Block states

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This article is about the definition of the block states. For the files that determine block models, see Models § Block states.
This page lists blocks and their associated block states. For a list of block states and their associated blocks, see Java Edition data values § Block states.

Block states are extra pieces of data that further define a block, such as how it appears or behaves.

Contents

List of block states[edit]

Anvils[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Bedrock Edition:

Name Default value Allowed values Description
damageundamaged broken Broken Anvil (inaccessible, uses anvil base texture)
slightly_damaged Slightly Damaged Anvil.
undamaged Anvil.
very_damaged Very Damaged Anvil.
direction00
1
2
3
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Bamboo[edit]

Java Edition:
Bamboo

Name Default value Allowed values Description
age00
1
The age of the bamboo, if this is 1 the bamboo appears thicker.
leavesnonelarge
none
small
The size of the leaves on this bamboo block.
stage00
1
The stage is incremented at random intervals.
At stage 1, bamboo may try to grow more bamboo above it.

Bedrock Edition:
Bamboo

Name Default value Allowed values Description
age_bit00
1
The stage is incremented at random intervals.
At stage 1, bamboo may try to grow more bamboo above it.
bamboo_leaf_sizeno_leaveslarge_leaves
no_leaves
small_leaves
The size of the leaves on this bamboo block.
bamboo_stalk_thicknessthinthick
thin
The age of the bamboo, if this is 1 the bamboo appears thicker.

Bamboo Sapling

Name Default value Allowed values Description
age_bitfalsefalse
true
Specifies the sapling's growth stage.
sapling_typeoakacacia
birch
dark_oak
jungle
oak
spruce
Unused.

Banners[edit]

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

Bedrock Edition:
Floor

Name Default value Allowed values Description
ground_sign_direction0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

Barrel[edit]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the barrel is facing.
openfalsefalse
true
Whether the barrel is currently being looked at by a player; changes the texture on the top face.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the barrel is facing.
open_bit00
1
Whether the barrel is currently being looked at by a player; changes the texture on the top face.

Beds[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.
occupiedfalsefalse
true
True when a player is using the bed.
partfootfoot
head
The half of the bed in the current block.

Bedrock Edition:

Name Default value Allowed values Description
facing_bit00
1
2
3
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.
head_bitfalsefalse
true
If the current block is the head part.
occupied_bitfalsefalse
true
True when a player is using the bed.


Beehive[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The opposite from the direction the player faces while placing the block.
honey_level00
1
2
3
4
5
Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The opposite from the direction the player faces while placing the block.
honey_level00
1
2
3
4
5
Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested.

Beetroots[edit]

Java Edition:

Name Default value Allowed values Description
age0 0
1
2
3 Fully grown.

Bedrock Edition:

Name Default value Allowed values Description
growth0 0
1
2
3
4
5
6
7 Fully grown.

Bell[edit]

Java Edition:

Name Default value Allowed values Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
poweredfalsetrue
false
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

Name Default value Allowed values Description
attachmentstandinghanging
multiple
side
standing
What the bell is attached to.
direction00
1
2
3
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
toggle_bit00
1
Whether the bell is rung.

Blast Furnace[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the blast furnace's opening faces.
The opposite from the direction the player faces while placing the blast furnace.
litfalsefalse
true
If the blast furnace is lit.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the blast furnace's opening face.
Opposite from the direction the player faces when placing a blast furnace.

Bone Block[edit]

Java Edition:

Name Default value Allowed values Description
axisy xThe bone block is oriented east–west.
yThe bone block is oriented vertically.
zThe bone block is oriented north–south.

Bedrock Edition:

Name Default value Allowed values Description
pillar_axisyx
y
z
The axis along which the block is oriented
deprecated00
1
2
3
Unused, has no effect in game.

Brewing Stand[edit]

Java Edition:

Name Default value Allowed values Description
has_bottle_0falsefalse
true
True when a bottle is in slot 1.
has_bottle_1falsefalse
true
True when a bottle is in slot 2.
has_bottle_2falsefalse
true
True when a bottle is in slot 3.

Bedrock Edition:

Name Default value Allowed values Description
brewing_stand_slot_a_bit00
1
True when a bottle is in slot 1.
brewing_stand_slot_b_bit00
1
True when a bottle is in slot 2.
brewing_stand_slot_c_bit00
1
True when a bottle is in slot 3.

Bubble Column[edit]

Java Edition:

Name Default value Allowed values Description
dragtruefalse
true
Determines whether the bubble column is upward or whirlpool.

Bedrock Edition:

Name Default value Allowed values Description
drag_down00
1
Determines whether the bubble column is upward or whirlpool.

Buttons[edit]

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the button is currently activated.

Bedrock Edition:

Name Default value Allowed values Description
button_pressed_bit00
1
If the button is currently activated.
facing_direction00
1
2
3
4
5
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.

