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{{about|the updates released in 2021|the soundtrack|Minecraft: Caves & Cliffs (Original Game Soundtrack)|the advancement|Advancement#Caves & Cliffs}}
<!-- This page is no longer protected, but still watch out for vandalism, and please do not vandalize yourself -->
 
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{{for|guides about all content in this update|Java Edition guides/Caves & Cliffs|Bedrock Edition guides/Caves & Cliffs}}
{{EarlyDevelopment}}
 
[[File:Caves & Cliffs.png|thumb|300px|alt=Caves & Cliffs logo|The official logo for Caves & Cliffs.]]
 
   
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{{Theme
'''Caves & Cliffs''' is an upcoming major themed update set to release in mid-2021<ref>{{ytl|DWZIfsaIgtE|Minecraft Live 2020 @ 2:10:28|Minecraft|10/3/2020|t=7828}}</ref> as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]].<ref>{{Tweet|rebecca_yeun|1312451949795569664|correct.}} in response to {{Tweet|eckoxsoldier|1312450809490100224|So is there no end of year update this year ?}}</ref> It was announced in [[Minecraft Live 2020]].<ref name="Recap">{{article|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> and it includes new [[caves]] and [[mountains]] features.
 
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|image=<gallery>
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Java Edition 1.17.jpg|Part I Java
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Bedrock Edition 1.17.0.jpg|Part I Bedrock
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Caves&Cliffs2Java.jpg|Part II Java
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Caves&Cliffs2Bedrock.jpg|right|thumb|Part II Bedrock
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</gallery>
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| date = '''''Java'' and Bedrock editions''':<br>June 8, 2021 <small>(Part I)</small><br>November 30, 2021 <small>(Part II)</small><br>'''Education Edition''':<br>November 2, 2021 <small>(Part I)</small><br>August 9, 2022 <small>(Part II)</small>
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| version = [[Java Edition 1.17]] <small>(Part I)</small><br>[[Bedrock Edition 1.17.0]] <small>(Part I)</small><br>[[Education Edition 1.17.30]] <small>(Part I)</small><br>[[Java Edition 1.18]] <small>(Part II)</small><br>[[Bedrock Edition 1.18.0]] <small>(Part II)</small><br>[[Education Edition 1.18.32]] <small>(Part II)</small>
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| prev = [[Nether Update]]
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| next = [[The Wild Update]]
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}}
   
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{{Q|Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!|[[minecraft.net]]|Caves & Cliffs: Part I}}
This update's development on {{el|java}} started with snapshot [[20w45a]], which was released on November 4, 2020.
 
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{{Q|Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.|[[minecraft.net]]|Caves & Cliffs: Part II}}
   
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'''Caves & Cliffs''' is the name of two major themed updates for {{els|je|be}}. The first part was released as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]] on June 8, 2021,<ref name="ReleaseDate">{{tweet|Minecraft|1399380652261265414|Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!|May 31, 2021}}</ref> which focused on blocks and mobs. The second part was released as [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]]<ref name="caves-and-cliffs-faq">{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ}}</ref> on November 30, 2021,<ref name="c&cp2-release">{{Mcnet|caves---cliffs-update-part-ii-coming|Caves & Cliffs Update Part II is coming|November 17, 2021}}</ref> and brought revamped [[overworld]] generation, including new [[caves]] and [[mountains]].
This update's development on {{el|bedrock}} started with beta [[Bedrock Edition beta 1.16.200.52|1.16.200.52]], which was released on October 28, 2020, although most of the features are locked behind [[Experimental Gameplay|experiments]] toggle until 1.17.
 
   
  +
Caves & Cliffs was announced in [[Minecraft Live 2020]],<ref name="Recap">{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> and on April 14, 2021, [[Mojang Studios]] announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}</ref> It was later announced in [[Minecraft Live 2021]] that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until [[The Wild Update]] to improve quality.
== Notable features ==
 
   
  +
On {{JE}}, Part I started development with snapshot [[20w45a]], which was released on November 4, 2020. The [[Java Edition 1.17 Pre-release 1|first pre-release]] for Caves & Cliffs: Part I was released on May 27, 2021, and the [[Java Edition 1.17 Release Candidate 1|first release candidate]] on June 4, 2021. Part II started development with [[1.18 Experimental Snapshot 1]], which was released on July 13, 2021, followed by [[Java Edition 1.18 Pre-release 1|the first pre-release]] on November 11, 2021, and the [[Java Edition 1.18 Release Candidate 1|first release candidate]] on November 25, 2021.
=== Blocks ===
 
* [[Block of Amethyst]]
 
   
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On {{BE}}, Part I started development with [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]], which was released on October 28, 2020. Most of the Part I features were behind [[experimental gameplay]] toggle until the Part I release and were not included in the full [[1.16.200]], [[1.16.210]], and [[1.16.220]] release.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}</ref> In Part II, development continued with [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]], which was released on August 25, 2021. In [[1.17.10]], released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.<ref>{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}</ref>
:* Can be crafted with 4 [[Amethyst Shard|amethyst shards]].
 
:* Generates only in [[amethyst geode]] structures.
 
:* Makes a sparkling sound when placed or walked on.
 
   
  +
Both ''Java'' and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.<ref>https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming</ref>
* [[Budding Amethyst]]
 
   
  +
Additionally, features from Caves & Cliffs: Part I, were released for {{el|ee}} in [[Education Edition 1.17.30|1.17.30]] on November 2, 2021. Part II features were released in [[Education Edition 1.18.32|1.18.32]] on August 9, 2022.
:*When it receieves a [[random tick]], it has a 20% chance to generate or grow an [[amethyst bud]] on one of of its sides.
 
:*Unobtainable in survival.
 
:*Relatively rare, generates only in [[amethyst geode]] structures.
 
   
  +
For ''[[China Edition]]'', Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 26, 2022.
*[[Amethyst Bud]]s and [[Amethyst Cluster]]
 
   
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== Notable features ==
:*Grow on any side of [[budding amethyst]] blocks over time.
 
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{{dablink|Main articles: [[Java Edition 1.17]] and [[Java Edition 1.18|1.18]]; [[Bedrock Edition 1.17.0]] and [[Bedrock Edition 1.18.0|1.18.0]].}}
:*Are a light source.
 
:*Fully grown crystals break to produce an [[amethyst shard]] item.
 
:**These can be crafted into [[spyglass]]es and [[tinted glass]].
 
   
*[[Calcite]]
+
; New [[block]]s
  +
* [[Amethyst Bud]] and [[Amethyst Cluster]]
  +
** Can be used to craft [[Spyglass]] and [[Tinted Glass]]
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* [[Azalea]]
  +
* [[Azalea Leaves]]
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* [[Block of Amethyst]]
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* [[Budding Amethyst]]
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* [[Calcite]]
  +
* [[Candles]]
  +
* [[Cave vines]]
  +
* [[Copper Block]] and variants
  +
* [[Copper Ore]]
  +
* [[Deepslate]] and its variants
  +
* [[Deepslate Ore]]
  +
* [[Big Dripleaf|Big]] and [[Small Dripleaf]]
  +
* [[Dripstone Block]]
  +
* [[Hanging Roots]]
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* [[Lightning Rod]]
  +
* [[Block of Raw Iron]], [[Block of Raw Gold|Gold]] and [[Block of Raw Copper|Copper]]
  +
* [[Moss block]] and [[Moss carpet]]
  +
* [[Pointed Dripstone]]
  +
* [[Powder Snow]]
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* [[Rooted Dirt]]
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* [[Smooth Basalt]]
  +
* [[Spore Blossom]]
  +
* [[Tinted Glass]]
  +
* [[Tuff]]
  +
; New [[item]]s
  +
* [[Amethyst Shard]]
  +
* [[Bucket of axolotl]]
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* [[Copper Ingot]]
  +
* [[Glow Berries]]
  +
* [[Glow Ink Sac]]
  +
* [[Powder Snow Bucket]]
  +
* [[Raw Iron]], [[Raw Gold|Gold]] and [[Raw Copper|Copper]]
  +
* New [[Spawn Egg]]s
  +
** {{ItemSprite|axolotl-spawn-egg}} The axolotl spawn egg.
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** {{ItemSprite|glow-squid-spawn-egg}} The glow squid spawn egg.
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** {{ItemSprite|goat-spawn-egg}} The goat spawn egg.
  +
* [[Spyglass]]
  +
* [[Music Disc]]
  +
** A new [[music disc]] from Lena Raine titled "otherside"
   
  +
; New [[mob]]s
:*Spawns between [[tuff]] and [[blocks of amethyst]], much like real-life geodes.
 
