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This article is about the definition of the block states. For the files that determine block models, see Tutorials/Models § Block states.
This page lists blocks and their associated block states. For a list of block states and their associated blocks, see Java Edition data values § Block states

Block states (also known as block properties)[1] are extra pieces of data that further define a block, such as how it appears or behaves.

In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one. And they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.

in Java Edition, there are also fluid states, that further define a fluid as to how it behaves.

List of block states[]

Anvils[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
damage0x4
0x8
undamaged broken3 Broken Anvil (inaccessible, uses anvil base texture)
slightly_damaged1 Slightly Damaged Anvil.
undamaged0 Anvil.
very_damaged2 Very Damaged Anvil.
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the anvil is facing.
  • 0: facing West
  • 1: facing North
  • 2: facing East
  • 3: facing South
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedAn anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Amethyst Buds and Amethyst Cluster[]

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction the amethyst is facing, determined by its anchoring.
waterloggedfalsetrue
false
Whether or not the amethyst is located inside of water.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Deprecated)
Not Supported00
1
2
3
4
5
UnsupportedThe direction the amethyst is facing.
  • 0: down
  • 1: up
  • 2: north
  • 3: south
  • 4: west
  • 5: east
minecraft:block_faceNot Supportedupdown
east
north
south
up
west
UnsupportedThe direction the amethyst is facing, determined by its anchoring.

Bamboo[]

Java Edition:
Bamboo

Name Default value Allowed values Description
age00
1
The age of the bamboo, if this is 1 the bamboo appears thicker.
leavesnonelarge
none
small
The size of the leaves on this bamboo block.
stage00
1
The stage is incremented at random intervals.
At stage 1, bamboo may try to grow more bamboo above it.

Bedrock Edition:
Bamboo:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age_bit0x8falsefalse
true
0
1
The stage is incremented at random intervals.
When true, bamboo may try to grow more bamboo above it.
bamboo_leaf_size0x2
0x4
no_leavesno_leaves
small_leaves
large_leaves
0
1
2
The size of the leaves on this bamboo block.
bamboo_stalk_thickness0x1thinthin
thick
0
1
The thickness of the bamboo, if this is thick the bamboo appears thicker.

Bamboo Sapling:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age_bit0x1falsefalse
true
0
1
Specifies the sapling's growth stage.
sapling_typeNot Supportedoakacacia
birch
dark_oak
jungle
oak
spruce
UnsupportedUnused.

Banners[]

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

Bedrock Edition:

Standing
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
ground_sign_direction0x1
0x2
0x4
0x8
0 00The block is facing south.
11The block is facing south-southwest.
22The block is facing southwest.
33The block is facing west-southwest.
44The block is facing west.
55The block is facing west-northwest.
66The block is facing northwest.
77The block is facing north-northwest.
88The block is facing north.
99The block is facing north-northeast.
1010The block is facing northeast.
1111The block is facing east-northeast.
1212The block is facing east.
1313The block is facing east-southeast.
1414The block is facing southeast.
1515The block is facing south-southeast.
Wall
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
02
3
4
5
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
0
1
Unused

Barrel[]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the barrel is facing.
openfalsefalse
true
Whether the barrel is currently being looked at by a player; changes the texture on the top face.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the barrel is facing.
  • 0:Down facing barrel
  • 1:Up facing barrel
  • 2:East facing barrel
  • 3:West facing barrel
  • 4:South facing barrel
  • 5:North facing barrel
open_bit0x800
1
0
1
Whether the barrel is currently being looked at by a player; changes the texture on the top face.

Basalt and Polished Basalt[]

Java Edition:

Name Default value Allowed values Description
axisy xThe basalt is oriented east–west.
yThe basalt is oriented vertically.
zThe basalt is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y x1The basalt is oriented east–west.
y0The basalt is oriented vertically.
z2The basalt is oriented north–south.

Beds[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.
occupiedfalsefalse
true
True when a player or villager is using the bed.
partfootfoot
head
The half of the bed in the current block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the head of the bed is pointing.
  • 0:Head facing South
  • 1:Head facing West
  • 2:Head facing North
  • 3:Head facing East
head_piece_bit0x8truefalse
true
0
1
If the current block is the head part.
occupied_bit0x4falsefalse
true
0
1
True when a player or villager is using the bed.


Bedrock[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
infiniburn_bit0x1falsefalse
true
0
1
Specifies if this bedrock can burn indefinitely.

Beehive[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The opposite from the direction the player faces while placing the block.
honey_level00
1
2
3
4
5
Every pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
directionNot Supported00
1
2
3
UnsupportedThe direction the block faces.
  • 0: south
  • 1: west
  • 2: north
  • 3: east
honey_levelNot Supported00
1
2
3
4
5
UnsupportedEvery pollinated bee that leaves the hive after working increases the honey level by one. When at level 5, honey can be bottled or honeycombs can be harvested.

Beetroots[]

Java Edition:

Name Default value Allowed values Description
age0 0
1
2
3 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 0
1
0
1
2
3
2
3
4
5
6
4
5
6
77 Fully grown.

Bell[]

Java Edition:

Name Default value Allowed values Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
poweredfalsetrue
false
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attachment0x4
0x8
standingstanding
hanging
side
multiple
0
1
2
3
What the bell is attached to.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the bell is facing. Opposite from the direction a player faces when placing the block.
  • 0: South facing bell
  • 1: West facing bell
  • 2: North facing bell
  • 3: East facing bell
toggle_bit0x10falsefalse
true
0
1
Each time the bell is rung, this value toggles between true and false.

Big Dripleaf[]

Java Edition: Leaf:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the big dripleaf is facing.
The opposite from the direction the player faces while placing the big dripleaf.
tiltnonefull
none
partial
unstable
How far this big dripleaf is tilted.
waterloggedfalsefalse
true
Whether there is water in the same place as this big dripleaf.

Stem:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the big dripleaf stem is facing.
waterloggedfalsefalse
true
Whether there is water in the same place as this big dripleaf stem.


Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
big_dripleaf_headNot Supported10
1
UnsupportedWhether this is the leaf part or the stem part of big dripleaf.
big_dripleaf_tiltNot Supportednonenone
unstable
partial_tilt
full_tilt
UnsupportedHow far this big dripleaf is tilted.
direction
(Deprecated)
Not Supported00
1
2
3
UnsupportedWhat direction this big dripleaf is facing.
  • 0: north
  • 1: east
  • 2: south
  • 3: west
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the big dripleaf is facing.
The opposite from the direction the player faces while placing the big dripleaf.

Blast Furnace[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the blast furnace's opening faces.
The opposite from the direction the player faces while placing the blast furnace.
litfalsefalse
true
If the blast furnace is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Deprecated)
0x1
0x2
0x4
32
3
4
5
2
3
4
5
The direction the blast furnace's opening faces.
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east
0
1
0
1
Unused
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the blast furnace's opening faces.
The opposite from the direction the player faces while placing the blast furnace.

Block of Bamboo and Block of Stripped Bamboo[]

Java Edition:

Name Default value Allowed values Description
axisy xThe block is oriented east–west.
yThe block is oriented vertically.
zThe block is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe block is oriented east-west.
yUnsupportedThe block is oriented vertically.
zUnsupportedThe block is oriented north-south.


Bone Block[]

Java Edition:

Name Default value Allowed values Description
axisy xThe bone block is oriented east–west.
yThe bone block is oriented vertically.
zThe bone block is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x4
0x8
yy
x
z
0
1
2
The axis along which the block is oriented
deprecated0x1
0x2
00
1
2
3
0
1
2
3
Unused, has no effect in game.

Border[]

Bedrock Edition and Minecraft Education:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
wall_connection_type_eastNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the east.
wall_connection_type_northNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the north.
wall_connection_type_southNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the south.
wall_connection_type_westNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the west.
wall_post_bitNot Supportedtruefalse
true
UnsupportedWhether or not the wall has a center post.

Brewing Stand[]

Java Edition:

Name Default value Allowed values Description
has_bottle_0falsefalse
true
True when a bottle is in slot 1.
has_bottle_1falsefalse
true
True when a bottle is in slot 2.
has_bottle_2falsefalse
true
True when a bottle is in slot 3.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
brewing_stand_slot_a_bit0x1falsefalse
true
0
1
True when a bottle is in slot 1.
brewing_stand_slot_b_bit0x2falsefalse
true
0
1
True when a bottle is in slot 2.
brewing_stand_slot_c_bit0x4falsefalse
true
0
1
True when a bottle is in slot 3.

Bubble Column[]

Java Edition:

Name Default value Allowed values Description
dragtruefalse
true
Determines whether the bubble column is upward or whirlpool.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
drag_down0x1falsefalse
true
0
1
Determines whether the bubble column is upward or whirlpool.

Buttons[]

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the button is currently activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
button_pressed_bit0x8falsefalse
true
0
1
If the button is currently activated.
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction it's facing.
  • 0: Button on block bottom facing down
  • 1: Button on block top facing up
  • 2: Button on block side facing north
  • 3: Button on block side facing south
  • 4: Button on block side facing west
  • 5: Button on block side facing east

Cactus[]

Java Edition

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Cake[]

Java Edition Cakes:

Name Default value Allowed values Description
bites00
1
2
3
4
5
6
Number of bites taken from the cake.

