Blocking

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Blocking is a gameplay mechanic that allows players to block several forms of damage.

Usage[edit]

Java Edition[edit]

A player holding a custom shield while blocking.

Shields are used for blocking incoming attacks. Using one causes the player to slow to a sneaking pace, and after five ticks (0.25 seconds) blockable attacks and knockback coming from the front of the player are negated. Any effects from the attacker (e.g. wither or fire) do not afflict the defender. A successful block is indicated by a sound and the shield taking damage.

Blockable attacks include melee attacks, all non-magical projectiles, damage from Thorns, and some explosions. Creeper explosions or TNT ignited by another player are blockable, but TNT ignited by the player or by a redstone mechanism are not. Shields have no effect on other types of damage, such as fall damage and drowning.

Bedrock Edition[edit]

Shields are used for blocking incoming attacks. Crouching (sneaking, flying downward, or moving downward in water) activates the shield. Shields also automatically activate when riding mobs, and there is no way to prevent the shield from being activated when riding mobs.

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Not Today, Thank You
Deflect a projectile with a shieldSuit UpDeflect any projectile with a shield.story/deflect_arrow

History[edit]

Java Edition Beta
1.8Pre-releaseAdded blocking, which at the time could be activated by using a sword. Also, blocking negated only 50% of incoming damage, rather than 100%.
Pre-release 2 ;)Blocking now correctly deals damage in multiplayer.
Java Edition
1.0.0Beta 1.9 PrereleaseBlocking now moves the player's hand, unlike previous versions, in which blocking moved just the sword.
The player no longer rises faster underwater when blocking.
Blocking no longer decreases fall damage. Blocking previously allowed the player to fall 42 blocks without dying, instead of 22.
1.814w30aThird Person Blocking Position Tweaked. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.
1.915w33cThe Blocking Steve (sword).png Blocking Alex (sword).png blocking functionality of swords was removed and is replaced with the Blocking Steve (shield).png Blocking Alex (shield).png functionality of shields.
15w34cWhen an attack is blocked by a shield, the attacker may be knocked back.
Being attacked with an axe may disable the shield for 5 seconds.
15w37aCooldown reduced from 0.5 seconds to 0.25 seconds.
Blocking now prevents some side effects like being set on fire when being hit by a mob that's on fire or being affected by the Hunger effect when being hit by a husk.
Arrows now ricochet off shields.
15w47bAdded shield blocking sounds.
16w07aAdded more variation of shield blocking sounds.
1.1116w35aShields now block 100% of the damage.
Bedrock Edition
1.10.0beta 1.10.0.3Added the ability to block with shields, which can be activated by crouching or riding mobs.
Legacy Console Edition
TU5CU11.0Patch 11.0.1Added the ability to block with swords.
1.90Added the ability to block with shields.
1.92Removed the ability to block with swords.

Issues[edit]

Issues relating to "Blocking" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Blocking allows for the slowest movements possible. This can occur when the player blocks, sneaks, and moves backward while under the effect of the slowness potion while going through cobwebs placed above still water on top of soul sand that is placed on top of ice. This causes the player to move at about 1/200 blocks a second, or 2/25 pixel a second (1 Pixel every 12-13s) on a default 16x16 texture pack. Blocking while sneaking and with the additional events (but without slowness potion) allows the player go at roughly 0.023854961832 blocks per second (1 block every 41.92 seconds).‌[Java Edition only]
  • It is impossible to block attacks on the New Nintendo 3DS Edition, as both shields and sword blocking are absent from the game.

See also[edit]