy slopes, lush caves, and the title screen.
  +
{{CV|-0d4T-V7kzA|Lena Raine - "otherside"}}''The fourteenth music disc added to the game, obtained from stronghold and dungeon chests.
  +
{{CV|CG7bdkACNKM|Kumi Tanioka - "Floating Dream"}}''Plays in jagged peaks and lush caves.
  +
{{CV|k79dMVVmvA8|Kumi Tanioka - "Comforting Memories"}}''Plays in groves.
  +
{{CV|VSuIdgr66ho|Kumi Tanioka - "An Ordinary Day"}}''Plays in snowy slopes, dripstone caves, and lush caves.
   
  +
==Trivia==
:*Completely overhauled.
 
  +
* Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).<ref>{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}</ref><ref>{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}</ref>
:*Now stretch down to Y = -59.
 
  +
** [[Henrik Kniberg]] also recalled memories of past visits to caves around the world.<ref>{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}</ref>
:*The cavern now generates in 2 layers of different stone bases depending on the depth.
 
  +
* The art style of the concept art for Caves & Cliffs was inspired by the concept art of the Adventure Time episode ''Diamonds and Lemons'', which was a crossover with Minecraft.<ref>{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}</ref>
:**Cavern layer above Y = 0 is made up of regular [[stone]].
 
  +
*[[Archaeology]] and [[Bundles]] were originally planned to be added in this update, but were delayed to a later version when the update was split.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021|t=286}}</ref>
:**Stone transitions to [[deepslate]] from Y = 0 to Y = -7.
 
  +
**The [[deep dark]] biome, [[sculk family|sculk]] blocks, the [[warden]], and [[Goat horn|goat horns]] were also originally planned for this update, but have now been postponed to release alongside [[The Wild Update]].
:**Deepslate now completely replaces stone from Y = -8 to [[bedrock]].
 
:***Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]].
 
:***[[Dirt]], [[diorite]], [[granite]] and [[andesite]] do not generate in this layer.
 
:*Biomes inside of caves introduced such as [[dripstone caves]].
 
:*Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
 
:*Improved old caves to blend in with the new generations of caves better.<ref>{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog: we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|February 25, 2021}}</ref>
 
:*New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.<ref>{{tweet|henrikkniberg|1364638952121110539|There it is. The crack carver. Watch your step, they can go REALLY deep!|February 25, 2021}}</ref>
 
:*New noise caves, coming in 2 forms, cheese and spaghetti.
 
:**The original caves still exist, mixing with the noise caves.
 
:**Cheese caves have large stone towers stretching from the bottom of the cave to the top.
 
:***Very large, often large enough to fly with an [[elytra]].
 
:***Abundant with aquifers and [[ore]]s.
 
:**Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
 
   
  +
; Trailer trivia
*[[Mineshaft]]s
 
  +
* At the [https://youtu.be/0maWbr0FHKY?t=24 0:24] mark of the Caves & Cliffs: Part I trailer, the {{w|Capricornus}} constellation can be spotted in the sky, which represents the sea-goat and is the Latin name for [[goat horn]].
 
  +
* In the same trailer at [https://youtu.be/0maWbr0FHKY?t=30 0:30], a [[MCD:Necromancer|Necromancer]] laugh from [[Minecraft Dungeons]] can be heard.
:*For support, if in the air, can generate with [[log]] pillars below or [[Chain|chains]] on [[fence]] posts above.
 
 
*[[Stronghold]]s
 
 
:*Try to generate fully encased in [[stone]] at low y-levels.
 
 
=== Biomes ===
 
 
;[[Dripstone Caves]] {{BiomeSprite|Dripstone Caves}}
 
[[File:Dripstone Caves.png|thumb|180px|A [[dripstone caves]] biome.]]
 
:*Contains [[pointed dripstone]] and [[dripstone block]]s.
 
 
===Gameplay===
 
 
;{{Text anchor|Vibrations}}
 
*An action can cause vibrations in the [[air]], which can be picked up by [[Sculk Sensor|sculk sensors]] and [[wardens]].
 
