Block states

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Block states are extra pieces of data that further define a block.

Contents

List of block states[edit]

Anvils[edit]

anvil
chipped_anvil
damaged_anvil
Name Value Description

 facing
north
south
east
west
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Banners[edit]

white_banner
orange_banner
magenta_banner
light_blue_banner
yellow_banner
lime_banner
pink_banner
gray_banner
light_gray_banner
cyan_banner
purple_banner
blue_banner
brown_banner
green_banner
red_banner
black_banner
white_wall_banner
orange_wall_banner
magenta_wall_banner
light_blue_wall_banner
yellow_wall_banner
lime_wall_banner
pink_wall_banner
gray_wall_banner
light_gray_wall_banner
cyan_wall_banner
purple_wall_banner
blue_wall_banner
brown_wall_banner
green_wall_banner
red_wall_banner
black_wall_banner


Standing[edit]

Name Value Description

 rotation
0—15 The direction the block is facing:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast

 waterlogged
true
false
Whether or not there's water in the same place as this sign.

Wall[edit]

Name Value Description

 facing
north
south
east
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

 waterlogged
true
false
Whether or not there's water in the same place as this sign.

Beds[edit]

white_bed
orange_bed
magenta_bed
light_blue_bed
yellow_bed
lime_bed
pink_bed
gray_bed
light_gray_bed
cyan_bed
purple_bed
blue_bed
brown_bed
green_bed
red_bed
black_bed
Name Value Description

 facing
north
south
east
west
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.

 occupied
true
false
True when a player is using the bed.

 part
head
foot
The half of the bed in the current block.

Beetroots[edit]

Name Value Description

 age
0
1
2
3
Fully-grown.

Bone Block[edit]

Name Value Description

 axis
x The bone block is oriented east–west.
y The bone block is oriented vertically.
z The bone block is oriented north–south.

Brewing Stand[edit]

Name Value Description

 has_bottle_0
true
false
True when a bottle is in slot 1.

 has_bottle_1
true
false
True when a bottle is in slot 2.

 has_bottle_2
true
false
True when a bottle is in slot 3.

Buttons[edit]

stone_button
oak_button
spruce_button
birch_button
jungle_button
acacia_button
dark_oak_button
Name Value Description

 face
floor
ceiling
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of it's sides.

 facing
north
west
south
east
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.

 powered
true
false
If true, the button is currently activated.

Cactus[edit]

Name Value Description

 age
0–15 A freshly-planted cactus – and a cactus which has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Cake[edit]

Name Value Description

 bites
0–6 Number of bites taken from the cake.

Carrots[edit]

Name Value Description

 age
0–1
2–3
4–6
7
Fully-grown.

Carved Pumpkin[edit]

Name Value Description

 facing
north
south
east
west
The direction the pumpkin's carved face is facing.
The opposite from the direction the player faces while placing the pumpkin.

Cauldron[edit]

Name Value Description

 level
0–3 Water level in a Cauldron, "0" being empty and "3" being full.

Chests[edit]

chest
trapped_chest
Name Value Description

 facing
north
south
east
west
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

 type
single
left
right
The direction the chest has a connection with.

 waterlogged
true
false
Whether or not there's water in the same place as this chest.

Ender Chest[edit]

Name Value Description

 facing
north
south
east
west
The direction the ender chest's latch is on.
Opposite from the direction the player faces when placing an ender chest.

 waterlogged
true
false
Whether or not there's water in the same place as this ender chest.

Chorus Flower[edit]

Name Value Description

 age
0–4
A freshly-planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant.
5
At age 5, the chorus flower will not grow anymore. A chorus flower can become age 5 at any time.

Chorus Plant[edit]

Name Value Description

 north

 south

 east

 west

 up

 down
true
false
When true, the plant extends out from the center of the plant-block in this direction.

Cobblestone Walls[edit]

cobblestone_wall
mossy_cobblestone_wall
Name Value Description

 north

 south

 east

 west

 up
true
false
When true, the cobblestone wall extends from the center post in that direction.

 waterlogged
true
false
Whether or not there's water in the same place as this cobblestone wall.

