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|Can generate in
|This article's name is conjectural.|
An official name is yet to be given to the subject matter and may change at any time.
|This page describes content that exists only in outdated versions of Minecraft.|
This feature used to be in the game but has since been removed.
Brick pyramids were tall experimental generated structures made up exclusively of bricks.
Brick pyramids would generate absolutely anywhere in the applicable versions, albeit rarely. Their x- and z-coordinates remain constant, regardless of the world seed.
Brick pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that if one dug under it, a layer of dirt and stone extended under the pyramid; they spawned right on top of the terrain instead of being a complete pyramid with the bottom underground (like with desert pyramids). The pyramid would generate its top block at the very top of the map, and would expand down from there, with each consecutive layer containing the next odd square number of brick blocks. Since the height limit at the time was 64 and sea level and typical ground level was 32, the base of a pyramid was usually 63 × 63 blocks and the pyramid itself was 32 blocks high. Whenever it spawned on top of a large body of water, it would usually add to the number of bases.
|Java Edition Infdev|
|20100227||Added brick pyramids to test out structure generation.|
|20100325||Reimplemented caves, which could carve into pyramids.|
|20100327||Removed brick pyramids with the rewrite of world generation.|
Brick pyramids were removed from the game in extremely early development and as such any issues relating to them are not considered valid for reporting.