This article is about the definition of the block states. For the files that determine block models, see
Models § Block states .
Block states are extra pieces of data that further define a block , such as how it appears or behaves.
List of block states [ edit ]
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil.
Bedrock Edition :
Name
Default value
Allowed values
Description
damage undamaged
broken
Broken Anvil (inaccessible, uses anvil base texture)
slightly_damaged
Slightly Damaged Anvil.
undamaged
Anvil.
very_damaged
Very Damaged Anvil.
direction 0
0
1
2
3
An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil.
Java Edition :
Bamboo
Name
Default value
Allowed values
Description
age 0
0
1
The age of the bamboo, if this is 1 the bamboo appears thicker.
leaves none
large
none
small
The size of the leaves on this bamboo block.
stage 0
0
1
The stage is incremented at random intervals. At stage 1, bamboo may try to grow more bamboo above it.
Bedrock Edition :
Bamboo
Name
Default value
Allowed values
Description
age_bit 0
0
1
The stage is incremented at random intervals. At stage 1, bamboo may try to grow more bamboo above it.
bamboo_leaf_size no_leaves
large_leaves
no_leaves
small_leaves
The size of the leaves on this bamboo block.
bamboo_stalk_thickness thin
thick
thin
The age of the bamboo, if this is 1 the bamboo appears thicker.
Bamboo Sapling
Name
Default value
Allowed values
Description
age_bit 0
0
1
Specifies the sapling's growth stage.
sapling_type oak
acacia
birch
dark_oak
jungle
oak
spruce
Unused.
Java Edition :
Floor
Name
Default value
Allowed values
Description
rotation 0
0
The block is facing south.
1
The block is facing south-southwest.
2
The block is facing southwest.
3
The block is facing west-southwest.
4
The block is facing west.
5
The block is facing west-northwest.
6
The block is facing northwest.
7
The block is facing north-northwest.
8
The block is facing north.
9
The block is facing north-northeast.
10
The block is facing northeast.
11
The block is facing east-northeast.
12
The block is facing east.
13
The block is facing east-southeast.
14
The block is facing southeast.
15
The block is facing south-southeast.
Wall
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block.
Bedrock Edition :
Floor
Name
Default value
Allowed values
Description
ground_sign_direction 0
0
The block is facing south.
1
The block is facing south-southwest.
2
The block is facing southwest.
3
The block is facing west-southwest.
4
The block is facing west.
5
The block is facing west-northwest.
6
The block is facing northwest.
7
The block is facing north-northwest.
8
The block is facing north.
9
The block is facing north-northeast.
10
The block is facing northeast.
11
The block is facing east-northeast.
12
The block is facing east.
13
The block is facing east-southeast.
14
The block is facing southeast.
15
The block is facing south-southeast.
Wall
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block.
Java Edition :
Name
Default value
Allowed values
Description
facing north
down
east
north
south
up
west
The direction the barrel is facing.
open false
false
true
Whether the barrel is currently being looked at by a player; changes the texture on the top face.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction the barrel is facing.
open_bit 0
0
1
Whether the barrel is currently being looked at by a player; changes the texture on the top face.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the head of the bed is pointing. The same direction the player faces when placing the bed.
occupied false
false
true
True when a player is using the bed.
part foot
foot
head
The half of the bed in the current block.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_bit 0
0
1
2
3
The direction the head of the bed is pointing. The same direction the player faces when placing the bed.
head_bit false
false
true
If the current block is the head part.
occupied_bit false
false
true
True when a player is using the bed.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The opposite from the direction the player faces while placing the block.
honey_level 0
0
1
2
3
4
5
Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The opposite from the direction the player faces while placing the block.
honey_level 0
0
1
2
3
4
5
Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested.
Java Edition :
Name
Default value
Allowed values
Description
age 0
0
1
2
3
Fully grown.
Bedrock Edition :
Name
Default value
Allowed values
Description
growth 0
0
1
2
3
4
5
6
7
Fully grown.
Java Edition :
Name
Default value
Allowed values
Description
attachment floor
ceiling
double_wall
floor
single_wall
What the bell is attached to.
facing north
east
north
south
west
The direction the bell is facing. Opposite from the direction the player faces when placing a bell.
powered false
true
false
Whether the bell is attached to a power source, such as a redstone torch.
Bedrock Edition :
Name
Default value
Allowed values
Description
attachment standing
hanging
multiple
side
standing
What the bell is attached to.
direction 0
0
1
2
3
The direction the bell is facing. Opposite from the direction the player faces when placing a bell.
toggle_bit 0
0
1
Whether the bell is rung.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the blast furnace's opening faces. The opposite from the direction the player faces while placing the blast furnace.
lit false
false
true
If the blast furnace is lit.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the blast furnace's opening face. Opposite from the direction the player faces when placing a blast furnace.
Java Edition :
Name
Default value
Allowed values
Description
axis y
x
The bone block is oriented east–west.
y
The bone block is oriented vertically.
z
The bone block is oriented north–south.
Bedrock Edition :
Name
Default value
Allowed values
Description
pillar_axis y
x
y
z
The axis along which the block is oriented
deprecated 0
0
1
2
3
Unused, has no effect in game.
Java Edition :
Name
Default value
Allowed values
Description
has_bottle_0 false
false
true
True when a bottle is in slot 1.
has_bottle_1 false
false
true
True when a bottle is in slot 2.
has_bottle_2 false
false
true
True when a bottle is in slot 3.
Bedrock Edition :
Name
Default value
Allowed values
Description
brewing_stand_slot_a_bit 0
0
1
True when a bottle is in slot 1.
brewing_stand_slot_b_bit 0
0
1
True when a bottle is in slot 2.
brewing_stand_slot_c_bit 0
0
1
True when a bottle is in slot 3.