  +
* [[Axolotl]]
:*Visually similar to [[diorite]], but with a smoother texture.
 
  +
* [[Glow Squid]]
:*Found underground surrounding the outsides of [[amethyst geode]] formations.
 
  +
* [[Goat]]
   
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; New non-mob entities
*[[Tuff]]
 
  +
* [[Glow item frame]]
   
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; New [[world generation]]
:*Spawns as an outer- covering of [[amethyst geode]]s on the outer side of [[calcite]], similar to real-life geodes.
 
  +
* [[Amethyst geode]]
   
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; New [[biome]]s
*[[Tinted Glass]]
 
  +
* [[Dripstone Caves]]
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* [[Lush Caves]]
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* New [[Mountains]] sub-biomes
  +
** [[Meadow]]
  +
** [[Grove]]
  +
** [[Snowy slopes]]
   
  +
; New soundtracks
:*A type of [[glass]] that does not allow light to pass through.
 
  +
* A new [[music disc]] from Lena Raine titled "otherside"
:*Crafted with a glass block in the middle and 4 [[amethyst shard]]s around it.
 
:*Drops itself when broken, even without [[Silk Touch]], unlike [[glass]].
 
   
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== Further revisions ==
*[[Copper Ore]]
 
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=== Java Edition ===
  +
; 1.17
  +
* [[Java Edition 1.17.1|1.17.1]] made changes to some game mechanics and fixes bugs.
  +
; 1.18
  +
* [[Java Edition 1.18.1|1.18.1]] made minor changes to fog and fixes bugs.
  +
* [[Java Edition 1.18.2|1.18.2]] added the {{cmd|placefeature}} command, made a lot changes to [[tag]]s and [[custom world generation]], and fixes bugs.
   
  +
=== Bedrock Edition ===
:* New ore found underground.
 
  +
; 1.17
:*Drops itself when broken, like other [[metal]] [[ore]]s.
 
  +
*[[Bedrock Edition 1.17.1|1.17.1]] was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
:*Spawns in [[ore vein]]s similar to iron (current generation is not the final version).
 
  +
*[[Bedrock Edition 1.17.2|1.17.2]] was released to fix bugs related to world generation.
:* Can be smelted into a copper ingot, which can be used to craft copper blocks, lightning rods, and spyglasses.
 
  +
*[[Bedrock Edition 1.17.10|1.17.10]] added [[candle]]s, brought additional parity with {{JE}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]], and fixed bugs.
  +
*[[Bedrock Edition 1.17.11|1.17.11]] was released to fix some critical bugs.
  +
*[[Bedrock Edition 1.17.30|1.17.30]] was released to bring additional parity with {{JE}}, new features behind the experimental toggle, and fixed bugs.
  +
*[[Bedrock Edition 1.17.32|1.17.32]] was released to fix some critical bugs after the release of 1.17.30.
  +
*[[Bedrock Edition 1.17.33|1.17.33]] was released exclusively on Amazon Fire devices to fix a bug in which players weren't able to launch the game.
  +
*[[Bedrock Edition 1.17.34|1.17.34]] was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
  +
*[[Bedrock Edition 1.17.40|1.17.40]] was released to fix bugs and add more features behind the experimental toggle.
  +
*[[Bedrock Edition 1.17.41|1.17.41]] was released to fix some critical bugs after the release of 1.17.40.
  +
; 1.18
  +
*[[Bedrock Edition 1.18.1|1.18.1]] and [[Bedrock Edition 1.18.2|1.18.2]] were released to fix some critical bugs after the release of 1.18.0.
  +
*[[Bedrock Edition 1.18.10|1.18.10]] was released to bring more parity with {{el|je}} and fix bugs.
  +
*[[Bedrock Edition 1.18.11|1.18.11]] was released exclusively on Nintendo Switch to fix bugs.
  +
*[[Bedrock Edition 1.18.12|1.18.12]] was released to fix bugs.
  +
*[[Bedrock Edition 1.18.30|1.18.30]] was released to add new Create New World UI, more parity with {{el|je}} such as 64-bit seeds, hunger changes, and fixes bugs.
  +
*[[Bedrock Edition 1.18.31|1.18.31]] was released to add the Spectator mode experimental toggle and fix bugs.
  +
*[[Bedrock Edition 1.18.32|1.18.32]] was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
  +
*[[Bedrock Edition 1.18.33|1.18.33]] was released exclusively on Nintendo Switch to fix bugs.
   
  +
==Videos==
*[[Copper Block]] and [[Copper|variants]]
 
  +
===Trailer===
  +
A trailer for Part I was released on June 8, 2021.
  +
{{CV|0maWbr0FHKY|Caves & Cliffs Update: Part I - Official Trailer}}
   
  +
A trailer for Part II was released on November 30, 2021.
:* Copper blocks are used for storage.
 
  +
{{CV|vdrn4ouZRvQ|Minecraft Caves & Cliffs Update: Part II - Official Trailer}}
:** Made with 4 [[Copper Ingot|copper ingots]].
 
:* Only cut copper can be used to make stairs and slabs.
 
:** Made with 4 copper blocks.
 
:* Develops a patina of pale green [[wikipedia:Basic copper carbonate|copper carbonate]] over multiple stages, which might be sped up by weather such as [[rain]].
 
:** Honeycombs can be used to make waxed copper, which does not progress beyond the patina stage it has at the time.
 
   
  +
===Showcases===
*[[Lightning Rod]]
 
  +
Videos made by [[slicedlime]]:
  +
==== ''Java Edition''====
  +
===== 1.17 =====
  +
{{CV|4yieNs8mwIs|What's New in Minecraft 1.17 - The Caves and Cliffs Update Part I?}}
  +
{{CV|6DdPEPrcGtY|Technical News in Minecraft Java Edition 1.17 - The Caves & Cliffs Update Part I}}
  +
{{CV|JWF1WH0qpFU|Custom World Changes in Minecraft Java Edition 1.17}}
   
  +
===== 1.18 =====
:*Crafted with 3 copper ingots.
 
  +
{{CV|KkGf0h9N55w|What's New in Minecraft 1.18 - The Caves & Cliffs Update Part II?}}
:*Redirects nearby lightning strikes to the top of the rod, which can prevent flammable structures from catching fire during thunderstorms.
 
  +
{{CV|arNJJwUa8Q0|Where Are The Diamonds? Ore Distribution in Minecraft 1.18 - The Caves & Cliffs Update}}
:*Emits a redstone signal when struck by lightning.
 
  +
{{CV|SAdbjpHdo1o|Texture Updates in Minecraft 1.18 - The Caves & Cliffs Update}}
:* Can be oriented in different directions.
 
  +
{{CV|WPP5hS6GaDM|Technical News in Minecraft 1.18}}
:* Can create lightning when struck by a channeling trident in a thunder storm, but does not output a redstone signal.
 
   
  +
=== Other ===
*[[Candle]]s, Dyed Candles, Lit Candles, and [[Candle Cake]]s
 
  +
{{CV|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5}}
  +
{{CV|aKQ4bdqJUxc|The Secrets of Minecraft: Caves & Cliffs Part I}}
  +
{{CV|yAEw1lJrsL4|Dev Diaries: World Generation}}
  +
{{CV|wSsDBpDQKaE|Dev Diaries: Caves & Cliffs Mobs}}
  +
{{CV|eiS1F1nG7Go|Dev Diaries: Community Collaborations}}
  +
{{CV|sWCQP07v1Mo|Caves & Cliffs Special: Blocks}}
  +
{{CV|WMD6pKm9sQQ|Caves & Cliffs Special: Mobs}}
  +
{{CV|tf52zco5JyY|Minecraft 1.18 - But what happens to my old world?}}
  +
{{CV|Tx5NydA-Smo|Minecraft 1.18 - Candles cancel creeper parties?!}}
   
  +
=== Soundtrack ===
:*A light source.
 