Cocoa[edit]

Name Value Description

 age
0–2 The stage of the pod's growth, with "2" being fully grown.

 facing
north
south
east
west
The direction from the cocoa bean to the log.
The direction the player faces when placing the cocoa.

Command Blocks[edit]

command_block
chain_command_block
repeating_command_block
Name Value Description

 conditional
true
false
True if the command block is in conditional mode.

 facing
north
south
east
west
up
down
The direction the command block is pointing.

Conduit[edit]

Name Value Description

 waterlogged
true
false
Whether or not there's water in the same place as this conduit.

Daylight Detector[edit]

Name Value Description

 inverted
true
false
If true, the daylight detector is inverted.

 power
0–15 The current redstone power level produced by the daylight sensor.

Dispenser[edit]

Name Value Description

 facing
north
south
east
west
up
down
The direction the dispenser will dispense its contents.
The opposite from the direction the player faces while placing the dispenser.

 triggered
true
false
True if the dispenser is activated.

Doors[edit]

iron_door
oak_door
spruce_door
birch_door
jungle_door
acacia_door
dark_oak_door
Name Value Description

 facing
north
south
east
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east will occupy the west part of its block when closed.

 half
upper
lower
Identifies which part of the door the block is.

 hinge
left
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).

 open
true
false
True if the door is currently open (may differ from powered).

 powered
true
false
True if the door is currently activated (may differ from open).

Dropper[edit]

Name Value Description

 facing
north
south
east
west
up
down
The direction in which the dropper will drop items.
The opposite from the direction the player faces while placing the dropper.

 triggered
true
false
True when the dropper is activated.

End Portal Frame[edit]

Name Value Description

 eye
true
false
If true, the portal frame block contains an eye of ender.

 facing
north
south
east
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
A naturally-generated portal frame will have all blocks 'facing' inward,
for example, the northern three blocks will all face south, and so on.
Only the block receiving the final eye of ender is required to be facing correctly; to activate the portal.

End Rod[edit]

Name Value Description

 facing
north
south
east
west
up
down
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the purple end.

Farmland[edit]

Name Value Description

 moisture
0–6
Not fully-hydrated.
7
Fully-hydrated.

Fences[edit]

oak_fence
spruce_fence
birch_fence
jungle_fence
acacia_fence
dark_oak_fence
nether_brick_fence
Name Value Description

 north

 south

 east

 west
true
false
When true, the fence extends from the center post in this direction.

 waterlogged
true
false
Whether or not there's water in the same place as this fence.

Fence Gates[edit]

oak_fence_gate
spruce_fence_gate
birch_fence_gate
jungle_fence_gate
acacia_fence_gate
dark_oak_fence_gate
Name Value Description

 facing
north
south
east
west
For an open gate, the direction the gates swing open.
For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.

 in_wall
true
false
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with normal and mossy Cobblestone Walls.

 open
true
false
If true, the gate is opened.

 powered
true
false
If true, the gate is receiving redstone power.

Fire[edit]

Name Value Description

 age
0—15 Newly-placed fire has an age of 0, and fire has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.

 up
true
false
Fire texture shows on the upper face.
In normal gameplay, this occurs when there is a block above the fire, but none below it.

 north

 south

 east

 west
true
false
When true, fire texture shows on that face of the block.
In normal gameplay, this occurs when there is a flammable block in that direction.

Frosted Ice[edit]

Name Value Description

 age
0 Freshly-generated ice.
1–3 Ice with spreading cracks.

Furnace[edit]

Name Value Description

 facing
north
south
east
west
The direction the furnace opening faces.
The opposite from the direction the player faces while placing the furnace.

 lit
true
false
If the furnace is lit.

Glass Panes[edit]

glass_pane
white_stained_glass_pane
orange_stained_glass_pane
magenta_stained_glass_pane
light_blue_stained_glass_pane
yellow_stained_glass_pane
lime_stained_glass_pane
pink_stained_glass_pane
gray_stained_glass_pane
light_gray_stained_glass_pane
cyan_stained_glass_pane
purple_stained_glass_pane
blue_stained_glass_pane
brown_stained_glass_pane
green_stained_glass_pane
red_stained_glass_pane
black_stained_glass_pane
Name Value Description

 north

 south

 east

 west
true
false
Specifies the directions the panes extend from its center, when attaching to other panes, stained panes or blocks.

 waterlogged
true
false
Whether or not there's water in the same place as this glass pane.