Java Edition :
Name
Default value
Allowed values
Description
drag true
false
true
Determines whether the bubble column is upward or whirlpool.
Bedrock Edition :
Name
Default value
Allowed values
Description
drag_down 0
0
1
Determines whether the bubble column is upward or whirlpool.
Java Edition :
Name
Default value
Allowed values
Description
face wall
ceiling
floor
wall
The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facing north
east
north
south
west
The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block.
powered false
false
true
If true, the button is currently activated.
Bedrock Edition :
Name
Default value
Allowed values
Description
button_pressed_bit 0
0
1
If the button is currently activated.
facing_direction 0
0
1
2
3
4
5
The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block.
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the campfire is facing.
lit true
false
true
Whether the campfire is lit.
signal_fire false
false
true
Whether the campfire has a hay bale below it.
waterlogged false
false
true
Whether the campfire is waterlogged
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the campfire is facing.
extinguished 0
0
1
Whether the campfire is put out.
Java Edition :
Cakes
Name
Default value
Allowed values
Description
bites 0
0
1
2
3
4
5
6
Number of bites taken from the cake.
Candle cakes[upcoming: JE 1.17 ]
Name
Default value
Allowed values
Description
lit false
false
true
Whether the candle on the cake is lit.
Bedrock Edition :
Name
Default value
Allowed values
Description
bite_counter 0
0
1
2
3
4
5
6
Number of bites taken from the cake.
Name
Default value
Allowed values
Description
age[JE only ] growth[BE only ] 0
0
1
2
3
4
5
6
7
Fully-grown.
Java Edition :
Carved pumpkin:
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the pumpkin's carved face is facing. The opposite from the direction the player faces while placing the pumpkin.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the pumpkin is facing.[check the code ]
Java Edition :
Cauldron[until JE 1.17 ]
Water cauldron[upcoming: JE 1.17 ] and powder snow cauldron[upcoming: JE 1.17 ]
Name
Default value
Allowed values
Description
level 0
0
1
2
3
Fullness of a cauldron, 0 is empty and 3 is full.
Bedrock Edition :
Name
Default value
Allowed values
Description
fill_level 0
0
1
2
3
4
5
6
Liquid level in a cauldron, 0 is empty and 6 is full.
cauldron_liquid water
lava
water
Wether the cauldron contains water or lava.
Java Edition :
Name
Default value
Allowed values
Description
waterlogged false
false
true
Whether or not there's water in the same place as this chain.
axis y
x
The chain is oriented east–west.
y
The chain is oriented vertically.
z
The chain is oriented north–south.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the chest's latch is on. Opposite from the direction the player faces when placing a chest.
type single
left
right
single
The direction the chest has a connection with.
waterlogged false
false
true
Whether or not there's water in the same place as the chest.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the chest's latch is on. Opposite from the direction the player faces when placing a chest.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the ender chest's latch is on. Opposite from the direction the player faces when placing an ender chest.
waterlogged false
false
true
Whether or not there's water in the same place as this ender chest.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the chest's latch is on. Opposite from the direction the player faces when placing a chest.
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
A freshly-planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant.
5
At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time.
Java Edition :
Name
Default value
Allowed values
Description
down false
false
true
When true, the plant extends out from the center of the plant-block down.
east false
false
true
When true, the plant extends out from the center of the plant-block to the east.
north false
false
true
When true, the plant extends out from the center of the plant-block to the north.
south false
false
true
When true, the plant extends out from the center of the plant-block to the south.
up false
false
true
When true, the plant extends out from the center of the plant-block up.
west false
false
true
When true, the plant extends out from the center of the plant-block to the west.
Java Edition :
Name
Default value
Allowed values
Description
age 0
0
1
2
The stage of the pod's growth, 2 is fully grown.
facing north
east
north
south
west
The direction from the cocoa bean to the log. The direction the player faces when placing the cocoa.
Bedrock Edition :
Name
Default value
Allowed values
Description
age 0
0
1
2
The stage of the pod's growth, 2 is fully grown.
direction 0
0
1
2
3
The direction from the cocoa bean to the log. The direction the player faces when placing the cocoa.
Java Edition :
Name
Default value
Allowed values
Description
conditional false
false
true
True if the command block is in conditional mode.
facing north
down
east
north
south
up
west
The direction the command block is pointing.
Bedrock Edition :
Name
Default value
Allowed values
Description
conditional_bit 0
0
1
True if the command block is in conditional mode.
facing_direction 0
0
1
2
3
4
5
The direction the command block is pointing.
Name
Default value
Allowed values
Description
level[JE only ] composter_fill_level[BE only ] 0
0
1
2
3
4
5
6
7
8
When at level 8, bone meal is able to be collected from the composter.
Java Edition :
Name
Default value
Allowed values
Description
waterlogged true
false
true
Whether or not there's water in the same place as this conduit.
Java Edition :
Name
Default value
Allowed values
Description
inverted false
false
true
If true, the daylight detector is inverted.
power 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.
Bedrock Edition :
Name
Default value
Allowed values
Description
redstone_signal 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.
Java Edition :
Name
Default value
Allowed values
Description
facing north
down
east
north
south
up
west
The direction in which contents are shot or dropped. The opposite from the direction the player faces while placing the block.
triggered false
false
true
True if this block is activated.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
6
7
The direction in which contents are shot or dropped. The opposite from the direction the player faces while placing the block.
triggered_bit false
false
true
True if this block is activated.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
half lower
lower
upper
Identifies which part of the door the block is.
hinge left
left
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
open false
false
true
True if the door is currently open.
powered false
false
true
True if the door is currently powered by redstone.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
door_hinge_bit 0
0
1
Identifies the side the hinge is on (when facing the same direction as the door's inside).
open_bit 0
0
1
True if the door is currently open.
upper_block_bit 0
0
1
Identifies which part of the door the block is.