Cactus[edit]

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Campfire[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the campfire is facing.
littruefalse
true
Whether the campfire is lit.
signal_firefalsefalse
true
Whether the campfire has a hay bale below it.
waterloggedfalsefalse
true
Whether the campfire is waterlogged

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the campfire is facing.
extinguished00
1
Whether the campfire is put out.

Cake[edit]

Java Edition: Cakes

Name Default value Allowed values Description
bites00
1
2
3
4
5
6
Number of bites taken from the cake.

Candle cakes‌[upcoming: JE 1.17]

Name Default value Allowed values Description
litfalsefalse
true
Whether the candle on the cake is lit.

Bedrock Edition:

Name Default value Allowed values Description
bite_counter00
1
2
3
4
5
6
Number of bites taken from the cake.

Carrots[edit]

Name Default value Allowed values Description
age‌[JE only]
growth‌[BE only]
0 0
1
2
3
4
5
6
7 Fully-grown.

Carved Pumpkin[edit]

Java Edition:
Carved pumpkin:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the pumpkin's carved face is facing.
The opposite from the direction the player faces while placing the pumpkin.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the pumpkin is facing.[check the code]

Cauldron[edit]

Java Edition:

Name Default value Allowed values Description
level00
1
2
3
Water level in a cauldron, 0 is empty and 3 is full.

Bedrock Edition:

Name Default value Allowed values Description
fill_level00
1
2
3
4
5
6
Liquid level in a cauldron, 0 is empty and 6 is full.
cauldron_liquidwaterlava
water
Wether the cauldron contains water or lava.

Chain[edit]

Java Edition:

Name Default value Allowed values Description
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chain.
axisy xThe chain is oriented east–west.
yThe chain is oriented vertically.
zThe chain is oriented north–south.

Chests[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.
typesingleleft
right
single
The direction the chest has a connection with.
waterloggedfalsefalse
true
Whether or not there's water in the same place as the chest.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Ender Chest[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the ender chest's latch is on.
Opposite from the direction the player faces when placing an ender chest.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this ender chest.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Chorus Flower[edit]

Name Default value Allowed values Description
age0 0
1
2
3
4
A freshly-planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant.
5 At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time.

Chorus Plant[edit]

Java Edition:

Name Default value Allowed values Description
downfalsefalse
true
When true, the plant extends out from the center of the plant-block down.
eastfalsefalse
true
When true, the plant extends out from the center of the plant-block to the east.
northfalsefalse
true
When true, the plant extends out from the center of the plant-block to the north.
southfalsefalse
true
When true, the plant extends out from the center of the plant-block to the south.
upfalsefalse
true
When true, the plant extends out from the center of the plant-block up.
westfalsefalse
true
When true, the plant extends out from the center of the plant-block to the west.

Cocoa[edit]

Java Edition:

Name Default value Allowed values Description
age00
1
2
The stage of the pod's growth, 2 is fully grown.
facingnortheast
north
south
west
The direction from the cocoa bean to the log.
The direction the player faces when placing the cocoa.

Bedrock Edition:

Name Default value Allowed values Description
age00
1
2
The stage of the pod's growth, 2 is fully grown.
direction00
1
2
3
The direction from the cocoa bean to the log.
The direction the player faces when placing the cocoa.

Command Blocks[edit]

Java Edition:

Name Default value Allowed values Description
conditionalfalsefalse
true
True if the command block is in conditional mode.
facingnorthdown
east
north
south
up
west
The direction the command block is pointing.

Bedrock Edition:

Name Default value Allowed values Description
conditional_bit00
1
True if the command block is in conditional mode.
facing_direction00
1
2
3
4
5
The direction the command block is pointing.

Composter[edit]

Name Default value Allowed values Description
level‌[JE only]
composter_fill_level‌[BE only]
00
1
2
3
4
5
6
7
8
When at level 8, bone meal is able to be collected from the composter.

Conduit[edit]

Java Edition:

Name Default value Allowed values Description
waterloggedtruefalse
true
Whether or not there's water in the same place as this conduit.

Daylight Detector[edit]

Java Edition:

Name Default value Allowed values Description
invertedfalsefalse
true
If true, the daylight detector is inverted.
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.

Bedrock Edition:

Name Default value Allowed values Description
redstone_signal00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.

Dispenser and Dropper[edit]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggeredfalsefalse
true
True if this block is activated.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
6
7
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggered_bitfalsefalse
true
True if this block is activated.

Doors[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
door_hinge_bit00
1
Identifies the side the hinge is on (when facing the same direction as the door's inside).
open_bit00
1
True if the door is currently open.
upper_block_bit00
1
Identifies which part of the door the block is.

End Portal Frame[edit]

Java Edition:

Name Default value Allowed values Description
eyefalsefalse
true
If true, the portal frame block contains an eye of ender.
facingnortheast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.
end_portal_eye_bit00
1
If the portal frame block contains an eye of ender.

End Rod[edit]

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.