  +
Videos uploaded to [https://www.youtube.com/channel/UCM_yfxZqDqjGKca9mkPy0rQ Lena Raine – Topic] and [https://www.youtube.com/channel/UCTt-fHgG4s9PAeQSDhFdZGA Various Artists - Topic] by Ingrooves
:*Can have up to four in a single block, similar to [[sea pickle]]s.
 
:*Variants for uncolored and all 16 colors.
 
:*Emits fire [[particles]].
 
:*Can be lit with a flint and steel or fire charge or an arrow fired from a [[flame]]-enchanted bow or a fire charge shot by a [[dispenser]] if it hits the candle.
 
:*When lit, the player can left click it to snuff it.
 
:*Can only be placed if there is a solid surface below.
 
:**Can still float if the block below them is broken.
 
:*Right-clicking a candle on an uneaten cake makes a "birthday cake", which can have 1 candle placed on it.
 
:**If the cake is eaten, the candle will pop off.
 
:*Uncolored candle crafted with 1 string and 1 honeycomb
 
:*Colored candle crafted using one of the 16 dyes and one uncolored candle
 
   
  +
{{CV|OuYA_siR8Hc|Lena Raine - "Stand Tall"}}''Plays in snowy slopes, jagged peaks, frozen peaks, stony peaks, and the title screen.
*[[Powder Snow]]
 
  +
{{CV|hb5TsZcAiJQ|Lena Raine - "Left to Bloom"}}''Plays in meadows, lush caves, and the title screen.
 
  +
{{CV|TzcwvQ0MDCo|Lena Raine - "Ancestry"}}''Not present in the game at the time of the album's release.
:*Similar to snow, but entities fall through it, the fall is similar to cobwebs, but faster.
 
  +
{{CV|uPM--9Gar60|Lena Raine - "Wending"}}''Plays in groves, jagged peaks, stony peaks, dripstone caves, and the title screen.
:*This is how regular snow layer blocks worked in old versions of Minecraft, but it was changed because it created accidental booby traps when lava ponds generated at the right height to cut out the ground but not the snow.
 
  +
{{CV|y-f8pEX1Q1M|Lena Raine - "Infinite Amethyst"}}''Plays in groves, dripstone caves, and the title screen.
:*"Snowier snow" was announced to be part of the Mountains [[biome]] in the [[biome vote]] at MINECON Live 2019, which is related to powder snow.<ref>"And speaking of snow, yes, it will be snowier. We will ''also'' have a new block called 'powder snow'" — [[Vu Bui]] on {{ytl|DWZIfsaIgtE|Minecraft Live 2020 @ 48:25|Minecraft|t=2905}}</ref>
 
  +
{{CV|Y5KFnQYCdsk|Lena Raine - "One More Day"}}''Plays in meadows, snowy slopes, lush caves, and the title screen.
:*When wearing leather boots, it acts like [[scaffolding]].
 
  +
{{CV|-0d4T-V7kzA|Lena Raine - "otherside"}}''The fourteenth music disc added to the game, obtained from stronghold and dungeon chests.
:*If the player does not have leather boots equipped and they walk or fall in, they will start to freeze.
 
  +
{{CV|CG7bdkACNKM|Kumi Tanioka - "Floating Dream"}}''Plays in jagged peaks and lush caves.
:*Freezing lowers the player's FOV and puts a frosty vignette on their screen.
 
  +
{{CV|k79dMVVmvA8|Kumi Tanioka - "Comforting Memories"}}''Plays in groves.
:*After a while, the player will start taking damage slowly.
 
  +
{{CV|VSuIdgr66ho|Kumi Tanioka - "An Ordinary Day"}}''Plays in snowy slopes, dripstone caves, and lush caves.
:*Leather armor is supposed to slow freezing, but it is currently not working.
 
:*In the Bedrock Edition Beta powder snow can be used like a ladder.
 
:*In the Bedrock Edition Beta jumping is the only way to stay on top of powder snow.
 
 
*[[Dripstone Block]]
 
 
:*Purely decorative and currently only available in the creative inventory.
 
*[[Pointed Dripstone]]
 
:*Comes in two forms, stalactites and stalagmites.
 
:** Stalactites hang from the ceiling and will drip [[water]] or [[lava]], based on what was above them. The stalactites will still drip water naturally without a source block above but it does not fill [[cauldron]].
 
:*** Placing a [[cauldron]] under a stalactite will slowly fill the cauldron.
 
:*** If the block in which a stalactite hangs on is broken, the stalactite will fall, and this will damage [[player]] and [[mobs]].
 
:** Stalagmites are found on the floor of the cave and deal damage if landed on.
 
:*** Falling from a greater height deals more damage than from a shorter height.
 
 
*[[Sculk Sensor]]
 
 
:*Generates in the deep dark cave [[biome]].
 
:*Can be used for wireless redstone.
 
:*Senses vibrations created by things such as block placement, footsteps, and projectiles, including fishing rods.<ref>https://twitter.com/kingbdogz/status/1327265084352180224</ref>
 
:*Wool can occlude its ability to sense. This can be placed between or completely around the source of the input.
 
:*Can be used with a piston to create a wireless redstone clock.
 
:*[[File:Particle of the Vibration.gif|32px]] Emits particles when it senses a vibration nearby.
 
:*Are not affected by ambient [[weather]] such as [[rain]],<ref name="rain">{{tweet|kingbdogz|1315607422162079744|Small interesting tidbit: We made the design decision for Sculk Sensors to not be affected by ambient weather like rain. My logic for this is "habituation", where the Sculk Sensor essentially becomes used to the constant stimulus, no longer registering it as a vibration}}</ref> as well as other sculk sensors and the [[warden]].<ref>{{tweet|kingbdogz|1315607424578002944|I think this could be a really unfun mechanic if rain can suddenly mess up your redstone contraptions. This is also why Sculk Sensors don't react to each other, nor the Warden, since they're so accustomed to vibrations of their "species" that it's background noise they block out}}</ref>
 
 
=== Items ===
 
 
*[[Powder Snow Bucket]]
 
:* Using a [[bucket]] on [[powder snow]] creates a powder snow bucket.
 
:* Powder snow buckets can be used to place powder snow.
 
:* Powder snow buckets can also be filled from [[cauldron]]s filled with powder snow.
 
 
*[[Amethyst Shard]]
 
 
:*Drops 4 (without the [[Fortune|fortune enchantment]]) from Amethyst Crystals.
 
:*Used to make [[Spyglass|spyglasses.]]
 
:*Used to make [[Tinted Glass|tinted glass.]]
 
 
*[[Bundle]]
 
 
:* Can contain one cumulative stack of any variety of item types.
 
:**Stack sizes are sustained. For example, a bundle containing 32 blocks with a stack size of 64 could hold only an additional 8 ender pearls, as the stack size of an ender pearl is 16; the half stack of ender pearls added to the half stack of blocks is calculated as one full stack. Unstackable items like minecarts remain unstackable.
 
:*Displays a blue bar, similar to a durability bar, that shows how full it is, and it changes texture.
 
:**When full, the blue bar disappears.
 
:*Items are added by dragging the bundle to an item or by dragging items onto the bundle.
 
:*Tooltip shows icons of contained items.
 
:*Items drop to inventory when right clicked.
 
:*Are crafted with [[rabbit hide]] and [[string]].
 
 
*[[Copper Ingot]]
 
:* Created by smelting [[Copper Ore|copper ore.]]
 
:* Can be used to craft [[Copper Block|copper blocks]], [[lightning rod]]s, and [[spyglass]]es.
 