Java Edition :
Name
Default value
Allowed values
Description
eye false
false
true
If true, the portal frame block contains an eye of ender .
facing north
east
north
south
west
The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south.
end_portal_eye_bit 0
0
1
If the portal frame block contains an eye of ender .
Java Edition :
Name
Default value
Allowed values
Description
facing up
down
east
north
south
up
west
The direction to the end rod, from the block it is attached to; also the direction the white end points. Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction to the end rod, from the block it is attached to; also the direction the white end points. Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.
Name
Default value
Allowed values
Description
moisture[JE only ] moisturized_amount[BE only ] 0
0
1
2
3
4
5
6
Not fully-hydrated.
7
Fully-hydrated.
Java Edition :
Name
Default value
Allowed values
Description
east false
false
true
When true, the fence extends from the center post to the east.
north false
false
true
When true, the fence extends from the center post to the north.
south false
false
true
When true, the fence extends from the center post to the south.
waterlogged false
false
true
Whether or not there's water in the same place as this fence.
west false
false
true
When true, the fence extends from the center post to the west.
Bedrock Edition :
Wooden fence:
Name
Default value
Allowed values
Description
wood_type oak
acacia
birch
dark_oak
jungle
oak
spruce
The type of wood this fence is made of.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
For an open gate, the direction the gates swing open. For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wall false
false
true
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls .
open false
false
true
If true, the gate is opened.
powered false
false
true
If true, the gate is receiving redstone power.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
For an open gate, the direction the gates swing open. For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wall_bit 0
0
1
If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls .
open_bit 0
0
1
If the gate is opened.
Java Edition :
Fire
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly-placed fire has an age of 0, and has a 1 ⁄3 chance of incrementing with each block tick . This factor affects how the fire extinguishes.
east false
false
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
north false
false
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
south false
false
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
up false
false
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
west false
false
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.
Bedrock Edition :
Fire
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly-placed fire has an age of 0, and has a 1 ⁄3 chance of incrementing with each block tick . This factor affects how the fire extinguishes.
Name
Default value
Allowed values
Description
age 0
0
Freshly-generated ice.
1
2
3
Ice with spreading cracks.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the furnace opening faces. The opposite from the direction the player faces while placing the furnace.
lit false
false
true
If the furnace is lit.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the furnace opening faces. Opposite from the direction the player faces when placing a furnace.
Java Edition :
Name
Default value
Allowed values
Description
east false
false
true
When true, the glass pane extends from the center post to the east.
north false
false
true
When true, the glass pane extends from the center post to the north.
south false
false
true
When true, the glass pane extends from the center post to the south.
waterlogged false
false
true
Whether or not there's water in the same place as this glass pane.
west false
false
true
When true, the glass pane extends from the center post to the west.
Bedrock Edition :
Stained glass pane:
Name
Default value
Allowed values
Description
color white
white
orange
magenta
light_blue
yellow
lime
pink
gray
silver
'silver' refers to Light Gray.
cyan
purple
blue
brown
green
red
black
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The opposite from the direction the player faces while placing the block.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The opposite from the direction the player faces while placing the block.
Java Edition :
Name
Default value
Allowed values
Description
snowy false
false
true
If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top.
Java Edition :
Name
Default value
Allowed values
Description
face wall
ceiling
floor
wall
What the grindstone is attached to.
facing north
east
north
south
west
The direction the grindstone is facing. Opposite from the direction the player faces when placing a grindstone on the floor or ceiling.
Bedrock Edition :
Name
Default value
Allowed values
Description
attachment standing
hanging
multiple
side
standing
What the grindstone is attached to.
direction 0
0
1
2
3
The direction the grindstone is facing. Opposite from the direction the player faces when placing a grindstone.
Java Edition :
Name
Default value
Allowed values
Description
axis y
x
The hay block is oriented east–west.
y
The hay block is oriented vertically.
z
The hay block is oriented north–south.
Bedrock Edition :
Name
Default value
Allowed values
Description
pillar_axis y
x
y
z
The axis along which the block is oriented
deprecated 0
0
1
2
3
Unused, has no effect in game.
Java Edition :
Name
Default value
Allowed values
Description
enabled true
false
true
True if hopper can move items to and from its inventory. When the hopper is being powered by redstone current, this is set to false.
facing down
down
east
north
south
west
The direction the hopper's output points. The hopper pushes items into containers in this direction only.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
The direction the hopper's output points. The hopper pushes items into containers in this direction only.
toggle_bit 0
0
1
True if hopper cannot move items to and from its inventory. When the hopper is being powered by redstone current, this is set to true.
Java Edition :
Name
Default value
Allowed values
Description
east false
false
true
When true, the iron bars extends from the center post to the east.
north false
false
true
When true, the iron bars extends from the center post to the north.
south false
false
true
When true, the iron bars extends from the center post to the south.
waterlogged false
false
true
Whether or not there's water in the same place as these iron bars.
west false
false
true
When true, the iron bars extends from the center post to the west.
Java Edition :
Name
Default value
Allowed values
Description
orientation north_up
down_east
down_north
down_south
down_west
east_up
north_up
south_up
up_east
up_north
up_south
up_west
west_up
The direction the jigsaw block is facing.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction the jigsaw block is facing. (It is placed only with /setblock
command. The player can place it in 12 different orientations.)[more information needed ]
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the jack o'lantern's carved face is facing. The opposite from the direction the player faces while placing the jack o'lantern.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the jack o' lantern is facing.
Java Edition :
Name
Default value
Allowed values
Description
has_record false
false
true
True when the jukebox contains a music disc .