Farmland[edit]

Name Default value Allowed values Description
moisture‌[JE only]
moisturized_amount‌[BE only]
0 0
1
2
3
4
5
6
Not fully-hydrated.
7 Fully-hydrated.

Fences[edit]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the fence extends from the center post to the east.
northfalsefalse
true
When true, the fence extends from the center post to the north.
southfalsefalse
true
When true, the fence extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this fence.
westfalsefalse
true
When true, the fence extends from the center post to the west.

Bedrock Edition:
Wooden fence:

Name Default value Allowed values Description
wood_typeoakacacia
birch
dark_oak
jungle
oak
spruce
The type of wood this fence is made of.

Fence Gates[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
For an open gate, the direction the gates swing open.
For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wallfalsefalse
true
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
openfalsefalse
true
If true, the gate is opened.
poweredfalsefalse
true
If true, the gate is receiving redstone power.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
For an open gate, the direction the gates swing open.
For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wall_bit00
1
If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
open_bit00
1
If the gate is opened.

Fire[edit]

Java Edition:
Fire

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:
Fire

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.

Frosted Ice[edit]

Name Default value Allowed values Description
age0 0Freshly-generated ice.
1
2
3
Ice with spreading cracks.

Furnace[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the furnace opening faces.
The opposite from the direction the player faces while placing the furnace.
litfalsefalse
true
If the furnace is lit.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the furnace opening faces.
Opposite from the direction the player faces when placing a furnace.

Glass Panes[edit]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the glass pane extends from the center post to the east.
northfalsefalse
true
When true, the glass pane extends from the center post to the north.
southfalsefalse
true
When true, the glass pane extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this glass pane.
westfalsefalse
true
When true, the glass pane extends from the center post to the west.

Bedrock Edition:
Stained glass pane:

Name Default value Allowed values Description
colorwhite white
orange
magenta
light_blue
yellow
lime
pink
gray
silver 'silver' refers to Light Gray.
cyan
purple
blue
brown
green
red
black

Glazed Terracotta[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The opposite from the direction the player faces while placing the block.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The opposite from the direction the player faces while placing the block.

Grass Block, Mycelium, and Podzol[edit]

Java Edition:

Name Default value Allowed values Description
snowyfalsefalse
true
If true, the block uses a snowy side and top texture.
In-game, this is true when a snow block or snow is on top.

Grindstone[edit]

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
What the grindstone is attached to.
facingnortheast
north
south
west
The direction the grindstone is facing.
Opposite from the direction the player faces when placing a grindstone on the floor or ceiling.

Bedrock Edition:

Name Default value Allowed values Description
attachmentstandinghanging
multiple
side
standing
What the grindstone is attached to.
direction00
1
2
3
The direction the grindstone is facing.
Opposite from the direction the player faces when placing a grindstone.

Hay Bale[edit]

Java Edition:

Name Default value Allowed values Description
axisy xThe hay block is oriented east–west.
yThe hay block is oriented vertically.
zThe hay block is oriented north–south.

Bedrock Edition:

Name Default value Allowed values Description
pillar_axisyx
y
z
The axis along which the block is oriented
deprecated00
1
2
3
Unused, has no effect in game.

Hopper[edit]

Java Edition:

Name Default value Allowed values Description
enabledtruefalse
true
True if hopper can move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to false.
facingdowndown
east
north
south
west
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.
toggle_bit00
1
True if hopper cannot move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to true.

Iron Bars[edit]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the iron bars extends from the center post to the east.
northfalsefalse
true
When true, the iron bars extends from the center post to the north.
southfalsefalse
true
When true, the iron bars extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these iron bars.
westfalsefalse
true
When true, the iron bars extends from the center post to the west.

Jigsaw Block[edit]

Java Edition:

Name Default value Allowed values Description
orientationnorth_updown_east
down_north
down_south
down_west
east_up
north_up
south_up
up_east
up_north
up_south
up_west
west_up
The direction the jigsaw block is facing.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the jigsaw block is facing.
(It is placed only with /setblock command. The player can place it in 12 different orientations.)[more information needed]

Jack o'Lantern[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the jack o'lantern's carved face is facing.
The opposite from the direction the player faces while placing the jack o'lantern.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the jack o' lantern is facing.

Jukebox[edit]

Java Edition:

Name Default value Allowed values Description
has_recordfalsefalse
true
True when the jukebox contains a music disc.

Kelp[edit]

Java Edition:
Top

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
A freshly-planted kelp starts with a random age between 0 and 24.
Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one.
Kelp stops growing at age 25.

Bedrock Edition:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The age of the kelp. The kelp renders as a non-top piece if there's simple other kelp above it.

Ladder[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the block the ladder is attached to, to the ladder.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this ladder.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction from the block the ladder is attached to, to the ladder.

Lantern[edit]

Java Edition:

Name Default value Allowed values Description
hangingfalsefalse
true
If the lantern is hanging from a block.

