Chest

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Chest
Chest.gif
Double Chest.gif


Type

Tile Entity

Requirements

None

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

12.5

Hardness

2.5

Tool


Renewable

Yes

Stackable

Yes (64)

Flammable

No, but catches fire from lava

First appearances

See History

Drops
Block Entity ID

See Data values

Data value

dec: 54 hex: 36 bin: 110110

Name

chest

Duncan Geere Mojang avatar.png Today a chest or two is probably one of the first things you build in a new Minecraft world, and any house worth living in has a dedicated storage area that's organised carefully in a system that only its creator fully understands.
Duncan Geere[1]

A chest is a block that stores items.

Obtaining[edit]

Chests can be obtained by crafting, or by breaking previously-placed chests, generated chests, or minecarts with chests.

Breaking[edit]

A chest can be broken using anything, but an axe is the fastest.

Block
Chest
Hardness 2.5
Tool
Breaking time[note 1]
Hand 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Golden 0.35
  1. Times are for unenchanted tools in seconds.

If the chest contains items, the items will also be dropped when it is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest will be dropped and the remaining chest will continue to function as a small chest.

Crafting[edit]

Ingredients Crafting recipe
Any Planks



















































Natural generation[edit]

See also: Chest loot

Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, end ships, igloos and woodland mansions. They will also generate in shipwrecks, underwater ruins and buried treasures[JavaLegacy Console, and Bedrock editions only]. Minecarts with chests, which when broken will drop a chest, a minecart, and any contents of the chest, are naturally generated in abandoned mineshafts.

In Java Edition, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed, while in the legacy console and Bedrock editions, the loot is determined randomly and independent of the seed.

Bonus chest[edit]

Example of loot in a bonus chest

The bonus chest acts as a starter kit. It generates once in the player's spawn area, only in newly created worlds in which the bonus chest option was enabled. It is filled with basic items that may help the player survive early on, getting them started gathering resources, and making the objective of building a shelter a lot easier.

Up to four torches will generate around the chest in adjacent horizontal and vertical squares.

It is enabled by setting the "Bonus Chest" option to "ON" in the "More World Options..."[Java Edition only] or "Game Settings"[Bedrock Edition only] part of the "Create New World" screen. The bonus chest cannot be enabled in hardcore mode or on servers.

Each bonus chest contains items drawn from 4 pools, with the following distribution:

Stack Size Weight # Items Chance # Chests

Apple
1–25112.04583.8%1.2

Wooden Axe
1340.75075.0%1.3

Wooden Pickaxe
1340.75075.0%1.3

Oak Planks
1–1210386.84270.5%1.4

Stick
1–1210386.84270.5%1.4

Bread
1–23111.22761.5%1.6

Raw Salmon
1–23111.22761.5%1.6

Acacia Log
1–33380.63228.0%3.6

Birch Log
1–33380.63228.0%3.6

Dark Oak Log
1–33380.63228.0%3.6

Jungle Log
1–33380.63228.0%3.6

Oak Log
1–33380.63228.0%3.6

Spruce Log
1–33380.63228.0%3.6

Stone Axe
1140.25025.0%4.0

Stone Pickaxe
1140.25025.0%4.0


In Bedrock Edition each bonus chest contains items drawn from 14 pools, with the following distribution:

# Items Chance # Chests

Oak Planks
6.500100.0%1.0

Stick
6.500100.0%1.0

Apple
1.500100.0%1.0

Bread
1.500100.0%1.0

Brown Mushroom
1.500100.0%1.0

Raw Salmon
1.500100.0%1.0

Wooden Axe
0.75075.0%1.3

Wooden Pickaxe
0.75075.0%1.3

Acacia Log
1.00050.0%2.0

Dark Oak Log
1.00050.0%2.0

Cactus
0.75050.0%2.0

Carrot
0.75050.0%2.0

Cocoa Beans
0.75050.0%2.0

Potato
0.75050.0%2.0

Beetroot Seeds
0.50033.3%3.0

Melon Seeds
0.50033.3%3.0

Pumpkin Seeds
0.50033.3%3.0

Birch Log
0.50025.0%4.0

Jungle Log
0.50025.0%4.0

Oak Log
0.50025.0%4.0

Spruce Log
0.50025.0%4.0

Stone Axe
0.25025.0%4.0

Stone Pickaxe
0.25025.0%4.0

Acacia Sapling
0.66716.7%6.0

Birch Sapling
0.66716.7%6.0

Dark Oak Sapling
0.66716.7%6.0

Jungle Sapling
0.66716.7%6.0

Oak Sapling
0.66716.7%6.0

Spruce Sapling
0.66716.7%6.0

The bonus chest in the legacy Console Edition will contain similar items to Bedrock Edition.[more information needed]

Usage[edit]

Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

A chest placed adjacent to another chest will typically join to create a "large chest" (also known as a "double chest"). To avoid the chests joining and instead place two single chests side-by-side, the player may sneak while placing the second chest, or place the second chest facing a different direction from the first chest.[Bedrock and Java editions only] Alternately, trapped chests do not combine with normal chests. A chest cannot be placed in a way that causes a large chest to be next to another chest horizontally (for example, placing a chest next to a large chest and placing a chest in between two chests),[Legacy Console Edition only] but chests can be placed above or below a large chest.