* Can be caused by player and mob movements, [[blocks]] being placed or broken, containers opening, projectiles being fired and landing, blocks like [[Piston|pistons]] moving, [[Button|buttons]], [[Lever|levers]] and [[Pressure Plate|pressure plates]] activating, and blocks activating. Vibrations are not caused by ambient weather such as [[rain]] or [[snow]]. <ref name="rain" />
 
 
===General===
 
 
;Height limit
 
:* Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upwards and -64 being the limit downwards.
 
 
;[[Ore]]s
 
:* Most of the overworld ores have been retextured and touched up mainly for accessibility reasons. These also apply to the new [[deepslate ore]]s.
 
:** This is a great help for color blind people that have difficulties distinguishing a certain ore of similar texture from another.
 
:** [[Diamond ore]] is an exception to this for being the "iconic" ore of the game, and Minecraft developers want to keep the classic feel of it.
 
:* Ore distribution has been changed for more strategic [[mining]].
 
:** Certain ores are more common at certain depths, and some may generate in lower quantities or not generate at that level at all.
 
 
==Planned additions==
 
 
''Please note that the names of many features are currently placeholders. They may be marked with the template'' {{Conjecture|tag=1}}''.''
 
 
=== Blocks ===
 
 
;{{Text anchor|Clay Pot}}
 
* Uses the texture of [[clay]].
 
* Ceramic Shards can be incorporated into an unfired pot.
 
* Can be fired by lighting fire under the pot.
 
* Pot can fit up to 8 [[Ceramic Shards]].
 
 
;{{Text anchor|Painted Clay Pot}}<!--name given at Minecon-->
 
* Uses the texture of [[terracotta]].
 
* Created by firing a clay pot.
 
* Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
 
 
;{{Text anchor|Sculk Block}}
 
* Generates in the mysterious new cave [[biome]] where the [[Warden]] lives, referred to as the "deep dark" temporarily.
 
* Has an animated texture.
 
* May be used in [[Redstone Dust|redstone]].<ref name=SculkRedstone>{{ytl|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5|November 27, 2020}}</ref>
 
 
;{{Text anchor|Sculk Trap}}{{Conjecture|tag=1}}
 
[[File:Sculk in redstone.png|thumb|This image shows the sculk blocks in redstone, implying that the other sculk blocks also have redstone uses.]]
 
* Generates in the deep dark [[biome]].
 
* Has a different top texture than the Sculk Block and Sculk Chute.<ref name="skulk">{{Tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"|October 13, 2020}}</ref>
 
* May be used in redstone.<ref name=SculkRedstone/>
 
 
;{{Text anchor|Sculk Chute}}{{conjecture|tag=1}}
 
* Generates in the deep dark caves.
 
* Made of sculk and a [[bone]]-like material.<ref>{{tweet|kingbdogz|1327266276511768577|That is actually a bone-like material, not End Stone :)|November 13, 2020}}</ref>
 
* May be used in redstone.<ref name=SculkRedstone/>
 
* Glows but does not emit [[light]], similar to the [[glow squid]] or the [[glow item frame]].
 
 
;{{Text anchor|Sculk Veins}}<ref>{{tweet|kingbdogz|1362422697213517828|This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type.|February 18, 2021}}</ref>
 
* Generates in the deep dark cave [[biome]].
 
* Generates in a layer on top of [[blocks]], similar to [[snow]].
 
* Can be placed in all directions, like [[Glow Lichen|glow lichen]].
 
* Some have parts that are transparent, allowing the player to see the block it is on top of.
 
* May be used in [[Redstone Dust|redstone]] as seen in this video when they talk about the [[Sculk Sensor|sculk sensor]].<ref name=SculkRedstone/>
 
 
; Processing rubble{{conjecture|tag=1}}
 
* A technical block associated with archaeology.
 
* At least comes in [[dirt]] and [[gravel]] variants.
 
* Created upon using a brush on what appears to be normal dirt or gravel.
 
* Has 16 layers.
 
 
===Items===
 
 
;{{Text anchor|Brush}}
 
*Used to sweep away debris from archaeological items.
 
*Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
 
*Also comes in a blue-green variant.
 
 
;{{Text anchor|Ceramic Shards}}
 
*Obtained with a brush at archeological sites.
 
*Come in different colors and different designs, each depicting a different picture, such as an [[ender dragon]], a [[cow]], [[Alex]], a [[skeleton]], a [[tree]] and a [[vindicator]].
 
* Can be placed/customized on clay pots.
 
*Currently using placeholder art, according to [[Jasper Boerstra]].<ref name="archeoplaceholder">{{tweet|JasperBoerstra|1312504842745647104|Note: Everything in the archeology vid was placeholder art|October 3, 2020}}</ref>
 
 
;{{Text anchor|Spawn Eggs}}
 
*[[File:Warden Spawn Egg.png|32px]] The Warden [[spawn egg]] is visually confirmed but not yet implemented.<ref>{{tweet|kingbdogz|1313451032383574017|Feeling kinda short myself...|October 6, 2020}}</ref>
 
 
===Mobs===
 
 
;{{Text anchor|Warden}}
 
[[File:Warden&Golem.jpg|thumb|right|A picture of the Warden and Iron Golem standing side by side.]]
 
* Spawns in the new deep dark [[biome]].
 
* The first fully blind mob ([[Bat|bats]], despite relying almost exclusively on echolocation, still have basic eyesight).
 
* When sensing movement, it moves toward the source of the movement.
 
** It follows and attacks [[Player|players]], [[Mob|mobs]], and other entities that make vibrations.<ref group="note">The warden does not attack other entities but it does follow the vibrations that they make. (For example it follows a snowball but it breaks upon impact to a block rendering it non-attackable by the [[Warden]].</ref>
 
*** It does not attack other Wardens.
 
** When attacked, it path finds toward the player.
 
** Seems to follow the same rules as the [[sculk sensor]] when detecting noise.
 
*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]].
 
** If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
 
** Does not detect players that are [[sneaking]].
 
** Can detect players that are invisible.<ref>{{tweet|kingbdogz|1320768048928870403|Wardens will still be able to detect entities that are invisible :)|October 26, 2020}}</ref>
 
** When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
 
* Incredibly strong, doing {{hp|30}} damage, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points.
 
* A mob designed to be extremely difficult and fled from.<ref>{{tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.|October 3, 2020}}</ref>
 
* Has a way to counter the strategy of building up 3 blocks to avoid attacks.<ref>{{tweet|kingbdogz|1320771734321000448|It absolutely has some tricks up its sleeves to counter that particular strategy :)|October 26, 2020}}</ref>
 
* At least as fast as the player's walking speed.
 
* Seems to have [[Damage#Knockback|knockback]] resistance.
 
* The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave [[biome]].
 
** The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
 
* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).{{Note|Height of the Warden is based from the [[:File:Warden&Golem.jpg|image]] found on twitter.}}<ref>{{tweet|kingbdogz|1313449116068917249|Looking kinda short there, Iron Golem.|October 6, 2020}}</ref>
 
 
===World generation===
 
 
;{{Text anchor|Deep dark}} biome
 
* New [[biome]] at the "deepest depths of the world".
 
* Wardens can spawn here.
 
* Contains [[sculk block]]s and [[sculk sensor]]s.
 
* Contains [[deepslate]].
 
** Likely generates within the deepslate layer between -1 Y and -64 Y.
 
* May contain [[candle]]s.
 
 
;{{Text anchor|Lush caves}}
 
* Generate below [[Tree#Azalea tree|azalea trees]].
 
* Can be reached by following [[azalea roots]] underground.
 
* Contains [[tall grass]], [[glow berries]], [[dripleaf]] plants, [[spore blossom]]s, [[moss block]]s, [[moss carpet]]s, [[clay block]]s, [[hanging roots]], [[rooted dirt]], and [[azalea]] variants.
 
* Can spawn [[Axolotl|axolotls]].
 
 
;{{Text anchor|Mesh caves}}
 
* Seems to be possibly a large tunnel-like [[cave]] generation.
 