Bedrock Edition:

Name Default value Allowed values Description
hanging00
1
If the lantern is hanging from a block.

Large Flowers[edit]

Java Edition:
Sunflower, lilac, rose bush, and peony

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:
All small flowers except dandelion

Name Default value Allowed values Description
flower_typepoppyallium
cornflower
houstonia
lily_of_the_valley
orchid
oxeye
poppy
tulip_orange
tulip_pink
tulip_red
tulip_white
The flower type.

Sunflower, lilac, rose bush, and peony

Name Default value Allowed values Description
double_flower_typesunflowerfern
grass
paeonia
rose
sunflower
syringa
The flower type.
upper_block_bitfalsefalse
true
If the upper half of the plant contained in this block.

Lava[edit]

Java Edition:

Name Default value Allowed values Description
level0 0Lava source block.
1
2
3
4
5
6
7
The distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
8
9
10
11
12
13
14
15
Falling lava.
This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Bedrock Edition:
Lava and flowing lava

Name Default value Allowed values Description
liquid_depth0 0Lava source block.
1
2
3
4
5
6
7
The distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
8
9
10
11
12
13
14
15
Falling lava.
This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Leaves[edit]

Java Edition:

Name Default value Allowed values Description
distance71
2
3
4
5
6
7
How far away this block is from the appropriate wood type.
persistentfalsefalse
true
If the block persists regardless of having no wood nearby.

Bedrock Edition:
Leaves

Name Default value Allowed values Description
old_leaf_typeoak oakOak Leaves
spruceSpruce Leaves
birchBirch Leaves
jungleJungle Leaves
persistent_bitfalsefalse
true
If the block persists regardless of having no wood nearby.
update_bitfalsefalse
true
If the block checks for nearby wood.

Leaves2

Name Default value Allowed values Description
new_leaf_typeacacia acaciaAcacia Leaves
dark_oakDark Oak Leaves
persistent_bitfalsefalse
true
If the block persists regardless of having no wood nearby.
update_bitfalsefalse
true
If the block checks for nearby wood.

Lectern[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the lectern is facing.
Opposite from the direction the player faces when placing a lectern.
has_bookfalsefalse
true
If the lectern currently has a book.
poweredfalsefalse
true
If the lectern is currently outputting a redstone signal.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the lectern is facing.
Opposite from the direction the player faces when placing a lectern.
powered_bit00
1
If the lectern is currently outputting a redstone signal.

Lever[edit]

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block the lever placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction the lever is facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the lever is currently activated.

Bedrock Edition:

Name Default value Allowed values Description
open_bit00
1
If the lever is currently activated.
lever_direction?down_east_west
down_north_south
east
north
south
up_east_west
up_north_south
west
The direction the lever is facing.

Logs[edit]

Java Edition:

Name Default value Allowed values Description
axisy xThe log is oriented east–west.
yThe log is oriented vertically.
zThe log is oriented north–south.

Bedrock Edition:
Log

Name Default value Allowed values Description
pillar_axis0 0The log is oriented vertically.
1The log is oriented east–west.
2The log is oriented north–south.
old_log_typeoak birchBirch Log
jungleJungle Log
oakOak Log
spruceSpruce Log

Log2

Name Default value Allowed values Description
pillar_axis0 0The log is oriented vertically.
1The log is oriented east–west.
2The log is oriented north–south.
new_log_typeacacia acaciaAcacia Log
dark_oakDark Oak Log

Stripped logs

Name Default value Allowed values Description
pillar_axis0 0The log is oriented vertically.
1The log is oriented east–west.
2The log is oriented north–south.

Loom[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the loom is facing.
Opposite from the direction the player faces when placing a loom.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the loom is facing.
Opposite from the direction the player faces when placing a loom.

Melon Stem[edit]

Java Edition:
Growing

Name Default value Allowed values Description
age0 0A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully-mature stem, capable of producing melons.

Attached

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the stem to the melon.

Bedrock Edition:

Name Default value Allowed values Description
growth0 0A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully-mature stem, capable of producing melons.

Mob heads[edit]

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction0 0
1
2
3
The skull is attached to this side of a block, and the skull's eyes look in this direction.
The direction from the block the skull is attached to, to the skull.
4The skull sits on the floor.
5Not accessible by placing the mob head item.
Appears as an east-facing skull, but with the hit-box of an up-facing skull.
nodrop_bit0 0
1
If true, the skull does not drop as an item.

Mushroom Blocks[edit]

Java Edition:

Name Default value Allowed values Description
easttruefalse
true
/ If true, the east face has the cap/stem texture.
If false, it has the pores texture instead.
downtruefalse
true
/ If true, the bottom face has the cap/stem texture.
If false, it has the pores texture instead.
northtruefalse
true
/ If true, the north face has the cap/stem texture.
If false, it has the pores texture instead.
southtruefalse
true
/ If true, the south face has the cap/stem texture.
If false, it has the pores texture instead.
uptruefalse
true
/ If true, the top face has the cap/stem texture.
If false, it has the pores texture instead.
westtruefalse
true
/ If true, the west face has the cap/stem texture.
If false, it has the pores texture instead.

