|— Marsh Davies|
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Achievements
- 5 Advancements
- 6 History
- 7 Issues
- 8 Gallery
- 9 Trivia
- 10 References
|2x Damaged Elytra||The durability of the two elytra pairs is added together, plus an extra 5% durability.|
|Damaged Elytra||The durability of the two elytra pairs is added together, plus an extra 5% durability.|
The elytra can also be repaired in the player crafting grid, by combining two damaged elytra together. It can also be repaired at an anvil using phantom membranes, which has the advantage that it preserves enchantments on the elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. Since most players enchant their elytra, phantom membranes or an experience farm (for elytra enchanted with Mending) are the preferred repair method.
Elytra are equipped in the chestplate slot, either by placing the item directly in the slot, by pressing use item while held in hand, or by firing a point-blank dispenser at a target. The elytra wings are gray in color by default, but they adopt the design of any cape the player is wearing. They maintain their in-world texture design even when they're broken or enchanted.
To fly, the player must press the jump key while falling, and the elytra wings spread apart similar to a bird's wings. The elytra diver can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. Additionally, speed is quickly lost from sharp changes in direction (See "Speed & Altitude" below for more on this).
Directly hitting any surface while gliding too fast causes damage proportional to flight speed (although this may be calculated from another factor). The player does not take fall damage from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface.
A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
Speed and altitude
The mechanics do not allow a player to use the speed gained from gliding downward to regain a previous altitude. The player's altitude at the start of the glide is the highest altitude of the glide. Speed increases with a downward distance from this initial altitude. Even though the player can gain intense speeds by losing altitude, this ceiling (almost) never increases without powered flight, and it, in fact, decreases at a rate proportional to the diver's speed. It can also be brought down by making turns.
The elytra have a minimum speed of about 7.2 m/s, (obtained by gliding at the altitude cap with a strong upward pitch of 30°.) If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude as they'd like. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.
Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.
The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.
Speed is affected by Slow Falling.
Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.
Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.
Firework rockets can be used for propulsion during flight by placing it in hand and pressing use item. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.
If the rocket is equipped with a firework star of any kind, it explodes at the end of the flight, inflicting 8 damage.
Durability decreases by one point each second when gliding. A pair of elytra has 431 durability, allowing 7 minutes and 11 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the Unbreaking enchantment using an anvil and an enchanted book, which affects the elytra, in the same way it does tools. Unbreaking III increases an elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.
When the durability reaches 1, the elytra stops working until it is repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the Mending enchantment, combining two pairs in a grindstone, or combining it in an anvil with phantom membranes. In an anvil, each piece of membrane repairs the elytra by 108 durability points, requiring 4 pieces to fully repair them.
|Curse of Vanishing||-|
|Curse of Binding||-|
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Elytra rustles||?||When equipped|
(Right-click only; see
|None||?||Loops when flying||0.6||?||16|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Super Sonic||Use Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s||—||30G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Sky's the Limit||Find Elytra[until JE 1.16]|
Find elytra[upcoming: JE 1.16]
|The City at the End of the Game||Have a pair of elytra in your inventory.|
|1.9||October 5, 2015||Tommaso Checchi tweets that Jeb is working on a secret feature for Minecraft PC, saying "it's like Mario 64".|
|October 6, 2015||Jeb tweets a animated GIF revealing a player gliding around an end city. Elytra have a dragon-wing texture.|
|October 6, 2015||Jeb tweets an image of folded wings, which replace the cape the player is wearing.|
|October 6, 2015||Jeb tweets another animated GIF of his character with Mojang-themed elytra, gliding along a river through a taiga forest.|
|Elytra is currently repaired with leather when using anvil.|
|15w42a||Elytra wings now spread slightly when the player crouches.|
|The player can now take damage from gliding into walls, and crashing into a wall now has its own death message.|
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|
|The player can no longer go higher than the starting point of the glide.|
|15w43a||The player's point of view now shifts while gliding.|
|16w06a||Elytra now recognize the player's cape and adopt a different elytra cape design for every official cape (see Gallery). In addition, Jeb is working on a feature to allow players to change the elytra design like regular player skins.|
|16w07a||Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.|
|The cape option in the options menu now also disables custom elytra textures.|
|1.9.1||pre1||Sounds while gliding with elytra have been added.|
|1.11||16w32a||Elytra can now be placed on armor stands, just like any other chestplate.|
|16w38a||Elytra is now visible on zombies, skeletons, and armor stands.|
|16w41a||Elytra now have their own sound when equipped.|
|1.11.1||16w50a||Elytra can now be propelled through the air by using firework rockets.|
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 443.|
|18w14a||Elytra now require phantom membrane to be repaired, instead of leather.|
The textures of the elytra have been changed.
