Carrot
A carrot is a food item that can be eaten by the player.
Contents
Obtaining[edit]
Breaking[edit]
The looting is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of around 57% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
Natural generation[edit]
Village farm plots have a 20% (1⁄5) chance of having carrots.
Mob loot[edit]
Zombies, husks, and zombie villagers have a 2.5% (1⁄40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1⁄100) per level of looting. This gives carrots the following chances of dropping:
- 1⁄120 (about 0.83%)
- 11⁄600 (about 1.83%) with Looting I
- 17⁄600 (about 2.83%) with Looting II
- 23⁄600 (about 3.83%) with Looting III
Chest loot[edit]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Carrot | Pillager Outpost | Chest | 3–5 | 57.5% |
Shipwreck | Supply chest | 4–8 | 44.9% | |
Bedrock Edition | ||||
Carrot | Bonus chest | Chest | 1–2 | 50% |
Pillager Outpost | Chest | 3–5 | 57.5% | |
Shipwreck | Supply chest | 4–8 | 44.9% |
Usage[edit]
To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 () hunger and 3.6 hunger saturation.
Farming[edit]
Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Mature carrot crops drop 2 to 5 carrots (over 3 per crop harvested on average). Bone meal can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.
Villager farmers break fully grown carrots, and may pick up the carrots also.
Rabbits find and eat carrot crops, decreasing its growth stage by 1. The crops do not drop any carrots when eaten.
Breeding[edit]
Carrots can also be used to breed and attract pigs and rabbits.
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
Trading[edit]
Novice-level Farmer villagers have a 25% (1⁄4)[Bedrock Edition only] or 40% (2⁄5)[Java Edition only] chance to buy 22 carrots for an emerald.
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Carrot on a Stick | Fishing Rod or Damaged Fishing Rod + Carrot |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
Golden Carrot | Gold Nugget + Carrot |
||
Rabbit Stew | Cooked Rabbit + Carrot + Baked Potato + Any Mushroom + Bowl |
Composting[edit]
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
Sounds[edit]
Block[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.crop.break | subtitles.block.generic.break | 0.9 | ? | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | item.crop.plant[sound 2] | subtitles.block.generic.place | 0.45 | ?, 1.2 | 16 | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Item[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Eating | ? | Eating one single food | entity.generic.eat | subtitles.entity.generic.eat | ? | ? | ? | |
Burp | ? | Eating a singular food | entity.generic.burp | subtitles.entity.generic.burp | ? | ? | ? |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Item form? | Translation key |
---|---|---|---|---|
Carrots | carrots | bee_growables crops | No | block.minecraft.carrots |
Carrot | carrot | None | Yes | item.minecraft.carrot |
Name | Namespaced ID | Numeric ID | Item form? | Translation key |
---|---|---|---|---|
Carrots | carrots | 141 | No | tile.carrots.name |
Carrot | carrot | 391 | Yes | item.carrot.name |
Block data[edit]
In Bedrock Edition, carrots use the following data values:
Icon | Value |
---|---|
0, 1 | |
2, 3 | |
4, 5, 6 | |
7 |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
age[JE only] growth[BE only] | 0
| 0 1 | |
2 3 | |||
4 5 6 | |||
7 | Fully-grown. |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | — | Eat anything that can be eaten. | husbandry/root
|
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 39 foods:
| husbandry/balanced_diet
|
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.4.2 | 12w34a | ![]() | |||
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Carrots can be obtained only as a rare drop from zombies. | |||||
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August 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[1] but Dinnerbone eventually decided on carrots.[2] | ||||
12w34a | Carrots can now be used to craft golden carrots. | ||||
12w36a | Carrots can now be found in villages. | ||||
Carrots are now used to breed pigs. | |||||
Carrots are now used to craft carrot on a stick. | |||||
12w37a | ![]() | ||||
1.5 | 13w04a | Bone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same. | |||
1.8 | 14w02a | Carrots now restore 3 (![]() ![]() ![]() ![]() | |||
Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||
14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||
Villagers can now be made willing using 12 carrots. | |||||
14w25a | The carrot crop block has now been removed from the game. It can no longer exist in inventories, only as a block in the world. | ||||
14w27a | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | ||||
Carrots are now used to craft rabbit stew. | |||||
14w34a | Rabbits can no longer be tamed. | ||||
1.9 | 15w38a | The drop chances have now been slightly improved from an average of 2 3⁄5 per crop harvested to 2 5⁄7. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 141, and the item's 391. | |||
18w11a | Carrots can now generate in the chests of shipwrecks. | ||||
1.14 | 18w43a | ![]() | |||
![]() ![]() ![]() ![]() | |||||
18w47a | Carrots can now generate in the chests of pillager outposts. | ||||
19w03a | Placement and breaking sounds have now been added to carrots. | ||||
Placing a carrot into the new composter has a 50% chance of raising the compost level by 1. | |||||
19w05a | Carrots now have a 65% chance of increasing the compost level in a composter by 1. | ||||
1.15 | 19w34a | Bees can now pollinate carrot crops. | |||
Pocket Edition Alpha | |||||
v0.8.0 | build 2 | ![]() | |||
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Carrots can be obtained by killing zombies. | |||||
build 3 | Carrots now have a chance to drop when tilling grass blocks. | ||||
build 4 | Carrots are no longer dropped by tilling grass blocks. | ||||
v0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||
Carrot now used to breed pigs. | |||||
v0.12.1 | build 1 | Carrots now restore hunger instead of health. | |||
Brown robed villagers can now harvest fully grown carrot crops. | |||||
Carrots can now be used to craft golden carrots. | |||||
v0.13.0 | build 1 | Carrots can now be used to breed rabbits. | |||
Carrots can now be used to craft rabbit stew. | |||||
v0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||
v0.16.2 | Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages. | ||||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Farmer villagers now buy 15–19 carrots for 1 emerald. | |||
Carrots can now be picked up by villagers and become willing. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Carrots can now be found inside of bonus chests. | |||
1.4.0 | beta 1.2.14.2 | Carrots can now be found inside shipwreck chests. | |||
1.10.0 | beta 1.10.0.3 | Carrots can be found in the new pillager outposts. | |||
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1.11.0 | beta 1.11.0.1 | Carrots can now be used to fill up composters. | |||
beta 1.11.0.4 | Trading has now been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald. | ||||
1.14.0 | beta 1.14.0.1 | Bees can now pollinate carrot crops. | |||
Legacy Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | ![]() |
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1.90 | ![]() | ||||
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1.91 | Carrots can now be used to fill up composters. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() | ||||
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Issues[edit]
Issues relating to "Carrot" are maintained on the bug tracker. Report issues there.
Gallery[edit]
All the seeds that exist in the game (except nether wart and cocoa beans).
First image released by Dinnerbone of pigs being controlled with a carrot on a stick.
A carrot that dropped from a zombie, just to the right of the spawner.