Bedrock Edition:

Name Default value Allowed values Description
huge_mushroom_bits0 0 All six faces have the pores texture.
1 Cap texture on top, west and north; pores on other sides.
2 Cap texture on top and north; pores on other sides.
3 Cap texture on top, north and east; pores on other sides.
4 Cap texture on top and west; pores on other sides.
5 Cap texture on top; pores on other sides.
6 Cap texture on top and east; pores on other sides.
7 Cap texture on top, south and west; pores on other sides.
8 Cap texture on top and south; pores on other sides.
9 Cap texture on top, east and south; pores on other sides.
10 The four side faces have the stem texture,
and the top and bottom faces have the pores texture.
11
12
13
All six faces have the pores texture.
14 All six faces have the cap texture.
15 All six faces have the stem texture.

Nether Wart[edit]

Name Default value Allowed values Description
age0 0
1
2
3 Fully grown.

Nether Portal[edit]

Java Edition:

Name Default value Allowed values Description
axisx xThe portal's long edge runs east–west.
zThe portal's long edge runs north–south.

Bedrock Edition:

Name Default value Allowed values Description
axisx unknown[check the code]
xThe portal's long edge runs east–west.
zThe portal's long edge runs north–south.


Note Block[edit]

Java Edition:

Name Default value Allowed values Description
instrumentharpbanjo
basedrum
bass
bell
bit
chime
cow_bell
didgeridoo
flute
guitar
harp
hat
iron_xylophone
pling
snare
xylophone
The instrument of the note block.
note00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
The pitch of the note block
poweredfalsefalse
true
True if the note block is currently activated.

Observer[edit]

Java Edition:

Name Default value Allowed values Description
facingsouthdown
east
north
south
up
west
The direction the observer is observing. The same direction the player faces when placing the block.
poweredfalsefalse
true
True while the observer is observing a change and emitting a pulse.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the observer is observing. The same direction the player faces when placing the block.
powered_bit00
1
True while the observer is observing a change and emitting a pulse.

Pistons[edit]

Java Edition:

Name Default value Allowed values Description
extendedfalsefalse
true
If true, the piston is extended.
facingnorthdown
east
north
south
up
west
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

=

Moving Piston =[edit]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the block is being pushed by the piston.
typenormalnormal
sticky
What piston base this has.

=

Piston Head =[edit]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the piston head is pointing.
shortfalsefalse
true
If true, the piston arm is shorter than usual, by 4 pixels.
typenormalnormal
sticky
The type of piston head.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the piston head is pointing.

Potatoes[edit]

Java Edition:

Name Default value Allowed values Description
age‌[JE only]
growth‌[BE only]
0 0
1
2
3
4
5
6
7 Fully-grown.

Pressure Plates[edit]

Java Edition:
Stone and wooden pressure plates

Name Default value Allowed values Description
poweredfalsefalse
true
True if pressure plate is depressed, providing power.

Weighted pressure plates

Name Default value Allowed values Description
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the weighted pressure plate.

Bedrock Edition:

Name Default value Allowed values Description
redstone_signal00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the pressure plate.

Pumpkin Stem[edit]

Java Edition:
Growing

Name Default value Allowed values Description
age0 0A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully-mature stem, capable of producing pumpkins.

Attached

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the stem to the pumpkin.

Bedrock Edition:

Name Default value Allowed values Description
growth0 0A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully-mature stem, capable of producing pumpkins.

Purpur and Quartz Pillar[edit]

Java Edition:

Name Default value Allowed values Description
axisy xThe pillar is oriented east–west.
yThe pillar is oriented vertically.
zThe pillar is oriented north–south.

Bedrock Edition:

Name Default value Allowed values Description
chisel_typedefaultdefaultThe main block type.
chiseledThe chiseled type.
linesThe pillar type.
smoothThe smooth type.
pillar_axisyx
y
z
The axis along which the block is oriented. Normally applies only to the pillar type.

Rails[edit]

Rail[edit]

Java Edition:

Name Default value Allowed values Description
shapenorth_south east_west
north_east
north_south
north_west
south_east
south_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail that connects to the south and to the east.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.

Bedrock Edition:

Name Default value Allowed values Description
rail_direction0 0
1
2
3
4
5
The rail is not ascending.
6
7
8
9
A rail ascends.

Activator Rail, Detector Rail, and Powered Rail[edit]

Java Edition:

Name Default value Allowed values Description
poweredfalsefalse
true
True if rail is activated.
shapenorth_south east_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.

Bedrock Edition:

Name Default value Allowed values Description
rail_data_bitfalsefalse
true
True if rail is activated.
rail_direction0 0
1
2
3
4
5
The rail is not ascending.
6
7
8
9
A rail ascends.