 
*[[Spyglass]]
 
 
:*Crafted from [[amethyst shard]]s and [[copper]].
 
:*When {{control|use}}d while held, it allows the player to see far away objects through a small square.
 
:*Switching to third person view while using the spyglass shows the player holding up the spyglass to where the eyes would be.
 
 
*[[Goat Horn]]
 
 
:*'''This feature is currently available in beta development versions of [[Bedrock Edition 1.16.200]].'''
 
:*[[Goats]] have a chance to drop this item when they ram into a block.
 
:*Holding {{control|use}} while holding this item plays the [[raid]] horn sound effect.
 
 
*[[Spawn Eggs]]
 
 
:*[[Spawn eggs]] for the new mobs are added.
 
:*[[File:Goat Spawn Egg BE1.png|32px]] The [[goat]] [[spawn egg]] is present in the Bedrock Edition beta.
 
 
=== Mobs ===
 
 
*[[Goat]]
 
 
:*'''This feature is currently available in beta development versions of [[Bedrock Edition 1.16.200]].'''
 
:*Spawns in [[mountain]] [[biomes]].
 
:* Can jump high to avoid obstacles, about 5 blocks tall.
 
:*Attacks nearby animals by charging and knocking them a considerable distance.
 
:*Takes reduced fall damage.
 
:*Avoids [[powder snow]] by jumping over it.
 
:* Can be bred with [[wheat]], and produces 3-8 babies at once.
 
:* Has a chance to drop a [[goat horn]] when ramming into a block.
 
 
=== World generation ===
 
 
*[[Amethyst geode]]s
 
 
:*A tiny underground cave-like feature.
 
:*Contains [[tuff]], [[calcite]], [[blocks of amethyst]], [[budding amethyst]], and the [[amethyst cluster]]s they generate.
 
:*Twinkle-like sounds can be heard near amethyst crystals, which used placeholder sounds when it was showcased, and not the final version.<ref>{{tweet|Cojomax99|1313402881912057856|the sounds in the Live video are not the sounds we will be using for the amethyst crystal blocks - those were placeholders, as with most things shown in Live ;)}}</ref>
 
:**The sounds are caused by the amethyst blocks in the geode.
 
 
=== Biomes ===
 
 
*[[Dripstone caves]]
 
 
:*Contain [[Pointed Dripstone]] and [[Dripstone Block]]s.
 
 
==Planned additions==
 
<onlyinclude>
 
''Please note that the names of many features are currently placeholders.''
 
 
===Blocks===
 
 
;[[File:Restoring clay pots.png|32px]] {{Text anchor|Clay Pot}}
 
 
*Seems to use the texture of [[clay]].
 
*Ceramic Shards can be incorporated into an unfired pot.
 
* Can be fired by lighting fire under the pot.
 
* Pot can fit up to 8 [[Ceramic Shards]].
 
 
;[[File:painted clay pot.png|32px]] {{Text anchor|Painted Clay Pot}}<!--name given at Minecon-->
 
 
*Seems to use the texture of [[terracotta]].
 
*Created by firing a clay pot.
 
*Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
 
 
;[[File:Azalea Leaves.png|32px]] [[File:Blooming Azalea Leaves.png|32px]] {{Text anchor|Azalea Leaves}}
 
 
* Part of a new tree, marking the location of the lush cave.
 
* Has variants with either no blossoms, pink blossoms, or purple blossoms.
 
 
;[[File:Baby azalea tree.png|32px]] [[File:Baby blooming azalea tree.png|32px]] Azalea Shrub{{conjecture|tag=1}}
 
 
* Has variants with either no blossoms, pink blossoms, or purple blossoms.
 
 
;[[File:Azalea Roots.png|32px]] {{Text anchor|Azalea Roots}}
 
 
*Part of the Azalea plant.
 
*Resembles a dirt block, but with the roots of the Azalea tree intertwined.
 
*Probably is the source of all the life in lush caves.
 
* May be a new variant of the dirt block.
 
 
;[[File:Roots bloody roots.png|32px]] <!--[[File:Azalea Roots Below.png|32px]]--> {{Text anchor|Hanging Azalea Roots}}{{conjecture|tag=1}}
 
 
*Seen in the distance of a lush caves [[biome]] behind a spore blossom.
 
* Can also be seen hanging beneath the dirt variant that spawns below the Azalea tree and on the ceiling in the axolotl clip, possibly just a decorative feature of this block.
 
 
;[[File:New Vine.png|32px]] [[File:New Vine 2.png|32px]] {{Text anchor|Glow Berry Vines}}{{conjecture|tag=1}}
 
 
*Light source.
 
*Grows edible glow berries.
 
 
;[[File:Spore Blossom.png|32px]] {{Text anchor|Spore Blossom}}<!--name given at Minecon-->
 
 
* Can be placed on ceilings.
 
*Sends particles downward when opened.
 
*This item can be found in the lush caves.
 
 
;[[File:Dripleaf Plant.png|32px]] {{Text anchor|Dripleaf Plant}}<!--name given at Minecon-->
 
 
*A [[plant]] that can be used for platforming.
 
*If the player stands on top of the plant for 2 seconds (40 ticks), the player falls through the plant.
 
* Can be placed on a grass block.
 
 
;[[File:Baby dripleaf plants.png|32px]] Small Dripleaf Plant{{conjecture|tag=1}}
 
 
*Appears highly varied in models.
 
 
;[[File:Unidentified foliage object.png|32px]] Moss Block{{conjecture|tag=1}}
 
 
*An opaque block that appears grassy on all sides.
 
* Can be found in lush caves.
 
 
;[[File:Foliage carpet.png|32px]] Moss Blanket{{conjecture|tag=1}}
 
 
*Same texture as the moss block, but one pixel thick.
 
 
;[[File:Sculk Block.png|32px]] {{Text anchor|Sculk Block}}
 
 
*Generates in the mysterious new cave [[biome]], referred to as the "deep dark" temporarily.
 
* Has an animated texture
 
*May be used in redstone as seen in this video when they talk about the sculk sensor.[https://www.youtube.com/watch?v=lIJV_f-haBU]
 
 
;[[File:Unidentified Sculk Block.png|32px]] {{Text anchor|Sculk Trap}}{{Conjecture|tag=1}}
 
 
[[File:Sculk in redstone.png|thumb|This image shows the sculk blocks in redstone implying that the other sculk blocks also have redstone uses.]]
 
 
*Generates in the deep dark [[biome]]
 
* Has a different top texture than the Sculk Block and Sculk Chute.<ref name="skulk">{{Tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"}}</ref>
 
*May be used in redstone as seen in this video when they talk about the sculk sensor.[https://www.youtube.com/watch?v=lIJV_f-haBU]
 
 
;[[File:Sculk Something.png|32px]] {{Text anchor|Sculk Chute}}{{conjecture|tag=1}}
 
 
*Generates in the deep dark caves.
 
*Made of sculk and a bone-like material.<ref>[https://twitter.com/kingbdogz/status/1327266276511768577 "That is actually a bone-like material, not End Stone :)"] - [https://twitter.com/kingbdogz @kingbdogz]</ref>
 
*May be used in redstone as seen in this video when they talk about the sculk sensor.[https://www.youtube.com/watch?v=lIJV_f-haBU]
 
 
;[[File:Sculk Growth.png|32px]] {{Text anchor|Sculk Growth}}
 
 
*Generates in the deep dark cave [[biome]].
 
*Generates in a layer on top of blocks, similar to snow.
 
*Some have parts that are transparent, allowing the player to see the block it is on top of.
 
*May be used in redstone as seen in this video when they talk about the sculk sensor.[https://www.youtube.com/watch?v=lIJV_f-haBU]
 
 
;[[File:Unnamed Stone.png|32px]] {{Tooltip|Darkstone|Please talk about the name of this block on the talk page.}}{{conjecture|tag=1}}
 
 
* Can be found around the deep dark cave [[biome]] walls.
 
* Can be found in large chunks.
 
