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Some of the many mobs that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

A mob is a living, moving game entity. The term "mob" is short for "mobile".[1] All mobs can be attacked and hurt (from falling, burning, attacked by player or mob, falling into the void, etc.) and some of them can drown. Different types of mobs often have unique AI and loot.


Several mobs that spawned in a snow biome at night.

Mobs come to exist by spawning in various ways. Most mobs spawn naturally, dependent on the light level, biome, and their surroundings, oftentimes in groups with mobs of the same variety. However, passive mobs spawn much less often than hostile mobs.‌[Java Edition only] These mobs usually spawn in upon initial chunk creation. Most passive mobs also have the ability to breed, spawning baby versions of themselves. Mobs do not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin, guardians, and elder guardians), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However, if the player tries to summon an ender dragon with the /summon command and doesn't set the DragonPhase tag, the dragon cannot move or attack.


Mobs consistently spawn around the player, with a frequency of mobs spawning underground while the player is exploring caves, as well as trying to farm areas that spawn specific mobs. (e.g. wither skeletons, in Nether Fortresses). Mobs that have been set to persist per interaction (tempted, name-tagged, tamed, bred, etc. while just seeing or getting harmed by a player does not count) never naturally despawn. Almost all naturally-spawning mobs automatically despawn when they are 54 blocks or further away from the nearest players. Fish automatically despawn at a max range of 40 blocks or further. If mobs are between 32 and 54 blocks from the nearest player, they must not take damage for 30 seconds as well as successfully roll a 1 in 800 chance to despawn. The following mobs do not follow these despawn rules:


A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Passive mobs

Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Some of them are breedable and/or tameable.

BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png HorseFace.png
Bat Cat Chicken Cod Cow Donkey Fox Horse
MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png RabbitFace.png SalmonBody.png
Mooshroom Mule Ocelot Parrot Pig Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SnowGolemFace.png SquidFace.png StriderFace.png TropicalFishBody.png TurtleFace.png VillagerFace.png WanderingTraderFace.png
Sheep Skeleton Horse Snow Golem Squid Strider Tropical Fish Turtle Villager Wandering Trader

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first, but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.

BeeFace.png CaveSpiderFace.png Dolphin EndermanFace.png IronGolemFace.png LlamaFace.png
Bee[n 1][n 2] Cave Spider[n 3][n 4] Dolphin[n 1] Enderman[n 4][n 5] Iron Golem
(Naturally spawned)[n 6]
Llama[n 7]
PandaFace.png PiglinFace.png PolarBearFace.png PufferfishFace.png SpiderFace.png WolfFace.png ZombifiedPiglinFace.png
Panda[n 8] Piglin[n 1][n 4][n 9] Polar Bear[n 10] Pufferfish Spider[n 3][n 4] Wolf[n 1] Zombified Piglin[n 1][n 4]
  1. a b c d e All nearby mobs of the same type become hostile when a single one is provoked.
  2. In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
  3. a b This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
  4. a b c d e This mob is subject to advancements by Monster Hunter, Monsters Hunted.‌[JE only]
  5. In addition to attacking when provoked, endermen become hostile when their head is being looked at.
  6. In addition to attacking when provoked, iron golems attack players with low village popularity.
  7. This mob becomes neutral after attacking the player a single time.
  8. Most panda personalities attack the player once. Aggresive pandas attack more similarly to a hostile mob when provoked.
  9. In addition to attacking when provoked, piglins are hostile toward all players not wearing gold armor. Baby piglins are always passive.
  10. Baby polar bears are passive. When the player is near a cub, the parent polar bear becomes hostile toward the player. When a cub is attacked, nearby polar bears become hostile toward the attacker.

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player on sight.