Java Edition :
Top
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
A freshly-planted kelp starts with a random age between 0 and 24. Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one. Kelp stops growing at age 25.
Bedrock Edition :
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The age of the kelp. The kelp renders as a non-top piece if there's simple other kelp above it.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction from the block the ladder is attached to, to the ladder.
waterlogged false
false
true
Whether or not there's water in the same place as this ladder.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction from the block the ladder is attached to, to the ladder.
Java Edition :
Name
Default value
Allowed values
Description
hanging false
false
true
If the lantern is hanging from a block.
Bedrock Edition :
Name
Default value
Allowed values
Description
hanging 0
0
1
If the lantern is hanging from a block.
Java Edition :
Sunflower, lilac, rose bush, and peony
Name
Default value
Allowed values
Description
half lower
lower
upper
The half of the plant contained in this block.
Bedrock Edition :
All small flowers except dandelion
Name
Default value
Allowed values
Description
flower_type poppy
allium
cornflower
houstonia
lily_of_the_valley
orchid
oxeye
poppy
tulip_orange
tulip_pink
tulip_red
tulip_white
The flower type.
Sunflower, lilac, rose bush, and peony
Name
Default value
Allowed values
Description
double_flower_type sunflower
fern
grass
paeonia
rose
sunflower
syringa
The flower type.
upper_block_bit false
false
true
If the upper half of the plant contained in this block.
Java Edition :
Name
Default value
Allowed values
Description
level 0
0
Lava source block.
1
2
3
4
5
6
7
The distance from a lava source or a falling lava. In the End and Overworld , only 2, 4 and 6 are used.
8
9
10
11
12
13
14
15
Falling lava. This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.
Bedrock Edition :
Lava and flowing lava
Name
Default value
Allowed values
Description
liquid_depth 0
0
Lava source block.
1
2
3
4
5
6
7
The distance from a lava source or a falling lava. In the End and Overworld , only 2, 4 and 6 are used.
8
9
10
11
12
13
14
15
Falling lava. This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.
Java Edition :
Name
Default value
Allowed values
Description
distance 7
1
2
3
4
5
6
7
How far away this block is from the appropriate wood type.
persistent false
false
true
If the block persists regardless of having no wood nearby.
Bedrock Edition :
Leaves
Name
Default value
Allowed values
Description
old_leaf_type oak
oak
Oak Leaves
spruce
Spruce Leaves
birch
Birch Leaves
jungle
Jungle Leaves
persistent_bit false
false
true
If the block persists regardless of having no wood nearby.
update_bit false
false
true
If the block checks for nearby wood.
Leaves2
Name
Default value
Allowed values
Description
new_leaf_type acacia
acacia
Acacia Leaves
dark_oak
Dark Oak Leaves
persistent_bit false
false
true
If the block persists regardless of having no wood nearby.
update_bit false
false
true
If the block checks for nearby wood.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the lectern is facing. Opposite from the direction the player faces when placing a lectern.
has_book false
false
true
If the lectern currently has a book.
powered false
false
true
If the lectern is currently outputting a redstone signal.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the lectern is facing. Opposite from the direction the player faces when placing a lectern.
powered_bit 0
0
1
If the lectern is currently outputting a redstone signal.
Java Edition :
Name
Default value
Allowed values
Description
face wall
ceiling
floor
wall
The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facing north
east
north
south
west
The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block.
powered false
false
true
If true, the lever is currently activated.
Bedrock Edition :
Name
Default value
Allowed values
Description
open_bit 0
0
1
If the lever is currently activated.
lever_direction ?
down_east_west
down_north_south
east
north
south
up_east_west
up_north_south
west
The direction the lever is facing.
Java Edition :
Name
Default value
Allowed values
Description
axis y
x
The log is oriented east–west.
y
The log is oriented vertically.
z
The log is oriented north–south.
Bedrock Edition :
Log
Name
Default value
Allowed values
Description
pillar_axis 0
0
The log is oriented vertically.
1
The log is oriented east–west.
2
The log is oriented north–south.
old_log_type oak
birch
Birch Log
jungle
Jungle Log
oak
Oak Log
spruce
Spruce Log
Log2
Name
Default value
Allowed values
Description
pillar_axis 0
0
The log is oriented vertically.
1
The log is oriented east–west.
2
The log is oriented north–south.
new_log_type acacia
acacia
Acacia Log
dark_oak
Dark Oak Log
Stripped logs
Name
Default value
Allowed values
Description
pillar_axis 0
0
The log is oriented vertically.
1
The log is oriented east–west.
2
The log is oriented north–south.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the loom is facing. Opposite from the direction the player faces when placing a loom.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the loom is facing. Opposite from the direction the player faces when placing a loom.
Java Edition :
Growing
Name
Default value
Allowed values
Description
age 0
0
A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7
A fully-mature stem, capable of producing melons.
Attached
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction from the stem to the melon.
Bedrock Edition :
Name
Default value
Allowed values
Description
growth 0
0
A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7
A fully-mature stem, capable of producing melons.
Java Edition :
Floor
Name
Default value
Allowed values
Description
rotation 0
0
The block is facing south.
1
The block is facing south-southwest.
2
The block is facing southwest.
3
The block is facing west-southwest.
4
The block is facing west.
5
The block is facing west-northwest.
6
The block is facing northwest.
7
The block is facing north-northwest.
8
The block is facing north.
9
The block is facing north-northeast.
10
The block is facing northeast.
11
The block is facing east-northeast.
12
The block is facing east.
13
The block is facing east-southeast.
14
The block is facing southeast.
15
The block is facing south-southeast.
Wall
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the head is facing. Opposite from the direction a player is facing when placing it.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
The skull is attached to this side of a block, and the skull's eyes look in this direction. The direction from the block the skull is attached to, to the skull.