Candle cakes:

Name Default value Allowed values Description
litfalsefalse
true
Whether the candle on the cake is lit.

Bedrock Edition Cakes:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
bite_counter0x1
0x2
0x4
00
1
2
3
4
5
6
0
1
2
3
4
5
6
Number of bites taken from the cake.

Candle cakes:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
lit0x1falsefalse
true
0
1
Whether the candle on the cake is lit.

Campfire[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the campfire is facing.
The opposite from the direction the player faces while placing the campfire.
littruefalse
true
Whether the campfire is lit.
signal_firefalsefalse
true
Whether the campfire has a hay bale below it.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this campfire.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the campfire is facing.
  • 0: east
  • 1: west
  • 2: south
  • 3: north
extinguished0x4falsefalse
true
0
1
Whether the campfire is put out.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the campfire is facing.
The opposite from the direction the player faces while placing the campfire.

Candles[]

Java Edition:

Name Default value Allowed values Description
candles11
2
3
4
Number of candles.
litfalsefalse
true
Whether or not these candles are lit.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these candles.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
candles0x1
0x2
00
1
2
3
0
1
2
3
Number of candles, starting from 1 to 4.
lit0x4falsefalse
true
0
1
Whether or not these candles are lit.

Carpets[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0
orange1
magenta2
light_blue3
yellow4
lime5
pink6
gray7
silver8
cyan9
purple10
blue11
brown12
green13
red14
black15

Carrots[]

Java Edition:

Name Default value Allowed values Description
age0 0
1
2
3
4
5
6
7 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 0
1
0
1
2
3
2
3
4
5
6
4
5
6
77 Fully grown.

Cauldron[]

Java Edition:
Water cauldron and powder snow cauldron:

Name Default value Allowed values Description
level00
1
2
3
Fullness of a cauldron, 0 is empty and 3 is full.

Bedrock Edition:
Cauldron and brighting cauldron:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
fill_level0x1
0x2
0x4
00
1
2
3
4
5
6
0
1
2
3
4
5
6
Fullness of a cauldron, 0 is empty and 6 is full.
cauldron_liquid0x8waterwater0The cauldron contains water
lava1The cauldron contains lava
powder_snowUnsupported [sic]The cauldron contains powder snow.

Cave Vines[]

Java Edition:
Cave Vines:

Name Default value Allowed values Description
berriesfalsefalse
true
Whether this cave vine has berries.
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
How old this cave vine is.

Cave Vines Plant:

Name Default value Allowed values Description
berriesfalsefalse
true
Whether this cave vine has berries.

Bedrock Edition:
Cave Vines, Cave Vines Body With Berries, Cave Vines Head With Berries:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growing_plant_ageNot Supported00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
UnsupportedHow old this cave vine is.

Chain[]

Java Edition:

Name Default value Allowed values Description
axisy xThe chain is oriented east–west.
yThe chain is oriented vertically.
zThe chain is oriented north–south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chain.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y x1The chain is oriented east–west.
y0The chain is oriented vertically.
z2The chain is oriented north–south.

Chemistry Table[]

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
chemistry_table_type0x1
0x2
compound_creator compound_creator0Compound Creator
element_constructor2Element Constructor
lab_table3Lab Table
material_reducer1Material Reducer
direction0x4
0x8
00
1
2
3
0
1
2
3
The direction the block's front is.
  • 0: north
  • 1: east
  • 2: south
  • 3: west

Chests[]

Chest and Trapped Chest[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.
typesingleleft
right
single
The direction the chest has a connection with.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chest.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Hidden‌[upcoming: BE 1.20.40])
0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the chest's latch is on.
  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east
0
1
0
1
Unused
minecraft:cardinal_direction‌[upcoming: BE 1.20.40]Not Supportednortheast
north
south
west
UnsupportedThe direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.

Ender Chest[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the ender chest's latch is on.
The opposite from the direction the player faces when placing an ender chest.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this ender chest.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Hidden‌[upcoming: BE 1.20.40])
0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the chest's latch is on.
  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east
0
1
0
1
Unused
minecraft:cardinal_direction‌[upcoming: BE 1.20.40]Not Supportednortheast
north
south
west
UnsupportedThe direction the ender chest's latch is on.
The opposite from the direction the player faces when placing an ender chest.

Chiseled Bookshelf[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the bookshelf is facing.
Opposite from the direction the player faces when placing it.
slot_0_occupiedfalsetrue
false
Whether there is a book in the upper-left slot.
slot_1_occupiedfalsetrue
false
Whether there is a book in the upper-middle slot.
slot_2_occupiedfalsetrue
false
Whether there is a book in the upper-right slot.
slot_3_occupiedfalsetrue
false
Whether there is a book in the lower-left slot.
slot_4_occupiedfalsetrue
false
Whether there is a book in the lower-middle slot.
slot_5_occupiedfalsetrue
false
Whether there is a book in the lower-right slot.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
books_storedNot Supported0 0 — 63UnsupportedThe confguration of the books in the bookshelf.
directionNot Supported00
1
2
3
UnsupportedThe direction the bookshelf is facing.
Opposite from the direction the player faces when placing it.
  • 0: facing South
  • 1: facing West
  • 2: facing North
  • 3: facing East

Chorus Flower[]

Java Edition

Name Default value Allowed values Description
age0 0
1
2
3
4
A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant.
5 At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0 0
1
2
3
4
0
1
2
3
4
A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant.
55 At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time.
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused

Chorus Plant[]

Java Edition:

Name Default value Allowed values Description
downfalsefalse
true
When true, the plant extends out from the center of the plant-block down.
eastfalsefalse
true
When true, the plant extends out from the center of the plant-block to the east.
northfalsefalse
true
When true, the plant extends out from the center of the plant-block to the north.
southfalsefalse
true
When true, the plant extends out from the center of the plant-block to the south.
upfalsefalse
true
When true, the plant extends out from the center of the plant-block up.
westfalsefalse
true
When true, the plant extends out from the center of the plant-block to the west.

Cocoa[]

Java Edition:

Name Default value Allowed values Description
age00
1
2
The stage of the pod's growth, 2 is fully grown.
facingnortheast
north
south
west
The direction from the cocoa bean to the log.
The direction the player faces when placing the cocoa.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x4
0x8
00
1
2
0
1
2
The stage of the pod's growth, 2 is fully grown.
3
4
5
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction from the cocoa bean to the log.
  • 0: Attached to the south
  • 1: Attached to the east
  • 2: Attached to the north
  • 3: Attached to the west

Command Blocks[]

Java Edition:

Name Default value Allowed values Description
conditionalfalsefalse
true
True if the command block is in conditional mode.
facingnorthdown
east
north
south
up
west
The direction the command block is pointing.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
conditional_bit0x8falsefalse
true
0
1
True if the command block is in conditional mode.
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the command block is pointing.
  • 0: facing down
  • 1: facing up
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east

Composter[]

Java Edition:

Name Default value Allowed values Description
level00
1
2
3
4
5
6
7
8
When at level 8, bone meal is able to be collected from the composter.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
composter_fill_level0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
0
1
2
3
4
5
6
7
8
When at level 8, bone meal is able to be collected from the composter.

Concrete[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0White Concrete
orange1Orange Concrete
magenta2Magenta Concrete
light_blue3Light Blue Concrete
yellow4Yellow Concrete
lime5Lime Concrete
pink6Pink Concrete
gray7Gray Concrete
silver8Light Gray Concrete
cyan9Cyan Concrete
purple10Purple Concrete
blue11Blue Concrete
brown12Brown Concrete
green13Green Concrete
red14Red Concrete
black15Black Concrete

Concrete Powder[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0 White Concrete Powder
orange1 Orange Concrete Powder
magenta2 Magenta Concrete Powder
light_blue3 Light Blue Concrete Powder
yellow4 Yellow Concrete Powder
lime5 Lime Concrete Powder
pink6 Pink Concrete Powder
gray7 Gray Concrete Powder
silver8 Light Gray Concrete Powder
cyan9 Cyan Concrete Powder
purple10 Purple Concrete Powder
blue11 Blue Concrete Powder
brown12 Brown Concrete Powder
green13 Green Concrete Powder
red14 Red Concrete Powder
black15 Black Concrete Powder

Conduit[]

Java Edition:

Name Default value Allowed values Description
waterloggedtruefalse
true
Whether or not there's water in the same place as this conduit.

Coral[]

Java Edition:

Name Default value Allowed values Description
waterloggedtruefalse
true
Whether or not there's water in the same place as this coral.

Coral Block[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
coral_color0x1
0x2
0x4
blue blue0Tube Coral Block
pink1Brain Coral Block
purple2Bubble Coral Block
red3Fire Coral Block
yellow4Horn Coral Block
dead_bit0x8falsefalse
true
0
1
Whether or not this coral block is dead.

Coral Fan[]

Java Edition
Floor:

Name Default value Allowed values Description
waterloggedtruefalse
true
Whether or not there's water in the same place as this coral fan.

Wall:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction in which the coral fan juts out from the block it is attached to.
For example, a coral fan facing north is attached to a block to its south.
waterloggedtruefalse
true
Whether or not there's water in the same place as this coral fan.