* Not much is known about this cave variation yet, but it was confirmed on Twitter by [[Henrik Kniberg]].<ref>{{tweet|henrikkniberg|1313419914020089864|Mesh caves. You'll see it later.|October 6, 2020}}</ref>
 
* Possibly contain "catacomb" style branching cave sections.
 
 
;{{Text anchor|General}}
 
* More extreme and smooth terrain.
 
* Likely change to the generation of alternate [[stone]] types, to make them appear in larger but less numerous deposits.<ref>{{tweet|henrikkniberg|1314205574880399368|Lol been prototyping that today actually! Thx for the pic though very useful.|October 8, 2020}}</ref>
 
** Possibly seen in a screenshot tweeted by [[Henrik Kniberg]],<ref>{{tweet|henrikkniberg|1319207013059002368|Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers|October 22, 2020}}</ref> in which [[diorite]] appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
 
* Ore generation further rebalanced, and influences the surrounding stone.
 
 
===Gameplay===
 
 
;{{Text anchor|Archaeology}}
 
* The player can find items and blocks in [[gravel]] and [[dirt]] inside the dig site structure by using the brush.
 
*Possible items shown in the preview footage include:
 
**Ceramic shards of varying color that depict different images.
 
**[[Diamond block]]s and [[emerald block]]s are probably not a part of this list and serve as a placeholder for something else.{{cn}}
 
 
;{{Text anchor|Dimming of light}}{{conjecture|tag=1}}
 
*While in the deep dark cave [[biome]], the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.<ref>{{tweet|kingbdogz|1312931086364803073|The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...|October 4, 2020}}</ref>
 
 
==Planned changes==
 
===World generation===
 
;{{Anchor|Ore veins}} [[Mineral vein]]s
 
 
*Some [[stone]] appears a little different and when that stone is mined, more of the ore should be found behind it.
 
 
;{{Anchor|Other Stones}} Other [[Stone]]s
 
 
* [[Diorite]] or [[calcite]] and what appears to be [[tuff]] spawn in layers of stone in straight lines instead of splotches.
 
 
[[File:Example-of-other-stone-generation.png|thumb|An example of how the other stones may generate]]
 
 
==Unconfirmed features==
 
 
===Structures===
 
 
;Underground Cabin{{conjecture|tag=1}}
 
 
*Seen in the Deep Dark [[biome]] during the [[Minecraft Live 2020]] stream.<ref>https://youtu.be/DWZIfsaIgtE?t=2536</ref>
 
*Consists of a chamber with a [[cobblestone]] floor and stripped [[log]] support beams, containing 3 [[Barrel|barrels]], a [[Blast Furnace|blast furnace]], and a [[Chest|large chest]], with [[Cobweb|cobwebs]] and [[Candle|candles]] in and around it.
 
* May possibly not be a generated structure, but instead a construction built for the purpose of the [[Warden]] showcase.
 
 
;Excavation Site{{conjecture|tag=1}}
 
 
* Seen during the Minecraft Live 2020 stream.
 
* Consists of [[wool]] tents and a large pit containing rubble.
 
* May not be a generated structure but there was mention in the video.
 
 
==Trivia==
 
*Swedish painter {{w|John Bauer (illustrator)|John Bauer}} was one of the main inspirations behind the design and idea of the lush caves [[biome]], specifically Bauer's 'Oskuldens Vandring' (Innocent's Journey) painting.{{citation needed|date=December 2020}}
 
*This is the first update to add a new [[ore]] to the [[Overworld]] since [[emerald ore]] was added in {{verlink|JE 1.3.1|}} ({{verlink|JE 12w21a|}}) for {{el|je}} and {{verlink|PE v0.9.0 alpha|v0.9.0 alpha}} for {{el|be}}, in 2012 and 2014 respectively.
 
**This is the first update to add a real-world [[metal]] into the game since [[Classic 0.0.14a]] in 2009 for {{el|je}}, which brought both [[iron]] and [[gold]], and {{verlink|PE v0.3.0 alpha|v0.3.0 alpha}} in 2012 for {{el|be}}, which brought [[iron]].
 