Glazed Terracotta[edit]

white_glazed_terracotta
orange_glazed_terracotta
magenta_glazed_terracotta
light_blue_glazed_terracotta
yellow_glazed_terracotta
lime_glazed_terracotta
pink_glazed_terracotta
gray_glazed_terracotta
light_gray_glazed_terracotta
cyan_glazed_terracotta
purple_glazed_terracotta
blue_glazed_terracotta
brown_glazed_terracotta
green_glazed_terracotta
red_glazed_terracotta
black_glazed_terracotta
Name Value Description

 facing
north
south
east
west
The opposite from the direction the player faces while placing the block.

Grass Block, Mycelium, and Podzol[edit]

Name Value Description

 snowy
true
false
If true, the block uses a snowy side and top texture.
In-game, this is true when a snow block or snow is on top.

Hay Bale[edit]

Name Value Description

 axis
x The hay block is oriented east–west.
y The hay block is oriented vertically.
z The hay block is oriented north–south.

Hopper[edit]

Name Value Description

 enabled
true
false

True if hopper can move items to and from its inventory.

When the hopper is being powered by redstone current, this is set to false.


 facing
north
south
east
west
down

The direction the hopper's output points.

The hopper will push items into containers in this direction only.

Iron Bars[edit]

Name Value Description

 north

 south

 east

 west
true
false
When true, the bars extend from the center of the block in this direction.

 waterlogged
true
false
Whether or not there's water in the same place as the bars.

Jack o'Lantern[edit]

Name Value Description

 facing
north
south
east
west
The direction the jack o'lantern's carved face is facing.
The opposite from the direction the player faces while placing the jack o'lantern.

Jukebox[edit]

Name Value Description

 has_record
true
false
True when the jukebox contains a record.

Kelp[edit]

Name Value Description

 age
0–25 A freshly-planted kelp – and a kelp which has just grown kelp above it – each have a random age between 0 and 19.
The age is incremented at random intervals.
At age 25, a kelp may try to grow more kelp above it.

Ladder[edit]

Name Value Description

 facing
north
south
east
west
The direction from the block the ladder is attached to, to the ladder.

 waterlogged
true
false
Whether or not there's water in the same place as this ladder.

Large Flowers[edit]

sunflower, lilac, rose_bush, and peony

Name Value Description

 half
upper
lower
The half of the plant contained in this block.

Lava[edit]

Name Value Description

 level
0 Lava source block.
1–7 Height of the lava, with 1 being highest.
Also represents the distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
8–15 Falling lava.
This level is equal to 8 plus the level of the non-falling lava above it.
For instance a lava of level 2 will produce falling lava below it with level 10.
The distinction makes no difference in behavior.

Leaves[edit]

oak_leaves
spruce_leaves
birch_leaves
jungle_leaves
acacia_leaves
dark_oak_leaves
Name Value Description

 persistent
true The block will not decay.
false The block will be checked for decay.

 distance
1—7 How far away this block is from the appropriate wood type.

Lever[edit]

Name Value Description

 face
floor
ceiling
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of it's sides.

 facing
north
west
south
east
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.

 powered
true
false
If true, the lever is currently activated.

Logs[edit]

oak_log
spruce_log
birch_log
jungle_log
acacia_log
dark_oak_log
stripped_oak_log
stripped_spruce_log
stripped_birch_log
stripped_jungle_log
stripped_acacia_log
stripped_dark_oak_log
Name Value Description

 axis
x The log is oriented east–west.
y The log is oriented vertically.
z The log is oriented north–south.

Melon Stem[edit]

melon_stem

Name Value Description

 age
0 A newly-planted stem.
1–6 Intermediate growth stages of the stem.
7 A fully-mature stem, capable of producing melons.

attached_melon_stem

Name Value Description

 facing
north
south
east
west

The direction from the stem to the melon.