Bedrock Edition
Floor:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
coral_color0x1
0x2
0x4
blue blue0Tube Coral Fan
pink1Brain Coral Fan
purple2Bubble Coral Fan
red3Fire Coral Fan
yellow4Horn Coral Fan
coral_fan_direction0x800
1
0
1
The direction the coral is facing. East-west or north-south.

Wall:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
coral_hang_type_bit0x1falsefalse
true
0
1
Which coral it is; depends on the ID.
For hang false means tube and true means brain.
For hang2 false means bubble and true means fire.
For hang3 false mean horn.
coral_direction0x4
0x8
00
1
2
3
0
1
2
3
The direction the top of the fan is facing.
  • 0: west
  • 1: east
  • 2: north
  • 3: south
dead_bit0x2falsefalse
true
0
1
Whether or not this coral is dead.

Daylight Detector[]

Java Edition:

Name Default value Allowed values Description
invertedfalsefalse
true
If true, the daylight detector is inverted.
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
redstone_signal0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The current redstone power level produced by the daylight sensor.

Deepslate[]

Java Edition:

Name Default value Allowed values Description
axisy xThe deepslate is oriented east–west.
yThe deepslate is oriented vertically.
zThe deepslate is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe deepslate is oriented east–west.
yUnsupportedThe deepslate is oriented vertically.
zUnsupportedThe deepslate is oriented north–south.

Dirt[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
dirt_type0x1normal normal0Dirt
coarse1Coarse Dirt

Dispenser and Dropper[]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggeredfalsefalse
true
True if this block is activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
The direction in which contents are shot or dropped.
  • 0: facing down
  • 1: facing up
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east
triggered_bit0x8falsefalse
true
0
1
True if this block is activated.

Doors[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
door_hinge_bit [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
door_hinge_bit [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bit [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.

End Portal Frame[]

Java Edition:

Name Default value Allowed values Description
eyefalsefalse
true
If true, the portal frame block contains an eye of ender.
facingnortheast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction that the end portal frame block is facing.
  • 0: South
  • 1: West
  • 2: North
  • 3: East
end_portal_eye_bit0x4falsefalse
true
0
1
If the portal frame block contains an eye of ender.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

End Rod[]

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction to the end rod, from the block it is attached to; also the direction the white end points.
  • 0: Facing down
  • 1: Facing up
  • 2: Facing north
  • 3: Facing south
  • 4: Facing west
  • 5: Facing east

Farmland[]

Java Edition

Name Default value Allowed values Description
moisture0 0
1
2
3
4
5
6
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[2]

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
moisturized_amount0x1
0x2
0x4
0 0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.

Fences[]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the fence extends from the center post to the east.
northfalsefalse
true
When true, the fence extends from the center post to the north.
southfalsefalse
true
When true, the fence extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this fence.
westfalsefalse
true
When true, the fence extends from the center post to the west.

Bedrock Edition:
Wooden fence (oak, spruce, birch, jungle, acacia, and dark oak):

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
wood_type
(Deprecated)
0x1
0x2
0x4
oakoak
spruce
birch
jungle
acacia
dark_oak
0
1
2
3
4
5
The type of wood this fence is made of.

Fence Gates[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
For an open gate, the direction the gates swing open.
For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wallfalsefalse
true
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
openfalsefalse
true
If true, the gate is opened.
poweredfalsefalse
true
If true, the gate is receiving redstone power.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the gate is facing
  • 0: Facing south
  • 1: Facing west
  • 2: Facing north
  • 3: Facing east
For an open gate, it's the direction the gates swing open.
For a closed gate, it's the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wall_bit0x8falsefalse
true
0
1
If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
open_bit0x4falsefalse
true
0
1
If the gate is opened.

Fire[]

Java Edition:
Fire:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:
Fire and Soul Fire:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.

Flowers[]

Java Edition:
Sunflower, lilac, rose bush, and peony

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:
All small flowers except dandelion

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
flower_type0x1
0x2
0x4
0x8
poppy poppy0 Poppy
orchid1 Blue Orchid
allium2 Allium
houstonia3 Azure Bluet
tulip_red4 Red Tulip
tulip_orange5 Orange Tulip
tulip_white6 White Tulip
tulip_pink7 Pink Tulip
oxeye8 Oxeye Daisy
cornflower9 Cornflower
lily_of_the_valley10 Lily of the Valley

Sunflower, lilac, rose bush, and peony

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
double_plant_type0x1
0x2
0x4
sunflower sunflower0 Sunflower
syringa1 Lilac
grass2 Double Tallgrass
fern3 Large Fern
rose4 Rose Bush
paeonia5 Peony
upper_block_bit0x8falsefalse
true
0
1
If it is the upper half of the plant. For items, it is 0.

Flower Pot[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
update_bit0x1falsefalse
true
0
1
  • false: Empty flower pot.
  • true: Flower pot with contents.

Froglight[]

Java Edition:

Name Default value Allowed values Description
axisy xThe froglight is oriented east–west.
yThe froglight is oriented vertically.
zThe froglight is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y x1The froglight is oriented east–west.
y0The froglight is oriented vertically.
z2The froglight is oriented north–south.

Frosted Ice[]

Java Edition

Name Default value Allowed values Description
age0 0Freshly generated ice.
1
2
3
Ice with spreading cracks.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0 00Freshly generated ice.
1
2
3
1
2
3
Ice with spreading cracks.
4
5
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused

Furnace[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the furnace's opening faces.
The opposite from the direction the player faces while placing the furnace.
litfalsefalse
true
If the furnace is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Deprecated)
0x1
0x2
0x4
32
3
4
5
2
3
4
5
The direction the furnace's opening faces.
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east
0
1
0
1
Unused
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the furnace's opening faces.
The opposite from the direction the player faces while placing the furnace.

Glass[]

Bedrock Edition:
Stained glass:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0 White
orange1 Orange
magenta2 Magenta
light_blue3 Light Blue
yellow4 Yellow
lime5 Lime
pink6 Pink
gray7 Gray
silver8 Light Gray
cyan9 Cyan
purple10 Purple
blue11 Blue
brown12 Brown
green13 Green
red14 Red
black15 Black

Glass Panes[]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the glass pane extends from the center post to the east.
northfalsefalse
true
When true, the glass pane extends from the center post to the north.
southfalsefalse
true
When true, the glass pane extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this glass pane.
westfalsefalse
true
When true, the glass pane extends from the center post to the west.

Bedrock Edition:
Stained glass pane:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0 White
orange1 Orange
magenta2 Magenta
light_blue3 Light Blue
yellow4 Yellow
lime5 Lime
pink6 Pink
gray7 Gray
silver8 Light Gray
cyan9 Cyan
purple10 Purple
blue11 Blue
brown12 Brown
green13 Green
red14 Red
black15 Black

Glazed Terracotta[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The opposite from the direction the player faces while placing the block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
02
3
4
5
2
3
4
5
The direction the block faces.
Opposite from the direction a player faces when placing the block.
  • 2: North
  • 3: South
  • 4: West
  • 5: East
0
1
0
1
Unused

Glow Lichen[]

Java Edition:

Name Default value Allowed values Description
downfalsefalse
true
When true, a glow lichen texture is displayed on the bottom.
eastfalsefalse
true
When true, a glow lichen texture is displayed on the east.
northfalsefalse
true
When true, a glow lichen texture is displayed on the north.
southfalsefalse
true
When true, a glow lichen texture is displayed on the south.
upfalsefalse
true
When true, a glow lichen texture is displayed on the top.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this glow lichen.
westfalsefalse
true
When true, a glow lichen texture is displayed on the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
multi_face_direction_bits0x1
0x2
0x4
0x8
0x10
0x20
00 to 630 to 63The directions the glow lichen exists. Each bit determines one direction:
  • 0x1: Down
  • 0x2: Up
  • 0x4: South
  • 0x8: West
  • 0x10: North
  • 0x20: East
0 is unused and it behaves like 63.

Grass Block, Mycelium, and Podzol[]

Java Edition:

Name Default value Allowed values Description
snowyfalsefalse
true
If true, the block uses a snowy side and top texture.
In-game, this is true when a snow block or snow is on top.

Grindstone[]

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
What the grindstone is attached to.
facingnortheast
north
south
west
The direction the grindstone is facing.
Opposite from the direction the player faces when placing a grindstone on the floor or ceiling.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attachment0x4
0x8
standingstanding
hanging
side
multiple
0
1
2
3
What the grindstone is attached to.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the grindstone is facing. Opposite from the direction a player faces when placing the block.
  • 0: South facing
  • 1: West facing
  • 2: North facing
  • 3: East facing

Hardened Glass[]

Stained:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color0x1
0x2
0x4
0x8
white white0 White
orange1 Orange
magenta2 Magenta
light_blue3 Light Blue
yellow4 Yellow
lime5 Lime
pink6 Pink
gray7 Gray
silver8 Light Gray
cyan9 Cyan
purple10 Purple
blue11 Blue
brown12 Brown
green13 Green
red14 Red
black15 Black

Hardened Glass Pane[]

Stained:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color0x1
0x2
0x4
0x8
white white0 White
orange1 Orange
magenta2 Magenta
light_blue3 Light Blue
yellow4 Yellow
lime5 Lime
pink6 Pink
gray7 Gray
silver8 Light Gray
cyan9 Cyan
purple10 Purple
blue11 Blue
brown12 Brown
green13 Green
red14 Red
black15 Black

Hay Bale[]

Java Edition:

Name Default value Allowed values Description
axisy xThe hay block is oriented east–west.
yThe hay block is oriented vertically.
zThe hay block is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x4
0x8
yx
y
z
1
0
2
The axis along which the block is oriented
deprecated0x1
0x2
00
1
2
3
0
1
2
3
Unused, has no effect in game.