*Although the [[axolotl]] is the first amphibian mob implemented into ''[[Minecraft]]'', it was not the first announced one, since frogs were announced during the [[MINECON Live 2019]] [[biome vote]].
 
*Despite ores being shown to emit [[light]] during the reveal of this update, this was later confirmed to be just for demonstration purposes, to give a much clearer vision for viewers, and not for the final version.
 
**It was confirmed to be a placeholder for new, [[biome]]-specific light sources.<ref name="henriklight"/>
 
* The name "Sculk" is derived from the word "skulk", meaning "keep out of sight, typically with a sinister or cowardly motive".<ref name="skulk"/>
 
*Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the mesh caves.<ref>{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}</ref><ref>{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}</ref>
 
**[[Henrik Kniberg]] also recalled memories of past visits to caves around the world.<ref>{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}</ref>
 
*[[Tinted Glass]] is the name of Stained Glass in the April Fools' joke [[Minecraft 2.0]].
 
*During {{el|je}} {{verlink|JE 1.17|}} snapshots, [[Waxed Lightly Weathered Cut Copper Stairs]] was the longest item name in the game, with 41 characters between ({{verlink|JE 20w45a|}}), and ({{verlink|JE 21w05a|}}).
 
*The art style of the concept art for Caves & Cliffs was inspired by the concept art of Diamonds and Lemons, the Adventure Time episode featuring a Minecraft crossover.<ref>{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}</ref>
 
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
Screenshots of the Caves & Cliffs Update from [[Minecraft Live 2020]] and other sources:
 
  +
Caves & Cliffs.png|Caves & Cliffs release logo
  +
Caves & Cliffs cover art.png|Caves & Cliffs: Part I artwork
  +
Caves & Cliffs cover art 2.png|Caves & Cliffs: Part I artwork
  +
Caves & Cliffs (Part II) Artwork.jpg|Caves & Cliffs: Part II artwork
  +
BacktoBackXGS Oct2021.jpg|The reveal of the Caves & Cliffs: Part II artwork
  +
Caves & Cliffs logo 1.png|The logo used at [[Minecraft Live 2020]], which uses the former "Minecraft" logo.
  +
</gallery>
  +
Screenshots of the Caves & Cliffs update from [[Minecraft Live 2020]] and other sources:
 
<gallery widths="300" heights="169" class="center" mode="nolines">
 
<gallery widths="300" heights="169" class="center" mode="nolines">
File:Lush Caves.png|A view of the lush caves.
+
Bedrock 1.16.220.52 PatchNotes.jpg|A view of the lush caves.
File:JE 1.17 Development Big Dripleaves.png|Big Dripleaves.
+
JE 1.17 Development Big Dripleaves.png|Big dripleaves.
File:Boating.png|A player boating inside of a spaghetti cave, showcasing a subterranean water feature.
+
Boating.png|A player boating inside of a spaghetti cave, showcasing a subterranean water feature.
File:Glow Lichen path inside of a cave.jpg|A path of glow lichen in a spaghetti cave.{{citation needed}}
+
Glow Lichen path inside of a cave.jpg|A path of glow lichen in a cave.
File:UndergroundLake.png|A large underground lake in a cheese cave.
+
UndergroundLake.png|A large underground lake in a cheese cave.
File:Mesh caves.png|One of the very few pictures of a mesh cave.
+
Mesh caves.png|One of the very few pictures of a mesh cave.
File:Example-of-other-stone-generation.png|How the other stones may now generate.
+
Example-of-other-stone-generation.png|In an image from a developer, a likely prototype for [[calcite]] strips can be seen.
  +
Floating village dev teaser.jpg|The full image.
File:Dripstone Caves.png|A view of the dripstone caves.
 
  +
Dripstone Caves.png|A view of the dripstone caves.
File:JE 1.17 Development Sculk family.png|Various sculk blocks.
 
  +
MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.
File:JE 1.17 Development Warden.jpg|The Warden.
 
  +
Amethyst geode inside.png|Inside of an amethyst geode.
File:MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.<ref name="Recap"/>
 
  +
Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
File:JE 1.17 Development Amethyst Geode.png|Inside of an amethyst geode.
 
