|Block Entity ID||
See Data values
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A bed is a block that allows a player to sleep and to reset their spawn point to within a few blocks of the bed. If the bed is obstructed, the player will spawn at the default world spawning location.
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 Achievements
- 5 Advancements
- 6 Video
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 References
A bed will also drop itself as an item when pushed by a piston.
|Matching Wool +
|Wool color must match. Planks do not need to match.|
|White Bed +
Matching Colored Dye
|White beds can be re-dyed using dyes.[Java Edition only]|
|Any Bed +
|A bed of any color can be re-dyed using dyes.[Bedrock and Legacy Console editions only]|
|Any Dyed Bed +
|Removes the color from the bed.[Bedrock and Education editions only]|
In Java Edition and Bedrock Edition, white beds generate in some plains and snowy tundra village houses. Yellow beds generate in some plains and savanna village houses. Orange beds and beds generate in some savanna village houses. Blue beds can generate in some snowy tundra, taiga, and snowy taiga village houses. Red beds generate in some snowy tundra and savanna villager houses. Purple beds generate in some taiga and snowy taiga village houses. Cyan, green, and lime beds generate in some village houses.
Journeyman-level shepherd villagers sell 1 of 16 beds for 3 emeralds as part of their trades.
Beds take up two blocks of space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot will be placed on the block selected and will face away from the player. Like certain other blocks, beds cannot be placed on non-solid blocks. The bed will remain in place if its supporting blocks are removed.
Beds placed in the Nether and the End will explode when the player presses use while looking at the bed, and set fire to surrounding blocks. The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6).
Beds are used by pressing the use item button while looking at the bed.
In order for a player to sleep, it must be nighttime – between 12541 and 23458 ticks inclusive, to be exact. The start of this period is indicated by stars appearing in the sky. During a thunderstorm, beds can also be used regardless of time. Attempting to use a bed at any other time will result in the message "You can sleep only at night and during thunderstorms". A player sleeps in a bed for 101 in game ticks, or 5.05 seconds before it will skip to the next day. Sleeping in a bed with the gamerule doDaylightCycle set to false will result in the player being kicked out of the bed after the 101 ticks, but will not change time of the world to day.
The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" will be displayed. In Bedrock Edition, the message "Bed is too far away" will be displayed.
The player cannot sleep if a "monster" is within 8 blocks of the bed horizontally (along each axis) and 5 blocks vertically. If a monster is nearby, even through a wall, the message "You may not rest now, there are monsters nearby" will be displayed and the player will not be able to sleep (even in Creative mode[Legacy Console Edition only]) until the monsters leave or are killed. Most hostile mobs, with the exception of some, as well as some neutral mobs, will prevent players from sleeping. The table below shows if the mob prevents or does not prevent the player from sleeping.
|Mob||Prevent the player from sleeping|
|Guardian Elder Guardian||Yes|
|Skeleton Stray Wither Skeleton||Yes|
|Spider Cave Spider Spider Jockey||Yes|
|Zombie Zombie Villager Husk||Yes|
- Zombie pigmen (either on foot or riding a chicken) only prevent sleeping while they are hostile.
The player also cannot sleep in a bed occupied by another player or villager which will result in the message, This bed is occupied. The player cannot sleep while on fire or poisoned either.
If all sleeping requirements are met and the player enters a bed, the player will be positioned in the bed. The player will be seen above the sheets, and the screen will slowly fade to black. In Bedrock Edition and Legacy Console Edition, the sleeping animation will slowly lower the player into bed. If all players in a world are asleep, after 5 seconds (100 ticks) it will be turned to daytime.
During this time, the chat window is focused, and the player can leave the bed by clicking the Leave Bed button.
Passing the night
Sleeping changes the time of day to sunrise and resets the weather to clear weather. The player will wake up next to the bed, facing west.
To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case.
If the bed is destroyed while the player is in it, by for example an explosion or by another player, it will cause the player to wake up prematurely, and the night will not pass.
Setting the spawn point
Once a player has entered a bed, their spawn point is set to the location of that bed.
The bed is in no way tied to a player's spawn point - the game only checks for the presence of a bed at a player's spawn point when the respawn button is selected from the death screen. The bed may be destroyed, replaced, reoriented, etc. and will still serve as a spawn point for players so long as it exists when the player tries to respawn. If a player's bed is destroyed, or if the area around the bed is made unsuitable for respawning, a message is displayed saying Your home bed was missing or obstructed, and the player will respawn at the world spawn point.
For a bed to be usable as a spawn point, the player must be able to stand next to the bed at the same level as it. There must be a solid block at the same 'floor' level as the bed, with 2 transparent blocks of space (for example, air) for the player to stand in, in one of the ten blocks that surround the bed. It doesn't matter if the bed itself has blocks above it.
Falling onto a bed will bounce the player with 66% strength – the bouncing-up velocity will be 66% of the impact velocity. The player will also take only 50% of normal fall damage.
