Concrete Powder

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Concrete Powder
White Concrete Powder.pngOrange Concrete Powder.pngMagenta Concrete Powder.pngLight Blue Concrete Powder.pngYellow Concrete Powder.pngLime Concrete Powder.pngPink Concrete Powder.pngGray Concrete Powder.pngLight Gray Concrete Powder.pngCyan Concrete Powder.pngPurple Concrete Powder.pngBlue Concrete Powder.pngBrown Concrete Powder.pngGreen Concrete Powder.pngRed Concrete Powder.pngBlack Concrete Powder.png





Blast resistance






Yes (64)





Data values

JE: dec: 252 hex: FC bin: 11111100
BE: dec: 237 hex: ED bin: 11101101


concrete_powder[until 1.13]
$color_concrete_powder[upcoming 1.13]

Tom Stone Mojang avatar.png The recipe above will actually yield concrete powder - a substance that falls like sand and has the blast resistance of a damp napkin. To turn it into concrete you’ll need to add an extra ingredient - water. As soon as a concrete powder block touches water, it’ll harden immediately into full concrete. Magic! No wait, the other thing - science!
Tom Stone[1]

Concrete powder is a solid block which comes in the 16 regular dye colors. Like sand, gravel, dragon eggs and anvils, concrete powder is affected by gravity.



Ingredients Crafting recipe
Matching Dye +
Sand +


Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.

Concrete Powder
Hardness 0.5
Breaking time[note 1]
Hand 0.75
Wooden 0.4
Stone 0.2
Iron 0.15
Diamond 0.1
Golden 0.1
  1. Times are for unenchanted tools in seconds.


Normal sand falls through the water, while one of the pink concrete powder blocks solidifies on immediate contact with the water.

Concrete powder will fall when there is a non-solid block beneath it. If it falls on a player or mob, the player or mob will suffocate.

Creating concrete[edit]

If a concrete powder block comes into contact with water or lava,[2] it will solidify into a block of concrete. Specifically, the block has to be placed into, next to, or fall into flowing water/lava or a water/lava source block. It will not solidify in midair falling past water/lava. If it lands next to water/lava, it will solidify only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form will also not become concrete.

Data values[edit]

Block state[edit]

See also: Block states
Name Value Description

'silver' refers to Light Gray.

[until 1.13]

falling_block entity[edit]

Falling Block
Sand.pngRed Sand.pngGravel.pngWhite Concrete Powder.pngDragon Egg.pngAnvil.png
Internal ID

JE: 21
BE: 66

Network ID

JE: 70

Entity ID


See also: Chunk format § Dynamic tiles and Tutorials/Falling blocks

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Tile
      (deprecated; fully removed in 1.13): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.

    •  TileID:
      [until 1.13] The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.

    •  Block:
      [until 1.13] The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.

    •  TileEntityData: Optional. The tags of the block entity for this block.

    •  Data:
      [until 1.13] The data value for the block.

    •  BlockState:[upcoming 1.13] The falling block represented by this entity.

      •  Name: The name ID of the block.

      •  Properties: Optional. The block states of the block, listed as key-value pairs under this tag.

    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.

    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.

    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.

    •  FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 (Heart.svg × 20).

    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.


Official release
1.12 February 02, 2017 Jens Bergensten tweeted a video of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water.
He later added that it will come in 16 different colors.[3]
17w06a Added concrete powder.
Upcoming Java Edition
1.13 17w47a The different block states for the concrete_powder ID have been split up into their own IDs.
Lava will now turn concrete powder into concrete when coming into contact with said block, instead of only converting concrete powder when it fell into the lava's source block.[4]
Pocket Edition
1.1 build 1 Added concrete powder.
Legacy Console Edition
TU53 CU43 1.49 Patch 23 Patch s3 Added concrete powder.


Issues relating to "Concrete Powder" are maintained on the bug tracker. Report issues there.


  1. "Block of the Week: Concrete" –, March 9, 2018
  2. MC-117457 Resolved as "Works As Intended"
  4. MC-118153
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