  +
Lightning Rod Strike.png|Light striking a [[lightning rod]].
File:Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
 
  +
JE 1.17 Development Axolotls.jpg|Multiple [[Axolotl|axolotl]] in a lush cave.
File:Lightning Rod Strike.png|[[Lightning]] striking a lightning rod.
 
File:JE 1.17 Development Bundle.png|Bundles.
+
JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an elder guardian.
  +
Lush Caves.png|[[Lush Caves]].
File:JE 1.17 Development Archeology.jpg|Archeology.
 
  +
Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
File:JE 1.17 Development Axolotls.jpg|Multiple axolotls in a lush cave.
 
  +
Cozy Cabin Caves & Cliffs.jpg|Several Caves & Cliffs features around a cozy cabin.
File:JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an Elder Guardian.
 
File:A bunch of glow squids.png|Glow Squids. Winners of the Mob Vote 2020.
 
File:Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
 
 
</gallery>
 
</gallery>
   
 
===Concept artwork===
 
===Concept artwork===
 
<gallery widths="300" heights="169" class="center" mode="nolines">
 
<gallery widths="300" heights="169" class="center" mode="nolines">
Lush caves overview concept art.jpg|Lush caves and its vegetation.
+
Mariana-salimena-lush-caves.png|Lush caves and its vegetation.
Lush caves concept art.jpg|Lush caves.
+
Mariana-salimena-lush-caves-v12.png|Lush caves.
Lush caves concept art night.jpg|Lush caves at night.
+
Mariana-salimena-lush-caves-v12night.png|Lush caves at night.
Dripstone caves concept art.png|Stalactites and stalagmites in the dripstone caves.
+
Dripstone caves concept art.png|Dripstone caves and pointed dripstone.
  +
Mariana-salimena-watercave.png|Lake caves.
 
Flooded caves.jpg|Flooded caves.
 
Flooded caves.jpg|Flooded caves.
Warden concept art.jpg|Warden.
+
Axolotl & Warden concept art.jpg|Axolotl and the warden.
  +
Axolotl concept art.jpg|"Cutie in a Bucket" - concept art of axolotl.
Warden designs.png|Possible early designs of Warden.
 
Axolotl & Warden concept art.jpg|Axolotl and Warden.
+
Axolotl group concept art.jpg|School of axolotls.
Axolotl concept art.jpg|"Cutie in a Bucket". Concept art of Axolotl.
+
Scale of cuteness concept art.jpg|"Scale of Cuteness". Concept art of the axolotl, goat, and the warden.
  +
Geode concept art 1.jpg|Concept art of underground crystals, which was later reiterated into the amethyst geode.
Axolotl group concept art.jpg|Group of Axolotls.
 
  +
Geode concept art 2.jpg|Ditto.
Scale of cuteness concept art.jpg|"Scale of Cuteness". Concept art for the Axolotl, Goat, and Warden.
 
Archaeology concept art.png|Archaeology.<ref>{{tweet|_Ulraf_|1321582554584141824|Archy is just adding more GAMEPLAY to exploring these structures and uncovering ancient artifacts|10/28/20}}</ref>
 
 
</gallery>
 
</gallery>
   
==Notes==
+
===Artwork===
  +
<gallery widths="300" heights="169" class="center" mode="nolines">
{{notelist}}
 
  +
MC-Caves-and-Cliffs Media-Block-Goat 475x322.png|2.png|[[Goat]] and [[Powder Snow]]
  +
MC-Caves-and-Cliffs Media-Block-Copper 475x322.png|2.png|[[Copper Ore]] and [[Block of Copper|Copper Block]]
  +
MC-Caves-and-Cliffs Media-Block-Amythest 475x322.png|2.png|[[Amethyst]] and [[Spyglass]]
  +
MC-Caves-and-Cliffs Media-Block-Axolotl 475x322.png|2.png|[[Axolotl]]
  +
</gallery>
  +
  +
===Comparison artwork===
  +
<gallery widths="300" heights="169" class="center" mode="nolines">
  +
C&C Cave Gen.png|New cave generation
  +
C&C Ore Veins.png|Changes to ore distribution and introduction of [[ore vein]]s
  +
C&C Aquifers.png|[[Aquifer]]s providing local water levels
  +
C&C WorldHeight.png|Changes to world height from Y{{=}}-64 up to Y{{=}}320
  +
C&C 3DBiome.png|3D biome distribution
  +
C&C NewTerrain.png|Biomes now adapting to any type of terrain generations
  +
C&C WorldBlend.png|World blending between old and new chunks
  +
C&C MobSpawning.png|Mob spawning changes
  +
</gallery>
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
   