Mob heads[edit]

skeleton_skull
wither_skeleton_skull
zombie_head
player_head
creeper_head
dragon_head
skeleton_wall_skull
wither_skeleton_wall_skull
zombie_wall_head
player_wall_head
creeper_wall_head
dragon_wall_head

Floor

Name Value Description

 rotation
0—15 The direction the head is facing:
  • 0: north
  • 1: north-northeast
  • 2: northeast
  • 3: east-northeast
  • 4: east
  • 5: east-southeast
  • 6: southeast
  • 7: south-southeast
  • 8: south
  • 9: south-southwest
  • 10: southwest
  • 11: west-southwest
  • 12: west
  • 13: west-northwest
  • 14: northwest
  • 15: north-northwest

Wall

Name Value Description

 facing
north
south
east
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Mushroom Blocks[edit]

brown_mushroom_block
red_mushroom_block
mushroom_stem
Name Value Description

 down
true
false

/
If true, the bottom face has the cap/stem texture.

If false, it has the pores texture instead.

 east
true
false

/
If true, the east face has the cap/stem texture.

If false, it has the pores texture instead.

 north
true
false

/
If true, the north face has the cap/stem texture.

If false, it has the pores texture instead.

 south
true
false

/
If true, the south face has the cap/stem texture.

If false, it has the pores texture instead.

 up
true
false

/
If true, the top face has the cap/stem texture.

If false, it has the pores texture instead.

 west
true
false

/
If true, the west face has the cap/stem texture.

If false, it has the pores texture instead.

Nether Wart[edit]

Name Value Description

 age
0
1–2
3
Fully grown

Nether Portal[edit]

Name Value Description

 axis
x The portal's long edge runs east–west (default).
z The portal's long edge runs north–south.

Note Block[edit]

Name Value Description

 note
0—24 The pitch of the note block

 powered
true
false
True if the note block is currently activated.

 instrument
xylophone
chime
guitar
bell
flute
bass
hat
snare
basedrum
harp
The instrument of the note block.

Observer[edit]

Name Value Description

 facing
north
south
east
west
up
down
The direction the observer is observing. The same direction the player faces, when placing the block.

 powered
true
false
True while the observer is observing a change and emitting a pulse.

Pistons[edit]

piston
sticky_piston
Name Value Description

 extended
true
false
If true, the piston is extended.

 facing
north
south
east
west
up
down
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

Moving Piston[edit]

Name Value Description

 facing
north
south
east
west
up
down
The direction the block is being pushed by the piston.

 type
normal
sticky
What piston base this has.

Piston Head[edit]

Name Value Description

 facing
north
south
east
west
up
down
The direction the piston head is pointing.

 short
true
false
If true, the piston arm is shorter than usual, by 4 pixels.

 type
normal
sticky
The type of piston head.

Potatoes[edit]

Name Value Description

 age
0–1
2–3
4–6
7
Fully-grown.

Pressure Plates[edit]

stone_pressure_plate
oak_pressure_plate
spruce_pressure_plate
birch_pressure_plate
jungle_pressure_plate
acacia_pressure_plate
dark_oak_pressure_plate
heavy_weighted_pressure_plate
light_weighted_pressure_plate
Stone or wooden pressure plate
Name Value Description

 powered
true
false
True if pressure plate is depressed, providing power.
Weighted pressure plate
Name Value Description

 power
0—15 Specifies the redstone power level currently being produced by the weighted pressure plate.

Pumpkin Stem[edit]

pumpkin_stem

Name Value Description

 age
0 A newly-planted stem.
1–6 Intermediate growth stages of the stem.
7 A fully-mature stem, capable of producing pumpkins.

attached_pumpkin_stem

Name Value Description

 facing
north
south
east
west

The direction from the stem to the pumpkin.

Purpur Pillar[edit]

Name Value Description

 axis
x The pillar is oriented east–west.
y The pillar is oriented vertically.
z The pillar is oriented north–south.

Quartz Pillar[edit]

quartz_pillar

Name Value Description

 axis
x The pillar is oriented east–west.
y The pillar is oriented vertically.
z The pillar is oriented north–south.