 
;Unspecified underground light sources
 
 
*A video by [[Henrik Kniberg]] explicitly states that the temporary showcased feature of ore blocks emitting light was intended as a placeholder for underground light sources, potentially hinting at further new cave light sources.<ref name="henriklight">{{ytl|ZN7MnetVmho|Once Upon a Time in the Underground (Minecraft cave prototype) @ 0:27|Henrik Kniberg|10/8/2020|t=27}}</ref>
 
 
===Items===
 
 
;[[File:Axolotl Bucket JE1.png|32px]] {{Text anchor|Bucket of Tamed Axolotl}}
 
* Obtained by using a water bucket on an axolotl, similar to fish.
 
* Had no name in the Minecraft Live 2020 demo, showing its translation string {{cd|item.minecraft.axolotl_bucket}}.
 
 
;[[File:Brush.png|32px]] {{Text anchor|Brush}}
 
 
*Used to sweep away debris from archaeological items.
 
*Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
 
*Also comes in a blue-green variant: [[File:Brush 2.png|32px]]
 
**This may imply a connection to copper, as both the variant and normal brushes have corresponding colors to the blocks shown.
 
 
;[[File:Blue Ceramic Shard.png|32px]] [[File:Orange Ceramic Shard.png|32px]] [[File:Ceramic Shard 1.png|32px]] [[File:Ceramic Shard 2.png|32px]] [[File:Ceramic Shard 3.png|32px]] [[File:Ceramic Shard 4.png|32px]] {{Text anchor|Ceramic Shards}}
 
 
*Obtained with a brush at archeological sites.
 
*Come in different colors and different designs, each depicting a different picture, such as an [[ender dragon]], a [[cow]], [[alex]], a [[skeleton]], a tree and a [[vindicator]].
 
* Can be placed/customized on clay pots.
 
*Currently using placeholder art, according to [[Jasper Boerstra]].<ref name="archeoplaceholder">{{tweet|JasperBoerstra|1312504842745647104|Note: Everything in the archeology vid was placeholder art}}</ref>
 
 
;{{Text anchor|Glow Berries}}
 
 
* Can be eaten.
 
*Used as a [[light source]].
 
 
;{{Text anchor|Spawn Eggs}}
 
 
*[[File:Warden Spawn Egg.png|32px]] The Warden [[spawn egg]] is visually confirmed but not yet implemented.<ref>{{tweet|kingbdogz|1313451032383574017|Feeling kinda short myself...}}</ref>
 
 
===Mobs===
 
 
;[[File:Axolotl (albino).png|32px]] [[File:Axolotl (brown).png|32px]] [[File:Axolotl (green).png|32px]] {{Text anchor|Axolotl}}
 
{{redirect|Axolotl|the music track|Music#Underwater music}}
 
 
*Based on the {{w|critically endangered}} Mexican salamander [[wikipedia: Axolotl|with the same name]] in real life.
 
*Found in bodies of water within lush caves [[biomes]].
 
* The first amphibian added to Minecraft.
 
* Can be caught in a bucket like [[fish]].
 
** Can be tamed by capturing it in a [[bucket]].
 
*Come in different colors (leucistic, yellow, green, brown, and purple/pink).<ref name="Recap" />
 
*Plays dead when damaged, receiving [[Regeneration]]. Appears to turn invisible or teleport after this, although the latter may be just a bug or a glitch.
 
**This regeneration ability is likely based on how real axolotls can regrow lost limbs.
 
*Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s and [[fish]]. Damage is yet to be confirmed.
 
*Sometimes can give Regeneration to the player who tamed it.
 
 
;[[File:Glow Squid.png|32px]] {{Text anchor|Glow Squid}}
 
 
*[[Minecraft Earth: Glow Squid|Originates from Minecraft Earth]].
 
*Glows in the same way that [[magma cube]] cores, [[vex]]es, [[blaze]]s and the eyes of [[spider]]s, [[drowned]], and [[endermen]] do.
 
*Spawns in [[deep ocean]] [[biome]].
 
**Likely to spawn in flooded caves as well.
 
* Was decided on based on a mob vote between it, the [[Moobloom]] from [[Minecraft Earth]], and the [[Iceologer]] from the [[Minecraft Dungeons]] DLC [[Creeping Winter]]. Failing mobs are less likely to be added but still have a chance to be implemented in the future.<ref>{{Tweet|_Ulraf_|1311642282735661058|The other two will go back to the ideas pile. They might come in the future, they might never happen. Choose wisely!|10/1/2020}}</ref>
 
 
;[[File:Warden.png|32px]] {{Text anchor|Warden}}
 
 
[[File:Warden&Golem.jpg|thumb|right|A picture of the Warden and Iron Golem standing side by side]]
 
 
*Spawns in the new deep dark [[biome]].
 
*The first blind mob.
 
*When sensing movement, it moves toward the source of the movement.
 
**When attacked, it path finds toward the player.
 
**Seems to follow the same rules as the [[sculk sensor]] when detecting noise.
 
***When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]].
 
**If any projectile, like a [[snowball]] or an [[arrow]], is thrown and lands near the Warden, it causes the mob to head to the location of where the projectile landed, due to the projectile creating movement and noise. This tactic can be used in order to cause a distraction.
 
**Does not detect players that are sneaking.
 
** Can detect players that are invisible.<ref>{{tweet|kingbdogz|1320768048928870403|Wardens will still be able to detect entities that are invisible :)}}</ref>
 
** Can detect players using [[elytra]].<ref>{{tweet|kingbdogz|1320769721164304389|I believe so, yes.}} in response to {{tweet|TRnone12|1320768296656924672|Will the skulk detect players that flying with elytra?(without rocket)}}</ref>
 
**When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
 
**Attacks any mob that makes vibrations, not just players.<ref>{{tweet|kingbdogz|1320775944836141059|Correct.}} in response to {{tweet|RealZombieManF|1320775850015469568|Does that mean the Warden will attack any mob that makes a vibration, not just the player?}}</ref>
 
** Can detect ringing [[bell]]s.<ref>{{tweet|kingbdogz|1320803002190581760|Bells make movement so you will ;)}}</ref>
 
** Can detect players eating.<ref>{{tweet|kingbdogz|1320785674753236994|Yes}} in response to {{tweet|Otto96680070|1320784646330863624|It will detect when you eat?}}</ref>
 
*Incredibly strong, doing {{hp|30}} damage, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points.
 
* Has at least {{hp|84}} health points, although it is estimated to have up to {{hp|100}}, putting it on par with the iron golem and ravager.<ref group="note">This health amount is only an estimate based on the amount of damage it was shown to survive during [[Minecraft Live 2020]], and therefore is uncertain.</ref>
 
*A mob designed to be extremely difficult, and fled from.<ref>{{tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.}}</ref>
 
* Has a way to counter the strategy of building up 3 blocks to avoid attacks.<ref>{{tweet|kingbdogz|1320771734321000448|It absolutely has some tricks up its sleeves to counter that particular strategy :)}}</ref>
 
*At least as fast as the player's walking speed.
 
**Seems to use the energy of vibrations to move faster.
 
*Seems to have [[Damage#Knockback|knockback]] resistance.
 
* The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave [[biome]].
 
** The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
 
*Is about 3.2 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).{{Note|Height of the Warden is based from the [[:File:Warden&Golem.jpg|image]] found on twitter.}}<ref>{{tweet|kingbdogz|1313449116068917249|Looking kinda short there, Iron Golem.}}</ref>{{more info|Add exact hitbox size dimensions, when that information becomes available.}}
 
 
===World generation===
 
 
;Archaeological excavation
 
 
*A new semi-underground structure where archeological items and ceramic shards can be found.{{verify|conflicting evidence as to whether these dig sites actually generate or if they must be player created}}
 
 
;{{Text anchor|Deep dark}} biome
 
 
* New [[biome]] at the "deepest depths of the world".
 
*Wardens can spawn here.
 
* May contain candles.
 
*Contains [[sculk block]]s, and the new Sculk Sensor Blocks, a new block that responds to vibrations.
 
