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|Block Entity ID||
|This feature is exclusive to Java Edition, Bedrock Edition and PlayStation 4 Edition.|
Campfires can be broken with any tool, or without a tool, but axes are the fastest. In Java Edition, they cannot be moved or destroyed by pistons, whether lit or unlit. In Bedrock Edition, campfires will be broken by pistons.
Campfires can only be reclaimed by mining them using a tool enchanted with Silk Touch. If items are placed on the campfire, the items will always be dropped when it is broken.
Any Log or
Any Stripped Log or
Any Wood or
Any Stripped Wood
Apprentice-level Fisherman villagers have a 2⁄3 chance of selling a campfire for 2 emeralds.[Java Edition only]
Campfires are lit by default when placed. Campfires can be manually lit by using or dispensing flint and steel on them, or shooting it with a flaming arrow. In Bedrock Edition, campfires can also be lit by using an item enchanted with fire aspect, or stepping on it while burning. A campfire will become unlit by waterlogging it (placing water in the same block space), or throwing a splash water bottle on it. In Bedrock and PlayStation 4 editions, they can also be put out by using a shovel on it. Campfires will not be extinguished by rain, similar to Netherrack. Since Dispensers with water Buckets and flint and steel can extinguish and light campfires, respectively, they can be used in redstone creations as memory cells.
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire will be a signal fire and the smoke will float up for around 25 blocks instead.
Campfire smoke particles can partially pass through 1.5 blocks above it, the amount of passing particles decreases as the height of the top block increases. When the top block is 1.5 blocks higher than the campfire, its particles are completely blocked.
Campfires that existed prior to Bedrock Edition 1.11.0 (updating world from 1.10.0) will not produce smoke particles.
Campfires damage mobs standing on top of them even if underwater (with exceptions such as shulkers or guardians), but only if lit, dealing 1 of damage every tick (although damage immunity reduces this to once every half-second). Unlike regular fire, campfires will not cause lasting burning nor destroy items. Damage taken is considered fire damage and is reduced by armor (which will lose durability), the Resistance potion effects, and the Protection and Fire Protection enchantments. The player can avoid being damaged at all by using a potion of fire resistance or wearing Frost Walker boots.
Blocks that are the height of a trapdoor or lower (such as carpets) will not prevent a campfire from damaging mobs and players above it.
The player can place raw food on a lit campfire by using the food item on it. Up to four food items can be placed on a single campfire. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 ticks) to cook, compared to 10 seconds for furnaces or 5 seconds for smokers. Once finished cooking, items will pop off the campfire. Unlike other blocks that can cook food, campfires do not require any kind of fuel. However, food items cannot be placed on an unlit campfire. Campfires do not have an external inventory.
Lit campfires emit a light level of 15. Like most other sources of light, campfires will melt snow up to three blocks around the fire.
|Name||Default value||Allowed values||Description|
|facing||The direction the campfire is facing.|
|lit||Whether the campfire is lit.|
|signal_fire||Whether the campfire has a hay bale below it.|
|waterlogged||Whether the campfire is waterlogged|
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- Items: List of up to 4 items currently cooking.
- Tags common to all items see Template:Nbt inherit/item/template
- CookingTimes: How long each item has been cooking, first index is slot 0, etc.
- CookingTotalTimes: How long each item has to cook, first index is slot 0, etc.
|September 26, 2018||Campfires are announced to be part of the biome vote at MINECON Earth 2018.|
|September 29, 2018||Campfires are showcased at MINECON Earth 2018.|
|September 29, 2018||Taiga wins the biome vote, meaning campfires will be added to the game in 1.14.|
|Lit campfires now produce spark particles.|
|Light level has been changed from 9 to 15.|
|Campfires are now directionally placed.|
|Lit campfires produce smoke plume particles more often.|
|19w04a||Campfires now spawn in taiga villages on the ground and inside chimneys.|
|19w08a||Campfires can now be extinguished by splash water bottles.|
|1.14.1||Pre-Release 2||Campfires can now be lit by flaming arrows.|
|1.14.2||Pre-Release 1||Flaming arrows can no longer light waterlogged campfires.|
|1.10.0||beta 184.108.40.206||Added campfires, which are only available through Experimental Gameplay.|
|1.11.0||beta 220.127.116.11||Fully implemented campfires.|
|Changed the campfire model and texture.|
|beta 18.104.22.168||Campfires can now be bought from fishermen villagers.|
|PlayStation 4 Edition|
A comparison between a campfire with a hay bale below it (left) and one without (right).