Block states

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Block states are extra pieces of data that further define a block.

Contents

List of block states[edit]

Anvils[edit]

anvil
chipped_anvil
damaged_anvil
Name Value Description
facingeast
north
south
west
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Bamboo[edit]

Bamboo

Name Value Description
age0
1
The age of the bamboo, if this is 1 the bamboo appears thicker.
leaveslarge
none
small
The size of the leaves on this bamboo block.
stage0
1
The stage is incremented at random intervals.
At stage 1, bamboo may try to grow more bamboo above it.

Bamboo sapling

Name Value Description
stage0
1
The stage is incremented at random intervals.
At stage 1, bamboo may try to grow more bamboo above it.

Banners[edit]

white_banner
orange_banner
magenta_banner
light_blue_banner
yellow_banner
lime_banner
pink_banner
gray_banner
light_gray_banner
cyan_banner
purple_banner
blue_banner
brown_banner
green_banner
red_banner
black_banner
white_wall_banner
orange_wall_banner
magenta_wall_banner
light_blue_wall_banner
yellow_wall_banner
lime_wall_banner
pink_wall_banner
gray_wall_banner
light_gray_wall_banner
cyan_wall_banner
purple_wall_banner
blue_wall_banner
brown_wall_banner
green_wall_banner
red_wall_banner
black_wall_banner

Floor

Name Value Description
rotation0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Value Description
facingeast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

Barrel[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction the barrel is facing.

Beds[edit]

white_bed
orange_bed
magenta_bed
light_blue_bed
yellow_bed
lime_bed
pink_bed
gray_bed
light_gray_bed
cyan_bed
purple_bed
blue_bed
brown_bed
green_bed
red_bed
black_bed
Name Value Description
facingeast
north
south
west
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.
occupiedfalse
true
True when a player is using the bed.
partfoot
head
The half of the bed in the current block.

Beetroots[edit]

Name Value Description
age 0
1
2
3 Fully-grown.

Bell[edit]

Name Value Description
attachmentceiling
double_wall
floor
single_wall
What the bell is attached to.
facingeast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.

Blast Furnace[edit]

Name Value Description
facingeast
north
south
west
The direction the blast furnace opening faces.
The opposite from the direction the player faces while placing the blast furnace.
litfalse
true
If the blast furnace is lit.

Bone Block[edit]

Name Value Description
axisxThe bone block is oriented east–west.
yThe bone block is oriented vertically.
zThe bone block is oriented north–south.

Brewing Stand[edit]

Name Value Description
has_bottle_0false
true
True when a bottle is in slot 1.
has_bottle_1false
true
True when a bottle is in slot 2.
has_bottle_2false
true
True when a bottle is in slot 3.

Buttons[edit]

stone_button
oak_button
spruce_button
birch_button
jungle_button
acacia_button
dark_oak_button
Name Value Description
faceceiling
floor
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of it's sides.
facingeast
north
south
west
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalse
true
If true, the button is currently activated.

Cactus[edit]

Name Value Description
age0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus which has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Campfire[edit]

Name Value Description
facingeast
north
south
west
The direction the campfire is facing.
litfalse
true
Whether the campfire is lit.
signal_firefalse
true
Whether the campfire has a hay bale below it.
waterloggedfalse
true
Whether the campfire is waterlogged

Cake[edit]

Name Value Description
bites0
1
2
3
4
5
6
Number of bites taken from the cake.

Carrots[edit]

Name Value Description
age 0
1
2
3
4
5
6
7 Fully-grown.

Carved Pumpkin[edit]

Name Value Description
facingeast
north
south
west
The direction the pumpkin's carved face is facing.
The opposite from the direction the player faces while placing the pumpkin.

Cauldron[edit]

Name Value Description
level0
1
2
3
Water level in a Cauldron, 0 is empty and 3 is full.

Chests[edit]

chest
trapped_chest
Name Value Description
facingeast
north
south
west
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.
typeleft
right
single
The direction the chest has a connection with.
waterloggedfalse
true
Whether or not there's water in the same place as this chest.

Ender Chest[edit]

Name Value Description
facingeast
north
south
west
The direction the ender chest's latch is on.
Opposite from the direction the player faces when placing an ender chest.
waterloggedfalse
true
Whether or not there's water in the same place as this ender chest.

