Brewing

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Potion brewing chart (most efficient recipes, excludes splash potions).

Brewing is the process of creating potions, splash potions and lingering potions by adding various ingredients to water bottles in a brewing stand.

Brewing potions[edit]

Brewing recipe







By placing one or more bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, you can distill the ingredient into each bottle and brew potions which may be consumed to grant an effect to the player.

Every potion starts with a water bottle, made by filling a glass bottle at a water source or filled cauldron. Using blaze powder, the next step is to add a base ingredient to create a base potion, usually nether wart to create an awkward potion. By brewing an effect ingredient into the awkward potion in the same manner, you can create a potion with a working effect. A modifier ingredient may be added to make the effect more intense or last longer, or change the effect entirely. Gunpowder can be added to a potion at any stage to convert it to a splash potion, which can be thrown (or fired using a dispenser) to disperse its effect in a radius. Finally, dragon's breath can be added to a splash potion to convert it to a lingering potion, which can be used to emit clouds that can renew the effect (ex. Healing lingering potions will heal you more the longer you stand in the cloud). Each brewing step takes 20 seconds.

Each piece of blaze powder used provides fuel for brewing 20 batches of potions. Fuel is consumed when a brewing operation starts; it is not recovered if the operation is halted prematurely by removing the ingredient or potion bottles.

Video[edit]

Brewing equipment[edit]

Name Icon Use
Brewing Stand
Used to add ingredients into water bottles.
Cauldron
Each one can hold a bucket of water (after placement).
Will fill 3 glass bottles.
Each one can hold 3 bottles worth of a single potion
(after placement) [Bedrock Edition only].
Blaze Powder
Needed to fuel the brewing stand.
Glass Bottle
Container for all kinds of potions.
Water Bottle
The starting base for all potions.
Made by filling a glass bottle from a cauldron or water block.

Ingredients[edit]

Base ingredients and modifiers[edit]

Base ingredients are ingredients which can be added directly to a water bottle, and are the starting point of all potions. Nether Wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.

Modifiers are ingredients used to alter the properties of a potion, or to change a potion effect into a different one. The fermented spider eye is unique in that it is the only modifier which can be brewed directly into an effective potion.

Name Icon Result of adding to water bottle Modifier effect
Nether Wart
Awkward Potion N/A
Redstone Dust
Mundane Potion Extends duration
Glowstone Dust
Thick Potion Enhances level
Fermented Spider Eye
Potion of Weakness Corrupts effect
Gunpowder
Splash Water Bottle Turns normal into splash
Dragon's Breath
Lingering Water Bottle
(from Splash Water Bottle)
Turns splash into lingering

Corrupting Effect: Fermented Spider Eyes will change a potion's base effect, often reversing it or producing a negative potion.

  • A corrupted potion usually does the opposite of the original potion.
  • Corrupting an enhanced or extended potion into an effect which supports the modifier will result in a potion with the same modifier applied.
  • Corrupting an extended potion of Poison will simply result in a basic potion of Harming. Enhanced potions of Leaping or Swiftness cannot be corrupted.
  • Potions of Invisibility are considered a "corrupted" version of the Potions of Night Vision. Instead of seeing at maximum brightness, you turn invisible.

Splash and Lingering potions: Any potion can be turned into a splash potion, and subsequently, a lingering potion.

  • Splash potions and lingering potions can be modified in exactly the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients, though the result will remain a splash potion.
  • In Bedrock Edition, splash potions have only three-fourths of the duration of the drinkable form. In Java Edition, splash and drinkable forms have the same duration.
  • Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 will be reduced to 2:00 as a lingering potion.

Effect ingredients[edit]

Effect ingredients imbue an awkward potion with a particular effect, but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients will produce a mundane potion. The exceptions to this are golden carrot, pufferfish, turtle shell and phantom membrane, which cannot be added directly to a water bottle.

Name Icon Effect Effect when corrupted
Sugar
Swiftness Slowness
Rabbit's Foot
Leaping
Glistering Melon Slice
Healing Harming
Spider Eye
Poison
Pufferfish
Water Breathing None
Magma Cream
Fire Resistance
Golden Carrot
Night Vision Invisibility
Blaze Powder
Strength Weakness
Ghast Tear
Regeneration
Turtle Shell
Turtle Master None
Phantom Membrane
Slow Falling

Elements[edit]

In the Education Edition, or Bedrock Edition with Education features enabled, certain elements can be used as ingredients to brew cures which remove specific negative status effects.

Element Icon Effect Cured
Bismuth
Nausea
Calcium
Blindness
Cobalt
Weakness
Silver
Poison

These are ONLY in the Education Edition, not in the regular Minecraft platform.

Brewing recipes[edit]

Base potions[edit]

Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.

Potion Reagent, Base Precursor to


Awkward Potion







Effect potions


Mundane Potion














None


Thick Potion







None

Effect potions[edit]

Effect potions are primarily created by adding an effect ingredient to an awkward potion, however, certain effects require a potion to be corrupted by a fermented spider eye. The potion of weakness can additionally be created by simply adding a fermented spider eye to a water bottle.

Positive effects[edit]

Potion Reagent, Base
Extended

Enhanced
Effects


Potion of Healing







-

Potion of Healing
Instant Health
Restores 4 (Heart.svgHeart.svg) per potion.

Enhanced:
Instant Health II
Restores 8 (Heart.svgHeart.svgHeart.svgHeart.svg) per potion.



Potion of Fire Resistance
(
3:00)









Potion of Fire Resistance
(
8:00)
- Fire Resistance
Gives immunity to damage from fire, lava, magma blocks, and ranged Blaze attacks.


Potion of Regeneration
(
0:45)









Potion of Regeneration
(
1:30)


Potion of Regeneration
(
0:22)
Regeneration
Restores health by Half Heart.svg every 2.5 seconds.

Enhanced:
Regeneration II
Restores health by Half Heart.svg every 1.2 seconds.



Potion of Strength
(
3:00)









Potion of Strength
(
8:00)


Potion of Strength
(
1:30)
Strength
Increases player's melee attacks by 3 (Heart.svgHalf Heart.svg).

Enhanced:
Strength II
Increases player's melee attacks by 6 (Heart.svgHeart.svgHeart.svg).



Potion of Swiftness
(
3:00)









Potion of Swiftness
(
8:00)


Potion of Swiftness
(
1:30)
Speed
Increases movement speed, sprinting speed, and jumping length by approximately 20%.

Enhanced:
Speed II
Increases movement speed, sprinting speed, and jumping length by approximately 40%.



Potion of Night Vision
(
3:00)









Potion of Night Vision
(
8:00)
- Night Vision
Makes everything appear to be at max light level, including underwater areas.


Potion of Invisibility
(
3:00)









Potion of Invisibility
(
8:00)
- Invisibility
Renders the player invisible. Equipped/wielded items are still visible.


Potion of Water Breathing
(
3:00)









Potion of Water Breathing
(
8:00)
- Water Breathing
Does not deplete the oxygen bar when underwater.


Potion of Leaping
(
3:00)









Potion of Leaping
(
8:00)


Potion of Leaping
(
1:30)
Jump Boost
Allows the player to jump ½ blocks higher.

Enhanced:
Jump Boost II
Allows the player to jump 1 ¼ blocks higher.



Potion of Slow Falling
(
1:30)









Potion of Slow Falling
(
4:00)
- Slow Falling
Causes the player to fall at a slower rate and not take any damage when hitting the ground.

Negative effects[edit]

Potion Reagent, Base(s)
Extended

Enhanced
Effects


Potion of Poison
(
0:45)









Potion of Poison
(
1:30)


Potion of Poison
(
0:21)
Poison
Player loses 1 (Half Heart.svg) every 2.5 seconds.

Enhanced:
Poison II
Player loses 1 (Half Heart.svg) every 1.2 seconds.



Potion of Weakness
(
1:30)









Potion of Weakness
(
4:00)
- Weakness
Reduces player's melee attacks by 4 (Heart.svgHeart.svg).


Potion of Harming







-

Potion of Harming
Instant Damage
Inflicts 6 (Heart.svgHeart.svgHeart.svg) of damage.

Enhanced:
Instant Damage II
Inflicts 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) of damage.



Potion of Slowness
(
1:30)









Potion of Slowness
(
4:00)


Potion of Slowness
(
0:20)
Slowness
Slows the player to 85% speed for the given time.

Enhanced:
Slowness IV
Slows the player to 40% speed for the given time.

Mixed effects[edit]

Potion Reagent, Base
Extended

Enhanced
Effects


Potion of the Turtle Master
(

0:20)









Potion of the Turtle Master
(

0:40)


Potion of the Turtle Master
(

0:20)
Slowness IV, Resistance III
Slows the player to 40% speed, incoming damage reduced to 40%.

Enhanced:
Slowness VI, Resistance IV
Slows the player to 10% speed, incoming damage reduced to 20%.

Cures[edit]

Cures are brewed from Awkward Potions using different elements[Bedrock and Education editions only]. These drinks will remove the specified effect when drunk, and cannot be modified into splash, lingering, extended or enhanced versions.

Potion Reagent, Base Effect


Antidote







Cures Poison


Elixir







Cures Weakness


Eye Drops







Cures Blindness


Tonic







Cures Nausea

Unbrewable potions[edit]

The Potion of Luck[Java and Legacy Console editions only] and the Potion of Decay[Bedrock Edition only] cannot be brewed, and can only be obtained by commands such as /give @p minecraft:potion 1 0 {Potion:luck}, or through the creative inventory. A Potion of Slowness V is also available in the creative menu in Java Edition. You can get potions of decay in survival mode from the Cauldron in a Witch Hut.

History[edit]

Potions brewing in cauldrons (1.9 pre2).
Java Edition
?The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a Minecraft world.[1]
1.0.0 Beta 1.9 Prerelease 2 Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were exactly the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2]
Beta 1.9 Prerelease 3 A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness and Invisibility).
Beta 1.9 Prerelease 4 Throwable splash potions introduced – brewed by placing gunpowder and any potion together in a brewing stand.
Glistering melon was added to be the ingredient for the Potion of Healing, until this point conferred by the ghast tear, which was itself changed to create the Potion of Regeneration instead.
Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made Mundane Potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.
1.1 12w01a The time to brew potions was decreased to 20 seconds.
1.4.2 12w34a Brewing recipes for Potions of Night Vision and Invisibility added: Potion of Night Vision is brewed by adding a golden carrot to an Awkward Potion. Potion of Invisibility is brewed by adding a fermented spider eye to a Potion of Night Vision.
1.5 13w01a Hoppers added, which can place and take items in and out from brewing stands.
1.7.2 13w36a Potions of Water Breathing added; they can be brewed by adding a pufferfish to an Awkward Potion.
1.8 14w27a Added Potion of Leaping; it is brewed by adding a rabbit's foot to an Awkward Potion.
1.8.1 pre1 The potion of leaping can now be extended using redstone.
1.9 15w31a Glowstone and redstone can no longer be added to already extended or enhanced potions.
Fermented spider eyes can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison.
Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength.
Potions of Slowness can no longer be made using a potion of Fire Resistance.
Potions of Harming can no longer be made using a potion of Water Breathing.
Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See removed features for more information on reverted potions or unused potions.
Splash potions can now be created from all potions, including water bottles.
15w33a Added lingering potions.
15w42a Blaze powder is now required as fuel for brewing.
15w43a Blaze powder as fuel reduced from 30 points to 20.
1.13 18w07a Added the potion of the Turtle Master, brewable with turtle shells as well as its 3:00 and level II variants.
18w14a Added potion of Slow Falling, brewable with phantom membranes, and its extended variant.
Pocket Edition Alpha
0.12.1 build 1 Added potions and brewing.
Pocket Edition
1.0 build 1 Added lingering potions.
Bedrock Edition
1.2 build 1 Blaze powder is now required as fuel for brewing.
1.4 beta 1.2.20.1 Added 4 new potions known as cures: Antidote, Elixir, Eye Drops, and Tonic.
1.5 beta 1.5.0.4 Added the potion of the Turtle Master, brewable with turtle shells, as well as its 3:00 and level II variants.
1.6
Legacy Console Edition
TU7CU11.0Patch 1Added potions and brewing.
TU141.04Added Night Vision and Invisibility Potions.
TU46CU361.38Patch 15Added lingering potions.
Blaze powder is now required as fuel for brewing.

Potion type history[edit]

Based on information found in minecraft.jar/lang/en_US.lang, the current potion types are listed below:

  • Potion of Swiftness
  • Potion of Slowness
  • Potion of Strength
  • Potion of Weakness
  • Potion of Healing
  • Potion of Harming
  • Potion of Regeneration
  • Potion of Fire Resistance
  • Potion of Water Breathing
  • Potion of Poison
  • Potion of Night Vision
  • Potion of Invisibility
  • Potion of Leaping
  • Potion of the Turtle Master
  • Potion of Slow Falling

Due to changes in the brewing system, the following potions are currently not accessible:

  • Potion of Haste
  • Potion of Dullness
  • Potion of Nausea
  • Potion of Blindness
  • Potion of Hunger
  • Potion of Decay
  • Potion of Resistance

Some potions also do not have a real name in minecraft (i.e. Potion of potion.healthBoost.postFix) and are currently not accessible

  • Potion of potion.healthBoost.postFix
  • Potion of potion.absorption.postFix
  • Potion of potion.saturation.postFix

Trivia[edit]

Splash potion brewed using gunpowder.
  • As long as at least one of the three bottom spaces is filled, the brewing will continue, and additional bottles of water or potion can be added. However, if the ingredient is removed, or the bottom 3 slots are emptied at any time during the process, the process will stop and nothing will have been brewed.
  • The three potions do not necessarily have to be the same.
  • Upgrading the effect of a potion that has no time parameter (i.e. Instant Health, Harming) with glowstone dust has no downsides.
  • Upgrading the time of a potion that has no level II effect (i.e. Fire Resistance, Slowness, Weakness) with redstone has no downsides.
  • Although Jeb said that in the 1.9 pre-release 3 there were 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
  • There are many Potions that were left behind from 1.9 pre-releases that fill up different metadatas that otherwise cannot be brewed or obtained without a multiplayer server command or inventory editor. These potions include but are not limited to: Bungling Potion, Buttering Potion, Debonair Potion, Refined Potion.
  • More water can be taken to the Nether in one trip by filling water buckets, carrying a stack of glass bottles, and using a cauldron. This is because stackable glass bottles do not stack once they have been filled with water.
  • Undead mobs (zombies, skeletons, zombie pigmen, and Withers) are unaffected by splash potions of poison and regeneration, take damage from instant health splash potions, and gain health from instant damage.
  • By modifying the item NBT using an editor or commands, it is possible to get a potion that cannot be upgraded into a splash potion.

Gallery[edit]

See also[edit]

Notes[edit]


References[edit]

External links[edit]