|1.15||19w39a||The deployment animation of elytra causes player blinks when the deployment events has overlapped.|
|19w42a||The deployment and folding animations of elytra have been improved and become smoother.|
|Elytra can now to start glide even in immediately after the jump up, not only during falls.|
|1.0.0||alpha 0.17.0.1|| |
Added elytra. In-game, they are known as elytra wings.
|1.2.0||beta 184.108.40.206||Elytra can now be propelled through the air by using firework rockets.|
|1.2.3||beta 220.127.116.11||Elytra Wings have been renamed to Elytra.|
|1.6.0||beta 18.104.22.168||Elytra can now be repaired in an anvil using phantom membrane, instead of leather.|
|1.10.0||beta 22.214.171.124|| |
The textures of the elytra have been changed.
|Legacy Console Edition|
|TU46||CU36||1.38||Patch 15||1.0.1|| |
|TU53||CU43||1.49||Patch 23||1.0.3||Elytra can now be propelled through the air by using firework rockets.|
|TU69||1.76||Patch 36||Elytra is now repaired on the anvil using phantom membrane instead of leather.|
|PlayStation 4 Edition|
The textures of the elytra have been changed.
|New Nintendo 3DS Edition|
The first image of elytra, tweeted by Jeb. Click to play.
Folded elytra, which resembles the cape the user is wearing.
Elytra in an end ship.
A player wearing elytra.
Elytra with only 1 durability.
Elytra designs fitting to the official capes, posted by Jeb on Reddit.
A player gliding while blocking with a shield.
(These maps can be found for a price on the Microsoft Store)
Designs when wearing capes
Designs that are not listed here have default elytra texture or don't have any.
Mojang old cape.
Crowdin Translator cape.
MINECON 2011 Attendees cape.
MINECON 2012 Attendees cape.
MINECON 2013 Attendees cape.
MINECON 2015 Attendees cape.
MINECON 2016 Attendees cape.
MINECON Live 2019 Founder's cape.
Mojira Moderator cape.
Realms Mapmaker cape.
- In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight.
- A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
- It is possible to glide while on a ladder, by pressing ⇧ Shift followed by space, causing the player to fall with a speed determined by the player's vertical rotation. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a firework rocket can also speed up the player's descent.
- In Java Edition If the player glides into deep water with elytra equipped, the animation does not stop, giving it the appearance of a swimming animation. The animation stops once the player touches the ground. Additionally, firework rockets can be used with elytra underwater with a short boost duration.
- Elytra can be equipped onto some mobs using commands. This has no effect unless the mob has the
FallFlyingtag set to
1b. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
- Exceptions to this are squids as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. Because chickens fall slowly, they move only a short distance.
- Endermen, tamed wolves and tamed cats that are not sitting cannot teleport until they hit the ground.
- Because mobs do not regain control until they hit the ground, vexes fall until they die or despawn as they cannot touch the ground.
- Mobs capable of flying, such as parrots or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
- 4J Studios created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of Minecraft worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes here. On 28 March 2017, 4J Studios added an elytra themed Mini Games for console edition called "Glide"; it consists of Time Attack and Score Attack mode.
- A player who jumps with both the elytra and the slow falling effect travels slightly upward, which is a cheap but time-consuming alternative to fireworks and Riptide tridents.
- On May 5, 2019, Mojang tweeted 'The End never yields enough adequate resources, sadly.' along with a sad emoji. The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of Steve and Alex wearing both a chestplate and an elytra. The next day, they tweeted, "Have you noticed something suspic10us here lately?"
- Elytra do not deactivate when the player flies into lava.
- "On consoles this holiday!" – Minecraft.net, November 28, 2016
- "Glide Mini Game on Consoles Tomorrow" – Minecraft.net, March 23, 2017
- "Mini Game Masters Glide onto Console" – Minecraft.net, March 28, 2017
- " The end never yields enough adequate resources, sadly. 😔" – @Minecraft
- "Have you noticed something suspic10us here lately?" – @Minecraft