Chorus Flower[edit]

Name Value Description
age0
1
2
3
4
A freshly-planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant.
5 At age 5, the chorus flower will not grow anymore. A chorus flower can become age 5 at any time.

Chorus Plant[edit]

Name Value Description
downfalse
true
When true, the plant extends out from the center of the plant-block down.
eastfalse
true
When true, the plant extends out from the center of the plant-block to the east.
northfalse
true
When true, the plant extends out from the center of the plant-block to the north.
southfalse
true
When true, the plant extends out from the center of the plant-block to the south.
upfalse
true
When true, the plant extends out from the center of the plant-block up.
westfalse
true
When true, the plant extends out from the center of the plant-block to the west.

Cocoa[edit]

Name Value Description
age0
1
2
The stage of the pod's growth, 2 is fully grown.
facingeast
north
south
west
The direction from the cocoa bean to the log.
The direction the player faces when placing the cocoa.

Command Blocks[edit]

command_block
chain_command_block
repeating_command_block
Name Value Description
conditionalfalse
true
True if the command block is in conditional mode.
facingdown
east
north
south
up
west
The direction the command block is pointing.

Composter[edit]

Name Value Description
level0
1
2
3
4
5
6
7
8
Compost level in a composter. When 8, bone meal can be collected from the composter.

Conduit[edit]

Name Value Description
waterloggedfalse
true
Whether or not there's water in the same place as this conduit.

Daylight Detector[edit]

Name Value Description
invertedfalse
true
If true, the daylight detector is inverted.
power0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.

Dispenser and Dropper[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction contents will be shot or dropped.
The opposite from the direction the player faces while placing the block.
triggeredfalse
true
True if this block is activated.

Doors[edit]

iron_door
oak_door
spruce_door
birch_door
jungle_door
acacia_door
dark_oak_door
Name Value Description
facingeast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east will occupy the west part of its block when closed.
halflower
upper
Identifies which part of the door the block is.
hingeleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalse
true
True if the door is currently open (may differ from powered).
poweredfalse
true
True if the door is currently activated (may differ from open).

End Portal Frame[edit]

Name Value Description
eyefalse
true
If true, the portal frame block contains an eye of ender.
facingeast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
A naturally-generated portal frame will have all blocks 'facing' inward,
for example, the northern three blocks will all face south, and so on.
Only the block receiving the final eye of ender is required to be facing correctly; to activate the portal.

End Rod[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the purple end.

Farmland[edit]

Name Value Description
moisture 0
1
2
3
4
5
6
Not fully-hydrated.
7 Fully-hydrated.

Fences[edit]

oak_fence
spruce_fence
birch_fence
jungle_fence
acacia_fence
dark_oak_fence
nether_brick_fence
Name Value Description
eastfalse
true
When true, the fence extends from the center post to the east.
northfalse
true
When true, the fence extends from the center post to the north.
southfalse
true
When true, the fence extends from the center post to the south.
waterloggedfalse
true
Whether or not there's water in the same place as this fence.
westfalse
true
When true, the fence extends from the center post to the west.

Fence Gates[edit]

oak_fence_gate
spruce_fence_gate
birch_fence_gate
jungle_fence_gate
acacia_fence_gate
dark_oak_fence_gate
Name Value Description
facingeast
north
south
west
For an open gate, the direction the gates swing open.
For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wallfalse
true
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with normal and mossy Cobblestone Walls.
openfalse
true
If true, the gate is opened.
poweredfalse
true
If true, the gate is receiving redstone power.

Fire[edit]

Name Value Description
age0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalse
true
When true, fire texture shows on that face of the block to the east, false if the there's a block below this fire
northfalse
true
When true, fire texture shows on that face of the block to the north, false if the there's a block below this fire.
southfalse
true
When true, fire texture shows on that face of the block to the south, false if the there's a block below this fire.
upfalse
true
When true, fire texture shows on that face of the block above, false if the there's a block below this fire.
westfalse
true
When true, fire texture shows on that face of the block to the west, false if the there's a block below this fire.

Frosted Ice[edit]

Name Value Description
age 0Freshly-generated ice.
1
2
3
Ice with spreading cracks.

Furnace[edit]

Name Value Description
facingeast
north
south
west
The direction the furnace opening faces.
The opposite from the direction the player faces while placing the furnace.
litfalse
true
If the furnace is lit.

