Depends on contained liquid
|Catches fire from lava||
|Block entity ID||
See § Data values
A cauldron is a block that can hold water. In Bedrock and Legacy Console editions, they can also hold potions and dyed water. In Bedrock and PlayStation 4 editions, they can also hold lava. It is also a job site block used by leatherworkers in villages.
- 1 Natural generation
- 2 Obtaining
- 3 Usage
- 4 Sounds
- 5 Data values
- 6 History
- 7 Issues
- 8 Trivia
- 9 Gallery
- 10 References
A cauldron 2⁄3 full of water is generated in each igloo basement.
Cauldrons can be found in a few rooms inside of woodland mansions.
Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra village tannery houses.
A single filled cauldron can be found in plains village[Bedrock Edition only] and desert village tannery houses.
In Java Edition, three filled cauldrons can be found in plains village tannery houses.
Cauldrons can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. When a cauldron is destroyed, its contents are lost.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
A cauldron can be crafted from iron ingots.
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron does not fill it with water, but places water against it.
Water can be stored in a cauldron even in the Nether.
Water in a cauldron does not absorb explosion damage, make sounds/particles, absorb fall damage, does not damage an enderman or a blaze, and fish act strangely inside it[more information needed]. Cauldrons do not deal drowning damage to mobs inside of them.
A cauldron with water can wash the dye off of leather armor and shulker boxes, and can remove the top-most pattern layer of a banner, by pressing use on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
In Bedrock, PlayStation 4, and New Nintendo 3DS editions, a cauldron can hold dyed water. Using a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. Using leather armor or leather horse armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water or potion to dyed water empties the cauldron.
In Bedrock, Legacy Console, and New Nintendo 3DS editions, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increase the level of the potion in the cauldron by one level. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. The potion can be a normal potion, a splash potion, or a lingering potion, depending on what type was initially put into the cauldron. This reduces the potion in the cauldron by one level.
Using an arrow on a cauldron that has potion transforms the arrow into a tipped arrow with that potion effect, and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
Attempting to put water or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
A cauldron with water extinguishes entities on fire that fall into it. This includes mobs, players, items (if they land in the cauldron before burning up), and flaming arrows. Flaming arrows stuck into the side are also extinguished. Each entity extinguished causes the water in the cauldron to decrease by one level.
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full. However, if there is a block between the cauldron and comparator, the comparator does not immediately update.
In Bedrock and PlayStation 4 editions, cauldrons can be used to store lava. When a cauldron is already filled, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava burns any entity inside of it, and emits light level of 15, similar to lava.
Lava inside a cauldron does not interact with water outside of the cauldron.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||0.75||0.5||16|
|Cauldron||Namespaced ID||Numeric ID|
In Bedrock Edition, cauldrons use the following data values:
|Name||Default value||Allowed values||Description|
|level||Water level in a cauldron, 0 is empty and 3 is full.|
In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- CustomColor: This tag only exists if the cauldron stores dyed water (i.e. PotionId is -1 and the block data value is greater than 0); stores a 32-bit ARGB encoded color.
- Items: List of items in the container.
- : An item, including the slot tag. Unsure of what this is used for.
- Tags common to all items see Template:Nbt inherit/item/template
- : An item, including the slot tag. Unsure of what this is used for.
- PotionId: If the cauldron contains a potion, this tag will store the ID of that potion. If there is no potion stored, then this tag is set to -1.
- SplashPotion: Whether or not the cauldron stores a splash potion; stores either 0 (false) or 1 (true).