Rails[edit]

Rails[edit]

Name Value Description

 shape
north_south
east_west
north_east
north_west
south_east
south_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail which connects to the south and to the east.
ascending_north
ascending_south
ascending_east
ascending_west
A rail that ascends towards the direction noted.
For example, an ascending_west rail is a straight rail which goes upwards from the east towards the west.

Activator Rail, Detector Rail, and Powered Rail[edit]

Name Value Description

 powered
true
false
True if rail is activated.

 shape
north_south
east_west
Specifies the rail's orientation.
ascending_north
ascending_south
ascending_east
ascending_west
A rail that ascends towards the direction noted.
For example, an ascending_west rail is a straight rail that goes upwards from the east towards the west.

Redstone Comparator[edit]

Name Value Description

 facing
north
south
east
west
The direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.

 mode
compare
subtract
Specifies the current mode of the redstone comparator.

 powered
true
false
True if the redstone comparator is being powered.

Redstone Dust[edit]

Name Value Description

 north

 south

 east

 west
none The redstone dust does not connect in this direction.
side The redstone dust connects horizontally in this direction.
up The redstone dust connects diagonally upwards in this direction.

 power
0–15 The redstone dust's current power level.

Redstone Lamp[edit]

Name Value Description

 lit
true
false
If the redstone lamp is lit.

Redstone Ore[edit]

Name Value Description

 lit
true
false
If the redstone ore is lit.

Redstone Repeater[edit]

Name Value Description

 delay
1–4 The redstone repeater's delay in redstone ticks.

 facing
north
south
east
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.

 locked
true
false
True if the repeater is currently locked.

 powered
true
false
If the redstone repeater is lit.

Redstone Torch[edit]

redstone_torch
Name Value Description

 lit
true
false
If the torch is lit.
redstone_wall_torch
Name Value Description

 facing
north
east
south
west
The direction the top of the torch is facing.

 lit
true
false
If the torch is lit.

Saplings[edit]

oak_sapling
spruce_sapling
birch_sapling
jungle_sapling
acacia_sapling
dark_oak_sapling
Name Value Description

 stage
0 or 1 Specifies the sapling's growth stage.

Sea Pickle[edit]

Name Value Description

 pickles
1–4 Number of pickles.

 waterlogged
true
false
Whether or not there's water in the same place as these pickles.

Shulker Boxes[edit]

shulker_box
white_shulker_box
orange_shulker_box
magenta_shulker_box
light_blue_shulker_box
yellow_shulker_box
lime_shulker_box
pink_shulker_box
gray_shulker_box
light_gray_shulker_box
cyan_shulker_box
purple_shulker_box
blue_shulker_box
brown_shulker_box
green_shulker_box
red_shulker_box
black_shulker_box
Name Value Description

 facing
north
south
east
west
up
down
The direction the shulker box is pointing.
The opposite from the direction the player faces while placing the shulker box.

Sign[edit]

Standing[edit]

Name Value Description

 rotation
0—15 The direction the block is facing:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast

 waterlogged
true
false
Whether or not there's water in the same place as this sign.

Wall[edit]

Name Value Description

 facing
north
south
east
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

 waterlogged
true
false
Whether or not there's water in the same place as this sign.

Slabs[edit]

stone_slab
sandstone_slab
petrified_oak_slab
cobblestone_slab
brick_slab
stone_brick_slab
nether_brick_slab
quartz_slab
red_sandstone_slab
prismarine_slab
prismarine_brick_slab
dark_prismarine_slab
oak_slab
spruce_slab
birch_slab
jungle_slab
acacia_slab
dark_oak_slab
prismarine_slab
prismarine_brick_slab
dark_prismarine_slab
Name Value Description

 type
top
bottom
Where the slab is within its block.
double The block is a double slab.

 waterlogged
true
false
Whether or not there's water in the same place as this slab.

Snow[edit]

Name Value Description

 layers
1—8 The number of layers thick.
Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.

