Concrete Powder

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Concrete Powder
White Concrete Powder.pngOrange Concrete Powder.pngMagenta Concrete Powder.pngLight Blue Concrete Powder.pngYellow Concrete Powder.pngLime Concrete Powder.pngPink Concrete Powder.pngGray Concrete Powder.pngLight Gray Concrete Powder.pngCyan Concrete Powder.pngPurple Concrete Powder.pngBlue Concrete Powder.pngBrown Concrete Powder.pngGreen Concrete Powder.pngRed Concrete Powder.pngBlack Concrete Powder.png





Blast resistance






Yes (64)





Data values

dec: 237 hex: ED bin: 11101101


See Data values

Tom Stone Mojang avatar.png The recipe above will actually yield concrete powder - a substance that falls like sand and has the blast resistance of a damp napkin. To turn it into concrete you’ll need to add an extra ingredient - water. As soon as a concrete powder block touches water, it’ll harden immediately into full concrete. Magic! No wait, the other thing - science!
Tom Stone[1]

Concrete powder is a solid block which comes in the 16 regular dye colors. Like sand, gravel, dragon eggs and anvils, concrete powder is affected by gravity.



Ingredients Crafting recipe
Matching Dye +
Sand +


Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.

Concrete Powder
Hardness 0.5
Breaking time[note 1]
Hand 0.75
Wooden 0.4
Stone 0.2
Iron 0.15
Diamond 0.1
Golden 0.1
  1. Times are for unenchanted tools in seconds.


Normal sand falls through the water, while one of the pink concrete powder blocks solidifies on immediate contact with the water.

Concrete powder will fall when there is a non-solid block beneath it. If it falls on a player or mob, the player or mob will suffocate.

Creating concrete[edit]

If a concrete powder block comes into contact with water or lava,[2] it will solidify into a block of concrete. Specifically, the block has to be placed into, next to, or fall into flowing water/lava or a water/lava source block. It will not solidify in midair falling past water/lava. If it lands next to water/lava, it will solidify only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form will also not become concrete.

Data values[edit]


Java Edition:

Block ID Name

White Concrete Powder

Orange Concrete Powder

Magenta Concrete Powder

Light Blue Concrete Powder

Yellow Concrete Powder

Lime Concrete Powder

Pink Concrete Powder

Gray Concrete Powder

Light Gray Concrete Powder

Cyan Concrete Powder

Purple Concrete Powder

Blue Concrete Powder

Brown Concrete Powder

Green Concrete Powder

Red Concrete Powder

Black Concrete Powder

Bedrock Edition:

Block ID Name Numeral ID

Concrete Powder
concretepowder 237

Block data[edit]

See also: Data values

In Bedrock Edition, concrete powder uses the following data values:

DV Description

0 White Concrete Powder

1 Orange Concrete Powder

2 Magenta Concrete Powder

3 Light Blue Concrete Powder

4 Yellow Concrete Powder

5 Lime Concrete Powder

6 Pink Concrete Powder

7 Gray Concrete Powder

8 Light Gray Concrete Powder

9 Cyan Concrete Powder

10 Purple Concrete Powder

11 Blue Concrete Powder

12 Brown Concrete Powder

13 Green Concrete Powder

14 Red Concrete Powder

15 Black Concrete Powder

falling_block entity[edit]

Falling Block
Sand.pngRed Sand.pngGravel.pngWhite Concrete Powder.pngDragon Egg.pngAnvil.png
Internal ID

JE: 21
BE: 66

Network ID

JE: 70

Entity ID


See also: Chunk format § Dynamic tiles and Tutorials/Falling blocks

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  TileEntityData: Optional. The tags of the block entity for this block.

    •  BlockState: The falling block represented by this entity.

      •  Name: The name ID of the block.

      •  Properties: Optional. The block states of the block.

        •  Name: The block state name and its value.

    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.

    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.

    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.

    •  FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 (Heart.svg × 20).

    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.


Java Edition
1.12 February 02, 2017Jens Bergensten tweeted a video of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water.
He later added that it will come in 16 different colors.[3]
17w06a Added concrete powder.
1.13 17w47a The different block states for the concrete_powder ID have been split up into their own IDs.
Lava will now turn concrete powder into concrete when coming into contact with said block, instead of only converting concrete powder when it fell into the lava's source block.[4]
Prior to The Flattening, this block's numeral ID was 252.
Pocket Edition
1.1 build 1 Added concrete powder.
Legacy Console Edition
TU53CU431.49Patch 23Patch s3Added concrete powder.


Issues relating to "Concrete Powder" are maintained on the bug tracker. Report issues there.


  1. "Block of the Week: Concrete" –, March 9, 2018
  2. MC-117457 Resolved as "Works As Intended"
  4. MC-118153