Height: 0.5 Blocks
When killed, a cave spider drops
- 0–2 String. The maximum is increased by 1 per level of Looting, for a maximum of 0-5 string with Looting III.
- 5 when killed by a player or tamed wolf.
They also have a 1⁄3 chance of dropping a spider eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a cave spider not dropping any spider eyes can be found using the formula
2 / (Looting Level + 3). For example, Looting III gives a 1⁄3 chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.
Cave spiders inherit the behavior from spiders:
- Neutral if under daylight or in light levels of 9 or above before seeing player, otherwise they are hostile. Once they become hostile, light does not affect them.
- Climb walls when needed.
- Attack by leaping.
- Are unaffected by cobwebs and poison.
- Can spawn spider jockeys.[BE only]
They have some distinctions from regular spiders:
- Can fit through a space that is one block wide and 1⁄2 block tall.
- Can go through the spaces between two different types of (unconnected) fences.
- Cannot spawn with status effects.
On normal or hard, cave spiders inflict Poison upon attacking. On normal difficulty, the poison lasts for 7 seconds and causes 4 damage. On hard difficulty, it lasts for 15 seconds and causes 10. Poison damage is not taken when your health is at 1.
|The following sounds section uses an outdated format and should be redone using |
|This section needs more information.|
Information requested: Do cave spiders actually use identical sound events to spiders? Are there any pitch or volume shifts hidden in the code somewhere?
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
Cave spiders have entity data associated with them that contain various properties of the mob.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.|
|Java Edition Beta|
|1.8||Pre-release||Added cave spiders.|
|1.0.0||Beta 1.9 Prerelease 2||Cave spiders now drop 0-1 spider eye when killed by a player or tamed wolf.|
|The cave spider's health points have now been reduced from 20 × 10 to 12 × 6.|
|Beta 1.9 Prerelease 4||Cave spiders are now immune to the poison status effect.|
|Cave spiders are now considered arthropods.|
|1.2.1||12w06a||Cave spiders now swim extremely fast with the water stream toward the player, but seem to be almost not moving against the water stream.|
|Cave spiders can now climb ice blocks.|
|1.8||14w06a||Cave spiders can now no longer draw line of sight through opaque blocks.|
|Cave spiders have now been given the new AI that regular spiders have received.|
|14w11a||Cave spiders now run away from creepers that are about to explode.|
|?||The cave spider's venom is now no longer neutralized by splash potions of weakness, which may or may not be a bug.|
|1.8.1||pre1||Cave spiders no longer run away from creepers that are about to explode.|
|1.11||16w32a||The cave spider's entity ID has now been changed from |
|October 16, 2017||Jasper Boerstra tweets an image of an updated cave spider texture.|
|1.14||18w43a||The texture of cave spiders has now been changed.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added cave spiders with their jockey variant.|
|0.12.1||build 1||Cave spiders now have a walking sound.|
|Cave spiders can now spawn with wither skeletons riding them when spawning as spider jockey in the Nether.|
|Cave spiders now drop spider eyes.|
|0.14.0||build 1||Cave spiders can now be ridden by baby zombies and baby zombie villagers.|
|0.15.0||Cave spiders can now spawn with strays riding them when spawning as spider jockey in snowy biome with a view of the sky.|
|Cave spiders can now be ridden by baby husks.|
|1.1.0||alpha 220.127.116.11||The cave spider's entity ID has now been changed from |
|The cave spider's poison time from attack has now been changed to be based on difficulty.|
|1.10.0||beta 18.104.22.168||The texture of cave spiders has now been changed.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||Added cave spiders.|
|TU12||Cave spiders now swim extremely fast with the water stream toward the player, but seem to be almost motionless against the water stream.|
|Cave spiders can now climb ice blocks.|
|PlayStation 4 Edition|
|1.90||The texture of cave spiders has now been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added cave spiders.|
- While a cave spider's hitbox is only 13.9% the volume of a normal spider's, its model's volume is 34.3% as large. The shadow is even larger: compared to the normal spider's shadow it has an area of 49%.
- A direct hit from a Splash potion of harming (Instant Damage II) kills a cave spider immediately.
Picture of cave spider going through a 1×1×0.5 block.
A cave spider and its spawner.
The health bar turns yellow-green when bitten by a cave spider.
Size comparison between a cave spider and a regular spider in a dungeon.
Another cave spider farm generated in an abandoned mineshaft.
A group of cave spiders trying to swim after the player in a mineshaft.