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png
Blaze Chicken Jockey[h 1] Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian
HoglinFace.png HuskFace.png MagmaCubeFace.png Phantom PillagerFace.png RavagerFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png
Hoglin Husk Magma Cube Phantom Pillager Ravager Shulker Silverfish Skeleton Skeleton Horseman[h 1]
SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZoglinFace.png ZombieFace.png ZombieVillagerFace.png
Slime Spider Jockey[h 2] Stray Vex Vindicator Witch Wither Skeleton Zoglin Zombie Zombie Villager
  1. a b Only the riding mob of the pair is hostile. The mount remains passive after its rider is killed.
  2. The skeleton variant is always hostile, while the spider follows its normal rules.

Boss mobs

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. They also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards.

EnderdragonFace.png WitherFace.png
Ender Dragon Wither

Unused mobs

Unused mobs do not spawn naturally in-game but are functionally in game. They can be spawned only with the /summon command, and the Zombie Horse with the Spawn Egg.

ZombieFace.png ZombieHorseFace.png The Killer Bunny IllusionerFace.png OldVillagerFace.png Old Zombie Villager
Giant Zombie Horse The Killer Bunny Illusioner Old Villager[BE only] Old Zombie Villager[BE only]

Removed mobs

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Pigman Rana Steve

Unadded mobs

See also: Java Edition Removed features

Unadded mobs are mobs that were planned to be added but either got replaced by other mobs or scrapped

MINECON 2017 Mob A.jpg MINECON 2017 Mob C.jpg MINECON 2017 Mob D.jpg
Mob A "The Monster of The Ocean Depths" Mob C "The Great Hunger" Mob D "The Hovering Inferno" Red Dragon

Education Edition exclusive mobs

These mobs are exclusive to Education Edition.

AgentFace.png NPCFace.png
Agent NPC

Upcoming mobs

Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.

Piglin Brute (Hostile)
[upcoming: BE 1.16.20 & JE 1.16.2]

Spin-off game mobs

These mobs are exclusive to spin-off Minecraft games and do not appear in any version of the actual game.

Minecraft Earth exclusive mobs

Minecraft Dungeons exclusive mobs


Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.‌[Java Edition only][until JE Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

A dying zombie.

This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the effect of a Potion of Fire Resistance, undead mobs still catch fire in direct sunlight but do not take damage. All undead mobs except for drowned, phantom and wither sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.

Most undead mobs have the ability to pick up items, and some can spawn wearing armor or holding tools or weapons.

Water-based mobs

Dolphins chasing after a raw cod item.

This group of mobs includes dolphins, squid, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[2] They take extra damage from tridents enchanted with Impaling[Java Edition only][until JE Tests]. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.


This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to the effects of poison. Silverfish infest infested blocks.


Illagers on a raid

This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches and vexes may accompany them in raids. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers‌[Java Edition only].

Knockback resistance

Some non-boss mobs have a chance of resisting a percentage of the knockback when they are damaged.

  • Iron golems: 100%
  • Shulkers: 100%
  • Ravagers: 50%
  • Drowned, Husks, Zombies, Zombie Villagers, Zombified Piglins: 0–10%, with a small chance of resisting 100% of the knockback
  • Hoglins: 50%
  • Squid: 85% when out of water