Hopper[]

Java Edition:

Name Default value Allowed values Description
enabledtruefalse
true
True if hopper can move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to false.
facingdowndown
east
north
south
west
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
0
1
2
3
4
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.
  • 0: Output facing down
  • 1: (unused)
  • 2: Output facing north
  • 3: Output facing south
  • 4: Output facing west
  • 5: Output facing east
toggle_bit0x8falsefalse
true
0
1
1 if hopper cannot move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to true.

Infested Block[]

Bedrock Edition:
Infested Deepslate:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe deepslate is oriented east–west.
yUnsupportedThe deepslate is oriented vertically.
zUnsupportedThe deepslate is oriented north–south.

Others:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
monster_egg_stone_type0x1
0x2
0x4
stone stone0 Infested Stone
cobblestone1 Infested Cobblestone
stone_brick2 Infested Stone Brick
mossy_stone_brick3 Infested Mossy Stone Brick
cracked_stone_brick4 Infested Cracked Stone Brick
chiseled_stone_brick5 Infested Chiseled Stone Brick

Iron Bars[]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the iron bars extend from the center post to the east.
northfalsefalse
true
When true, the iron bars extend from the center post to the north.
southfalsefalse
true
When true, the iron bars extend from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these iron bars.
westfalsefalse
true
When true, the iron bars extend from the center post to the west.

Item Frame and Glow Item Frame[]

Bedrock Edition
Item Frame:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0 50East facing item frame
41West facing item frame
32South facing item frame
23North facing item frame
1UnsupportedUp facing item frame
0UnsupportedDown facing item frame
item_frame_map_bit0x4falsefalse
true
0
1
If this item frame contains a map.
item_frame_photo_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a photo.

Glow Item Frame:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_directionNot Supported0 5UnsupportedEast facing item frame
4UnsupportedWest facing item frame
3UnsupportedSouth facing item frame
2UnsupportedNorth facing item frame
1UnsupportedUp facing item frame
0UnsupportedDown facing item frame
item_frame_map_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a map.
item_frame_photo_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a photo.

Jigsaw Block[]

Java Edition:

Name Default value Allowed values Description
orientationnorth_updown_east
down_north
down_south
down_west
east_up
north_up
south_up
up_east
up_north
up_south
up_west
west_up
The direction the jigsaw block is facing.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_directionNot Supported00
1
2
3
4
5
UnsupportedThe direction the jigsaw block is facing.
rotationNot Supported00
1
2
3
UnsupportedThe rotation around the axis.

Jack o'Lantern[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the jack o'lantern's carved face is facing.
The opposite from the direction the player faces while placing the jack o'lantern.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the jack o' lantern is facing.
  • 0: Jack o'lantern facing south
  • 1: Jack o'lantern facing west
  • 2: Jack o'lantern facing north
  • 3: Jack o'lantern facing east

Jukebox[]

Java Edition:

Name Default value Allowed values Description
has_recordfalsefalse
true
True when the jukebox contains a music disc.

Kelp[]

Java Edition:
Top kelp block:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
A freshly planted kelp starts with a random age between 0 and 24.
Below age 25, a kelp may try go grow more kelp above it with the same age value incremented by one.
Kelp stops growing at age 25.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
kelp_age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The age of the kelp. The kelp renders as a non-top piece if there's another kelp above it.
16
17
18
19
20
21
22
23
24
25
UnsupportedUnused

Ladder[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the block the ladder is attached to, to the ladder.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this ladder.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction from the block the ladder is attached to, to the ladder.
  • 2: Ladder facing north
  • 3: Ladder facing south
  • 4: Ladder facing west
  • 5: Ladder facing east
0
1
0
1
Unused

Lantern and Soul Lantern[]

Java Edition:

Name Default value Allowed values Description
hangingfalsefalse
true
If the lantern is hanging from a block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this lantern.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
hanging0x1falsefalse
true
0
1
If the lantern is hanging from a block.

Lava[]

Java Edition:

Name Default value Allowed values Description
level0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Bedrock Edition:
Lava and flowing lava

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
liquid_depth0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Leaves[]

Java Edition:

Name Default value Allowed values Description
distance71
2
3
4
5
6
7
How far away this block is from the nearest log or wood, in taxicab distance.
persistentfalsefalse
true
If the block persists regardless of having no wood nearby.
true for player-placed leaves.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this leaves.

Bedrock Edition:
Leaves:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
old_leaf_type0x1
0x2
oak oak0Oak Leaves
spruce1Spruce Leaves
birch2Birch Leaves
jungle3Jungle Leaves
persistent_bit0x8falsefalse
true
0
1
If the block persists regardless of having no wood nearby.
update_bit0x4falsefalse
true
0
1
If the block checks for nearby wood and decays.

Leaves2:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
new_leaf_type0x1
0x2
acacia acacia0Acacia Leaves
dark_oak1Dark Oak Leaves
persistent_bit0x8falsefalse
true
0
1
If the block persists regardless of having no wood nearby.
update_bit0x4falsefalse
true
0
1
If the block checks for nearby wood and decays.

Azalea leaves and flowering azalea leaves:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
persistent_bitNot Supportedfalsefalse
true
UnsupportedIf the block persists regardless of having no wood nearby.
update_bitNot Supportedfalsefalse
true
UnsupportedIf the block checks for nearby wood and decays.

Lectern[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the lectern is facing.
The opposite from the direction the player faces while placing the lectern.
has_bookfalsefalse
true
If the lectern currently has a book.
poweredfalsefalse
true
If the lectern is currently outputting a redstone signal.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the lectern is facing.
  • 0: South facing
  • 1: West facing
  • 2: North facing
  • 3: East facing
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the lectern is facing.
The opposite from the direction the player faces while placing the lectern.
powered_bit0x4falsefalse
true
0
1
If the lectern is currently outputting a redstone signal.

Lever[]

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block the lever placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction the lever is facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the lever is currently activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
open_bit0x8falsefalse
true
0
1
If the lever is currently activated.
lever_direction0x1
0x2
0x4
down_east_west down_east_west0Lever on block bottom points east when off
east1Lever on block side facing east
west2Lever on block side facing west
south3Lever on block side facing south
north4Lever on block side facing north
up_north_south5Lever on block top points south when off.
up_east_west6Lever on block top points east when off.
down_north_south7Lever on block bottom points south when off.

Light Block[]

Java Edition:

Name Default value Allowed values Description
waterloggedfalsetrue
false
Whether or not there's water in the same place as this light block.
level150
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The amount of light this block outputs.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
block_light_level0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The amount of light this block outputs.

Lightning Rod[]

Java Edition:

Name Default value Allowed values Description
facingupup
down
north
south
east
west
The direction that the lightning rod is facing, determined by its anchoring.
poweredfalsefalse
true
Whether or not the lightning rod is powered.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this lightning rod.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_directionNot Supported00
1
2
3
4
5
UnsupportedThe direction the lightning rod faces.
  • 0: Down
  • 1: Up
  • 2: North
  • 3: South
  • 4: West
  • 5: East

Logs[]

Java Edition:

Name Default value Allowed values Description
axisy xThe log or stem is oriented east–west.
yThe log or stem is oriented vertically.
zThe log or stem is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y y0The log is oriented vertically.
x1The log is oriented east–west.
z2The log is oriented north–south.

Loom[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the loom is facing.
Opposite from the direction the player faces when placing a loom.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the loom is facing.
  • 0: South facing loom
  • 1: West facing loom
  • 2: North facing loom
  • 3: East facing loom

Mangrove Roots[]

Java Edition:

Name Default value Allowed values Description
waterloggedfalsefalse
true
Whether or not there's water in the same place as this mangrove roots.

Melon Stem[]

Java Edition:
Growing

Name Default value Allowed values Description
age0 0A newly planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully mature stem, capable of producing melons.

Attached

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the stem to the melon.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 00A newly planted stem.
1
2
3
4
5
6
1
2
3
4
5
6
Intermediate growth stages of the stem.
77A fully mature stem, capable of producing melons.
facing_directionNot Supported0 0
1
UnsupportedUnused
2UnsupportedStem pointing north.
3UnsupportedStem pointing south.
4UnsupportedStem pointing west.
5UnsupportedStem pointing east.

Mob heads[]

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
0 11On the floor (rotation is stored in the tile entity)
22On a wall, facing north
33On a wall, facing south
44On a wall, facing east
55On a wall, facing west
00Unused
nodrop_bit0x8false false
true
0
1
If true, the skull does not drop as an item.

Muddy Mangrove Roots[]

Java Edition:

Name Default value Allowed values Description
axisy xThe muddy mangrove roots is oriented east–west.
yThe muddy mangrove roots is oriented vertically.
zThe muddy mangrove roots is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y x1The muddy mangrove roots is oriented east–west.
y0The muddy mangrove roots is oriented vertically.
z2The muddy mangrove roots is oriented north–south.