*Contains a new Darkstone.{{Conjecture|tag=Darkstone}}
 
 
;{{Text anchor|Lush caves}}
 
 
*Generate below [[Tree#Azalea tree|azalea trees]].
 
*Contains [[tall grass]], glow berries, dripleaf plants, spore blossoms, moss blocks, moss blankets, clay blocks, azalea roots, and azalea saplings.
 
* Can spawn axolotls.
 
 
;{{Text anchor|Mesh caves}}
 
 
*Seems to be possibly a large tunnel-like cave.
 
* Not much is known about this [[biome]] yet, but it was confirmed on Twitter by [[Henrik Kniberg]].<ref>{{tweet|henrikkniberg|1313419914020089864|Mesh caves. You'll see it later.}}</ref>
 
 
*Possibly contain "catacomb" style branching cave sections.
 
 
;{{Text anchor|General}}
 
 
*More extreme and smooth terrain.
 
*Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.<ref>{{tweet|henrikkniberg|1314205574880399368|Lol been prototyping that today actually! Thx for the pic though very useful.}}</ref>
 
**Possibly seen in a screenshot tweeted by [[Henrik Kniberg]],<ref>{{tweet|henrikkniberg|1319207013059002368|Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers}}</ref> in which [[diorite]] appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
 
 
===Gameplay===
 
 
;{{Text anchor|Archaeology}}
 
 
* The player can find items and blocks in [[gravel]] and [[dirt]] inside the dig site structure by using the brush.
 
*Possible items shown in the preview footage include:
 
**Ceramic shards of varying color that depict different images.
 
**[[Diamond block]]s and [[emerald block]]s are probably not a part of this list and serve as a placeholder for something else.{{cn}}
 
 
;{{Text anchor|Dimming of light}}{{conjecture|tag=1}}
 
 
*While in the deep dark cave [[biome]], the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.<ref>{{tweet|kingbdogz|1312931086364803073|The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...}}</ref>
 
 
;{{Text anchor|Vibrations}}
 
 
*An action can cause vibrations in the air, which can be picked up by sculk sensors and wardens
 
* Can be caused by walking (but [[bats]]?), block placing, block breaking, [[door]]s or [[trapdoor]]s opening, [[chest]]s of any kind opening, [[piston]]s activating, and projectiles such as [[snowball]]s, [[egg]]s, or [[arrow]]s landing. This does not include ambient weather such as rain or snow <ref name="rain" />
 
 
==Planned changes==
 
===Blocks===
 
 
[[File:UndergroundLake.png|thumb|293px|A picture of the local water levels in use forming an underground lake or ocean shown at [[Minecraft Live 2020]].]]
 
===World generation===
 
 
;{{Anchor|Caves}} [[Cave]]s
 
 
*Complete generation overhaul.
 
*Many variations on cave types and cave design.
 
*[[Biomes]] within caves introduced.
 
 
;{{Text anchor|Local water levels}}
 
 
*A new underground water level generation aspect has been introduced, which allows for certain areas of a world to generate with a specified water level different from that of another area (such as [[sea level]]).
 
*Allows for the generation of larger underground [[lake]]s and connections to [[ocean]]s.
 
*Allows for the generation of many underground [[waterfall]]s.
 
*Allows for underwater entrances.
 
 
;{{Text anchor|Mountains}}
 
*[[File:Caves & Cliffs Mountains largersize.png|thumb|489px|The preview of updated mountain generation given during [[Minecraft Live 2020]].]]
 
*Height dependent generation.
 
*Revamped, featuring some new small spruce [[tree]]s on the slopes and [[ice]] or [[packed ice]] above the peaks.
 
*Contain goats, [[snow block]]s, and [[powder snow]].
 
 
;{{Anchor|Ore veins}} [[Mineral vein]]s
 
 
*To be revamped, possibly to balance the generation of copper.
 
*Some stone appears a little different and when that stone is mined, more of the ore should be found behind it.
 
 
;{{Anchor|Other Stones}} Other [[Stone]]s
 
 
* [[Diorite]] and what appears to be [[tuff]] spawn in layers of rock in straight lines instead of splotches.
 
[[File:Example-of-other-stone-generation.png|thumb|An example of how the other stones may generate|alt=|none|370x370px]]
 
 
==Unconfirmed features==
 
{{Unconfirmed|1.17}}
 
 
===Structures===
 
 
;Underground Cabin{{conjecture|tag=1}}
 
 
*Seen in the Deep Dark [[biome]] during the Minecraft Live 2020 stream.<ref>https://youtu.be/DWZIfsaIgtE?t=2536</ref>
 
*Consists of a chamber with a cobblestone floor and stripped log support beams, containing 3 barrels, a blast furnace, and a large chest, with cobwebs and candles in and around it.
 
* May possibly not be a generated structure, but instead a construction built for the purpose of the Warden showcase.
 
 
===General===
 
'''Height Limit'''
 
 
*May be increased.<ref>"We can say that we are looking into it, but we can unfortunately not promise anything at this point" - [[Agnes Larsson]] on {{ytl|pH_6-ZVOUAk|Ask Mojang: All About Caves & Cliffs @ 8:53|Minecraft|October 30, 2020|t=533}}</ref>
 
   
 
==Trivia==
 
==Trivia==
  +
* Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).<ref>{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}</ref><ref>{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}</ref>
  +
** [[Henrik Kniberg]] also recalled memories of past visits to caves around the world.<ref>{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}</ref>
  +
* The art style of the concept art for Caves & Cliffs was inspired by the concept art of the Adventure Time episode ''Diamonds and Lemons'', which was a crossover with Minecraft.<ref>{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}</ref>
  +
*[[Archaeology]] and [[Bundles]] were originally planned to be added in this update, but were delayed to a later version when the update was split.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021|t=286}}</ref>
  +
**The [[deep dark]] biome, [[sculk family|sculk]] blocks, the [[warden]], and [[Goat horn|goat horns]] were also originally planned for this update, but have now been postponed to release alongside [[The Wild Update]].
   
  +
; Trailer trivia
*Swedish painter {{w|John Bauer (illustrator)|John Bauer}} was one of the main inspirations behind the design and idea of the lush caves [[biome]], specifically Bauer's 'Oskuldens Vandring' (Innocent's Journey) painting.
 
  +
* At the [https://youtu.be/0maWbr0FHKY?t=24 0:24] mark of the Caves & Cliffs: Part I trailer, the {{w|Capricornus}} constellation can be spotted in the sky, which represents the sea-goat and is the Latin name for [[goat horn]].
*This is the first update to add a new [[ore]] to the [[overworld]] since [[emerald ore]] was added in {{verlink|JE 1.3.1|}} ({{verlink|JE 12w21a|}}) for {{el|je}} and {{verlink|PE v0.9.0 alpha|v0.9.0 alpha}} for {{el|be}}, in 2012 and 2014 respectively.
 
  +
* In the same trailer at [https://youtu.be/0maWbr0FHKY?t=30 0:30], a [[MCD:Necromancer|Necromancer]] laugh from [[Minecraft Dungeons]] can be heard.
*This is the first update to add a real-world [[metal]] into the game since [[Classic 0.0.14a]] in 2009 for {{el|je}}, which brought both [[iron]] and [[gold]], and {{verlink|PE v0.3.0 alpha|v0.3.0 alpha}} in 2012 for {{el|be}}, which brought [[iron]].
 
*Although the axolotl is the first amphibian mob implemented into ''Minecraft'', it was not the first announced one, since frogs were announced during the MINECON Live 2019 [[biome vote]].
 
*Despite ores being shown to emit light during the reveal of this update, this was later confirmed to be just for demonstration purposes, to give a much clearer vision for viewers, and not for the final version.
 