4
The skull sits on the floor.
5
Not accessible by placing the mob head item. Appears as an east-facing skull, but with the hit-box of an up-facing skull.
nodrop_bit 0
0
1
If true, the skull does not drop as an item.
Java Edition :
Name
Default value
Allowed values
Description
east true
false
true
/ If true, the east face has the cap/stem texture. If false, it has the pores texture instead.
down true
false
true
/ If true, the bottom face has the cap/stem texture. If false, it has the pores texture instead.
north true
false
true
/ If true, the north face has the cap/stem texture. If false, it has the pores texture instead.
south true
false
true
/ If true, the south face has the cap/stem texture. If false, it has the pores texture instead.
up true
false
true
/ If true, the top face has the cap/stem texture. If false, it has the pores texture instead.
west true
false
true
/ If true, the west face has the cap/stem texture. If false, it has the pores texture instead.
Bedrock Edition :
Name
Default value
Allowed values
Description
huge_mushroom_bits 0
0
All six faces have the pores texture.
1
Cap texture on top, west and north; pores on other sides.
2
Cap texture on top and north; pores on other sides.
3
Cap texture on top, north and east; pores on other sides.
4
Cap texture on top and west; pores on other sides.
5
Cap texture on top; pores on other sides.
6
Cap texture on top and east; pores on other sides.
7
Cap texture on top, south and west; pores on other sides.
8
Cap texture on top and south; pores on other sides.
9
Cap texture on top, east and south; pores on other sides.
10
The four side faces have the stem texture, and the top and bottom faces have the pores texture.
11
12
13
All six faces have the pores texture.
14
All six faces have the cap texture.
15
All six faces have the stem texture.
Name
Default value
Allowed values
Description
age 0
0
1
2
3
Fully grown.
Java Edition :
Name
Default value
Allowed values
Description
axis x
x
The portal's long edge runs east–west.
z
The portal's long edge runs north–south.
Bedrock Edition :
Name
Default value
Allowed values
Description
axis x
unknown
[check the code ]
x
The portal's long edge runs east–west.
z
The portal's long edge runs north–south.
Java Edition :
Name
Default value
Allowed values
Description
instrument harp
banjo
basedrum
bass
bell
bit
chime
cow_bell
didgeridoo
flute
guitar
harp
hat
iron_xylophone
pling
snare
xylophone
The instrument of the note block.
note 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
The pitch of the note block
powered false
false
true
True if the note block is currently activated.
Java Edition :
Name
Default value
Allowed values
Description
facing south
down
east
north
south
up
west
The direction the observer is observing. The same direction the player faces when placing the block.
powered false
false
true
True while the observer is observing a change and emitting a pulse.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction the observer is observing. The same direction the player faces when placing the block.
powered_bit 0
0
1
True while the observer is observing a change and emitting a pulse.
Java Edition :
Name
Default value
Allowed values
Description
extended false
false
true
If true, the piston is extended.
facing north
down
east
north
south
up
west
The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston.
Moving Piston [ edit ]
Java Edition :
Name
Default value
Allowed values
Description
facing north
down
east
north
south
up
west
The direction the block is being pushed by the piston.
type normal
normal
sticky
What piston base this has.
Piston Head [ edit ]
Java Edition :
Name
Default value
Allowed values
Description
facing north
down
east
north
south
up
west
The direction the piston head is pointing.
short false
false
true
If true, the piston arm is shorter than usual, by 4 pixels.
type normal
normal
sticky
The type of piston head.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction the piston head is pointing.
Java Edition :
Name
Default value
Allowed values
Description
age[JE only ] growth[BE only ] 0
0
1
2
3
4
5
6
7
Fully-grown.
Java Edition :
Stone and wooden pressure plates
Name
Default value
Allowed values
Description
powered false
false
true
True if pressure plate is depressed, providing power.
Weighted pressure plates
Name
Default value
Allowed values
Description
power 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the weighted pressure plate.
Bedrock Edition :
Name
Default value
Allowed values
Description
redstone_signal 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the pressure plate.
Java Edition :
Growing
Name
Default value
Allowed values
Description
age 0
0
A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7
A fully-mature stem, capable of producing pumpkins.
Attached
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction from the stem to the pumpkin.
Bedrock Edition :
Name
Default value
Allowed values
Description
growth 0
0
A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7
A fully-mature stem, capable of producing pumpkins.
Java Edition :
Name
Default value
Allowed values
Description
axis y
x
The pillar is oriented east–west.
y
The pillar is oriented vertically.
z
The pillar is oriented north–south.
Bedrock Edition :
Name
Default value
Allowed values
Description
chisel_type default
default
The main block type. chiseled
The chiseled type. lines
The pillar type. smooth
The smooth type.
pillar_axis y
x
y
z
The axis along which the block is oriented. Normally applies only to the pillar type.
Java Edition :
Name
Default value
Allowed values
Description
shape north_south
east_west
north_east
north_south
north_west
south_east
south_west
The two directions a rail connects to. For example, a south_east
rail is a curved rail that connects to the south and to the east.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted. For example, an ascending_west
rail is a straight rail that goes upward from the east toward the west.
waterlogged[upcoming: JE 1.17 ] false
true
false
True if rail is waterlogged.
Bedrock Edition :
Name
Default value
Allowed values
Description
rail_direction 0
0
1
2
3
4
5
The rail is not ascending.
6
7
8
9
A rail ascends.
Java Edition :
Name
Default value
Allowed values
Description
powered false
false
true
True if rail is activated.
shape north_south
east_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted. For example, an ascending_west
rail is a straight rail that goes upward from the east toward the west.
waterlogged[upcoming: JE 1.17 ] false
false
true
True if rail is waterlogged.