Mushroom Blocks[]

Java Edition:

Name Default value Allowed values Description
easttruefalse
true
/ If true, the east face has the cap/stem texture.
If false, it has the pores texture instead.
downtruefalse
true
/ If true, the bottom face has the cap/stem texture.
If false, it has the pores texture instead.
northtruefalse
true
/ If true, the north face has the cap/stem texture.
If false, it has the pores texture instead.
southtruefalse
true
/ If true, the south face has the cap/stem texture.
If false, it has the pores texture instead.
uptruefalse
true
/ If true, the top face has the cap/stem texture.
If false, it has the pores texture instead.
westtruefalse
true
/ If true, the west face has the cap/stem texture.
If false, it has the pores texture instead.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
huge_mushroom_bits0x1
0x2
0x4
0x8
0 00 All six faces have the pores texture.
11 Cap texture on top, west and north; pores on other sides.
22 Cap texture on top and north; pores on other sides.
33 Cap texture on top, north and east; pores on other sides.
44 Cap texture on top and west; pores on other sides.
55 Cap texture on top; pores on other sides.
66 Cap texture on top and east; pores on other sides.
77 Cap texture on top, south and west; pores on other sides.
88 Cap texture on top and south; pores on other sides.
99 Cap texture on top, east and south; pores on other sides.
1010 The four side faces have the stem texture,
and the top and bottom faces have the pores texture.
11
12
13
11
12
13
All six faces have the pores texture.
1414 All six faces have the cap texture.
1515 All six faces have the stem texture.

Nether Wart[]

Name Default value Allowed values Description
age0 0
1
2
3 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0 00
1
2
1
2
33 Fully grown.
4
5
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused

Nether Portal[]

Java Edition:

Name Default value Allowed values Description
axisx xThe portal's long edge runs east–west.
zThe portal's long edge runs north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
portal_axis0x1
0x2
unknown unknown0If placed with this state, the portal's long edge runs north–south. If set to it, its direction will be tied to that of adjacent portals.
x1The portal's long edge runs east–west.
z2The portal's long edge runs north–south.


Note Block[]

Java Edition:

Name Default value Allowed values Description
instrumentharpbanjo
basedrum
bass
bell
bit
chime
cow_bell
creeper
custom_head
didgeridoo
dragon
flute
guitar
harp
hat
iron_xylophone
piglin
pling
skeleton
snare
wither_skeleton
xylophone
zombie
The instrument of the note block.
note00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
The pitch of the note block
poweredfalsefalse
true
True if the note block is currently activated.

Observer[]

Java Edition:

Name Default value Allowed values Description
facingsouthdown
east
north
south
up
west
The direction the observer is observing. The same direction the player faces when placing the block.
poweredfalsefalse
true
True while the observer is observing a change and emitting a pulse.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Hidden)
0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the observer is observing.
  • 0: Observer facing down
  • 1: Observer facing up
  • 2: Observer facing north
  • 3: Observer facing south
  • 4: Observer facing west
  • 5: Observer facing east
minecraft:facing_directionNot Supporteddowndown
east
north
south
up
west
UnsupportedThe direction the observer is observing.
powered_bit0x8falsefalse
true
0
1
True while the observer is observing a change and emitting a pulse.

Pink Petals[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the pink petals are facing.
The opposite from the direction the player faces while placing the pink petals.
flower_amount11
2
3
4
The amount of pink petals in the block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
Not Supported00
1
2
3
UnsupportedThe direction the pink petals are facing.
  • 0: facing South
  • 1: facing West
  • 2: facing North
  • 3: facing East
growthNot Supported00
1
2
3
4
5
6
7
UnsupportedThe amount of pink petals in the block. A value greater than 3 can only be obtained via commands.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the pink petals are facing.
The opposite from the direction the player faces while placing the pink petals.

Pistons[]

Java Edition:

Name Default value Allowed values Description
extendedfalsefalse
true
If true, the piston is extended.
facingnorthdown
east
north
south
up
west
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the piston is pointing.
  • 0: facing down
  • 1: facing up
  • 2: facing south
  • 3: facing north
  • 4: facing east
  • 5: facing west

Moving Piston[]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the block is being pushed by the piston.
typenormalnormal
sticky
What piston base this has.

Piston Head[]

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the piston head is pointing.
shortfalsefalse
true
If true, the piston arm is shorter than usual, by 4 pixels.
typenormalnormal
sticky
The type of piston head.

Bedrock Edition: Piston Head:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the piston head is pointing.
  • 0: facing up
  • 1: facing down
  • 2: facing south
  • 3: facing north
  • 4: facing east
  • 5: facing west

Sticky Piston Head:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_directionNot Supported00
1
2
3
4
5
UnsupportedThe direction the piston head is pointing.
  • 0: facing up
  • 1: facing down
  • 2: facing south
  • 3: facing north
  • 4: facing east
  • 5: facing west

Planks[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
wood_type0x1
0x2
0x4
oak oak0Oak Wood Planks
spruce1Spruce Wood Planks
birch2Birch Wood Planks
jungle3Jungle Wood Planks
acacia4Acacia Wood Planks
dark_oak5Dark Oak Wood Planks

Potatoes[]

Java Edition:

Name Default value Allowed values Description
age0 0
1
2
3
4
5
6
7 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 0
1
0
1
2
3
2
3
4
5
6
4
5
6
77 Fully grown.

Pointed Dripstone[]

Java Edition:

Name Default value Allowed values Description
thicknesstip tip_merge
tip
frustum
middle
base
vertical_directionupup
down
The direction of the pointed dripstone.
waterloggedfalsetrue
false
Whether or not there's water in the same place as this pointed dripstone.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
dripstone_thicknessNot Supportedtip mergeUnsupported
tipUnsupported
frustumUnsupported
middleUnsupported
baseUnsupported
hangingNot Supportedtruefalse
true
UnsupportedWhether or not the pointed dripstone is pointing down.

Pressure Plates[]

Java Edition:
Stone and wooden pressure plates

Name Default value Allowed values Description
poweredfalsefalse
true
True if pressure plate is depressed, providing power.

Weighted pressure plates

Name Default value Allowed values Description
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the weighted pressure plate.

Bedrock Edition:
Stone and wooden pressure plates

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
redstone_signal0x100
1
0
1
Specifies whether the pressure plate is pressed.
2
3
4
5
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused

Weighted pressure plates

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
redstone_signal0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the pressure plate.

Prismarine[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
prismarine_block_type0x1
0x2
default bricks2 Prismarine Bricks
dark1 Dark Prismarine
default0 Prismarine

Pumpkin and Carved Pumpkin[]

Java Edition:
Carved pumpkin:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the pumpkin's carved face is facing.
The opposite from the direction the player faces while placing the pumpkin.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the pumpkin is facing.
  • 0: facing south
  • 1: facing west
  • 2: facing north
  • 3: facing east
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the pumpkin and carved pumpkin are facing.
The opposite from the direction the player faces while placing the pumpkins. Though it doesn't affect the pumpkin at all.


Pumpkin Stem[]

Java Edition:
Growing

Name Default value Allowed values Description
age0 0A newly planted stem.
1
2
3
4
5
6
Intermediate growth stages of the stem.
7A fully mature stem, capable of producing pumpkins.

Attached

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the stem to the pumpkin.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 00A newly planted stem.
1
2
3
4
5
6
1
2
3
4
5
6
Intermediate growth stages of the stem.
77A fully mature stem, capable of producing pumpkins.
facing_directionNot Supported0 0
1
UnsupportedUnused
2UnsupportedStem pointing north.
3UnsupportedStem pointing south.
4UnsupportedStem pointing west.
5UnsupportedStem pointing east.

Purpur and Quartz Pillar[]

Java Edition:

Name Default value Allowed values Description
axisy xThe pillar is oriented east–west.
yThe pillar is oriented vertically.
zThe pillar is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
chisel_type0x1
0x2
default default0The main block type.
chiseled1The chiseled type.
lines2The pillar type.
smooth3The smooth type.
pillar_axis0x4
0x8
yx
y
z
1
0
2
The axis along which the block is oriented. Normally applies only to the pillar type.

Rails[]

Rail[]

Java Edition:

Name Default value Allowed values Description
shapenorth_south east_west
north_east
north_south
north_west
south_east
south_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail that connects to the south and to the east.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsetrue
false
Whether or not there's water in the same place as this rail.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
rail_direction0x1
0x2
0x4
0x8
0 00Straight rail connecting to the north and south.
11Straight rail connecting to the east and west.
22Sloped rail ascending to the east.
33Sloped rail ascending to the west.
44Sloped rail ascending to the north.
55Sloped rail ascending to the south.
66Curved rail connecting to the south and east.
77Curved rail connecting to the south and west.
88Curved rail connecting to the north and west.
99Curved rail connecting to the north and east.

Activator Rail, Detector Rail, and Powered Rail[]

Java Edition:

Name Default value Allowed values Description
poweredfalsefalse
true
True if rail is activated.
shapenorth_south east_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this rail.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
rail_data_bit0x8falsefalse
true
0
1
True if rail is activated.
rail_direction0x1
0x2
0x4
0 00 flat track going north-south
11 flat track going east-west
22 sloped track ascending to the east
33 sloped track ascending to the west
44 sloped track ascending to the north
55 sloped track ascending to the south
6
7
8
9
UnsupportedUnused

Redstone Comparator[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
modecomparecompare
subtract
Specifies the current mode of the redstone comparator.
poweredfalsefalse
true
True if the redstone comparator is being powered.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the repeater directs power.
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
output_lit_bit0x8falsefalse
true
0
1
True if the redstone comparator is being powered.
output_subtract_bit0x4falsefalse
true
0
1
Specifies the current mode of the redstone comparator.