Chests can be moved by pistons,[Bedrock Edition only] and water and lava will flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests will not burn up (and can't be burned by other methods either).

Container[edit]

The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.

A small chest has 27 slots of inventory space, and a large chest has 54. In the Java Edition and Console Edition interfaces, the top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.

To open the chest GUI, use the Use Item control. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item will move all items of the type clicked on in or out of the chest, to the extent that space is available for them.[Java and Legacy Console editions only] To exit the chest GUI, use the Esc control.

A chest will not open if there is an opaque block above it. In Bedrock Edition, every entity (including the player, but excluding dropped items) will stop the chest from opening, while in other versions only ocelots will prevent chests from opening. Since chests are transparent, they can be stacked on top of one another while still allowing the lower chest to open.

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the data command (for example, to label a chest at (0,64,0) "Loot!", use /data merge block 0 64 0 {CustomName:"\"Loot!\""}). If only half of a large chest is renamed, that name will be used to label the GUI of the entire large chest, but if the named half is destroyed the other half will revert to the default label. If both halves of a large chest have different names, the GUI will be labeled with the name of the northernmost or westernmost half.

In Java Edition, a chest can be "locked" by setting its Lock tag using the /data command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use /data merge block 0 64 0 {Lock:"Player's Key"}.

The capacity of a chest varies over a wide range, depending on its size, whether the items it contains are stackable, and whether Shulker Boxes are used. The minimum capacity is obtained when storing only non-stackable items; the maximum when storing items that stack to 64. Filled Shulker Boxes are non-stackable, but each can hold 27 stacks of up to 64 items, so filling a chest with them increases the maximum by a factor of 27.

Chest Size Slots Maximum Number of Items
Without Shulker Boxes With Shulker Boxes
Small 27 1,728 46,656
Large 54 3,456 93,312

Donkey, mule, or llama pack[edit]

A chest can be added to a donkey, a mule, or a llama by pressing use on a donkey, mule, or llama.

A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has from 3 to 15 slots depending upon its "Strength" (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

Crafting ingredient[edit]

Name Ingredients Crafting recipe
Hopper Iron Ingot +
Chest











Minecart with Chest Chest +
Minecart











Shulker Box Shulker Shell +
Chest











Trapped Chest Tripwire Hook +
Chest












Fuel[edit]

Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Christmas chest[edit]

On December 24-26, chests, large chests and trapped chests have their textures changed to "Christmas chests" which look like wrapped Christmas presents.[Java Edition only] Since the game uses the date shown on the computer, players can have access to the Christmas chest textures by changing the date and time on their computers.

Data values[edit]

ID[edit]

Java Edition:

Chest ID Name

Block
chest

Block entity

Bedrock Edition:

Chest ID Name Numeral ID

Block
chest 54

Block entity
Chest ?

Block data[edit]

See also: Data values

In Bedrock Edition, chests use the following data values:

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 2 to 5:

  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.

Block states[edit]

See also: Block states
Name Value Description

 facing
east
north
south
west
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

 type
left
right
single
The direction the chest has a connection with.

 waterlogged
false
true
Whether or not there's water in the same place as this chest.

Block entity[edit]

See also: Block entity format

A chest has a block entity associated with it that holds additional data about the block.


  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template

    •  CustomName: Optional. The name of this container, which will display in its GUI where the default name ordinarily is.

    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.

    •  Items: List of items in the container.

    •  LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]

    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
  1. a b Both loot table tags will be removed once the items have been generated.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Chestful of CobblestoneMine 1,728 Cobblestone and place it in a chestA player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.YesYesYesWii U, Switch20GBronze

Freight StationUse a hopper to move an item from a chest minecart to a chest.NoNoYesNew 3DS15G

Smelt Everything!Connect three chests to a single furnace using three hoppers.NoNoYesNew 3DS15G

Mine!Open every chest in a Battle mini game arena in one round.YesYesNoWii U, Switch20GBronze

Video[edit]

History[edit]