Bedrock Edition :
Name
Default value
Allowed values
Description
rail_data_bit false
false
true
True if rail is activated.
rail_direction 0
0
1
2
3
4
5
The rail is not ascending.
6
7
8
9
A rail ascends.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator.
mode compare
compare
subtract
Specifies the current mode of the redstone comparator.
powered false
false
true
True if the redstone comparator is being powered.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator.
output_lit_bit 0
0
1
True if the redstone comparator is being powered.
output_subtract_bit 0
0
1
Specifies the current mode of the redstone comparator.
Java Edition :
Name
Default value
Allowed values
Description
east none
none
side
up
The way redstone dust connects to the east, side can also mean down.
north none
none
side
up
The way redstone dust connects to the north, side can also mean down.
power 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.
south none
none
side
up
The way redstone dust connects to the south, side can also mean down.
west none
none
side
up
The way redstone dust connects to the west, side can also mean down.
Bedrock Edition :
Name
Default value
Allowed values
Description
redstone_signal 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.
Java Edition :
Name
Default value
Allowed values
Description
lit false
false
true
If the redstone lamp is lit.
Java Edition :
Name
Default value
Allowed values
Description
lit false
false
true
If the redstone ore is lit.
Java Edition :
Name
Default value
Allowed values
Description
delay 1
1
2
3
4
The redstone repeater's delay in redstone ticks.
facing north
east
north
south
west
The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater.
locked false
false
true
True if the repeater is currently locked.
powered false
false
true
If the redstone repeater is lit.
Bedrock Edition :
Name
Default value
Allowed values
Description
repeater_delay 0
0
1
2
3
The redstone repeater's delay in redstone ticks minus 1.
direction 0
0
1
2
3
The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater.
Java Edition :
Floor
Name
Default value
Allowed values
Description
lit true
false
true
If the torch is lit.
Wall
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the top of the torch is facing.
lit true
false
true
If the torch is lit.
Bedrock Edition :
Name
Default value
Allowed values
Description
torch_facing_direction top
east
north
south
top
unknown
west
The direction the top of the torch is facing.
Name
Default value
Allowed values
Description
charges[JE only ] respawn_anchor_charge[BE only ] 0
0
1
2
3
4
How many charges the Respawn Anchor has left.
Java Edition :
Name
Default value
Allowed values
Description
stage 0
0
1
Specifies the sapling's growth stage.
Bedrock Edition :
Java Edition :
Name
Default value
Allowed values
Description
bottom false
false
true
If this scaffolding is floating.
distance 7
0
1
2
3
4
5
6
7
The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.
waterlogged false
false
true
Whether or not there's water in the same place as the scaffolding.
Bedrock Edition :
Name
Default value
Allowed values
Description
stability 7
0
1
2
3
4
5
6
7
The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.
stability_check 0
0
1
If this scaffolding is floating.[verify ]
Java Edition :
Name
Default value
Allowed values
Description
pickles 1
1
2
3
4
Number of pickles.
waterlogged true
false
true
Whether or not there's water in the same place as these pickles.
Bedrock Edition :
Name
Default value
Allowed values
Description
cluster_count 0
0
1
2
3
Number of additional pickles.
dead_bit 0
0
1
True if there's no water in the same place as these pickles.
Java Edition :
Name
Default value
Allowed values
Description
facing up
down
east
north
south
up
west
The direction the shulker box is pointing. The opposite from the direction the player faces while placing the shulker box.
Bedrock Edition :
Dyed
Name
Default value
Allowed values
Description
color white
white
orange
magenta
light_blue
yellow
lime
pink
gray
silver
cyan
purple
blue
brown
green
red
black
Java Edition :
Floor
Name
Default value
Allowed values
Description
rotation 0
0
The block is facing south.
1
The block is facing south-southwest.
2
The block is facing southwest.
3
The block is facing west-southwest.
4
The block is facing west.
5
The block is facing west-northwest.
6
The block is facing northwest.
7
The block is facing north-northwest.
8
The block is facing north.
9
The block is facing north-northeast.
10
The block is facing northeast.
11
The block is facing east-northeast.
12
The block is facing east.
13
The block is facing east-southeast.
14
The block is facing southeast.
15
The block is facing south-southeast.
lit[upcoming: JE 1.17 ] false
false
true
Whether or not this sign has glowing text.
waterlogged false
false
true
Whether or not there's water in the same place as this sign.
Wall
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block.
lit[upcoming: JE 1.17 ] false
false
true
Whether or not this sign has glowing text.
waterlogged false
false
true
Whether or not there's water in the same place as this sign.
Bedrock Edition :
Floor
Name
Default value
Allowed values
Description
ground_sign_direction 0
0
The block is facing south.
1
The block is facing south-southwest.
2
The block is facing southwest.
3
The block is facing west-southwest.
4
The block is facing west.
5
The block is facing west-northwest.
6
The block is facing northwest.
7
The block is facing north-northwest.
8
The block is facing north.
9
The block is facing north-northeast.
10
The block is facing northeast.
11
The block is facing east-northeast.
12
The block is facing east.
13
The block is facing east-southeast.
14
The block is facing southeast.
15
The block is facing south-southeast.
Wall
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block.
Java Edition :
Name
Default value
Allowed values
Description
type bottom
bottom
top
Where the slab is within its block.
double
The block is a double slab.
waterlogged false
false
true
Whether or not there's water in the same place as this slab.
Bedrock Edition :
Stone slab and double stone slab
Name
Default value
Allowed values
Description
stone_slab_type smooth_stone
brick
cobblestone
nether_brick
quartz
sandstone
smooth_stone
stone_brick
wood
The type of slab this is.
top_slot_bit false
false
true
If this slab is an upper slab.