Redstone Comparator[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
modecomparecompare
subtract
Specifies the current mode of the redstone comparator.
poweredfalsefalse
true
True if the redstone comparator is being powered.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
output_lit_bit00
1
True if the redstone comparator is being powered.
output_subtract_bit00
1
Specifies the current mode of the redstone comparator.

Redstone Dust[edit]

Java Edition:

Name Default value Allowed values Description
eastnonenone
side
up
The way redstone dust connects to the east, side can also mean down.
northnonenone
side
up
The way redstone dust connects to the north, side can also mean down.
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.
southnonenone
side
up
The way redstone dust connects to the south, side can also mean down.
westnonenone
side
up
The way redstone dust connects to the west, side can also mean down.

Bedrock Edition:

Name Default value Allowed values Description
redstone_signal00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.

Redstone Lamp[edit]

Java Edition:

Name Default value Allowed values Description
litfalsefalse
true
If the redstone lamp is lit.

Redstone Ore[edit]

Java Edition:

Name Default value Allowed values Description
litfalsefalse
true
If the redstone ore is lit.

Redstone Repeater[edit]

Java Edition:

Name Default value Allowed values Description
delay11
2
3
4
The redstone repeater's delay in redstone ticks.
facingnortheast
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
lockedfalsefalse
true
True if the repeater is currently locked.
poweredfalsefalse
true
If the redstone repeater is lit.

Bedrock Edition:

Name Default value Allowed values Description
repeater_delay00
1
2
3
The redstone repeater's delay in redstone ticks minus 1.
direction00
1
2
3
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.

Redstone Torch[edit]

Java Edition:
Floor

Name Default value Allowed values Description
littruefalse
true
If the torch is lit.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the top of the torch is facing.
littruefalse
true
If the torch is lit.

Bedrock Edition:

Name Default value Allowed values Description
torch_facing_directiontopeast
north
south
top
unknown
west
The direction the top of the torch is facing.

Respawn Anchor[edit]

Java Edition:

Name Default value Allowed values Description
charges00
1
2
3
4
How many charges the Respawn Anchor has left.

Bedrock Edition: [more information needed]

Saplings[edit]

Java Edition:

Name Default value Allowed values Description
stage00
1
Specifies the sapling's growth stage.

Bedrock Edition:

Name Default value Allowed values Description
age_bitfalsefalse
true
Specifies the sapling's growth stage.
sapling_typeoak acaciaAcacia Sapling
birchBirch Sapling
dark_oakDark Oak Sapling
jungleJungle Sapling
oakOak Sapling
spruceSpruce Sapling

Scaffolding[edit]

Java Edition:

Name Default value Allowed values Description
bottomfalsefalse
true
If this scaffolding is floating.
distance70
1
2
3
4
5
6
7
The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.
waterloggedfalsefalse
true
Whether or not there's water in the same place as the scaffolding.

Bedrock Edition:

Name Default value Allowed values Description
stability70
1
2
3
4
5
6
7
The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.
stability_check00
1
If this scaffolding is floating.[verify]

Sea Pickle[edit]

Java Edition:

Name Default value Allowed values Description
pickles11
2
3
4
Number of pickles.
waterloggedtruefalse
true
Whether or not there's water in the same place as these pickles.

Bedrock Edition:

Name Default value Allowed values Description
cluster_count00
1
2
3
Number of additional pickles.
dead_bit00
1
True if there's no water in the same place as these pickles.

Shulker Boxes[edit]

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction the shulker box is pointing.
The opposite from the direction the player faces while placing the shulker box.

Bedrock Edition:
Dyed

Name Default value Allowed values Description
colorwhitewhite
orange
magenta
light_blue
yellow
lime
pink
gray
silver
cyan
purple
blue
brown
green
red
black

Sign[edit]

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.

Bedrock Edition:
Floor

Name Default value Allowed values Description
ground_sign_direction0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

Slabs[edit]

Java Edition:

Name Default value Allowed values Description
typebottom bottom
top
Where the slab is within its block.
doubleThe block is a double slab.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this slab.

Bedrock Edition:
Stone slab and double stone slab

Name Default value Allowed values Description
stone_slab_typesmooth_stonebrick
cobblestone
nether_brick
quartz
sandstone
smooth_stone
stone_brick
wood
The type of slab this is.
top_slot_bitfalsefalse
true
If this slab is an upper slab.

Wood slab and double wood slab

Name Default value Allowed values Description
top_slot_bitfalsefalse
true
If this slab is an upper slab.
wood_typeoakacacia
birch
dark_oak
jungle
oak
spruce
The type of slab this is.

Stone slab 2 and double stone slab 2

Name Default value Allowed values Description
stone_slab_type_2red_sandstonemossy_cobblestone
prismarine_brick
prismarine_dark
prismarine_rough
purpur
red_nether_brick
red_sandstone
smooth_sandstone
The type of slab this is.
top_slot_bitfalsefalse
true
If this slab is an upper slab.