Stairs[edit]

  • acacia_stairs
  • birch_stairs
  • brick_stairs
  • dark_oak_stairs
  • jungle_stairs
  • nether_brick_stairs
  • oak_stairs
  • purpur_stairs
  • quartz_stairs
  • red_sandstone_stairs
  • sandstone_stairs
  • spruce_stairs
  • stone_brick_stairs
  • cobblestone_stairs
  • prismarine_stairs
  • prismarine_brick_stairs
  • dark_prismarine_stairs
Name Value Description

 facing
north
south
east
west
The direction the stairs' full-block side faces.
When placed in-game by a player, this matches the direction the player faces.

 half
top
bottom
Top if the stairs are upside-down.

 shape
straight
inner_left
inner_right
outer_left
outer_right
"straight" is the default stairs shape.
"inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces.
"outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces.
"left" and "right" specify in which direction is the higher part of the step.

 waterlogged
true
false
Whether or not there's water in the same place as these stairs.

Structure Block[edit]

Name Value Description

 mode
save
Save Structure Block
load
Load Structure Block
corner
Corner Structure Block
data
Data Structure Block

Sugar Canes[edit]

Name Value Description

 age
0–15 A freshly-planted cane – and a cane which has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Tall Grass and Large Fern[edit]

tall_grass and large_fern

Name Value Description

 half
upper
lower
The half of the plant contained in this block.

Tall Seagrass[edit]

Name Value Description

 half
upper
lower
The half of the plant contained in this block.

TNT[edit]

Name Value Description

 unstable
true The TNT can be ignited by being hit by a player.
false The TNT acts normally.

Trapdoors[edit]

iron_trapdoor
oak_trapdoor
spruce_trapdoor
birch_trapdoor
jungle_trapdoor
acacia_trapdoor
dark_oak_trapdoor
Name Value Description

 facing
north
south
east
west
The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.

 half
top
bottom
Whether the trapdoor occupies the top or bottom part of a block.

 open
true
false
True if the trapdoor is currently open (may differ from powered).

 powered
true
false
True if the trapdoor is currently powered (may differ from open).

 waterlogged
true
false
Whether or not there's water in the same place as this trapdoor.

Tripwire[edit]

Name Value Description

 attached
true
false
True if the tripwire is connected to a valid tripwire circuit.

 disarmed
true
false
True if the tripwire is disarmed, that is, broken using shears.

 north

 south

 east

 west
true
false

True if the tripwire connects in that direction.

For example, if east, west and south are true the tripwire is connected to either tripwire or tripwire hooks in those directions.

 powered
true
false
True if the tripwire is active.

Tripwire Hook[edit]

Name Value Description

 attached
true
false
True if the tripwire hook is connected to a valid tripwire circuit.

 facing
north
south
east
west

The direction in which the tripwire hook juts out from the block it is attached to.

For example, a tripwire hook facing north will be attached to a block to its south.

 powered
true
false
True if the tripwire hook is active.

Turtle Egg[edit]

Name Value Description

 eggs
1–4 Number of eggs.

 hatch
0–2 Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

Vines[edit]

Name Value Description

 north

 south

 east

 west

 up
true
false
When true, a vine texture is displayed on the specified face of the vine block.

Wall Torch[edit]

Name Value Description

 facing
north
east
south
west
The direction the top of the torch is facing.

Water[edit]

Name Value Description

 level
0 Water source block.
1–7 Height of the water, with 1 being highest.
Also represents the distance from a water source or falling water block.
8–15 Falling water.
This level is equal to 8 plus the level of the non-falling water above it.
For instance a water of level 2 will produce falling water below it with level 10.
The distinction makes no difference in behavior.

Wheat[edit]

Name Value Description

 age
0
1
2
3
4
5
6
7
Fully-grown.

Wood[edit]

oak_wood
spruce_wood
birch_wood
jungle_wood
acacia_wood
dark_oak_wood
stripped_oak_wood
stripped_spruce_wood
stripped_birch_wood
stripped_jungle_wood
stripped_acacia_wood
stripped_dark_oak_wood
Name Value Description

 axis
x The wood is oriented east–west.
y The wood is oriented vertically.
z The wood is oriented north–south.

History[edit]

Official release
1.8 14w11a Added block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26a Switched to mostly using block states in the code.
1.11 16w32a Enabled the use of block states in commands.
1.13 17w47a Many block states got added, changed and removed due to the Flattening.
Added the debug stick, which is an item used to edit the block states of blocks.
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