**It was confirmed to be a placeholder for new, [[biome]]-specific light sources.<ref name="henriklight" />
 
* The name "Sculk sensor" is derived from the word "skulk", meaning "keep out of sight, typically with a sinister or cowardly motive".<ref name="skulk" />
 
*Mojang employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the mesh caves.<ref>{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}</ref><ref>{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}</ref>
 
**[[Henrik Kniberg]] also recalled memories of past visits to caves around the world.<ref>{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}</ref>
 
* Tinted Glass is the name of Stained glass in the April fool's joke [[Minecraft 2]]
 
*As of {{el|je}} {{verlink|JE 1.17|}} ({{verlink|JE 20w45a|}}), [[Waxed Lightly Weathered Cut Copper Stairs]] is the longest item name in the game, with 41 characters.
 
*[[Lava]] can be placed in a [[cauldron]] even if the cauldron is underwater.
 
*The artstyle of the concept art for Caves & Cliffs was inspired by the concept art of Diamonds and Lemons, the Adventure Time episode featuring a Minecraft crossover.<ref>https://twitter.com/cookiecat_9/status/1312675314267566080</ref>
 
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
 
  +
Caves & Cliffs.png|Caves & Cliffs release logo
Screenshots of the Caves & Cliffs Update from [[Minecraft Live 2020]] and other sources:
 
  +
Caves & Cliffs cover art.png|Caves & Cliffs: Part I artwork
<gallery widths="300px" heights="169px" class="center">
 
  +
Caves & Cliffs cover art 2.png|Caves & Cliffs: Part I artwork
File:Lush Caves.png|A view of the lush caves.
 
  +
Caves & Cliffs (Part II) Artwork.jpg|Caves & Cliffs: Part II artwork
File:Dripstone Caves.png|A view of the dripstone caves.
 
  +
BacktoBackXGS Oct2021.jpg|The reveal of the Caves & Cliffs: Part II artwork
File:Boating.png|A player boating inside of a cave, showcasing a subterranean water feature.
 
  +
Caves & Cliffs logo 1.png|The logo used at [[Minecraft Live 2020]], which uses the former "Minecraft" logo.
File:Amethyst Geode.png|A view of an amethyst geode.
 
  +
</gallery>
File:Lightning Rod Strike.png|[[Lightning]] striking a lightning rod.
 
  +
Screenshots of the Caves & Cliffs update from [[Minecraft Live 2020]] and other sources:
File:Many Axolotls.png|Multiple axolotls in a lush cave.
 
  +
<gallery widths="300" heights="169" class="center" mode="nolines">
File:Axolotl Army.png|A player and multiple axolotls attacking an [[elder guardian]], including one "playing dead."
 
  +
Bedrock 1.16.220.52 PatchNotes.jpg|A view of the lush caves.
File:MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.<ref name="Recap"/>
 
  +
JE 1.17 Development Big Dripleaves.png|Big dripleaves.
File:MCLive Summary Axolotls.jpg|Multiple axolotls, showcasing three different color variants.<ref name="Recap"/>
 
  +
Boating.png|A player boating inside of a spaghetti cave, showcasing a subterranean water feature.
File:Amethyst buds.png|Amethyst buds atop Budding Amethyst blocks.<ref name="teaser">{{tweet|Cojomax99|1318530930005377024|My last tweet was probably not a teaser, but this one almost definitely is}}</ref>
 
  +
Glow Lichen path inside of a cave.jpg|A path of glow lichen in a cave.
File:UndergroundLake.png|Underground lake formed by local water levels
 
  +
UndergroundLake.png|A large underground lake in a cheese cave.
File:Rusted copper roof screenshot.jpg|A copper roof house with oxidized copper.
 
File:Mesh caves.png|A mesh cave.
+
Mesh caves.png|One of the very few pictures of a mesh cave.
File:Example-of-other-stone-generation.png|How the other stones may now generate.
+
Example-of-other-stone-generation.png|In an image from a developer, a likely prototype for [[calcite]] strips can be seen.
  +
Floating village dev teaser.jpg|The full image.
File:White Candle Cake (lit).png|Candles can be placed on cakes.
 
  +
Dripstone Caves.png|A view of the dripstone caves.
File:Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
 
  +
MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.
File:Sculk in redstone.png| The other sculk blocks may be used for redstone too.
 
  +
Amethyst geode inside.png|Inside of an amethyst geode.
File:Cavesworkinprogress.jpg| Lady Agnes tweeted this image of Lush caves biome work in progress.
 
  +
Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
  +
Lightning Rod Strike.png|Light striking a [[lightning rod]].
  +
JE 1.17 Development Axolotls.jpg|Multiple [[Axolotl|axolotl]] in a lush cave.
  +
JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an elder guardian.
  +
Lush Caves.png|[[Lush Caves]].
  +
Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
  +
Cozy Cabin Caves & Cliffs.jpg|Several Caves & Cliffs features around a cozy cabin.
 
</gallery>
 
</gallery>
   
 
===Concept artwork===
 
===Concept artwork===
<gallery widths="300px" heights="169px" class="center">
+
<gallery widths="300" heights="169" class="center" mode="nolines">
File:Lush caves concept art.png|Concept art of the lush caves and its vegetation.
+
Mariana-salimena-lush-caves.png|Lush caves and its vegetation.
  +
Mariana-salimena-lush-caves-v12.png|Lush caves.
File:Lush caves concept art night.png|Concept art of the lush caves and its vegetation at night.
 
  +
Mariana-salimena-lush-caves-v12night.png|Lush caves at night.
File:Lush caves concept art day.png|Concept art of the lush caves and its vegetation at day.
 
File:Dripstone caves concept art.png|Concept art of the stalactites and stalagmites in the dripstone caves.
+
Dripstone caves concept art.png|Dripstone caves and pointed dripstone.
  +
Mariana-salimena-watercave.png|Lake caves.
File:Flooded caves.jpg|Concept art of some flooded caves, using the texture of the old vines.
 
  +
Flooded caves.jpg|Flooded caves.
File:Warden concept art.png|Concept art for the Warden.
 
File:Warden designs.png|Possible early designs for the Warden.
+
Axolotl & Warden concept art.jpg|Axolotl and the warden.
File:Axolotl concept art.png|Concept art for the Axolotl. The "Cutie in a Bucket"
+
Axolotl concept art.jpg|"Cutie in a Bucket" - concept art of axolotl.
  +
Axolotl group concept art.jpg|School of axolotls.
File:Concept art axolotl goat warden.png|Concept art for the Axolotl, Goat, and Warden. Known as the "Scale of Cuteness"
 
File:Concept art axolotl warden.png|Concept art for the Axolotl and Warden.
+
Scale of cuteness concept art.jpg|"Scale of Cuteness". Concept art of the axolotl, goat, and the warden.
  +
Geode concept art 1.jpg|Concept art of underground crystals, which was later reiterated into the amethyst geode.
File:Archaeology concept art.png|Concept art for Archaeology.<ref>{{tweet|_Ulraf_|1321582554584141824|Archy is just adding more GAMEPLAY to exploring these structures and uncovering ancient artifacts|10/28/20}}</ref>
 
  +
Geode concept art 2.jpg|Ditto.
  +
</gallery>
  +
  +
===Artwork===
  +
<gallery widths="300" heights="169" class="center" mode="nolines">
  +
MC-Caves-and-Cliffs Media-Block-Goat 475x322.png|2.png|[[Goat]] and [[Powder Snow]]
  +
MC-Caves-and-Cliffs Media-Block-Copper 475x322.png|2.png|[[Copper Ore]] and [[Block of Copper|Copper Block]]
  +
MC-Caves-and-Cliffs Media-Block-Amythest 475x322.png|2.png|[[Amethyst]] and [[Spyglass]]
  +
MC-Caves-and-Cliffs Media-Block-Axolotl 475x322.png|2.png|[[Axolotl]]
  +
</gallery>
  +
  +
===Comparison artwork===
  +
<gallery widths="300" heights="169" class="center" mode="nolines">
  +
C&C Cave Gen.png|New cave generation
  +
C&C Ore Veins.png|Changes to ore distribution and introduction of [[ore vein]]s
  +
C&C Aquifers.png|[[Aquifer]]s providing local water levels
  +
C&C WorldHeight.png|Changes to world height from Y{{=}}-64 up to Y{{=}}320
  +
C&C 3DBiome.png|3D biome distribution
  +
C&C NewTerrain.png|Biomes now adapting to any type of terrain generations
  +
C&C WorldBlend.png|World blending between old and new chunks
  +
C&C MobSpawning.png|Mob spawning changes
 