Stone slab 3 and double stone slab 3

Name Default value Allowed values Description
stone_slab_type_3end_stone_brickandesite
diorite
end_stone_brick
granite
polished_andesite
polished_diorite
polished_granite
smooth_red_sandstone
The type of slab this is.
top_slot_bitfalsefalse
true
If this slab is an upper slab.

Stone slab 4 and double stone slab 4

Name Default value Allowed values Description
stone_slab_type_4mossy_stone_brickcut_red_sandstone
cut_sandstone
mossy_stone_brick
smooth_quartz
stone
The type of slab this is.
top_slot_bitfalsefalse
true
If this slab is an upper slab.

Crimson, warped, blackstone, polished blackstone and polished blackstone brick slab

Name Default value Allowed values Description
top_slot_bitfalsefalse
true
If this slab is an upper slab.

Smoker[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the smoker opening faces.
The opposite from the direction the player faces while placing the smoker.
litfalsefalse
true
If the smoker is lit.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the smoker opening faces.
The opposite from the direction the player faces while placing the smoker.

Snow[edit]

Java Edition:

Name Default value Allowed values Description
layers11
2
3
4
5
6
7
8
The number of layers thick.
Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.

Bedrock Edition:

Name Default value Allowed values Description
height00
1
2
3
4
5
6
7
The number of layers in addition to the bottom layer.
covered_bit00
1
[check the code]

Stairs[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the stairs' full-block side faces.
When placed in-game by a player, this matches the direction the player faces.
halfbottombottom
top
Top if the stairs are upside-down.
shapestraightinner_left
inner_right
outer_left
outer_right
straight
"straight" is the default stairs shape.
"inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces.
"outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces.
"left" and "right" specify in which direction is the higher part of the step.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these stairs.

Bedrock Edition:

Name Default value Allowed values Description
upside_down_bitfalsefalse
true
True if the stairs are upside-down.
weirdo_direction00
1
2
3
The direction the stairs' full-block side faces.
When placed in-game by a player, this matches the direction the player faces.

Stonecutter[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the stonecutter is facing.
Opposite from the direction the player faces when placing a stonecutter.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the stonecutter is facing.
Opposite from the direction the player faces when placing a stonecutter.

Structure Block[edit]

Java Edition:

Name Default value Allowed values Description
modedata corner Corner Structure Block
data Data Structure Block
load Load Structure Block
save Save Structure Block

Bedrock Edition:

Name Default value Allowed values Description
modedata corner Corner Structure Block
data Data Structure Block
export Export Structure Block
invalid Inventory Structure Block
load Load Structure Block
save Save Structure Block

Structure Void[edit]

Bedrock Edition:

Name Default value Allowed values Description
structure_void_typevoidair Unused Structure Air
void Structure Void

Sugar Cane[edit]

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cane – and a cane that has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Sweet Berry Bush[edit]

Name Default value Allowed values Description
age0 0 Young plant
1 No berries
2 Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1.
3 Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1.

Bedrock Edition:

Name Default value Allowed values Description
growth0 0
1
Young plant
2
3
No berries
4
5
6
Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1.
7 Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1.

Tall Grass and Large Fern[edit]

Java Edition:
Tall grass and large fern

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:
Grass and fern

Name Default value Allowed values Description
tall_grass_typedefaultdefault
tall
fern
snow
The variant of this block, snow is snowlogged grass. (default looks the same as tall)

Tall grass and large fern

Name Default value Allowed values Description
double_flower_typesunflowerfern
grass
paeonia
rose
sunflower
syringa
The flower type.
upper_block_bitfalsefalse
true
If the upper half of the plant contained in this block.

Tall Seagrass[edit]

Java Edition:
Tall

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:

Name Default value Allowed values Description
sea_grass_typedefault defaultThis is seagrass.
double_botThis is the bottom half of tall seagrass.
double_topThis is the top half of tall seagrass.

TNT[edit]

Java Edition:

Name Default value Allowed values Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.

Bedrock Edition:

Name Default value Allowed values Description
allow_underwater_bitfalse falseThis is normal TNT.
trueThis is Underwater TNT.
explode_bitfalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.


Trapdoors[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
halfbottombottom
top
Whether the trapdoor occupies the top or bottom part of a block.
openfalsefalse
true
True if the trapdoor is currently open (may differ from powered).
poweredfalsefalse
true
True if the trapdoor is currently powered (may differ from open).
waterloggedfalsefalse
true
Whether or not there's water in the same place as this trapdoor.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
open_bit00
1
True if the trapdoor is currently open.
upside_down_bit00
1
Whether the trapdoor occupies the top or bottom part of a block.

Tripwire[edit]

Java Edition:

Name Default value Allowed values Description
attachedfalsefalse
true
True if the tripwire is connected to a valid tripwire circuit.
disarmedfalsefalse
true
True if the tripwire is disarmed, that is, broken using shears.
eastfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the east.
northfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the north.
poweredfalsefalse
true
True if the tripwire is active.
southfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the south.
westfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the west.