- isMovable: Whether or not the cauldron can be pushed by pistons; stores either 0 (false) or 1 (true). The default is 1 (true).
|1.0.0||Beta 1.9 Prerelease 2|| Cauldrons are present in the code, but are not assigned to a block ID (and thus are unobtainable without mods). They were intended to be used for the creation of potions. Cauldrons could be made to work with a mod (archived link: ), through which the following was revealed:
|Beta 1.9 Prerelease 3||The system was deemed too complex and not user-friendly, so the cauldron's ability to brew potions was replaced with the brewing stand. Cauldrons have been given a block ID, an item ID, and a crafting recipe. The brewing system is finalised and doesn't change in the rest of the pre-releases.|
|1.3.1||12w22a||Cauldrons can now be filled with water, if placed outside during rain or a thunderstorm.|
|1.4.2||12w34a||Holding a piece of dyed leather armor and right-clicking a water-filled cauldron now washes away all dyes applied to the leather armor.|
|12w40a||Empty cauldrons can now be found in witch huts.|
|1.6.1||13w18a||When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside.|
|1.7.2||13w37a||The item form of block ID 118 (cauldron) has been removed from the game. It can no longer exist in inventories, but only as a block in the world.|
|13w43a||Cauldrons now extinguish burning entities.|
|1.8||14w06a||Cauldrons now have extra planes inside the feet. They are now rendered solid, so the player cannot see through the water.|
|14w10a||The cauldron's feet now have planes on all sides.|
|14w30a||Right-clicking a non-empty cauldron with a banner now removes the top-most pattern layer.|
|1.9||15w43a||A cauldron now generates within igloo basements, 2⁄3 full.|
|15w44a||A full cauldron can now be emptied with a bucket, filling the bucket with water.|
|1.11||16w32a||When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1.|
|16w33a||A water bottle is now able to add 1 water level to a cauldron.|
|16w39a||Cauldrons now generate naturally in woodland mansions.|
|July 19, 2017||Jeb tweets image of a new jungle planks, cauldron and dandelion textures.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 118, and the item's 380.|
|18w10d||Shulker boxes can now be undyed in a cauldron.|
|18w15a||Water in cauldrons has white colored. |
|18w20b||Water in cauldrons now uses the biome coloring.|
|19w03a||Fixed numerous missing cullface arguments for the cauldron.|
|19w13a||Fixed the cauldron's hitbox.|
|Pocket Edition Alpha|
|0.14.0||build 1||Added cauldrons.|
|Water color can now be changed by adding dyes. Items dipped in the water are dyed that color.|
|Cauldrons are generated naturally in witch huts.|
|Cauldrons can store potions, and explode if potions are mixed.|
|0.15.0||build 1||Cauldrons are now used to make tipped arrows.|
|Cauldrons are now used to dye leather horse armor.|
|Cauldrons can now be moved by pistons.|
|1.0.0||alpha 0.17.0.1||Cauldrons generate naturally in igloo basements.|
|Cauldrons now extinguish burning entities.|
|1.1.0||alpha 188.8.131.52||Cauldrons now generate naturally in woodland mansions.|
|1.9.0||beta 184.108.40.206||Cauldrons can now be filled with lava.|
|1.10.0||beta 220.127.116.11||Cauldron now generate in Tanery house in villages.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||Added cauldrons.|
|TU12||Water is no longer removed from a water bucket when filling a cauldron in Creative Mode.|
|TU14||1.04||Cauldrons fill with water if placed outside during rain or a thunderstorm.|
|TU31||CU19||1.22||Patch 3||Cauldrons with water in them extinguish burning entities, taking away one water level each time.|
|PlayStation 4 Edition|
|1.88||Cauldrons can now be filled with lava.|
|New Nintendo 3DS Edition|
|Water color can be changed by adding dyes.|
|Can be used to dye leather armor.|
|Can store potions.|
|Make an explosion sound if potions are mixed, and the potions disappear.|
|Potions inside cauldrons have a bubbling effect.|
- Arrows "stick" to the water in a cauldron.
- The inside of a cauldron is 0.3125 (5⁄16) blocks tall.
- A cauldron holding water is the only way to have water in the Nether without the use of commands.
- The water within does not work like water in the physical terms; the player cannot float/swim in it, and no bubble/water particles are produced.
- The player can still 'use' the cauldron without a bottle or water bucket. However, it has no effect on the cauldron or the player.
All potions in cauldrons (including the base potion).
All cauldron water colors possible with one dye.