|Block Entity ID||
|This page contains content on features that may be included in the next update to Java Edition.|
Campfires can be broken with any tool, or without a tool, but axes are the fastest. They cannot be moved or destroyed by pistons, whether lit or unlit. Although destroying a campfire returns 2 charcoal, which is 1 more than used to craft it, the loss of the charrable wood in its recipe means there is a net loss of fuel.
Campfires can only be reclaimed by mining them using a tool enchanted with Silk Touch. If items are placed on the campfire, the items will always be dropped when it is broken.
Any Log or
Any Stripped Log or
Any Wood or
Any Stripped Wood
Campfires are lit by default when placed. Campfires can be manually lit by using or dispensing flint and steel or fire charges on them. A campfire will become unlit by waterlogging it, placing water on top of it, or throwing a splash water bottle on it; however, like with slabs, water will not naturally flow into campfires. Campfires will not be extinguished due to rain. Since dispensers with water buckets and Flint and Steel work too, campfires can be used in redstone creations as memory cells.
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire will be a signal fire and the smoke will float up for around 25 blocks instead.
Campfire smoke particles can partially pass through 1.5 blocks above it, the amount of passing particles decreases as the height of the top block increases. When the top block is 1.5 blocks higher than the campfire, its particles are completely blocked.
Campfires damage living entities standing on top of them even if underwater (with exceptions such as shulkers or guardians), whether lit or unlit, dealing 1 () of damage every tick (although damage immunity reduces this to once every half-second). Unusually though, being related to fires, campfires do not deal real fire damage like normal fires, nor destroy items. Though; damage taken is considered fire damage and is reduced by armor, shields, the Resistance potion effects, and the Protection and Fire Protection enchantments. Armor will take damage, but a shield will not. The player can avoid being damaged at all, either by sneaking, using a potion of fire resistance, or by wearing Frost Walker boots, similar to magma blocks. Blocks that are the height of a trapdoor or lower (such as carpets) will not prevent a campfire from damaging mobs and players above it.
The player can place raw food (raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp) on a lit campfire by using the food item on it. Up to four food items can be placed on a single campfire. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 ticks) to cook, compared to 10 seconds for furnaces or 5 seconds for smokers[upcoming: JE 1.14 & BE 1.11.0], and will pop off the campfire when finished cooking. Unlike other blocks that can cook food, campfires do not require any kind of fuel and will be able to cook food items indefinitely as long as it remains lit, they also do not have a physical inventory. However, food items cannot be placed on an unlit campfire.
Lit campfires emit a light level of 15. Like most other sources of light, campfires will melt snow up to three blocks around the fire.
|Name||Default value||Allowed values||Description|
|facing||The direction the campfire is facing.|
|lit||Whether the campfire is lit.|
|signal_fire||Whether the campfire has a hay bale below it.|
|waterlogged||Whether the campfire is waterlogged|
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- Items: List of up to 4 items currently cooking.
- Tags common to all items see Template:Nbt inherit/item/template
- CookingTimes: How long each item has been cooking, first index is slot 0, etc.
- CookingTotalTimes: How long each item has to cook, first index is slot 0, etc.
|September 26, 2018||Campfires are announced to be part of the biome vote at MINECON Earth 2018.|
|September 29, 2018||Campfires are showcased at MINECON Earth 2018.|
|September 29, 2018||Taiga wins the biome vote, meaning campfires will be added to the game in 1.14.|
|Upcoming Java Edition|
|Lit campfires now produce spark particles.|
|Light level has been changed from 9 to 15.|
|Campfires are now directionally placed.|
|Lit campfires produce smoke plume particles more often.|
|19w04a||Campfires now spawn in taiga villages on the ground and inside chimneys.|
|19w08a||Campfires can now be extinguished by splash water bottles.|
|1.10.0||beta 22.214.171.124||Added campfires, which are only available through Experimental Gameplay.|
|Upcoming Bedrock Edition|
|1.11.0||beta 126.96.36.199||Fully implemented campfires.|
|Changed the campfire model and texture.|
|beta 188.8.131.52||Campfires can now be bought from fishermen villagers.|
A comparison between a campfire with a hay bale below it (left) and one without (right).