</gallery>
 
</gallery>
 
==Notes==
 
{{notelist}}</onlyinclude>
 
   
 
==References==
 
==References==
{{reflist}}<!--
+
{{reflist}}
   
== External links ==
+
==External links==
* [https://minecraft.net/updates/caves-cliffs Official page]-->
+
*[https://minecraft.net/updates/caves-and-cliffs Caves and Cliffs Update | Minecraft]
   
  +
{{Named updates}}
{{Java Edition versions|1.0}}
 
  +
{{Java Edition versions|1.1x}}
 
{{Bedrock Edition versions|1.0}}
+
{{Bedrock Edition versions|1.1x}}
   
 
[[Category:Named updates]]
 
[[Category:Named updates]]
  +
[[de:Caves & Cliffs]]
 
  +
[[el:Caves & Cliffs]]
 
[[es:Caves & Cliffs]]
 
[[es:Caves & Cliffs]]
[[ja:Caves & Cliffs]]
+
[[id:Caves & Cliffs]]
  +
[[ja:洞窟と崖]]
 
[[pl:Caves & Cliffs]]
 
[[pl:Caves & Cliffs]]
 
[[pt:Caves & Cliffs]]
 
[[pt:Caves & Cliffs]]
 
[[ru:Caves & Cliffs]]
 
[[ru:Caves & Cliffs]]
 
[[th:Caves & Cliffs]]
 
[[th:Caves & Cliffs]]
[[zh:地洞山崖]]
+
[[uk:Caves & Cliffs]]
  +
[[zh:洞穴与山崖]]

Latest revision as of 21:08, 2 December 2023

This article is about the updates released in 2021. For the soundtrack, see Minecraft: Caves & Cliffs (Original Game Soundtrack). For the advancement, see Advancement § Caves & Cliffs.
For guides about all content in this update, see Java Edition guides/Caves & Cliffs and Bedrock Edition guides/Caves & Cliffs.

Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!

minecraft.net on Caves & Cliffs: Part I

Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.

minecraft.net on Caves & Cliffs: Part II

Caves & Cliffs is the name of two major themed updates for Java and Bedrock editions. The first part was released as Java Edition 1.17 and Bedrock Edition 1.17.0 on June 8, 2021,[1] which focused on blocks and mobs. The second part was released as Java Edition 1.18 and Bedrock Edition 1.18.0[2] on November 30, 2021,[3] and brought revamped overworld generation, including new caves and mountains.

Caves & Cliffs was announced in Minecraft Live 2020,[4] and on April 14, 2021, Mojang Studios announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.[5] It was later announced in Minecraft Live 2021 that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until The Wild Update to improve quality.

On Java Edition, Part I started development with snapshot 20w45a, which was released on November 4, 2020. The first pre-release for Caves & Cliffs: Part I was released on May 27, 2021, and the first release candidate on June 4, 2021. Part II started development with 1.18 Experimental Snapshot 1, which was released on July 13, 2021, followed by the first pre-release on November 11, 2021, and the first release candidate on November 25, 2021.

On Bedrock Edition, Part I started development with beta 1.16.200.52, which was released on October 28, 2020. Most of the Part I features were behind experimental gameplay toggle until the Part I release and were not included in the full 1.16.200, 1.16.210, and 1.16.220 release.[6][7] In Part II, development continued with beta 1.17.30.23, which was released on August 25, 2021. In 1.17.10, released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.[8]

Both Java and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.[9]

Additionally, features from Caves & Cliffs: Part I, were released for Minecraft Education in 1.17.30 on November 2, 2021. Part II features were released in 1.18.32 on August 9, 2022.

For China Edition, Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 26, 2022.

Notable features

New blocks
New items
New mobs
New non-mob entities
New world generation
New biomes
New soundtracks
  • A new music disc from Lena Raine titled "otherside"

Further revisions

Java Edition

1.17
  • 1.17.1 made changes to some game mechanics and fixes bugs.
1.18

Bedrock Edition

1.17
  • 1.17.1 was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
  • 1.17.2 was released to fix bugs related to world generation.
  • 1.17.10 added candles, brought additional parity with Java Edition, experimental features for 1.18.0, and fixed bugs.
  • 1.17.11 was released to fix some critical bugs.
  • 1.17.30 was released to bring additional parity with Java Edition, new features behind the experimental toggle, and fixed bugs.
  • 1.17.32 was released to fix some critical bugs after the release of 1.17.30.
  • 1.17.33 was released exclusively on Amazon Fire devices to fix a bug in which players weren't able to launch the game.
  • 1.17.34 was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
  • 1.17.40 was released to fix bugs and add more features behind the experimental toggle.
  • 1.17.41 was released to fix some critical bugs after the release of 1.17.40.
1.18
  • 1.18.1 and 1.18.2 were released to fix some critical bugs after the release of 1.18.0.
  • 1.18.10 was released to bring more parity with Java Edition and fix bugs.
  • 1.18.11 was released exclusively on Nintendo Switch to fix bugs.
  • 1.18.12 was released to fix bugs.
  • 1.18.30 was released to add new Create New World UI, more parity with Java Edition such as 64-bit seeds, hunger changes, and fixes bugs.
  • 1.18.31 was released to add the Spectator mode experimental toggle and fix bugs.
  • 1.18.32 was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
  • 1.18.33 was released exclusively on Nintendo Switch to fix bugs.

Videos

Trailer

A trailer for Part I was released on June 8, 2021.

A trailer for Part II was released on November 30, 2021.

Showcases

Videos made by slicedlime:

Java Edition

1.17
1.18

Other

Soundtrack

Videos uploaded to Lena Raine – Topic and Various Artists - Topic by Ingrooves

Plays in snowy slopes, jagged peaks, frozen peaks, stony peaks, and the title screen.

Plays in meadows, lush caves, and the title screen.

Not present in the game at the time of the album's release.

Plays in groves, jagged peaks, stony peaks, dripstone caves, and the title screen.

Plays in groves, dripstone caves, and the title screen.

Plays in meadows, snowy slopes, lush caves, and the title screen.

The fourteenth music disc added to the game, obtained from stronghold and dungeon chests.

Plays in jagged peaks and lush caves.

Plays in groves.

Plays in snowy slopes, dripstone caves, and lush caves.

Trivia

  • Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).[10][11]
  • The art style of the concept art for Caves & Cliffs was inspired by the concept art of the Adventure Time episode Diamonds and Lemons, which was a crossover with Minecraft.[13]
  • Archaeology and Bundles were originally planned to be added in this update, but were delayed to a later version when the update was split.[14]
Trailer trivia

Gallery

Screenshots of the Caves & Cliffs update from Minecraft Live 2020 and other sources:

Concept artwork

Artwork

Comparison artwork

References

  1. "Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!"@Minecraft (Minecraft) on X, May 31, 2021
  2. "Minecraft: Caves & Cliffs Update FAQ" .
  3. "Caves & Cliffs Update Part II is coming" – Minecraft.net, November 17, 2021
  4. "Minecraft Live: The Recap" – Minecraft.net, October 3, 2020
  5. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021
  6. "My understanding is that Experimental Features only exist in Beta releases."@MattGartzke on X, December 2, 2020
  7. "Goats are still in the latest beta, they just can't be accessed from a full version, only betas."@MattGartzke on X, December 2, 2020
  8. "New world generation in Bedrock available for testing" – Minecraft.net, July 13, 2021
  9. https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming
  10. "Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local."@henrikkniberg on X, October 23, 2020
  11. "Mesh caves were inspired by this field trip."@henrikkniberg on X, October 21, 2020
  12. "I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places."@henrikkniberg on X, October 23, 2020
  13. "Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle"@cookiecat_9 on X, October 4, 2020
  14. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021

External links