Platform availability

Mob Java Edition Bedrock Edition Education Edition
Agent No No Yes
Bat Yes Yes Yes
Bee Yes Yes Planned
Blaze Yes Yes Yes
Cat Yes Yes Yes
Cave Spider Yes Yes Yes
Chicken Yes Yes Yes
Chicken Jockey Yes Yes Yes
Cod Yes Yes Yes
Cow Yes Yes Yes
Creeper Yes Yes Yes
Dolphin Yes Yes Yes
Donkey Yes Yes Yes
Drowned Yes Yes Yes
Elder Guardian Yes Yes Yes
Ender Dragon Yes Yes Yes
Enderman Yes Yes Yes
Endermite Yes Yes Yes
Evoker Yes Yes Yes
Fox Yes Yes Planned
Ghast Yes Yes Yes
Giant Yes No No
Guardian Yes Yes Yes
Horse Yes Yes Yes
Hoglin Yes Yes N/A
Husk Yes Yes Yes
Illusioner Yes No No
Iron Golem Yes Yes Yes
Killer Bunny Yes No No
Llama Yes Yes Yes
Magma Cube Yes Yes Yes
Mooshroom Yes Yes Yes
Mule Yes Yes Yes
NPC No Yes Yes
Ocelot Yes Yes Yes
Old Villager No Yes No
Old Zombie Villager No Yes No
Panda Yes Yes Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yes Yes
Piglin Yes Yes N/A
Piglin Brute Upcoming Upcoming N/A
Pillager Yes Yes Yes
Polar Bear Yes Yes Yes
Pufferfish Yes Yes Yes
Rabbit Yes Yes Yes
Ravager Yes Yes Yes
Salmon Yes Yes Yes
Sheep Yes Yes Yes
Shulker Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Skeleton Horse Yes Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yes Yes Yes
Snow Golem Yes Yes Yes
Spider Yes Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Yes Yes
Stray Yes Yes Yes
Strider Yes Yes N/A
Trader Llama Yes Yes Yes
Tropical Fish Yes Yes Yes
Turtle Yes Yes Yes
Vex Yes Yes Yes
Villager Yes Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yes Yes
Witch Yes Yes Yes
Wither Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wolf Yes Yes Yes
Zoglin Yes Yes N/A
Zombie Horse Yes Yes Yes
Zombie Villager Yes Yes Yes
Zombified Piglin Yes Yes Yes

Damage dealt by hostile and neutral mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
  • This only applies to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
Mob Difficulty Status effect(s)
Easy Normal Hard
Bee 2♥ 3♥♥ Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 5♥♥♥ No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Creeper explosion (normal) 25♥ × 12.5 49♥ × 24.5 73♥ × 36.5 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 49♥ × 24.5 97♥ × 48.5 145♥ × 72.5
Dolphin 2♥ 3♥♥ 4♥♥ No
Drowned No
Drowned trident (Ranged) 8♥♥♥♥ No
Drowned trident (Melee) 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Elder Guardian 8♥♥♥♥ Inflicts Mining Fatigue III for 5 minutes on nearby players
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon (Breathe) Deals damage from area of effect cloud Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball
Enderman 4♥♥ 7♥♥♥♥ 10♥♥♥♥♥ No
Endermite 2♥ No
Evoker fangs 6♥♥♥ No
Ghast fireball (Impact) No
Ghast fireball (Explosion) 9♥♥♥♥♥ 17♥ × 8.5 25♥ × 12.5 No
Giant (unused) 26♥ × 13 50♥ × 25 75♥ × 37.5 No
Guardian 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Hoglin[JE only] 3♥♥ 4♥♥ 5♥♥♥ No
Hoglin[BE only] 3♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2♥ 3♥♥ 4♥♥ Hunger when attacking any mob for 7 × RD seconds
Illusioner arrow 1♥ – 4♥♥ 1♥ – 5♥♥♥ Throws Blindness spells on the player, if regional difficulty is 3 or greater
Iron Golem 4♥♥ – 11♥ × 5.5 7♥♥♥♥ – 21♥ × 10.5 10♥♥♥♥♥ – 31♥ × 15.5 No
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2♥ 3♥♥ 4♥♥ No
Phantom 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Piglin arrow[JE only] 2♥ No
Piglin arrow[BE only] 1♥ - 5♥♥♥ No
Piglin[JE only] 3♥♥ 4♥♥ 6♥♥♥ No
Piglin[BE only] 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Pillager arrow 3♥♥ 4♥♥ 6♥♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish (Melee) 2♥ 3♥♥ 4♥♥ No
Pufferfish (Poison) 5♥♥♥ Gives the player Poison for 7 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 6♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton arrow[JE only] 1♥ – 4♥♥ 1♥ – 5♥♥♥ No
Skeleton arrow[BE only] Damage varies with proximity No
Skeleton (melee) 2♥ 3♥♥ No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Stray arrow[JE only] 1♥ – 4♥♥ 1♥ – 4♥♥ 1♥ – 5♥♥♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[BE only] Damage varies with proximity
Stray (melee) 2♥ 3♥♥ Slowness for 30 seconds
Vex 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Vindicator 7♥♥♥♥ 13♥ × 6.5 19♥ × 9.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither Skull 5♥♥♥ Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[BE only]
15♥ × 7.5 No
Wolf (tamed) 3♥♥ 4♥♥ 6♥♥♥ No
Wolf (hostile) 2♥ 3♥♥ No
Zoglin 2♥ 3♥♥ 5♥♥♥ No
Zombie 4♥♥ No
Zombified Piglin[BE only] 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2♥ 3♥♥ 4♥♥ No
Zombified Piglin[JE only] 4♥♥ 6♥♥♥ No