Glass Panes[edit]

glass_pane
white_stained_glass_pane
orange_stained_glass_pane
magenta_stained_glass_pane
light_blue_stained_glass_pane
yellow_stained_glass_pane
lime_stained_glass_pane
pink_stained_glass_pane
gray_stained_glass_pane
light_gray_stained_glass_pane
cyan_stained_glass_pane
purple_stained_glass_pane
blue_stained_glass_pane
brown_stained_glass_pane
green_stained_glass_pane
red_stained_glass_pane
black_stained_glass_pane
Name Value Description
eastfalse
true
When true, the glass pane extends from the center post to the east.
northfalse
true
When true, the glass pane extends from the center post to the north.
southfalse
true
When true, the glass pane extends from the center post to the south.
waterloggedfalse
true
Whether or not there's water in the same place as this glass pane.
westfalse
true
When true, the glass pane extends from the center post to the west.

Glazed Terracotta[edit]

white_glazed_terracotta
orange_glazed_terracotta
magenta_glazed_terracotta
light_blue_glazed_terracotta
yellow_glazed_terracotta
lime_glazed_terracotta
pink_glazed_terracotta
gray_glazed_terracotta
light_gray_glazed_terracotta
cyan_glazed_terracotta
purple_glazed_terracotta
blue_glazed_terracotta
brown_glazed_terracotta
green_glazed_terracotta
red_glazed_terracotta
black_glazed_terracotta
Name Value Description
facingeast
north
south
west
The opposite from the direction the player faces while placing the block.

Grass Block, Mycelium, and Podzol[edit]

Name Value Description
snowyfalse
true
If true, the block uses a snowy side and top texture.
In-game, this is true when a snow block or snow is on top.

Grindstone[edit]

Name Value Description
faceceiling
floor
wall
What the grindstone is attached to.
facingeast
north
south
west
The direction the grindstone is facing.
Opposite from the direction the player faces when placing a grindstone on the floor or ceiling.

Hay Bale[edit]

Name Value Description
axisxThe hay block is oriented east–west.
yThe hay block is oriented vertically.
zThe hay block is oriented north–south.

Hopper[edit]

Name Value Description
enabledfalse
true
True if hopper can move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to false.
facingdown
east
north
south
west
The direction the hopper's output points.
The hopper will push items into containers in this direction only.

Iron Bars[edit]

Name Value Description
eastfalse
true
When true, the iron bars extends from the center post to the east.
northfalse
true
When true, the iron bars extends from the center post to the north.
southfalse
true
When true, the iron bars extends from the center post to the south.
waterloggedfalse
true
Whether or not there's water in the same place as these iron bars.
westfalse
true
When true, the iron bars extends from the center post to the west.

Jigsaw Block[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction the jigsaw block is facing.

Jack o'Lantern[edit]

Name Value Description
facingeast
north
south
west
The direction the jack o'lantern's carved face is facing.
The opposite from the direction the player faces while placing the jack o'lantern.

Jukebox[edit]

Name Value Description
has_recordfalse
true
True when the jukebox contains a music disc.

Kelp[edit]

Name Value Description
age0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
A freshly-planted kelp will have a random age between 0 and 24.
Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one.
Kelp will no longer grow at age 25.

Ladder[edit]

Name Value Description
facingeast
north
south
west
The direction from the block the ladder is attached to, to the ladder.
waterloggedfalse
true
Whether or not there's water in the same place as this ladder.

Lantern[edit]

Name Value Description
hangingfalse
true
If the lantern is hanging from a block.

Large Flowers[edit]

Sunflower, lilac, rose bush, and peony

Name Value Description
halflower
upper
The half of the plant contained in this block.

Lava[edit]

Name Value Description
level 0Lava source block.
1
2
3
4
5
6
7
The distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
8
9
10
11
12
13
14
15
Falling lava.
This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Leaves[edit]

oak_leaves
spruce_leaves
birch_leaves
jungle_leaves
acacia_leaves
dark_oak_leaves
Name Value Description
distance1
2
3
4
5
6
7
How far away this block is from the appropriate wood type.
persistentfalse
true
If the block will stay regardless of having no wood nearby.

Lectern[edit]

Name Value Description
facingeast
north
south
west
The direction the lectern is facing.
Opposite from the direction the player faces when placing a lectern.
has_bookfalse
true
If the lectern currently has a book.
poweredfalse
true
If the lectern is currently outputting a redstone signal.

Lever[edit]

Name Value Description
faceceiling
floor
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of it's sides.
facingeast
north
south
west
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalse
true
If true, the lever is currently activated.

Logs[edit]

oak_log
spruce_log
birch_log
jungle_log
acacia_log
dark_oak_log
stripped_oak_log
stripped_spruce_log
stripped_birch_log
stripped_jungle_log
stripped_acacia_log
stripped_dark_oak_log
Name Value Description
axis xThe log is oriented east–west.
yThe log is oriented vertically.
zThe log is oriented north–south.

Loom[edit]

Name Value Description
facingeast
north
south
west
The direction the loom is facing.
Opposite from the direction the player faces when placing a loom.

Melon Stem[edit]

Growing

Name Value Description
age 0A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully-mature stem, capable of producing melons.

Attached

Name Value Description
facingeast
north
south
west
The direction from the stem to the melon.

Mob heads[edit]

skeleton_skull
wither_skeleton_skull
zombie_head
player_head
creeper_head
dragon_head
skeleton_wall_skull
wither_skeleton_wall_skull
zombie_wall_head
player_wall_head
creeper_wall_head
dragon_wall_head

Floor

Name Value Description
rotation0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Value Description
facingeast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Mushroom Blocks[edit]

brown_mushroom_block
red_mushroom_block
mushroom_stem
Name Value Description
eastfalse
true
/ If true, the east face has the cap/stem texture.
If false, it has the pores texture instead.
downfalse
true
/ If true, the bottom face has the cap/stem texture.
If false, it has the pores texture instead.
northfalse
true
/ If true, the north face has the cap/stem texture.
If false, it has the pores texture instead.
southfalse
true
/ If true, the south face has the cap/stem texture.
If false, it has the pores texture instead.
upfalse
true
/ If true, the top face has the cap/stem texture.
If false, it has the pores texture instead.
westfalse
true
/ If true, the west face has the cap/stem texture.
If false, it has the pores texture instead.

Nether Wart[edit]

Name Value Description
age 0
1
2
3 Fully grown.

Nether Portal[edit]

Name Value Description
axisxThe portal's long edge runs east–west (default).
zThe portal's long edge runs north–south.

Note Block[edit]

Name Value Description
instrumentbasedrum
bass
bell
chime
flute
guitar
harp
hat
snare
xylophone
The instrument of the note block.
note0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
The pitch of the note block
poweredfalse
true
True if the note block is currently activated.

Observer[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction the observer is observing. The same direction the player faces, when placing the block.
poweredfalse
true
True while the observer is observing a change and emitting a pulse.

Pistons[edit]

piston
sticky_piston
Name Value Description
extendedfalse
true
If true, the piston is extended.
facingdown
east
north
south
up
west
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

Moving Piston[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction the block is being pushed by the piston.
typenormal
sticky
What piston base this has.

Piston Head[edit]

Name Value Description
facingdown
east
north
south
up
west
The direction the piston head is pointing.
shortfalse
true
If true, the piston arm is shorter than usual, by 4 pixels.
typenormal
sticky
The type of piston head.

Potatoes[edit]

Name Value Description
age 0
1
2
3
4
5
6
7 Fully-grown.

Pressure Plates[edit]

stone_pressure_plate
oak_pressure_plate
spruce_pressure_plate
birch_pressure_plate
jungle_pressure_plate
acacia_pressure_plate
dark_oak_pressure_plate
heavy_weighted_pressure_plate
light_weighted_pressure_plate

Stone and wooden pressure plates

Name Value Description
poweredfalse
true
True if pressure plate is depressed, providing power.

Weighted pressure plates

Name Value Description
power0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the weighted pressure plate.

Pumpkin Stem[edit]

Growing

Name Value Description
age 0A newly-planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully-mature stem, capable of producing pumpkins.

Attached

Name Value Description
facingeast
north
south
west
The direction from the stem to the pumpkin.

Purpur and Quartz Pillar[edit]

Name Value Description
axisxThe pillar is oriented east–west.
yThe pillar is oriented vertically.
zThe pillar is oriented north–south.

Rails[edit]

Rail[edit]

Name Value Description
shapeeast_west
north_east
north_south
north_west
south_east
south_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail which connects to the south and to the east.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends towards the direction noted.
For example, an ascending_west rail is a straight rail which goes upwards from the east towards the west.

Activator Rail, Detector Rail, and Powered Rail[edit]

Name Value Description
poweredfalse
true
True if rail is activated.
shapeeast_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends towards the direction noted.
For example, an ascending_west rail is a straight rail that goes upwards from the east towards the west.

Redstone Comparator[edit]

Name Value Description
facingeast
north
south
west
The direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
modecompare
subtract
Specifies the current mode of the redstone comparator.
poweredfalse
true
True if the redstone comparator is being powered.

Redstone Dust[edit]

Name Value Description
eastnone
side
up
The way redstone dust connects to the east, side can also mean down.
northnone
side
up
The way redstone dust connects to the north, side can also mean down.
power0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.
southnone
side
up
The way redstone dust connects to the south, side can also mean down.
westnone
side
up
The way redstone dust connects to the west, side can also mean down.

Redstone Lamp[edit]

Name Value Description
litfalse
true
If the redstone lamp is lit.

Redstone Ore[edit]

Name Value Description
litfalse
true
If the redstone ore is lit.

Redstone Repeater[edit]

Name Value Description
delay1
2
3
4
The redstone repeater's delay in redstone ticks.
facingeast
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
lockedfalse
true
True if the repeater is currently locked.
poweredfalse
true
If the redstone repeater is lit.

Redstone Torch[edit]

Floor

Name Value Description
litfalse
true
If the torch is lit.

Wall

Name Value Description
facingeast
north
south
west
The direction the top of the torch is facing.
litfalse
true
If the torch is lit.

Saplings[edit]

oak_sapling
spruce_sapling
birch_sapling
jungle_sapling
acacia_sapling
dark_oak_sapling
Name Value Description
stage0
1
Specifies the sapling's growth stage.

Sea Pickle[edit]

Name Value Description
pickles1
2
3
4
Number of pickles.
waterloggedfalse
true
Whether or not there's water in the same place as these pickles.

Shulker Boxes[edit]

shulker_box
white_shulker_box
orange_shulker_box
magenta_shulker_box
light_blue_shulker_box
yellow_shulker_box
lime_shulker_box
pink_shulker_box
gray_shulker_box
light_gray_shulker_box
cyan_shulker_box
purple_shulker_box
blue_shulker_box
brown_shulker_box
green_shulker_box
red_shulker_box
black_shulker_box
Name Value Description
facingdown
east
north
south
up
west
The direction the shulker box is pointing.
The opposite from the direction the player faces while placing the shulker box.

Sign[edit]

Floor

Name Value Description
rotation0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalse
true
Whether or not there's water in the same place as this sign.

Wall

Name Value Description
facingeast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalse
true
Whether or not there's water in the same place as this sign.

Slabs[edit]

stone_slab
sandstone_slab
petrified_oak_slab
cobblestone_slab
brick_slab
stone_brick_slab
nether_brick_slab
quartz_slab
red_sandstone_slab
prismarine_slab
prismarine_brick_slab
dark_prismarine_slab
oak_slab
spruce_slab
birch_slab
jungle_slab
acacia_slab
dark_oak_slab
prismarine_slab
prismarine_brick_slab
dark_prismarine_slab
Name Value Description
type bottom
top
Where the slab is within its block.
doubleThe block is a double slab.
waterloggedfalse
true
Whether or not there's water in the same place as this slab.

Smoker[edit]

Name Value Description
facingeast
north
south
west
The direction the smoker opening faces.
The opposite from the direction the player faces while placing the smoker.
litfalse
true
If the smoker is lit.

Snow[edit]

Name Value Description
layers1
2
3
4
5
6
7
8
The number of layers thick.
Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.

Stairs[edit]

  • acacia_stairs
  • birch_stairs
  • brick_stairs
  • dark_oak_stairs
  • jungle_stairs
  • nether_brick_stairs
  • oak_stairs
  • purpur_stairs
  • quartz_stairs
  • red_sandstone_stairs
  • sandstone_stairs
  • spruce_stairs
  • stone_brick_stairs
  • cobblestone_stairs
  • prismarine_stairs
  • prismarine_brick_stairs
  • dark_prismarine_stairs
Name Value Description
facingeast
north
south
west
The direction the stairs' full-block side faces.
When placed in-game by a player, this matches the direction the player faces.
halfbottom
top
Top if the stairs are upside-down.
shapeinner_left
inner_right
outer_left
outer_right
straight
"straight" is the default stairs shape.
"inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces.
"outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces.
"left" and "right" specify in which direction is the higher part of the step.
waterloggedfalse
true
Whether or not there's water in the same place as these stairs.

Structure Block[edit]

Name Value Description
modecorner Corner Structure Block
data Data Structure Block
load Load Structure Block
save Save Structure Block

Sugar Cane[edit]

Name Value Description
age0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cane – and a cane which has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Sweet Berry Bush[edit]

Name Value Description
age 0 Sapling
1 No berries
2 Some berries, using the bush will give 1-2 sweet berries and set the age back to 1.
3 Full berries, using the bush will give 2-3 sweet berries and set the age back to 1.

Tall Grass and Large Fern[edit]

Tall grass and large fern

Name Value Description
halflower
upper
The half of the plant contained in this block.

Tall Seagrass[edit]

Name Value Description
halflower
upper
The half of the plant contained in this block.

TNT[edit]

Name Value Description
unstable falseThe TNT acts normally.
trueThe TNT can be ignited by being hit by a player.

Trapdoors[edit]

iron_trapdoor
oak_trapdoor
spruce_trapdoor
birch_trapdoor
jungle_trapdoor
acacia_trapdoor
dark_oak_trapdoor
Name Value Description
facingeast
north
south
west
The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
halfbottom
top
Whether the trapdoor occupies the top or bottom part of a block.
openfalse
true
True if the trapdoor is currently open (may differ from powered).
poweredfalse
true
True if the trapdoor is currently powered (may differ from open).
waterloggedfalse
true
Whether or not there's water in the same place as this trapdoor.

Tripwire[edit]

Name Value Description
attachedfalse
true
True if the tripwire is connected to a valid tripwire circuit.
disarmedfalse
true
True if the tripwire is disarmed, that is, broken using shears.
eastfalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the east.
northfalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the north.
poweredfalse
true
True if the tripwire is active.
southfalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the south.
westfalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the west.

Tripwire Hook[edit]

Name Value Description
attachedfalse
true
True if the tripwire hook is connected to a valid tripwire circuit.
facingeast
north
south
west
The direction in which the tripwire hook juts out from the block it is attached to.
For example, a tripwire hook facing north will be attached to a block to its south.
poweredfalse
true
True if the tripwire hook is active.

Turtle Egg[edit]

Name Value Description
eggs1
2
3
4
Number of eggs.
hatch0
1
2
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

Vines[edit]

Name Value Description
eastfalse
true
When true, a vine texture is displayed on the east.
northfalse
true
When true, a vine texture is displayed on the north.
southfalse
true
When true, a vine texture is displayed on the south.
upfalse
true
When true, a vine texture is displayed on the top.
westfalse
true
When true, a vine texture is displayed on the west.

Wall Torch[edit]

Name Value Description
facingnorth
east
south
west
The direction the top of the torch is facing.

Walls[edit]

cobblestone_wall
mossy_cobblestone_wall
Name Value Description
eastfalse
true
When true, the wall extends from the center post to the east.
northfalse
true
When true, the wall extends from the center post to the north.
southfalse
true
When true, the wall extends from the center post to the south.
upfalse
true
When true, the wall has a center post.
waterloggedfalse
true
Whether or not there's water in the same place as this wall.
westfalse
true
When true, the wall extends from the center post to the west.

Water[edit]

Name Value Description
level 0Water source block.
1
2
3
4
5
6
7
The distance from a water source or falling water block.
8
9
10
11
12
13
14
15
Falling water.
This level is equal to the falling water above, and if it's non-falling, equal to 8 plus the level of the non-falling water above it.

Wheat[edit]

Name Value Description
age 0
1
2
3
4
5
6
7 Fully-grown.

Wood[edit]

oak_wood
spruce_wood
birch_wood
jungle_wood
acacia_wood
dark_oak_wood
stripped_oak_wood
stripped_spruce_wood
stripped_birch_wood
stripped_jungle_wood
stripped_acacia_wood
stripped_dark_oak_wood
Name Value Description
axisxThe wood is oriented east–west.
yThe wood is oriented vertically.
zThe wood is oriented north–south.

History[edit]

Java Edition
1.8 14w11a Added block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26a Switched to mostly using block states in the code.
1.11 16w32a Enabled the use of block states in commands.
1.13 17w47a Many block states got added, changed and removed due to the Flattening.
Added the debug stick, which is an item used to edit the block states of blocks.