Redstone Dust[]

Java Edition:

Name Default value Allowed values Description
eastnonenone
side
up
The way redstone dust connects to the east, side can also mean down.
northnonenone
side
up
The way redstone dust connects to the north, side can also mean down.
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.
southnonenone
side
up
The way redstone dust connects to the south, side can also mean down.
westnonenone
side
up
The way redstone dust connects to the west, side can also mean down.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
redstone_signal0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The redstone dust's current power level.

Redstone Lamp[]

Java Edition:

Name Default value Allowed values Description
litfalsefalse
true
If the redstone lamp is lit.

Redstone Ore[]

Java Edition:

Name Default value Allowed values Description
litfalsefalse
true
If the redstone ore is lit.

Redstone Repeater[]

Java Edition:

Name Default value Allowed values Description
delay11
2
3
4
The redstone repeater's delay in redstone ticks.
facingnortheast
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
lockedfalsefalse
true
True if the repeater is currently locked.
poweredfalsefalse
true
If the redstone repeater is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the repeater directs power.
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
repeater_delay0x4
0x8
00
1
2
3
0
1
2
3
The redstone repeater's delay in redstone ticks minus 1.

Redstone Torch[]

Java Edition:
Floor:

Name Default value Allowed values Description
littruefalse
true
If the torch is lit.

Wall:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the top of the torch is facing.
littruefalse
true
If the torch is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
torch_facing_direction0x1
0x2
0x4
west west
east
north
south
top
1
2
3
4
5
The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[3]
unknown0Unused

Respawn Anchor[]

Java Edition:

Name Default value Allowed values Description
charges00
1
2
3
4
How many charges the Respawn Anchor has left.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
respawn_anchor_charge0x1
0x2
0x4
00
1
2
3
4
0
1
2
3
4
How many charges the Respawn Anchor has left.

Sand and Red Sand[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sand_type0x1normal normal0Sand
red1Red Sand

Sandstone and Red Sandstone[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sand_stone_type0x1
0x2
default default0Sandstone
heiroglyphs1Chiseled Sandstone
cut2Cut Sandstone
smooth3Smooth Sandstone

Saplings[]

Java Edition:

Sapling
Name Default value Allowed values Description
stage00
1
Specifies the sapling's growth stage.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age_bit0x8falsefalse
true
0
1
Specifies the sapling's growth stage.
sapling_type0x1
0x2
0x4
oak acacia4Acacia Sapling
birch2Birch Sapling
dark_oak5Dark Oak Sapling
jungle3Jungle Sapling
oak0Oak Sapling
spruce1Spruce Sapling

Scaffolding[]

Java Edition:

Name Default value Allowed values Description
bottomfalsefalse
true
If this scaffolding is floating.
distance70
1
2
3
4
5
6
7
The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this scaffolding.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
stability0x2
0x4
0x8
70
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.
stability_check0x1falsefalse
true
0
1
If a scaffolding block has been checked for stability.[more information needed]

Sculk Catalyst[]

Java Edition:

Name Default value Allowed values Description
bloomfalsefalse
true
Whether the sculk catalyst is actively spreading the sculk or not.

Bedrock Edition:

Name Default value Allowed values Description
bloom00
1
Whether the sculk catalyst is actively spreading the sculk or not.

Sculk Sensor[]

Java Edition:

Name Default value Allowed values Description
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The sculk sensor's current power level.
sculk_sensor_phaseinactiveactive
cooldown
inactive
Whether or not the sculk sensor is active.[more information needed]
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sculk sensor.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sculk_sensor_phaseNot Supported00
1
2
UnsupportedThe sculk sensor phase.[more information needed]

Sculk Shrieker[]

Java Edition:

Name Default value Allowed values Description
can_summonfalsefalse
true
If true, the sculk shrieker can summon the warden.
shriekingfalsefalse
true
Whether the sculk shrieker is shrieking or not.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sculk shrieker.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
activeNot Supported00
1
UnsupportedWhether the sculk shrieker is shrieking or not.
can_summonNot Supportedfalsetrue
false
UnsupportedIf true, the sculk shrieker can summon the warden.

Sculk Vein[]

Java Edition:

Name Default value Allowed values Description
downfalsefalse
true
When true, a sculk vein texture is displayed on the bottom.
eastfalsefalse
true
When true, a sculk vein texture is displayed on the east.
northfalsefalse
true
When true, a sculk vein texture is displayed on the north.
southfalsefalse
true
When true, a sculk vein texture is displayed on the south.
upfalsefalse
true
When true, a sculk vein texture is displayed on the top.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sculk vein.
westfalsefalse
true
When true, a sculk vein texture is displayed on the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
multi_face_direction_bits0x1
0x2
0x4
0x8
0x10
0x20
00 to 630 to 63The directions the sculk vein exists. Each bit determines one direction:
  • 0x1: Down
  • 0x2: Up
  • 0x4: North
  • 0x8: South
  • 0x10: West
  • 0x20: East
0 is unused and it behaves like 63.

Sea Pickle[]

Java Edition:

Name Default value Allowed values Description
pickles11
2
3
4
Number of pickles.
waterloggedtruefalse
true
Whether or not there's water in the same place as these pickles.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
cluster_count0x1
0x2
00
1
2
3
0
1
2
3
Number of additional pickles.
dead_bit0x4falsefalse
true
0
1
True if there's no water in the same place as these pickles.

Shulker Boxes[]

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction the shulker box is pointing.
The opposite from the direction the player faces while placing the shulker box.

Bedrock Edition:
Dyed shulker box:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0White Shulker Box
orange1Orange Shulker Box
magenta2Magenta Shulker Box
light_blue3Light Blue Shulker Box
yellow4Yellow Shulker Box
lime5Lime Shulker Box
pink6Pink Shulker Box
gray7Gray Shulker Box
silver8Light Gray Shulker Box
cyan9Cyan Shulker Box
purple10Purple Shulker Box
blue11Blue Shulker Box
brown12Brown Shulker Box
green13Green Shulker Box
red14Red Shulker Box
black15Black Shulker Box

Sign[]

Java Edition:

  • Non-hanging:
Standing
Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
  • Hanging:
Hanging
Name Default value Allowed values Description
attachedfalsefalse
true
[more information needed]
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.

Bedrock Edition:

Standing
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
ground_sign_direction0x1
0x2
0x4
0x8
0 00The block is facing south.
11The block is facing south-southwest.
22The block is facing southwest.
33The block is facing west-southwest.
44The block is facing west.
55The block is facing west-northwest.
66The block is facing northwest.
77The block is facing north-northwest.
88The block is facing north.
99The block is facing north-northeast.
1010The block is facing northeast.
1111The block is facing east-northeast.
1212The block is facing east.
1313The block is facing east-southeast.
1414The block is facing southeast.
1515The block is facing south-southeast.
Wall
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
0
1
Unused
Hanging
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bitNot Supportedfalsefalse
true
UnsupportedWhether or not the hanging block is attached to face in a specific direction.
facing_directionNot Supported22
3
4
5
UnsupportedThe direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
UnsupportedUnused
ground_sign_directionNot Supported0 0UnsupportedThe hanging block is facing south.
1UnsupportedThe hanging block is facing south-southwest.
2UnsupportedThe hanging block is facing southwest.
3UnsupportedThe hanging block is facing west-southwest.
4UnsupportedThe hanging block is facing west.
5UnsupportedThe hanging block is facing west-northwest.
6UnsupportedThe hanging block is facing northwest.
7UnsupportedThe hanging block is facing north-northwest.
8UnsupportedThe hanging block is facing north.
9UnsupportedThe hanging block is facing north-northeast.
10UnsupportedThe hanging block is facing northeast.
11UnsupportedThe hanging block is facing east-northeast.
12UnsupportedThe hanging block is facing east.
13UnsupportedThe hanging block is facing east-southeast.
14UnsupportedThe hanging block is facing southeast.
15UnsupportedThe hanging block is facing south-southeast.
hangingNot Supportedfalsefalse
true
UnsupportedWhether or not the block is hanging under another block.


Slabs[]

Java Edition:

Name Default value Allowed values Description
typebottom bottom
top
Where the slab is within its block.
doubleThe block is a double slab.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this slab.