Common NBT data



Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider.15GBronze
Cow TipperHarvest some leather.Pick up leather from the ground.15GBronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
RepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15GBronze
Leader Of The PackBefriend five Wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.15GBronze
Body GuardCreate an Iron Golem20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
ArcherKill a creeper with arrows.10GBronze
The Deep EndDefeat an Elder Guardian30GSilver
The End... Again...Respawn the Enderdragon30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze
EcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin raw cod and have it lure you to treasure.20GSilver
Where Have You Been?Receive a gift from a tamed cat in the morning.The gift must be picked up from the ground.20GBronze
ZoologistBreed two pandas with bamboo.40GGold
Plethora of CatsBefriend twenty stray cats.20GSilver
Kill the Beast!Defeat a Ravager.30GSilver
I've got a bad feeling about thisKill a Pillager Captain.20GBronze
Bee our guestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.15GBronze
Total BeelocationMove and place a Bee Nest, with 3 bees inside, using Silk Touch.30GSilver
Oooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver


Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure when you kill/get killed by any entity).

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Zombie Doctor
Weaken and then cure a Zombie VillagerWe Need to Go DeeperThrow a splash potion of Weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.story/cure_zombie_villager


Return to Sender
Destroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.nether/return_to_sender


Oh Shiny
Distract Piglins with goldNetherGive a piglin one of these 22 gold-related items while it is aggressive toward the player. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin


This Boat Has Legs
Ride a Strider with a Warped Fungus on a StickNethernether/ride_strider


Uneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a ghast while in the Overworld.nether/uneasy_alliance


Spooky Scary Skeleton
Obtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull


Into Fire
Relieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod

Advancement-plain-raw.pngInvicon Nether Star.gif

Withering Heights
Summon the WitherSpooky Scary Skeletonnether/summon_wither


How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.


Free the End
Good luckThe EndKill the ender dragon.end/kill_dragon

Advancement-oval-raw.pngInvicon End Crystal.gif

The End... Again...
Respawn the Ender DragonFree the EndSummon an ender dragon using end crystals.end/respawn_dragon


You Need a Mint
Collect dragon's breath in a glass bottleFree the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath


Great View From Up Here
Levitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a distance of 50 blocks with the Levitation effect applied.end/levitate


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


What a Deal!
Successfully trade with a VillagerAdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs


Hired Help
Summon an Iron Golem to help defend a villageWhat a Deal!Summon an iron golem.adventure/summon_iron_golem


Who's the Pillager Now?
Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now


Kill five unique mobs with one crossbow shotOl' BetsyThis is a hidden advancement, meaning that it can be viewed by the player only after completing it.adventure/arbalistic


Sniper Duel
Kill a Skeleton from at least 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.adventure/sniper_duel


Bee Our Guest
Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the beesHusbandryUse a bottle on a beehive or bee nest while not angering the bees inside.husbandry/safely_harvest_honey


The Parrots and the Bats
Breed two animals togetherHusbandryhusbandry/breed_an_animal


Best Friends Forever
Tame an animalHusbandryhusbandry/tame_an_animal


Total Beelocation
Move a Bee Nest, with 3 bees inside, using Silk TouchHusbandryhusbandry/silk_touch_nest


Two by Two
Breed all the animals!The Parrots and the BatsBreed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals


For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.



  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
  • Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.[3]
  • Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
  • Cats and villagers can see players with the invisibility effect.
  • There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks.