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Bow.pngBow Pull 0.pngBow Pull 1.pngBow Pull 2.png
PE Bow.pngPE Bow Pull 0.pngPE Bow Pull 1.pngPE Bow Pull 2.png









First appearances

See History

Data value

dec: 261 hex: 105 bin: 100000101



A bow is a ranged weapon that fires arrows.

Obtaining[edit | edit source]

Skeletons[edit | edit source]

Skeletons have an 8.5% chance of dropping a bow on death when killed by the player. The chance of dropping a bow is increased by 1% per level of looting, allowing up to an 11.5% chance of dropping.

Illusioners[edit | edit source]

Illusioners have an 8.5% chance of dropping a bow when killed by the player. The chance of dropping a bow is increased by 1% per level of looting, allowing up to an 11.5% chance of dropping.

Trading[edit | edit source]

Fletcher villagers will trade a non-enchanted bow for 2 to 3 emeralds as part of their tier 2 trades.

Fishing[edit | edit source]

Bows have a chance of being caught by fishing as part of the treasure category. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchantment table.

Crafting[edit | edit source]

Ingredients Crafting recipe Description
Stick +

Damaged Bow

The durability of the two bows is added together, plus an extra 5% durability.

Usage[edit | edit source]

Weapon[edit | edit source]

Bows can be drawn back by using it. In order to use the bow, you must have at least one arrow in your inventory, or be in creative mode. While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a horse, minecart or boat at the time, which causes no speed decrease.

Charging the bow to its maximum causes it to visually shake as an indicator, and releases an arrow with a white sparkling effect, signifying a critical hit. At minimum charge (3 ticks), the arrow will deal 1 (Half Heart.svg) and barely travel a block. At full charge (1 second), the arrow travels up to 64 blocks upwards, flies with a speed of roughly 53 m/s, and consistently deals 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) damage, with a 1/5 of chance of dealing 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg), making it the most powerful weapon in the game. If the arrow hits another player, it will make a high pitched "ding" sound.

Damage caused by the arrow is unaffected by the Strength status effect.

Endermen cannot be shot using an arrow, as the arrow will either disappear as the enderman teleports, or it will become deflected. An arrow shot from a bow enchanted with Flame I can ignite the enderman, however.

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe Description
Dispenser Cobblestone +
Bow +

The bow must be undamaged[Java and Legacy Console editions only].
Enchantments on the bow do not affect the resulting dispenser.

Enchantments[edit | edit source]

Bows can receive seven different enchantments, and have a base enchantibility of 1. Bow enchantments have no effect on arrow speed or distance.

  • Power increases the damage by 25% times the level of power plus 1, up to a maximum of level V. A power V bow will deal a maximum of 25 (Heart.svg × 12.5).
  • Punch will increase the knock back (+4 blocks per level) applied by the bow, up to a maximum level of II.
  • Flame will ignite the arrow, causing it to likewise ignite any entities it hits. If not extinguished, the fire damage will do up to 5 (Heart.svgHeart.svgHalf Heart.svg). Flame will also allow the player to ignite TNT from a distance. There is only 1 level of flame.
  • Infinity allows you to fire the bow without consuming any arrows. A single arrow is still required to fire. Fired arrows shot from an infinity enchanted bow cannot be retrieved if they land on the ground. There is only 1 level of infinity. Tipped arrows will be consumed even with Infinity.
  • Unbreaking causes a 100 divided by the level of unbreaking plus 1 chance of taking any damage. Unbreaking has a maximum level of III.
  • Mending allows a certain proportion of XP orbs collected to contribute towards repairing the bow, rather than raising the player's experience. It can only be applied using enchanted books and an anvil.
    • Mending and Infinity are mutually exclusive.
  • Curse of Vanishing[Java and Legacy Console editions only] causes the bow to disappear instead of dropping on the ground when the player dies. It can only be applied using enchanted books and an anvil.

Fuel[edit | edit source]

A bow can be used as fuel in furnaces, smelting 1.5 items per bow in the Java and Legacy Console editions or 1 item per bow in the Bedrock Edition.

Arrows[edit | edit source]

As arrows are affected by gravity, they take an arcing path over distances. One must aim above the target when firing from a distance, or gain higher ground, to effectively make a hit. Arrows will slow down if shot through water.