Wood slab and double wood slab
Name
Default value
Allowed values
Description
top_slot_bit false
false
true
If this slab is an upper slab.
wood_type oak
acacia
birch
dark_oak
jungle
oak
spruce
The type of slab this is.
Stone slab 2 and double stone slab 2
Name
Default value
Allowed values
Description
stone_slab_type_2 red_sandstone
mossy_cobblestone
prismarine_brick
prismarine_dark
prismarine_rough
purpur
red_nether_brick
red_sandstone
smooth_sandstone
The type of slab this is.
top_slot_bit false
false
true
If this slab is an upper slab.
Stone slab 3 and double stone slab 3
Name
Default value
Allowed values
Description
stone_slab_type_3 end_stone_brick
andesite
diorite
end_stone_brick
granite
polished_andesite
polished_diorite
polished_granite
smooth_red_sandstone
The type of slab this is.
top_slot_bit false
false
true
If this slab is an upper slab.
Stone slab 4 and double stone slab 4
Name
Default value
Allowed values
Description
stone_slab_type_4 mossy_stone_brick
cut_red_sandstone
cut_sandstone
mossy_stone_brick
smooth_quartz
stone
The type of slab this is.
top_slot_bit false
false
true
If this slab is an upper slab.
Crimson, warped, blackstone, polished blackstone and polished blackstone brick slab
Name
Default value
Allowed values
Description
top_slot_bit false
false
true
If this slab is an upper slab.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the smoker opening faces. The opposite from the direction the player faces while placing the smoker.
lit false
false
true
If the smoker is lit.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 2
0
1
2
3
4
5
The direction the smoker opening faces. The opposite from the direction the player faces while placing the smoker.
Java Edition :
Name
Default value
Allowed values
Description
layers 1
1
2
3
4
5
6
7
8
The number of layers thick. Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.
Bedrock Edition :
Name
Default value
Allowed values
Description
height 0
0
1
2
3
4
5
6
7
The number of layers in addition to the bottom layer.
covered_bit 0
0
1
[check the code ]
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces.
half bottom
bottom
top
Top if the stairs are upside-down.
shape straight
inner_left
inner_right
outer_left
outer_right
straight
"straight" is the default stairs shape. "inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces. "outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces. "left" and "right" specify in which direction is the higher part of the step.
waterlogged false
false
true
Whether or not there's water in the same place as these stairs.
Bedrock Edition :
Name
Default value
Allowed values
Description
upside_down_bit false
false
true
True if the stairs are upside-down.
weirdo_direction 0
0
1
2
3
The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the stonecutter is facing. Opposite from the direction the player faces when placing a stonecutter.
Bedrock Edition :
Name
Default value
Allowed values
Description
facing_direction 0
0
1
2
3
4
5
The direction the stonecutter is facing. Opposite from the direction the player faces when placing a stonecutter.
Java Edition :
Name
Default value
Allowed values
Description
mode data
corner
Corner Structure Block
data
Data Structure Block
load
Load Structure Block
save
Save Structure Block
Bedrock Edition :
Name
Default value
Allowed values
Description
mode data
corner
Corner Structure Block
data
Data Structure Block
export
Export Structure Block
invalid
Inventory Structure Block
load
Load Structure Block
save
Save Structure Block
Bedrock Edition :
Name
Default value
Allowed values
Description
structure_void_type void
air
Unused Structure Airvoid
Structure Void
Name
Default value
Allowed values
Description
age 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it.
Name
Default value
Allowed values
Description
age 0
0
Young plant
1
No berries
2
Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1.
3
Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1.
Bedrock Edition :
Name
Default value
Allowed values
Description
growth 0
0
1
Young plant
2
3
No berries
4
5
6
Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1.
7
Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1.
Java Edition :
Tall grass and large fern
Name
Default value
Allowed values
Description
half lower
lower
upper
The half of the plant contained in this block.
Bedrock Edition :
Grass and fern
Name
Default value
Allowed values
Description
tall_grass_type default
default
tall
fern
snow
The variant of this block, snow is snowlogged grass. (default looks the same as tall)
Tall grass and large fern
Name
Default value
Allowed values
Description
double_flower_type sunflower
fern
grass
paeonia
rose
sunflower
syringa
The flower type.
upper_block_bit false
false
true
If the upper half of the plant contained in this block.
Java Edition :
Tall
Name
Default value
Allowed values
Description
half lower
lower
upper
The half of the plant contained in this block.
Bedrock Edition :
Name
Default value
Allowed values
Description
sea_grass_type default
default
This is seagrass.
double_bot
This is the bottom half of tall seagrass.
double_top
This is the top half of tall seagrass.
Java Edition :
Name
Default value
Allowed values
Description
unstable false
false
Hitting the TNT block breaks it, dropping it as an item that can be picked up.
true
Hitting the TNT block causes it to ignite and then explode.
Bedrock Edition :
Name
Default value
Allowed values
Description
allow_underwater_bit false
false
This is normal TNT.
true
This is Underwater TNT.
explode_bit false
false
Hitting the TNT block breaks it, dropping it as an item that can be picked up.
true
Hitting the TNT block causes it to ignite and then explode.
Java Edition :
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the trapdoor swings open. The opposite from the side its hinge is attached to.
half bottom
bottom
top
Whether the trapdoor occupies the top or bottom part of a block.
open false
false
true
True if the trapdoor is currently open (may differ from powered
).
powered false
false
true
True if the trapdoor is currently powered (may differ from open
).
waterlogged false
false
true
Whether or not there's water in the same place as this trapdoor.
Bedrock Edition :
Name
Default value
Allowed values
Description
direction 0
0
1
2
3
The direction the trapdoor swings open. The opposite from the side its hinge is attached to.
open_bit 0
0
1
True if the trapdoor is currently open.
upside_down_bit 0
0
1
Whether the trapdoor occupies the top or bottom part of a block.
