See § Data values
See § Data values
Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Mature carrot crops drop 1 to 4 carrots (about 2 5⁄7 per crop harvested on average). Bone meal can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.
Carrots must be directly planted on the top of a farmland block; unlike most blocks, targeting the side of a block which would result in it being placed in top of farmland will not allow it to be placed.
Villager farmers will break fully grown carrots, and may pick up the carrots as well.
Rabbits will find and eat carrot crops, decreasing its growth stage by 1. The crops when eaten will not drop any carrots.
Zombies have a 0.8% chance to drop a carrot when killed by the player.
Village farm plots have a 20% chance of being carrots.
Carrots can be found in 50.7% of shipwreck supply chests in stacks of 4–8. In 1.14[upcoming] they can be found in 44.9% of shipwreck supply chests in stacks of 4–8, and in 57.5% of pillager outpost chests in stacks of 3–5.
Villagers can pick up carrot items to become willing, which will allow them to breed. Villagers require 12 carrots to become willing.
|Carrot on a Stick||Fishing Rod or
Damaged Fishing Rod +
|The fishing rod must not be damaged to craft the carrot on a stick.[Bedrock and Legacy Console editions only]|
|Golden Carrot||Gold Nugget +
|Rabbit Stew||Cooked Rabbit +
Baked Potato +
Any Mushroom +
|Carrot||ID Name||Numerical ID [Bedrock Edition only]|
In Bedrock Edition, carrots use the following data values:
|4, 5, 6|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Husbandry||The world is full of friends and food||—||Eat anything that can be eaten.|
|A Balanced Diet||Eat everything that is edible, even if it's not good for you||A Seedy Place||Eat each of these 36 foods. Other foods, like cake, are ignored for the advancement.|
|1.4.2||12w34a||Added carrots. They could only be obtained as a rare drop from zombies.|
|August 28, 2012||Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots, but Dinnerbone eventually decided on carrots.|
|12w34a||Carrots can now be used to craft golden carrots.|
|12w36a||Carrots can now be found in villages.|
|Carrots are now used to breed pigs.|
|Carrots are now used to craft carrot on a stick.|
|12w37a||Carrots changed to singular carrot, with the tooltip changed to reflect this. Carrot texture also changed, so that the item sprite now only shows 1 carrot.|
|1.5||13w04a||Bone meal will now only grow carrots by 1 stage instead of fully growing it. The [player]] might not see it grow, because some stages look the same.|
|1.8||14w02a||Carrots now restore 3 () points instead of 4 ().|
|Farmer villagers now buy 15–19 carrots for 1 emerald.|
|14w04a||Farmer (profession) villagers now harvest fully grown carrots.|
|Villagers can be made willing using 12 carrots.|
|14w25a||The carrot crop block has been removed from the game. It can no longer exist in inventories, only as a block in the world.|
|14w27a||Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.|
|Carrots are now used to craft rabbit stew.|
|14w34a||Rabbits can no longer be tamed.|
|1.9||15w38a||Slightly improved drop chances from average 2 3⁄5 per crop harvested to 2 5⁄7.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 141, and the item's 391.|
|18w11a||Carrots can now generate in the chests of shipwrecks.|
|Upcoming Java Edition|
|1.14||18w47a||Carrots can now generate in the chests of Pillager outposts.|
|19w03a||Added placement and breaking sounds to carrots.|
|Placing a carrot into the new composter has a 50% chance of raising the compost level by 1.|
|Pocket Edition Alpha|
|0.8.0||build 2||Carrots can now be obtained by killing zombies.|
|build 3||Carrots now has a chance to drop when tilling grass blocks.|
|build 4||Carrots are no longer dropped by tilling grass blocks.|
|0.9.0||build 1||Carrot crops now naturally spawn in villages.|
|Carrot now used to breed pigs.|
|0.12.1||build 1||Carrots now restore hunger instead of health.|
|Brown robed villagers can harvest fully grown carrot crops.|
|Carrots can be used to craft golden carrots.|
|0.13.0||build 1||Carrot can be used to breed rabbits.|
|Carrots can now be used to craft rabbit stew.|
|0.15.0||build 1||Carrots are now used to craft carrot on a stick.|
|0.16.2||Carrots can be found in a chest inside the large house in snowy tundra and snowy taiga villages.|
|1.0.4||alpha 126.96.36.199||Farmer villagers now buy 15–19 carrots for 1 emerald.|
|Carrot can be pick up by villager and become willing.|
|1.2||beta 188.8.131.52||Carrots can now be found inside of bonus chests.|
|1.4||beta 184.108.40.206||Carrots can now be found inside shipwreck chests.|
|Legacy Console Edition|
|TU14||CU1||1.04||Patch 1||Added carrots.|
|New Nintendo 3DS Edition|
First image released by Dinnerbone of pigs being controlled with a carrot on a stick.
A carrot that dropped from a zombie, just to the right of the spawner.