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Button
Transparent |
Yes |
---|---|
Luminance |
0 |
Blast resistance |
2.5 |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Catches fire from lava |
No |
Drops |
Itself |
Data values |
See § Data values |
Namespaced ID |
See § Data values |
A button is a non-solid block that can provide temporary redstone power.
Contents
Natural generation[edit]
Stone buttons are naturally generated in strongholds, next to iron doors.[JE only] Stone buttons also generate in desert armorer house attached to granite.
Jungle buttons generate naturally on house walls in desert villages.
Obtaining[edit]
Wooden buttons are more easily broken with axes, whilst stone buttons are more easily broken with pickaxes.
Block | Wooden Buttons | Stone | |
---|---|---|---|
Hardness | 0.5 | 0.5 | |
Tool | |||
Breaking time[note 1] | |||
Hand | 0.75 | 0.75 | |
Wooden | 0.4 | 0.4 | |
Stone | 0.2 | 0.2 | |
Iron | 0.15 | 0.15 | |
Diamond | 0.1 | 0.1 | |
Golden | 0.1 | 0.1 |
- ↑ Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
A button is removed and drops itself as an item if:
- its attachment block is moved, removed, or destroyed
- water or lava flows into its space
- a piston tries to push it or moves a block into its space
Crafting[edit]
Buttons can be crafted from planks for a matching wood-type button, or stone for a stone button.
Name | Ingredients | Crafting recipe |
---|---|---|
Wooden Button | Matching Planks | |
Stone Button | Stone |
Usage[edit]
Redstone power[edit]
A button can be used as a monostable power source (it automatically deactivates shortly after being activated).
- Placement
- Buttons can be placed by using it on a surface.
- They can be attached to the side, bottom and top of any full opaque block.
- If placed on the top or bottom of a block, the button can face any direction.[Java Edition only]
- It can also be attached to the top of a fence in Bedrock edition.
- More information about placement on transparent blocks can be found at Opacity/Placement.
- Activation
- Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by using it. A wooden button can also be activated by a fired arrow if it is stuck in the same face of a block as the button.[1]
- Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons.
- Behavior
- Whenever activated, a wooden button remains active for 15 redstone ticks (1.5 seconds, barring lag), while a stone button remains active for 10 redstone ticks (1 second, barring lag). A wooden button activated by a fired arrow remains active until the arrow despawns (after one minute) or is picked up by a player.
- While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
- When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Fuel[edit]
Wooden buttons can be used as a fuel in furnaces, smelting 0.5 items per button.[Java Edition only]
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Block breaking | block.stone.hit
|
subtitles.block.generic.hit
|
Blocks | 0.5 | 0.25 | 16 | |
Block broken | block.stone.break
|
subtitles.block.generic.break
|
Blocks | 0.8 | 1.0 | 16 | |
Block placed | block.stone.place
|
subtitles.block.generic.place
|
Blocks | 0.8 | 1.0 | 16 | |
Footsteps | block.stone.step
|
subtitles.block.generic.footsteps
|
Blocks | 1.0 | 0.15 | 16 | |
No subtitle | block.stone.fall
|
(Plays when fallen on from a height) | Blocks | 0.75 | 0.5 | 16 | |
Button clicks | block.stone_button.click_off
|
subtitles.block.button.click
|
? | (<1.0) | ? | 16 | |
Button clicks | block.stone_button.click_on
|
subtitles.block.button.click
|
? | (<1.0) | ? | 16 | |
Button clicks | block.wooden_button.click_off
|
subtitles.block.button.click
|
? | ? | ? | 16 | |
Button clicks | block.wooden_button.click_on
|
subtitles.block.button.click
|
? | ? | ? | 16 |
Data values[edit]
A button's type is defined by its ID name, and its orientation and activation status is stored in its block data. A button also has a block state that is expected to replace the functionality of block data in a future version.
ID[edit]
A button's ID defines what type of button it is.
Name | Namespaced ID |
---|---|
Stone Button | stone_button
|
Oak Button | oak_button
|
Spruce Button | spruce_button
|
Birch Button | birch_button
|
Jungle Button | jungle_button
|
Acacia Button | acacia_button
|
Dark Oak Button | dark_oak_button
|
Block | Namespaced ID | Numeric ID |
---|---|---|
Stone Button | stone_button
|
77 |
Oak Button | wooden_button
|
143 |
Acacia Button | acacia_button
|
395 |
Birch Button | birch_button
|
396 |
Dark Oak Button | dark_oak_button
|
397 |
Jungle Button | jungle_button
|
398 |
Spruce Button | spruce_button
|
399 |
Block data[edit]
In Bedrock Edition, a button's block data stores its orientation, and whether it is active:
Bits | Values |
---|---|
0x1 0x2 0x4 |
Three bits storing a value from 0 to 5:
|
0x8 | If this bit is set, the button is currently active. |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
face | wall | ceiling floor wall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
facing | north | east north south west | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
powered | false | false true | If true, the button is currently activated. |
Video[edit]
History[edit]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.1 | ![]() | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | ![]() | |||
1.4.2 | 12w34a | ![]() | |||
12w34b | The crafting recipe for both stone and wooden buttons has now been changed. | ||||
12w37a | The redstone signal duration of the button has now been changed from 9 to 12 redstone ticks. | ||||
1.8 | 14w04a | Buttons are now able to be placed on the top and bottom of blocks. | |||
1.9 | 15w43a | Wooden buttons have now been given a different sound from stone buttons. | |||
16w02a | Wood buttons are now broken more easily with axes, and stone buttons are broken more easily with pickaxes. | ||||
1.11 | 16w33a | Wooden buttons can now be used in furnaces. | |||
1.13 | 17w47a | The wooden button ID has been changed from wooden_button to oak_button .
| |||
The names of buttons have now been split into <wood type> button and stone button. | |||||
![]() ![]() ![]() ![]() ![]() | |||||
Buttons can now no longer be placed on top of pistons. | |||||
Buttons now have an underside texture. | |||||
Buttons can now be placed in all 4 rotations on the top and bottom of a block. | |||||
Prior to The Flattening, these blocks' numeral IDs were 77 and 143. | |||||
1.14 | 18w43a | ![]() | |||
![]() ![]() ![]() ![]() ![]() | |||||
Pocket Edition Alpha | |||||
0.13.0 | build 1 | ![]() ![]() | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | ![]() ![]() ![]() ![]() ![]() | |||
1.10.0 | beta 1.10.0.3 | Buttons now generate in the new villages. | |||
![]() | |||||
![]() ![]() ![]() ![]() ![]() | |||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | ![]() | |
TU9 | ![]() | ||||
The crafting recipe for the stone button has now been changed. | |||||
TU14 | 1.04 | Wooden buttons can now be triggered by arrows. | |||
TU31 | CU19 | 1.22 | Patch 3 | Buttons are now able to be placed on the top and bottom of blocks. | |
TU69 | 1.76 | Patch 38 | ![]() ![]() ![]() ![]() ![]() | ||
1.90 | ![]() | ||||
![]() ![]() ![]() ![]() ![]() | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() |
Issues[edit]
Issues relating to "Button" are maintained on the bug tracker. Report issues there.
References[edit]