Java Edition :
Name
Default value
Allowed values
Description
attached false
false
true
True if the tripwire is connected to a valid tripwire circuit.
disarmed false
false
true
True if the tripwire is disarmed, that is, broken using shears .
east false
false
true
True if the tripwire connects to other tripwire or tripwire hooks to the east.
north false
false
true
True if the tripwire connects to other tripwire or tripwire hooks to the north.
powered false
false
true
True if the tripwire is active.
south false
false
true
True if the tripwire connects to other tripwire or tripwire hooks to the south.
west false
false
true
True if the tripwire connects to other tripwire or tripwire hooks to the west.
Bedrock Edition :
Name
Default value
Allowed values
Description
attached_bit 0
0
1
True if the tripwire is connected to a valid tripwire circuit.
disarmed_bit 0
0
1
True if the tripwire is disarmed, that is, broken using shears .
powered_bit 0
0
1
True if the tripwire is active.
suspended_bit 0
0
1
True if the tripwire is not on top of a block.
Java Edition :
Name
Default value
Allowed values
Description
attached false
false
true
True if the tripwire hook is connected to a valid tripwire circuit.
facing north
east
north
south
west
The direction in which the tripwire hook juts out from the block it is attached to. For example, a tripwire hook facing north is attached to a block to its south.
powered false
false
true
True if the tripwire hook is active.
Bedrock Edition :
Name
Default value
Allowed values
Description
attached_bit 0
0
1
True if the tripwire hook is connected to a valid tripwire circuit.
direction 0
0
1
2
3
The direction in which the tripwire hook juts out from the block it is attached to. For example, a tripwire hook facing north is attached to a block to its south.
powered_bit 0
0
1
True if the tripwire hook is active.
Java Edition :
Name
Default value
Allowed values
Description
eggs 1
1
2
3
4
Number of eggs.
hatch 0
0
1
2
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
Bedrock Edition :
Name
Default value
Allowed values
Description
turtle_egg_count one_egg
four_egg
one_egg
three_egg
two_egg
Number of eggs.
cracked_state no_cracks
cracked
max_cracked
no_cracks
Determines how close an egg is to hatching; starts at no cracks and is randomly incremented.
Java Edition :
Name
Default value
Allowed values
Description
east false
false
true
When true, a vine texture is displayed on the east.
north false
false
true
When true, a vine texture is displayed on the north.
south false
false
true
When true, a vine texture is displayed on the south.
up false
false
true
When true, a vine texture is displayed on the top.
west false
false
true
When true, a vine texture is displayed on the west.
Bedrock Edition :
Name
Default value
Allowed values
Description
vine_direction_bits 0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up.
Java Edition :
Wall
Name
Default value
Allowed values
Description
facing north
east
north
south
west
The direction the top of the torch is facing.
Bedrock Edition :
Name
Default value
Allowed values
Description
torch_facing_direction top
east
north
south
top
unknown
west
The direction the top of the torch is facing.
Java Edition :
Name
Default value
Allowed values
Description
east none
low
none
tall
How the wall extends from the center post to the east.
north none
low
none
tall
How the wall extends from the center post to the north.
south none
low
none
tall
How the wall extends from the center post to the south.
up true
false
true
When true, the wall has a center post.
waterlogged false
false
true
Whether or not there's water in the same place as this wall.
west none
low
none
tall
How the wall extends from the center post to the west.
Bedrock Edition :
Name
Default value
Allowed values
Description
wall_block_type cobblestone
andesite
brick
cobblestone
diorite
end_brick
granite
mossy_cobblestone
mossy_stone_brick
nether_brick
prismarine
red_nether_brick
red_sandstone
sandstone
stone_brick
The type of wall; for example, stone_brick
denotes a stone brick wall.
Java Edition :
Name
Default value
Allowed values
Description
level 0
0
Water source block.
1
2
3
4
5
6
7
The distance from a water source or falling water block.
8
9
10
11
12
13
14
15
Falling water. This level is equal to the falling water above, and if it's non-falling, equal to 8 plus the level of the non-falling water above it.
Bedrock Edition :
Water and flowing water
Name
Default value
Allowed values
Description
liquid_depth 0
0
Water source block.
1
2
3
4
5
6
7
The distance from a water source or falling water block.
8
9
10
11
12
13
14
15
Falling water. This level is equal to the falling water above, and if it's non-falling, equal to 8 plus the level of the non-falling water above it.
Name
Default value
Allowed values
Description
age[JE only ]
growth[BE only ] 0
0
1
2
3
4
5
6
7
Fully-grown.
Java Edition :
Name
Default value
Allowed values
Description
axis y
x
The wood is oriented east–west.
y
The wood is oriented vertically.
z
The wood is oriented north–south.
Bedrock Edition :
Name
Default value
Allowed values
Description
pillar_axis y
x
The wood is oriented east–west.
y
The wood is oriented vertically.
z
The wood is oriented north–south.
stripped_bit 0
0
1
Whether the wood is stripped or not.
wood_type oak
acacia
Acacia Wood
birch
Birch Wood
dark_oak
Dark Oak Wood
jungle
Jungle Wood
oak
Oak Wood
spruce
Spruce Wood
History [ edit ]
This section is missing information about the history in Bedrock Edition .
Please expand the section to include this information. Further details may exist on the
talk page .
Java Edition
1.8 14w11a Added block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26a Switched to mostly using block states in the code.
1.11 16w32a Enabled the use of block states in commands.
1.13 17w47a Many block states got added, changed and removed due to the Flattening .
Added the debug stick , which is an item used to edit the block states of blocks.