See § Data values
See § Data values
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
A button will also be removed and drop itself as an item:
- if its attachment block is moved, removed, or destroyed
- if water flows into its space
- if a piston tries to push it or moves a block into its space
A button will be destroyed without dropping itself as an item if lava flows into its space.
|Wooden Button||Matching Planks|
Jungle buttons generate naturally on house walls in desert villages.
- Buttons can be placed whilst aiming at the surface at which it will be attached.
- They can be attached to the side, bottom and top of any full opaque block.
- If placed on the top or bottom of a block, the button can either face any direction.[Java Edition only]
- It can also be attached to the top of a fence in Bedrock edition.
- More information about placement on transparent blocks can be found at Opacity/Placement.
- Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by using it. A wooden button can also be activated by a fired arrow if it is stuck in the same face of a block as the button.
- Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons.
- Whenever activated, a wooden button will remain active for 15 redstone ticks (1.5 seconds, barring lag), while a stone button will remain active for 10 redstone ticks (1 second, barring lag). A wooden button having been activated by a fired arrow will remain active until the arrow despawns (after one minute) or is picked up by a player.
- While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
- When a button changes state it will provide a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
A button's type is defined by its ID name, and its orientation and activation status is stored in its block data. A button also has a block state which is expected to replace the functionality of block data in a future version.
A button's ID defines what type of button it is.
|Dark Oak Button|
|Block||Namespaced ID||Numeric ID|
|Dark Oak Button||
In Bedrock Edition, a button's block data stores its orientation, and whether it is active:
Three bits storing a value from 0 to 5:
|0x8||If this bit is set, the button is currently active.|
|Name||Default value||Allowed values||Description|
|face||The face of the block it's placed on.|
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
|facing||The direction it's facing.|
Opposite to the direction the player is facing if placed on the side of a block.
|powered||If true, the button is currently activated.|
|Java Edition Alpha|
|v1.0.1||Added stone button in the Seecret Friday Update 3.|
|1.0.0||Beta 1.9 Prerelease 5||Updated stone button texture.|
|1.4.2||12w34a||Added wooden buttons.|
|12w34b||Changed crafting recipe for both stone and wooden buttons.|
|12w37a||Changed redstone signal duration of the button from 9 to 12 redstone ticks.|
|1.8||14w04a||Buttons are now able to be placed on the top and bottom of blocks.|
|1.9||15w43a||Wooden buttons are given a different sound from stone buttons.|
|16w02a||Wood buttons are now broken more easily with axes, and stone buttons are broken more easily with pickaxes.|
|1.11||16w33a||Wooden buttons can now be used in furnaces.|
|1.13||17w47a||The wooden button ID has been changed from |
|Names have been split into <wood type> button and stone button.|
|Buttons now come in all six types of wood.|
|Buttons can no longer be placed on top of pistons.|
|Buttons now have an underside texture.|
|Buttons can now be placed in all 4 rotations on the top and bottom of a block.|
|Prior to The Flattening, these blocks' numeral IDs were 77 and 143.|
|Pocket Edition Alpha|
|0.13.0||build 1||Added buttons.|
|1.4.0||beta 188.8.131.52||Buttons now come in all six types of wood.|
|1.10.0||beta 184.108.40.206||jungle button generate in new desert villages.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added stone buttons.|
|TU9||Added wooden buttons.|
|Changed crafting recipe for stone button.|
|TU14||1.04||Wooden buttons can now be triggered by arrows.|
|TU31||CU19||1.22||Patch 3||Buttons are now able to be placed on the top and bottom of blocks.|
|TU59||CU57||1.76||Patch 38||Buttons now come in all six types of wood.|
|New Nintendo 3DS Edition|
- – "Arrows trigger wooden buttons without actually touching the button" resolved as "Won't Fix"