Bedrock Edition:

Name Default value Allowed values Description
attached_bit00
1
True if the tripwire is connected to a valid tripwire circuit.
disarmed_bit00
1
True if the tripwire is disarmed, that is, broken using shears.
powered_bit00
1
True if the tripwire is active.
suspended_bit00
1
True if the tripwire is not on top of a block.

Tripwire Hook[edit]

Java Edition:

Name Default value Allowed values Description
attachedfalsefalse
true
True if the tripwire hook is connected to a valid tripwire circuit.
facingnortheast
north
south
west
The direction in which the tripwire hook juts out from the block it is attached to.
For example, a tripwire hook facing north is attached to a block to its south.
poweredfalsefalse
true
True if the tripwire hook is active.

Bedrock Edition:

Name Default value Allowed values Description
attached_bit00
1
True if the tripwire hook is connected to a valid tripwire circuit.
direction00
1
2
3
The direction in which the tripwire hook juts out from the block it is attached to.
For example, a tripwire hook facing north is attached to a block to its south.
powered_bit00
1
True if the tripwire hook is active.

Turtle Egg[edit]

Java Edition:

Name Default value Allowed values Description
eggs11
2
3
4
Number of eggs.
hatch00
1
2
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

Bedrock Edition:

Name Default value Allowed values Description
turtle_egg_countone_eggfour_egg
one_egg
three_egg
two_egg
Number of eggs.
cracked_stateno_crackscracked
max_cracked
no_cracks
Determines how close an egg is to hatching; starts at no cracks and is randomly incremented.

Vines[edit]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, a vine texture is displayed on the east.
northfalsefalse
true
When true, a vine texture is displayed on the north.
southfalsefalse
true
When true, a vine texture is displayed on the south.
upfalsefalse
true
When true, a vine texture is displayed on the top.
westfalsefalse
true
When true, a vine texture is displayed on the west.

Bedrock Edition:

Name Default value Allowed values Description
vine_direction_bits00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up.

Wall Torch[edit]

Java Edition:
Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the top of the torch is facing.

Bedrock Edition:

Name Default value Allowed values Description
torch_facing_directiontopeast
north
south
top
unknown
west
The direction the top of the torch is facing.

Walls[edit]

Java Edition:

Name Default value Allowed values Description
eastnonelow
none
tall
How the wall extends from the center post to the east.
northnonelow
none
tall
How the wall extends from the center post to the north.
southnonelow
none
tall
How the wall extends from the center post to the south.
uptruefalse
true
When true, the wall has a center post.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this wall.
westnonelow
none
tall
How the wall extends from the center post to the west.

Bedrock Edition:

Name Default value Allowed values Description
wall_block_typecobblestoneandesite
brick
cobblestone
diorite
end_brick
granite
mossy_cobblestone
mossy_stone_brick
nether_brick
prismarine
red_nether_brick
red_sandstone
sandstone
stone_brick
The type of wall; for example, stone_brick denotes a stone brick wall.

Water[edit]

Java Edition:

Name Default value Allowed values Description
level0 0Water source block.
1
2
3
4
5
6
7
The distance from a water source or falling water block.
8
9
10
11
12
13
14
15
Falling water.
This level is equal to the falling water above, and if it's non-falling, equal to 8 plus the level of the non-falling water above it.

Bedrock Edition:
Water and flowing water

Name Default value Allowed values Description
liquid_depth0 0Water source block.
1
2
3
4
5
6
7
The distance from a water source or falling water block.
8
9
10
11
12
13
14
15
Falling water.
This level is equal to the falling water above, and if it's non-falling, equal to 8 plus the level of the non-falling water above it.

Wheat[edit]

Name Default value Allowed values Description
age‌[JE only]
growth‌[BE only]
0 0
1
2
3
4
5
6
7 Fully-grown.

Wood[edit]

Java Edition:

Name Default value Allowed values Description
axisy xThe wood is oriented east–west.
yThe wood is oriented vertically.
zThe wood is oriented north–south.

Bedrock Edition:

Name Default value Allowed values Description
pillar_axisy xThe wood is oriented east–west.
yThe wood is oriented vertically.
zThe wood is oriented north–south.
stripped_bit00
1
Whether the wood is stripped or not.
wood_typeoak acaciaAcacia Wood
birchBirch Wood
dark_oakDark Oak Wood
jungleJungle Wood
oakOak Wood
spruceSpruce Wood

History[edit]

This section is missing information about the history in Bedrock Edition.
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.814w11aAdded block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26aSwitched to mostly using block states in the code.
1.1116w32aEnabled the use of block states in commands.
1.1317w47aMany block states got added, changed and removed due to the Flattening.
Added the debug stick, which is an item used to edit the block states of blocks.