If the player is falling, but presses use on the bed before hitting the ground, the fall damage will be delayed until the player wakes up. This will only be the case if the sleeping requirements are met.
|Bed||Name ID||Numeric ID|
In Bedrock Edition, beds use the following data values:
|Lowest two bits value||Facing|
|0||Head facing South|
|1||Head facing West|
|2||Head facing North|
|3||Head facing East|
|0x4||When 0, the bed is empty|
When 1, the bed is occupied
|0x8||When 0, the foot of the bed|
When 1, the head of the bed
A bed has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
|Name||Default value||Allowed values||Description|
|facing||The direction the head of the bed is pointing.|
The same direction the player faces when placing the bed.
|occupied||True when a player is using the bed.|
|part||The half of the bed in the current block.|
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Change of Sheets||Dye your bed a different color||Yes||Yes||No||Wii U, Switch||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Sweet Dreams||Change your respawn point||Adventure||Lie down in a bed. The advancement will be granted as soon as the player is in the bed, even if the player does not actually successfully sleep.|
|Java Edition Beta|
|November 26, 2011||Originally, crying obsidian was intended to act as a block to reset spawn points, until beds were introduced.|
|1.2||Beds are added to the game files, but are unobtainable.|
|1.3||Added beds. At the time, the only color was red. Sleeping in an area potentially exposed to monsters could cause players to wake up early, with a skeleton or zombie spawned next to them.|
|1.4||Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if Leave Bed is clicked and the function is limited to multiplayer.|
|1.4_01||Beds now act as a respawn point as intended.|
|1.6||Test Build 3||Trying to sleep in a bed in the Nether causes it to explode.|
|1.7||The bed side texture has been moved in the texture pack file.|
|1.0.0||Beta 1.9 Prerelease 6||Beds no longer spawn monsters, instead, trying to sleep when monsters are around will display a message saying You may not rest now, there are monsters nearby.|
|1.2.4||Cats in standing position will now purposely go and sit on beds, preventing players from using them.|
|1.5||?||Beds check their biome for detonation rather than just their dimension.|
|1.7.2||13w37a||The item form of block ID 26 (bed) was removed from the game. It can no longer exist in inventories, only as a placed block.|
|1.8||14w29a||Now displays the cracking animation on top and bottom.|
|14w33a||Makes sounds when placed, and plays logical sounds when stepped on and broken.|
|1.9||15w43a||A bed generates inside igloos.|
|1.11||16w32a||The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" will now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" will also appear when you're riding a mob.|
|16w33a||If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" will now be displayed.|
|1.12||17w06a||Neutral zombie pigmen no longer prevent the player from sleeping in a bed.|
|13 March 2017||Jeb mentions colored beds for 1.12.|
|17w15a||Dyed beds added. The former bed is now renamed to red bed.|
|Beds now appear 3D in the inventory.|
|Beds now have 3D legs, and the top of the beds are no longer mirrored.|
|Beds are made bouncy, though they do not completely reduce all fall damage.|
|Beds are now a block entity.|
|17w17a||The four legs of a bed are now each textured separately, and their model is different. The texture is also slightly changed.|
|1.13||17w47a||The different block states for the |
|Beds now require a block below them, or they will break into an item. Previously, a bed needed to be placed on a block, but the block could later be removed.|
|Prior to The Flattening, this block's numeral ID was 26, and the item's 355.|
|18w07a||Sleeping is now important to keep Phantoms from spawning.|
|18w20a||Players in creative mode can now sleep even if monsters are nearby.|
|pre2||Changed the "You can only sleep at night" message to "You can sleep only at night and during thunderstorms."|
|1.14||18w43a||Changed the texture of all beds.|
|18w50a||Changed the texture of all beds again.|
|Pocket Edition Alpha|
|0.9.0||build 1||Beds no longer restore health in normal difficulty, making food a more reliable survival-needed resource.|
|Added smooth lighting to beds.|
|0.11.0||build 8||Improved lighting on beds.|
|0.16.0||build 1||Now make a sound when placed, identical to blocks like stone.|
|1.0.0||?||Sleeping now ends weather.|
|Beds are now generated in igloos.|
|alpha 0.17.0.2||The Leave Bed button has a new texture.|
|1.1.0||alpha 126.96.36.199||Added the other 15 colors of beds. The former bed is now renamed to red bed.|
|Added a new animation when sleeping.|
|Beds in igloos are now white in ice plains and brown in cold taiga.|
|Beds now bounce the player two blocks up, and have 3D legs.|
|Placement, stepping and breaking sounds are now correctly wooden.|
|1.4.0||beta 188.8.131.52||Beds can now be waterlogged and require water breathing to sleep in.|
|beta 184.108.40.206||Colored beds can now be turned into white beds by adding bleach. Only works if Education Edition features are turned on.|
|1.10.0||beta 220.127.116.11||Various beds now generate in new villages.|
|Villagers can now sleep by occupying a bed, which prevent players from using it.|
|Igloos now generate with red beds.|
|Beds are now used to count the number of available houses in villages.|
|Changed the texture of all beds.|
|1.11.0||beta 18.104.22.168||Beds can now be bought from shepherd villagers.|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||Patch 1||Added beds.|
|TU12||Cats in standing position will now purposely go and sit on beds, preventing players from using them.|
|TU54||CU44||1.52||Patch 24||Patch 4||Added the other 15 colors of beds. The former bed is now renamed to red bed and has had a slight color change. Beds are now dyeable and bounce the player two blocks up, and have a single 3D legs.|
|New Nintendo 3DS Edition|
- If the player quits the game while sleeping, upon return the player will awake beside the bed.
- The player's avatar clips just slightly into the bed if they have something in their hand and their feet protrude off the edge.
- Using the
/teleportcommand while another player is sleeping will still teleport the sleeping player, but the player will wake up immediately.[Java Edition only]
- If the player place a bed on ice, running over the bed acts like running over ice, similar to slabs.
- Using all 6 planks and all 16 wool combinations, there are 3,456 different ways to craft a bed.
- When placed using the
/setblockcommand, only one half of a bed will be placed, since beds are two blocks wide. A single half can be slept in like a whole bed.
- Villager can sleep in the Nether and the End without causing the bed to explode.
- – "Beds make incorrect sounds" resolved as "Fixed".
- – "bed hind legs not rendered" resolved as "Fixed".
- – "Incorrect sounds on beds" resolved as "Fixed".