  +
==External links==
{{Java Edition versions|1.0}}
 
  +
*[https://minecraft.net/updates/caves-and-cliffs Caves and Cliffs Update | Minecraft]
{{Bedrock Edition versions|1.0}}
 
   
[[Category:Named updates]]
+
{{Named updates}}
  +
{{Java Edition versions|1.1x}}
  +
{{Bedrock Edition versions|1.1x}}
   
  +
[[Category:Named updates]]
  +
[[de:Caves & Cliffs]]
  +
[[el:Caves & Cliffs]]
 
[[es:Caves & Cliffs]]
 
[[es:Caves & Cliffs]]
[[ja:Caves & Cliffs]]
+
[[id:Caves & Cliffs]]
  +
[[ja:洞窟と崖]]
 
[[pl:Caves & Cliffs]]
 
[[pl:Caves & Cliffs]]
 
[[pt:Caves & Cliffs]]
 
[[pt:Caves & Cliffs]]
 
[[ru:Caves & Cliffs]]
 
[[ru:Caves & Cliffs]]
 
[[th:Caves & Cliffs]]
 
[[th:Caves & Cliffs]]
  +
[[uk:Caves & Cliffs]]
 
[[zh:洞穴与山崖]]
 
[[zh:洞穴与山崖]]

Latest revision as of 21:08, 2 December 2023

This article is about the updates released in 2021. For the soundtrack, see Minecraft: Caves & Cliffs (Original Game Soundtrack). For the advancement, see Advancement § Caves & Cliffs.
For guides about all content in this update, see Java Edition guides/Caves & Cliffs and Bedrock Edition guides/Caves & Cliffs.

Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!

minecraft.net on Caves & Cliffs: Part I

Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.

minecraft.net on Caves & Cliffs: Part II

Caves & Cliffs is the name of two major themed updates for Java and Bedrock editions. The first part was released as Java Edition 1.17 and Bedrock Edition 1.17.0 on June 8, 2021,[1] which focused on blocks and mobs. The second part was released as Java Edition 1.18 and Bedrock Edition 1.18.0[2] on November 30, 2021,[3] and brought revamped overworld generation, including new caves and mountains.

Caves & Cliffs was announced in Minecraft Live 2020,[4] and on April 14, 2021, Mojang Studios announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.[5] It was later announced in Minecraft Live 2021 that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until The Wild Update to improve quality.

On Java Edition, Part I started development with snapshot 20w45a, which was released on November 4, 2020. The first pre-release for Caves & Cliffs: Part I was released on May 27, 2021, and the first release candidate on June 4, 2021. Part II started development with 1.18 Experimental Snapshot 1, which was released on July 13, 2021, followed by the first pre-release on November 11, 2021, and the first release candidate on November 25, 2021.

On Bedrock Edition, Part I started development with beta 1.16.200.52, which was released on October 28, 2020. Most of the Part I features were behind experimental gameplay toggle until the Part I release and were not included in the full 1.16.200, 1.16.210, and 1.16.220 release.[6][7] In Part II, development continued with beta 1.17.30.23, which was released on August 25, 2021. In 1.17.10, released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.[8]

Both Java and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.[9]

Additionally, features from Caves & Cliffs: Part I, were released for Minecraft Education in 1.17.30 on November 2, 2021. Part II features were released in 1.18.32 on August 9, 2022.

For China Edition, Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 26, 2022.