Java Edition Indev
0.31 0.31 (January 24, 2010) Chest Revision 1.pngDouble Chest Revision 1.png Added chests.
Chests are considered a solid block.
The front of the chest (with the latch) will face away from any adjacent solid blocks, or will face west if placed independent of other blocks.
If a chest is placed next to a large chest, it will attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they will still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game will freeze and the client crashes.
0.31 (January 30, 2010) Chests can now be crafted.
Java Edition Alpha
v1.0.14 Chests are now used to craft minecarts with chests.
Java Edition Beta
1.1_02 The chest's placement has now been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game will now no longer freeze, but will instead display a graphically glitched, fully functional chest screen.
1.5 Chests can now no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
1.8 ?Chest.png Added an opening and closing animation with a new chest model.
The chest's texture is now no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest. However, prior to 12w21a, the chest particles were still based on terrain.png and for the locked chest texture.
Chests are now tile entities, which means they will no longer show the block breaking animation and are also now slightly smaller than they were before.
Chests will now change the direction they face based on the viewpoint of the player.
Chests can now be found in abandoned mineshafts and strongholds.
Sound Update The chest's opening and closing sounds have now been changed.
Java Edition
1.0.0 Beta 1.9 Prerelease The opening and closing sound effects of the chest have now been removed (it used the same sounds as the door).
1.1 12w01a Chests can now be found in NPC villages.
1.2.4 Cats will now try to sit on chests, making them unopenable.
1.3.1 12w16a The 'bonus chest' option has now added to the Options menu.
12w21a Chest particles are now no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
12w22a Chests can now be found in jungle temples.
1.4.4 pre Chests will now have a smaller hitbox.
1.4.6 12w50a Xmas chest.pngXmas large chest.png Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.
12w50b The server/client desync of chests has now been fixed.
1.5 13w01a Chests can now be used to craft a hopper and a trapped chest.
Chests can now be used in conjunction with hoppers.
13w02a Chests will now no longer generate naturally in mineshafts.
1.6.1 13w18a Chests are now found in nether fortresses.
13w19a Chests can now be put on donkeys and mules.
1.8 14w02a Chests can now have a NBT tag added enabling a locked chest. They can only be opened if the player is holding the item the chest is set for.
14w29a Chests will now display the cracking animation.
1.9 15w31a Chests will now naturally generate in end cities.
Chests will now have their item model rotated, to have the front face in view of the player.
15w43a A chest will now generate within igloo basements.
Loot tables are added; chests can now use loot tables.
All chests generated with the world will now make use of loot tables.
15w44a Bonus chest loot has now been changed.
Raw salmon is now possible to find in bonus chests.
The average supply of sticks and planks have now been nearly doubled in bonus chests.
The average supply of logs are decreased, and that of stone tools have now been nearly halved in bonus chests.
1.9.1 pre1 A hopper can now push into and pull items from a blocked chest.
1.11 16w39a Chests will now generate in woodland mansions.
Chests are now used to craft shulker boxes.
1.13 17w47a Chests and trapped chests can now be put directly next to their double variants, instead of requiring one block between them.
Crouching while placing the chest will now only make it try to connect to the clicked block.
Prior to The Flattening, this block's numeral ID was 54.
18w09a Chests will now generate in underwater ruins.
18w10a Chests will now generate as buried treasure structures.
18w10c Water can now be placed on the same block as chests.
18w11a Chests can now be found in shipwrecks.
Pocket Edition Alpha
0.4.0 Chest.gif Added chests, but only single chests.
0.7.3 Double Chest.gif Added large chests.
Added animation and sound for chests.
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
0.8.0 ?Changed the texture to look more like Java and Console editions.
0.9.0 build 1 Chests will now naturally generate in abandoned mineshafts, villages, strongholds and dungeons.
Added smooth lighting to chests.
0.10.0 build 1 Chests will now have a selection overlay.
0.12.1 build 1 Cats will now try to sit on chests, making them unopenable.
Chests will now naturally generate in nether fortresses.
0.13.0 build 1 Chests are now used to craft trapped chests.
Chests will now naturally generate in desert temples.
0.14.0 build 1 Chests are now used to craft hoppers and minecarts with chests.
0.15.0 build 1 Chests can now be put on donkeys and mules.
Pistons and sticky pistons can now move chests.
Chests will now naturally generate in jungle temples.
0.16.0 build 1 Custom names in chests will now no longer appear in GUI.
0.16.2 A chest containing farming loot can now naturally generate in large houses in villages.
Pocket Edition
1.0 alpha 0.17.0.1 Chests can now generate in end cities and igloos.
1.1 alpha 1.1.0.0 Chests will now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Bedrock Edition
1.2 beta 1.2.0.2 Added the Bonus Chest option, which can be toggled in World Options.
1.4 beta 1.2.14.2 Chests can now naturally generate in shipwrecks.
Chests will now generate as buried treasure structures.
beta 1.2.20.1 Chests will now naturally generate in underwater ruins.
Legacy Console Edition
TU1CU11.0Patch 1Chest.gifDouble Chest.gif Added chests.
TU5Improved the chest model with a 3D lock, and added opening and closing animation.
TU12Cats will now try to sit on chests, making them unopenable.
TU141.04The 'bonus chest' option has been added to the Options menu.
Chest particles are now no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
Chests can be found in jungle temples.

Issues[edit]

Issues relating to "Chest" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Chests render as a full block when in the inventory, but not when placed.[Bedrock Edition only][2]

Gallery[edit]

See also[edit]

  • Locked chest (an April Fools' joke that is no longer in the game)

References[edit]