Cauldron

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This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Renders of cauldrons filled with dyed water from Bedrock Edition
Cauldron
Cauldron.png
Type

Solid Block

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

10

Hardness

2

Tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Drops
Block Entity ID

BE: Cauldron

Data values

See Data values

Namespaced ID

cauldron

A cauldron is a block that can hold water, along with potions,‌[BE & LCE only] dyed water ‌[BE & LCE only] and lava.‌[BE & PS4 only]

Obtaining[edit]

Cauldrons can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing. When a cauldron is destroyed, its contents will be lost.

Block Cauldron
Hardness 2
Tool
Breaking time[note 1]
Hand 10
Wooden 1.5
Stone 0.75
Iron 0.5
Diamond 0.4
Golden 0.25
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

Crafting[edit]

A cauldron can be crafted from iron ingots.

Ingredients Crafting recipe
Iron Ingot

A naturally occurring cauldron inside of a witch hut.

Natural generation[edit]

A single empty cauldron is generated in each witch hut. In Bedrock Edition, the cauldron generates filled with a random potion or splash potion.

A cauldron 23 full of water is generated in each igloo basement.

Cauldrons can be found in a few rooms inside a woodland mansion.

Cauldrons can be found inside tannery houses in villages.

Usage[edit]

Water[edit]

Cauldron (slightly filled with water).pngCauldron (moderately filled with water).pngCauldron (filled with water).png

A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron will not fill it with water, but will place water against it. This is intentionally coded to happen.[1]

One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.

A cauldron will slowly fill up with water when rained upon, if starting empty or with some water. This happens randomly - it is (on average) 1/20th as likely to happen as snow accumulating during snowfall.

Water can be stored in a cauldron even in the Nether.

Water in a cauldron will not absorb explosion damage, make sounds/particles, absorb fall damage, will not damage an enderman or a blaze and fish will act strangely inside it.

Removing dye[edit]

A cauldron with water can wash the dye off of leather armor and shulker boxes, and can remove the top-most pattern layer of a banner, by pressing use on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water will not become dyed while removing dye from objects.

Applying dye[edit]

A cauldron can hold dyed water.‌[BE & PS4 only] Tapping the cauldron with a dye in hand will color the water, consuming the dye. Different dyes may be added to produce mixed colors. Tapping leather armor or leather horse armor on the cauldron will dye that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water or potion to dyed water will empty the cauldron.

Potions[edit]

Cauldron (filled with Potion of Invisibility).pngCauldron (filled with Potion of Leaping).pngCauldron (filled with Potion of Fire Resistance).pngCauldron (filled with Potion of Swiftness).pngCauldron (filled with Potion of Slowness).pngCauldron (filled with Potion of Water Breathing).pngCauldron (filled with Potion of Healing).pngCauldron (filled with Potion of Harming).pngCauldron (filled with Potion of Poison).pngCauldron (filled with Potion of Regeneration).pngCauldron (filled with Potion of Strength).pngCauldron (filled with Potion of Weakness).pngCauldron (filled with Potion of Decay).pngCauldron (filled with Potion of the Turtle Master).pngCauldron (filled with Potion of Slow Falling).png

A cauldron can hold potions:‌[Bedrock and Legacy Console editions only] normal potions, splash potions and lingering potions. Tapping the cauldron with a potion in hand will fill the cauldron one level with the potion, and turn the potion in hand to a glass bottle. The cauldron can then be tapped with an empty glass bottle in hand to fill the bottle, turning it to a drinkable potion, splash potion, or lingering potion, reducing the potion in the cauldron by one level.

Tapping on a cauldron that has potion with a normal arrow in hand will turn the arrow into a tipped arrow with that potion effect, and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion will tip up 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.

Mixing potions or mixing water with potions in a cauldron will cause an explosion sound, and the cauldron will be emptied.

Extinguishing fire[edit]

A cauldron with water will extinguish entities on fire that fall into it. This includes mobs, players, items (if they land in the cauldron before burning up) and flaming arrows. Flaming arrows stuck into the side will also be extinguished. Each entity extinguished will cause the water in the cauldron to decrease by one level.

Redstone component[edit]

An example of a cauldron used in a redstone circuit.

A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator will output a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full. However, if there is a block between the cauldron and comparator, the comparator will not immediately update.

Storing lava[edit]

Cauldron (filled with lava).png

Cauldrons can be used to store lava‌[Bedrock and PlayStation 4 editions only]. When a cauldron is already filled, it will empty the cauldron and make an extinguishing sound. Cauldrons filled with lava will burn any entity inside of it, and will emit light in the same manner as lava. If water flows into a cauldron filled with lava, the cauldron will still hold lava.

Change profession[edit]

If a village has a cauldron and there are no leatherworker villagers, any villager in the village who hasn't already chosen a job site block has a chance to change their profession to leatherworker.

Data values[edit]

ID[edit]

Java Edition:

Cauldron Namespaced ID
Block cauldron

Bedrock Edition:

Cauldron Namespaced ID Numeric ID
Block cauldron 118
Item 380
Block entity Cauldron -

Block data[edit]

In Bedrock Edition, cauldrons use the following data values:

DV Description
0 Empty
1 ⅓ filled
2 ⅔ filled
3 Fully filled

Block states[edit]

Java Edition:

Name Default value Allowed values Description
level00
1
2
3
Water level in a cauldron, 0 is empty and 3 is full.

Block entity[edit]

In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomColor: This tag only exists if the cauldron stores dyed water (i.e. PotionId is -1 and the block data value is greater than 0); stores a 32-bit ARGB encoded color.
    •  Items: List of items in the container.
    •  PotionId: If the cauldron contains a potion, this tag will store the ID of that potion. If there is no potion stored, then this tag is set to -1.
    •  SplashPotion: Whether or not the cauldron stores a splash potion; stores either 0 (false) or 1 (true).
    •  isMovable: Whether or not the cauldron can be pushed by pistons; stores either 0 (false) or 1 (true). The default is 1 (true).

Video[edit]

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Render of the glitched "white water" cauldrons from 1.13's snapshots
Java Edition
1.0.0Beta 1.9 Prerelease 2Cauldron Revision 1.pngArrran Cauldron 1.pngArrran Cauldron 2.pngArrran Cauldron 3.pngArrran Cauldron 4.png Cauldrons are present in the code, but are not assigned to a block ID (and thus are unobtainable without mods). They were intended to be used for the creation of potions. Cauldrons could be made to work with a mod (archived link: [1]), through which the following was revealed:
  • Cauldrons could be filled with a water bucket.
  • Applying a potion ingredient to the water would cause it to change to a differently-colored lava texture, and adding any further potion ingredients to the filled cauldron would cause the liquid to change color.
  • Scooping out a potion with ingredients applied would cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a magma cream would have Fire Resistance as an effect.
Beta 1.9 Prerelease 3The system was deemed too complex and not user-friendly[2], so the cauldron's ability to brew potions was replaced with the brewing stand.[3][4] Cauldrons have been given a block ID, an item ID, and a crafting recipe. The brewing system is finalised and doesn't change in the rest of the pre-releases.
1.3.112w22aCauldrons can now be filled with water, if placed outside during rain or a thunderstorm.
1.4.212w34aHolding a piece of dyed leather armor and right-clicking a water-filled cauldron will now wash away all dyes applied to the leather armor.
12w40aEmpty cauldrons can now be found in witch huts.
1.6.113w18aWhen used with a redstone comparator, cauldrons will now output a signal varying in strength according to the amount of water inside.
1.7.213w37aBlock ID 118 (cauldron) has been removed from the /give command.
13w43aCauldrons will now extinguish burning entities.
1.814w06aCauldrons now have extra planes inside the feet. They are now rendered solid, so the player cannot see through the water.
14w10aCauldron.png The cauldron's feet now have planes on all sides.
14w30aRight-clicking a non-empty cauldron with a banner will now remove the top-most pattern layer.
1.915w43aA cauldron now generates within igloo basements, 23 full.
15w44aA full cauldron can now be emptied with a bucket, filling the bucket with water.
1.1116w32aWhen a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1.
16w33aA water bottle is now able to add 1 water level to a cauldron.
16w39aCauldrons will now generate naturally in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle planks, cauldron and dandelion textures.
1.1317w47aPrior to The Flattening, this block's numeral ID was 118, and the item's 380.
18w10dShulker boxes can now be undyed in a cauldron.
?Cauldron (filled with water).pngCauldron (filled with swamp water).pngCauldron (filled with warm ocean water).pngCauldron (filled with lukewarm ocean water).pngCauldron (filled with cold ocean water).pngCauldron (filled with frozen ocean water).png Water in cauldrons now uses the biome colouring.
1.1419w03aFixed numerous missing cullface arguments for the cauldron.
19w13aFixed the cauldron's hitbox.[5]
Pocket Edition Alpha
0.14.0build 1Added cauldrons.
Water color can now be changed by adding dyes. Items dipped in the water will be dyed that respective color.
Cauldrons are generated naturally in witch huts.
Cauldrons can store potions, and will explode if potions are mixed.
0.15.0build 1Cauldrons are now used to make tipped arrows.
Cauldrons are now used to dye leather horse armor.
Cauldrons can now be moved by pistons.
Pocket Edition
1.0.0alpha 0.17.0.1Cauldrons will generate naturally in igloo basements.
Cauldrons will now extinguish burning entities.
1.1.0alpha 1.1.0.0Cauldrons will now generate naturally in woodland mansions.
Bedrock Edition
1.9.0beta 1.9.0.2Cauldrons can now be filled with lava.
1.10.0beta 1.10.0.3Cauldron now generate in Tanery house in villages.
Legacy Console Edition
TU7CU11.0Patch 1Added cauldrons.
TU12Water will no longer be removed from a water bucket when filling a cauldron in Creative Mode.
TU141.04Cauldrons fill with water if placed outside during rain or a thunderstorm.
TU31CU191.22Patch 3Cauldrons with water in them will put out burning entities, taking away one water level each time.
PlayStation 4 Edition
1.88Cauldrons can now be filled with lava.
New Nintendo 3DS Edition
0.1.0Added Cauldrons.
Water color can be changed by adding dyes.
Can be used to dye leather armor.
Can store potions.
Will make an explosion sound if potions are mixed, and the potions will disappear.
Potions inside cauldrons have a bubbling effect.

Issues[edit]

Issues relating to "Cauldron" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Arrows "stick" to the water in a cauldron.
  • Sneaking over a cauldron will not prevent a player from falling in.‌[Java Edition only]
  • The inside of a cauldron is 0.3125 (516) blocks tall.
  • A cauldron holding water is the only way to have water in the Nether without the use of commands.
  • The water within does not work like water in the physical terms; the player cannot float/swim in it, and no bubble/water particles are produced.
  • In Legacy and Bedrock editions, the player can still 'use' the cauldron without a bottle or water bucket. However, it will have no effect on the cauldron nor the player.

Gallery[edit]

References[edit]