Bedrock Edition:
Stone slab and double stone slab:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type0x1
0x2
0x4
smooth_stone smooth_stone0Smooth Stone Slab
sandstone1Sandstone Slab
wood2Petrified Oak Slab
cobblestone3Cobblestone Slab
brick4Brick Slab
stone_brick5Stone Brick Slab
quartz6Quartz Slab
nether_brick7Nether Brick Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Wood slab and double wood slab:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
wood_type0x1
0x2
0x4
oak oak0Oak Slab
spruce1Spruce Slab
birch2Birch Slab
jungle3Jungle Slab
acacia4Acacia Slab
dark_oak5Dark Oak Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Stone slab 2 and double stone slab 2:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type_20x1
0x2
0x4
red_sandstone red_sandstone0Red Sandstone Slab
purpur1Purpur Slab
prismarine_rough2Prismarine Slab
prismarine_dark3Dark Prismarine Slab
prismarine_brick4Prismarine Brick Slab
mossy_cobblestone5Mossy Cobblestone Slab
smooth_sandstone6Smooth Sandstone Slab
red_nether_brick7Red Nether Brick Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Stone slab 3 and double stone slab 3:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type_30x1
0x2
0x4
end_stone_brick end_stone_brick0End Stone Brick Slab
smooth_red_sandstone1Smooth Red Sandstone Slab
polished_andesite2Polished Andesite Slab
andesite3Andesite Slab
diorite4Diorite Slab
polished_diorite5Polished Diorite Slab
granite6Granite Slab
polished_granite7Polished Granite Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Stone slab 4 and double stone slab 4:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type_40x1
0x2
0x4
mossy_stone_brick mossy_stone_brick0Mossy Stone Brick Slab
smooth_quartz1Smooth Quartz Slab
stone2Stone Slab
cut_sandstone3Cut Sandstone Slab
cut_red_sandstone4Cut Red Sandstone Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Other slabs and double slabs:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
top_slot_bit
(Deprecated)
0x1falsefalse
true
0
1
Whether or not this slab is an upper slab.

Small Dripleaf[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the small dripleaf is facing.
The opposite from the direction the player faces while placing the small dripleaf.
halflowerlower
upper
What half of the small dripleaf this block is.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this small dripleaf.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
Not Supported30
1
2
3
UnsupportedThe direction the small dripleaf is facing.
  • 0: South
  • 1: West
  • 2: North
  • 3: East
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the small dripleaf is facing.
The opposite from the direction the player faces while placing the small dripleaf.
upper_block_bitNot Supportedtruefalse
true
UnsupportedWhat half of the small dripleaf this block is.

Smoker[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the smoker's opening faces.
The opposite from the direction the player faces while placing the smoker.
litfalsefalse
true
If the smoker is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Deprecated)
0x1
0x2
0x4
30
1
2
3
4
5
0
1
2
3
4
5
The direction the smoker's opening faces.
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the smoker's opening faces.
The opposite from the direction the player faces while placing the smoker.

Snow[]

Java Edition:

Name Default value Allowed values Description
layers11
2
3
4
5
6
7
8
The number of layers thick.
Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
height0x1
0x2
0x4
00
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
The number of layers in addition to the bottom layer.
covered_bit0x8falsetrue
false
0
1
True if the snow is covering a plant.

Sponge[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sponge_type0x1dry dry0Sponge
wet1Wet Sponge

Stairs[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the stairs' full-block side faces.
When placed in-game by a player, this matches the direction the player faces.
halfbottombottom
top
Top if the stairs are upside-down.
shapestraightinner_left
inner_right
outer_left
outer_right
straight
"straight" is the default stairs shape.
"inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces.
"outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces.
"left" and "right" specify in which direction is the higher part of the step.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these stairs.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
upside_down_bit0x4falsefalse
true
0
1
True if the stairs are upside-down.
weirdo_direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the stairs' full-block side faces.
  • 0: East
  • 1: West
  • 2: South
  • 3: North

Stones[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
stone_type0x1
0x2
0x4
stone stone0Stone
granite1Granite
granite_smooth2Polished Granite
diorite3Diorite
diorite_smooth4Polished Diorite
andesite5Andesite
andesite_smooth6Polished Andesite

Stone Bricks[]

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
stone_brick_type0x1
0x2
0x4
default default0 Stone Bricks
mossy1 Mossy Stone Bricks
cracked2 Cracked Stone Bricks
chiseled3 Chiseled Stone Bricks
smooth4 Smooth Stone Bricks (same texture as regular ones)

Stonecutter[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the stonecutter is facing.
The opposite from the direction the player faces when placing a stonecutter.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Hidden‌[upcoming: BE 1.20.40])
0x1
0x2
0x4
02
3
4
5
2
3
4
5
The direction the stonecutter is facing.
Opposite from the direction the player faces when placing a stonecutter.
  • 2: North facing stonecutter
  • 3: South facing stonecutter
  • 4: West facing stonecutter
  • 5: East facing stonecutter
0
1
0
1
Unused
minecraft:cardinal_direction‌[upcoming: BE 1.20.40]Not Supportednortheast
north
south
west
UnsupportedThe direction the stonecutter is facing.
The opposite from the direction the player faces when placing a stonecutter.

Structure Block[]

Java Edition:

Name Default value Allowed values Description
modedata corner Corner Structure Block
data Data Structure Block
load Load Structure Block
save Save Structure Block

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
structure_block_type0x1
0x2
0x4
data corner3 Corner Structure Block
data0 Data Structure Block
export5 Export Structure Block
invalid4 Inventory Structure Block
load2 Load Structure Block
save1 Save Structure Block

Structure Void[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
structure_void_type0x1voidair1 Structure Air
void0 Structure Void

Sugar Cane[]

Java Edition:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Sweet Berry Bush[]

Java Edition:

Name Default value Allowed values Description
age0 0 Young plant
1 No berries
2 Some berries, using the bush gives 1–2 sweet berries and sets the age back to 1.
3 Full berries, using the bush gives 2–3 sweet berries and sets the age back to 1.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 0
1
0
1
Young plant
2
3
2
3
No berries
4
5
6
4
5
6
Some berries, using the bush gives 1–2 sweet berries and sets the growth back to 2.
77 Full berries, using the bush gives 2–3 sweet berries and sets the growth back to 2.

Tall Grass and Large Fern[]

Java Edition:
Tall grass and large fern

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:
Grass and fern

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
tall_grass_type0x1
0x2
default default0 Fern (Unused variant which looks identical to grass)
tall1 Grass
fern2 Fern
snow3 Fern (looks identical to actual fern)

Tall grass and large fern

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
double_plant_type0x1
0x2
0x4
sunflowersunflower
syringa
grass
fern
rose
paeonia
0
1
2
3
4
5
The flower type.
upper_block_bit0x8falsefalse
true
0
1
If it is the upper half of the plant. For items, it is 0.

Tall Seagrass[]

Java Edition:
Tall

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sea_grass_type0x1
0x2
default default0This is seagrass.
double_bot1This is the bottom half of tall seagrass.
double_top2This is the top half of tall seagrass.

Target[]

Java Edition:

Name Default value Allowed values Description
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Redstone power output of the target.

Terracottas[]

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0 White Terracotta
orange1 Orange Terracotta
magenta2 Magenta Terracotta
light_blue3 Light Blue Terracotta
yellow4 Yellow Terracotta
lime5 Lime Terracotta
pink6 Pink Terracotta
gray7 Gray Terracotta
silver8 Light Gray Terracotta
cyan9 Cyan Terracotta
purple10 Purple Terracotta
blue11 Blue Terracotta
brown12 Brown Terracotta
green13 Green Terracotta
red14 Red Terracotta
black15 Black Terracotta

TNT[]

Java Edition:

Name Default value Allowed values Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
allow_underwater_bit0x2false false0This is normal TNT.
true1This is Underwater TNT.
explode_bit0x1false false0Hitting the TNT block breaks it, dropping it as an item that can be picked up.
true1Hitting the TNT block causes it to ignite and then explode.


Torch and Soul Torch[]

Java Edition:
Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the top of the torch is facing.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
torch_facing_direction0x1
0x2
0x4
west west
east
north
south
top
1
2
3
4
5
The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[4]
unknown0Unused

Trapdoors[]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
halfbottombottom
top
Whether the trapdoor occupies the top or bottom part of a block.
openfalsefalse
true
True if the trapdoor is currently open (may differ from powered).
poweredfalsefalse
true
True if the trapdoor is currently powered (may differ from open).
waterloggedfalsefalse
true
Whether or not there's water in the same place as this trapdoor.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the trapdoor is facing.
  • 0: Trapdoor on the west side of a block
  • 1: Trapdoor on the east side of a block
  • 2: Trapdoor on the north side of a block
  • 3: Trapdoor on the south side of a block
open_bit0x8falsefalse
true
0
1
True if the trapdoor is currently open.
upside_down_bit0x4falsefalse
true
0
1
Whether the trapdoor occupies the top or bottom part of a block.

Tripwire[]

Java Edition:

Name Default value Allowed values Description
attachedfalsefalse
true
True if the tripwire is connected to a valid tripwire circuit.
disarmedfalsefalse
true
True if the tripwire is disarmed, that is, broken using shears.
eastfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the east.
northfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the north.
poweredfalsefalse
true
True if the tripwire is active.
southfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the south.
westfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bit0x4falsefalse
true
0
1
True if the tripwire is connected to a valid tripwire circuit.
disarmed_bit0x8falsefalse
true
0
1
True if the tripwire is disarmed, that is, broken using shears.
powered_bit0x1falsefalse
true
0
1
True if the tripwire is active.
suspended_bit0x2truefalse
true
0
1
True if the tripwire hasn't connected to a valid tripwire circuit. (makes hitbox larger when true)

Tripwire Hook[]

Java Edition:

Name Default value Allowed values Description
attachedfalsefalse
true
True if the tripwire hook is connected to a valid tripwire circuit.
facingnortheast
north
south
west
The direction in which the tripwire hook juts out from the block it is attached to.
For example, a tripwire hook facing north is attached to a block to its south.
poweredfalsefalse
true
True if the tripwire hook is active.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bit0x4falsefalse
true
0
1
True if the tripwire hook is connected to a valid tripwire circuit.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction in which the tripwire hook juts out from the block it is attached to.
  • 0: Tripwire hook on block side facing south
  • 1: Tripwire hook on block side facing west
  • 2: Tripwire hook on block side facing north
  • 3: Tripwire hook on block side facing east
powered_bit0x8falsefalse
true
0
1
True if the tripwire hook is active.