Arrows that hit solid blocks will become stuck and can be recollected, unless the arrow was shot by a bow enchanted with Infinity, a player in creative mode, or a skeleton.

Arrows shot through lava will ignite, similar to the flame enchantment. The arrow will likewise ignite any entities it hits. If not extinguished, the fire damage will do up to 5 (Heart.svgHeart.svgHalf Heart.svg).

Arrows from bows can trigger wooden pressure plates and wooden buttons. However, they cannot trigger stone pressure plates or stone buttons.

The player can choose which type of arrow to fire based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Sniper Duel Kill a skeleton with an arrow from more than 50 meters Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. Yes Yes Yes Yes 30G Silver

Dispense With This Construct a Dispenser. Yes Yes Yes Yes 20G Silver

Archer Kill a creeper with arrows. Yes Yes Yes Yes 10G Bronze

Cupid Kill 2 players in a round of a public Battle mini game using a bow and arrow. Yes Yes No Yes 20G Bronze

Advancements[edit | edit source]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Take Aim Shoot something with a bow and arrow Monster Hunter Fire a bow so that the arrow strikes any entity. minecraft:adventure/shoot_arrow
Sniper duel Kill a skeleton with an arrow from more than 50 meters Take Aim Use a launched arrow to kill a skeleton from 50 or more blocks away, horizontally. minecraft:adventure/sniper_duel

Video[edit | edit source]

History[edit | edit source]

0.24_SURVIVAL_TEST The player did not need a bow to shoot arrows. Instead, Tab ↹ was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.
January 22, 2010 Development began on the bow and arrow.
January 30, 2010 Added bows. The right mouse button could be held down to fire in rapid succession. Each arrow dealt 4 (Heart.svgHeart.svg) for each hit. They would fly in a ballistic trajectory affected by gravity and drag in air or water. They would travel approximately 15 blocks when fired parallel to a flat plane. Arrows also had a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
Bows often failed to interact with objects, but would instead shoot. This was very inconvenient when trying to open doors, chests etc. This was due to the fact that shooting arrows was an instantaneous action.
1.2 Bows are now used to craft dispensers.
1.8 Bow behavior is overhauled; they now need to be charged to fire.
Official release
1.0.0 A fully charged arrow now consistently deals 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) damage, with a rare chance of dealing 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg).
Bows have a durability.
Bows do not need arrows for ammo in Creative mode.
The bow could be enchanted via console commands, but no enchantment would affect it.
1.1 Bows can now be legitimately enchanted. Four enchantments were added: Flame, Punch, Power and Infinity.
1.2.1 12w06a Skeletons have a 2.5% chance of dropping a bow. One fifth of the time, this bow will be enchanted with Power I (20%).
1.4.6 12w50a Bows can now be enchanted with Unbreaking using an anvil and an appropriately enchanted book.
1.4.6-pre When a player hits another player from far away with a bow it makes a high pitched "dinging" sound.
1.7.2 Bows can be obtained as a "treasure" item from fishing.
1.8 Bow placement when drawing back was slightly changed.
1.8 14w02a Fletcher villagers now sell 1 bow for 2–3 emeralds.
1.9 15w31a The bow in the hotbar now shows an arrow when being drawn.
Bows can now shoot an additional 14 types of arrows, selected based on which arrow type is in the off-hand or closest to slot 0.
Bows cannot be used in the off-hand.
15w37a The bow can now be used in the off-hand.
Bows will prioritize the selected hotbar slot for arrows if the bow is in the off hand.
1.11 16w33a Bows can now be used to fuel furnaces.
1.11.1 16w50a Infinity and Mending are now mutually exclusive.
1.12 17w16a Illusioners now have bows.
Pocket Edition Alpha
0.3.3 Added bows.
0.8.0 build 2 New bow rendering.
0.11.0 build 1 Bows can be obtained as a "treasure" item from fishing.
0.12.1 build 1 Fully charged bows now cause particles.
Pocket Edition
1.0.4 build 1 Bows can be obtained by trading with a fletcher villager.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Added bows.
TU5 Bow behavior is overhauled; they now need to be charged to fire.

Issues[edit | edit source]

Issues relating to “Bow” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • If you enchant a bow with a level 1 enchantment, it will always get Power I.

Gallery[edit | edit source]