Notable features

New blocks
New items
New mobs
New non-mob entities
New world generation
New biomes
New soundtracks
  • A new music disc from Lena Raine titled "otherside"

Further revisions

Java Edition

1.17
  • 1.17.1 made changes to some game mechanics and fixes bugs.
1.18

Bedrock Edition

1.17
  • 1.17.1 was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
  • 1.17.2 was released to fix bugs related to world generation.
  • 1.17.10 added candles, brought additional parity with Java Edition, experimental features for 1.18.0, and fixed bugs.
  • 1.17.11 was released to fix some critical bugs.
  • 1.17.30 was released to bring additional parity with Java Edition, new features behind the experimental toggle, and fixed bugs.
  • 1.17.32 was released to fix some critical bugs after the release of 1.17.30.
  • 1.17.33 was released exclusively on Amazon Fire devices to fix a bug in which players weren't able to launch the game.
  • 1.17.34 was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
  • 1.17.40 was released to fix bugs and add more features behind the experimental toggle.
  • 1.17.41 was released to fix some critical bugs after the release of 1.17.40.
1.18
  • 1.18.1 and 1.18.2 were released to fix some critical bugs after the release of 1.18.0.
  • 1.18.10 was released to bring more parity with Java Edition and fix bugs.
  • 1.18.11 was released exclusively on Nintendo Switch to fix bugs.
  • 1.18.12 was released to fix bugs.
  • 1.18.30 was released to add new Create New World UI, more parity with Java Edition such as 64-bit seeds, hunger changes, and fixes bugs.
  • 1.18.31 was released to add the Spectator mode experimental toggle and fix bugs.
  • 1.18.32 was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
  • 1.18.33 was released exclusively on Nintendo Switch to fix bugs.

Videos

Trailer

A trailer for Part I was released on June 8, 2021.

A trailer for Part II was released on November 30, 2021.

Showcases

Videos made by slicedlime:

Java Edition

1.17
1.18

Other

Soundtrack

Videos uploaded to Lena Raine – Topic and Various Artists - Topic by Ingrooves

Plays in snowy slopes, jagged peaks, frozen peaks, stony peaks, and the title screen.

Plays in meadows, lush caves, and the title screen.

Not present in the game at the time of the album's release.

Plays in groves, jagged peaks, stony peaks, dripstone caves, and the title screen.

Plays in groves, dripstone caves, and the title screen.

Plays in meadows, snowy slopes, lush caves, and the title screen.

The fourteenth music disc added to the game, obtained from stronghold and dungeon chests.

Plays in jagged peaks and lush caves.

Plays in groves.

Plays in snowy slopes, dripstone caves, and lush caves.

Trivia

  • Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).[10][11]
  • The art style of the concept art for Caves & Cliffs was inspired by the concept art of the Adventure Time episode Diamonds and Lemons, which was a crossover with Minecraft.[13]
  • Archaeology and Bundles were originally planned to be added in this update, but were delayed to a later version when the update was split.[14]
Trailer trivia

Gallery

Screenshots of the Caves & Cliffs update from Minecraft Live 2020 and other sources:

Concept artwork

Artwork

Comparison artwork

References

  1. "Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!"@Minecraft (Minecraft) on X, May 31, 2021
  2. "Minecraft: Caves & Cliffs Update FAQ" .
  3. "Caves & Cliffs Update Part II is coming" – Minecraft.net, November 17, 2021
  4. "Minecraft Live: The Recap" – Minecraft.net, October 3, 2020
  5. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021
  6. "My understanding is that Experimental Features only exist in Beta releases."@MattGartzke on X, December 2, 2020
  7. "Goats are still in the latest beta, they just can't be accessed from a full version, only betas."@MattGartzke on X, December 2, 2020
  8. "New world generation in Bedrock available for testing" – Minecraft.net, July 13, 2021
  9. https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming
  10. "Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local."@henrikkniberg on X, October 23, 2020
  11. "Mesh caves were inspired by this field trip."@henrikkniberg on X, October 21, 2020
  12. "I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places."@henrikkniberg on X, October 23, 2020
  13. "Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle"@cookiecat_9 on X, October 4, 2020
  14. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021

External links