Turtle Egg[]

Java Edition:

Name Default value Allowed values Description
eggs11
2
3
4
Number of eggs.
hatch00
1
2
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
turtle_egg_count0x1
0x2
one_eggone_egg
two_egg
three_egg
four_egg
0
1
2
3
Number of eggs.
cracked_state0x4
0x8
no_cracksno_cracks
cracked
max_cracked
0
1
2
Determines how close an egg is to hatching; starts at no cracks and is randomly incremented.

Twisting Vines[]

Java Edition
Twisting Vines:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Increments for every block the twisting vine grows.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
twisting_vines_age0x1
0x2
0x4
0x8
0x10
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Increments for every block the twisting vine grows.

Underwater Torch[]

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
torch_facing_direction0x1
0x2
0x4
west west
east
north
south
top
1
2
3
4
5
The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[5]
unknown0Unused

Vines[]

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, a vine texture is displayed on the east.
northfalsefalse
true
When true, a vine texture is displayed on the north.
southfalsefalse
true
When true, a vine texture is displayed on the south.
upfalsefalse
true
When true, a vine texture is displayed on the top.
westfalsefalse
true
When true, a vine texture is displayed on the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
vine_direction_bits0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up. Each bit determines one direction:
  • 0x1: Vines at the south
  • 0x2: Vines at the west
  • 0x4: Vines at the north
  • 0x8: Vines at the east

Note: Vines gain the ceiling vines if there's a block above, block state doesn't change.

Walls[]

Java Edition

Name Default value Allowed values Description
eastnonelow
none
tall
How the wall extends from the center post to the east.
northnonelow
none
tall
How the wall extends from the center post to the north.
southnonelow
none
tall
How the wall extends from the center post to the south.
uptruefalse
true
When true, the wall has a center post.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this wall.
westnonelow
none
tall
How the wall extends from the center post to the west.

Bedrock Edition Non-blackstone and deepslate wall:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
wall_block_type0x1
0x2
0x4
0x8
cobblestonecobblestone
mossy_cobblestone
granite
diorite
andesite
sandstone
brick
stone_brick
mossy_stone_brick
nether_brick
end_brick
prismarine
red_sandstone
red_nether_brick
0
1
2
3
4
5
6
7
8
9
10
11
12
13
The type of wall; for example, stone_brick denotes a stone brick wall.
wall_connection_type_eastNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the east.
wall_connection_type_northNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the north.
wall_connection_type_southNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the south.
wall_connection_type_westNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the west.
wall_post_bitNot Supportedtruefalse
true
UnsupportedWhether or not the wall has a center post.

Blackstone and deepslate wall:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
wall_connection_type_eastNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the east.
wall_connection_type_northNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the north.
wall_connection_type_southNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the south.
wall_connection_type_westNot Supportednonenone
short
tall
UnsupportedHow the wall extends from the center post to the west.
wall_post_bitNot Supportedtruefalse
true
UnsupportedWhether or not the wall has a center post.

Water[]

Java Edition:

Name Default value Allowed values Description
level0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter.

Bedrock Edition:
Water and flowing water

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
liquid_depth0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter.

Weeping Vines[]

Java Edition
Weeping Vines:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Increments for every block the weeping vine grows.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
weeping_vines_age0x1
0x2
0x4
0x8
0x10
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Increments for every block the weeping vine grows.

Wheat Crop[]

Java Edition:

Name Default value Allowed values Description
age0 0
1
2
3
4
5
6
7 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 00
11
22
33
44
55
66
77 Fully grown.

Wood[]

Java Edition:

Name Default value Allowed values Description
axisy xThe wood or hyphae is oriented east–west.
yThe wood or hyphae is oriented vertically.
zThe wood or hyphae is oriented north–south.

Bedrock Edition:

Wood

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe wood is oriented east–west.
yUnsupportedThe wood is oriented vertically.
zUnsupportedThe wood is oriented north–south.
stripped_bit0x8falsefalse
true
0
1
Whether the wood is stripped or not.
wood_type0x1
0x2
0x4
oak acacia4Acacia Wood
birch2Birch Wood
dark_oak5Dark Oak Wood
jungle3Jungle Wood
oak0Oak Wood
spruce1Spruce Wood

Warped Hyphae, Stripped Crimson Hyphae, Stripped Warped Hyphae

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y x1The hyphae is oriented east–west.
y0The hyphae is oriented vertically.
z2The hyphae is oriented north–south.

Crimson Hyphae

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe hyphae is oriented east–west.
yUnsupportedThe hyphae is oriented vertically.
zUnsupportedThe hyphae is oriented north–south.

List of fluid states[]

Water[]

Java Edition:
Water

Name Default value Allowed values Description
fallingfalsetrue
false
Always false.

Flowing water

Name Default value Allowed values Description
fallingfalsetrue
false
True for falling water, false for water with a block below.
level11
2
3
4
5
6
7
8
Height of the water, 8 when the water is falling.

Lava[]

Java Edition:
Lava

Name Default value Allowed values Description
fallingfalsetrue
false
Always false.

Flowing lava

Name Default value Allowed values Description
fallingfalsefalse
true
True for falling lava, false for lava with a block below.
level11
2
3
4
5
6
7
8
Height of the lava, 8 when the lava is falling.

History[]

This section is missing information about the history in Bedrock Edition. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.8
{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

== Obtaining ==

=== Mob loot ===

[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

=== Crafting ===

{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}

=== Smelting ===

{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}

=== Chest loot ===

{{LootChestItem|gold-nugget}}

=== Mining ===

[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 

[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

== Usage ==

Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 

[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}

== History ==

{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}

{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Iron Nugget]]
* [[Gold]]

{{Items}}

[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}
{{Item
| group = Age 0-1
| 1-1 = Carrots Age 0-1.png
| 1-2 = Carrots Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Carrots Age 2-3.png
| 2-2 = Carrots Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Carrots Age 4-6.png
| 3-2 = Carrots Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Carrots Age 7.png
| 4-2 = Carrots Age 7 BE.png
| image2 = Carrot JE3 BE2.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.

'''Carrot crops''' are planted in [[farmland]] and used to grow carrots.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Seeds}}
Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.

The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

=== Natural generation ===
[[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|plains-village}} Plains || 30%
|-
| {{EnvSprite|snowy-village}} Snowy || 10%
|}

=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (about 1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III

=== Chest loot ===
{{LootChestItem|carrot}}

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].

=== Farming ===
{{see also|Tutorials/Crop farming|title1 = Crop farming }}

Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.

=== Breeding ===
Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

=== Trading ===
Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.

== Sounds ==

=== Block ===
{{Sound table/Block/Crop}}

=== Item ===
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|id=141
|form=block
|translationkey=-}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|id=279
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. 
|[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.
|Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}
{{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}
{{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}
{{History|||snap=12w36a|Carrots can now be found in [[village]]s.
|Carrots are now used to breed [[pig]]s.
|Carrots are now used to craft [[carrot on a stick]].}}
{{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}
{{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}
{{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.
|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}
{{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.
|Villagers can now be made willing using 12 carrots.}}
{{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.
|Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.
|Carrots are now used to craft [[rabbit stew]].}}
{{History|||snap=14w34a|Rabbits can no longer be tamed.}}
{{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}
{{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}
{{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.
|Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}
{{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.
|Carrots can be obtained by killing [[zombie]]s.}}
{{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}
{{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.
|Carrot now used to breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].
|Brown robed [[villager]]s can now harvest fully grown carrot crops.
|Carrots can now be used to craft [[golden carrot]]s.}}
{{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.
|Carrots can now be used to craft [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}
{{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].
|Carrots can now be picked up by villagers and become willing.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.
|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}
{{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History|foot}}

=== Carrots "item" ===
{{:Technical blocks/Carrots}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].
Carrots Growing.png|Carrots in multiple stages of growth.
Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].
Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{reflist}}

{{Items}}
{{blocks|vegetation}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Mrkev]]
[[de:Karotte]]
[[es:Zanahoria]]
[[fr:Carotte]]
[[hu:Sárgarépa]]
[[ja:ニンジン]]
[[ko:당근]]
[[lzh:胡蘿蔔]]
[[nl:Wortel]]
[[pl:Marchewka]]
[[pt:Cenoura]]
[[ru:Морковь]]
[[th:แคร์รอต]]
[[uk:Морква]]
[[zh:胡萝卜]]</li></ul>
14w11aAdded block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26aSwitched to mostly using block states in the code.
1.11
{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
{{Item
| image = <gallery>
Orange Sparkler.png | Orange
Blue Sparkler.png | Blue
Red Sparkler.png | Red
Purple Sparkler.png | Purple
Green Sparkler.png | Green
</gallery>
| image2 = <gallery>
Active Orange Sparkler.png | Active Orange
Active Blue Sparkler.png | Active Blue
Active Red Sparkler.png | Active Red
Active Purple Sparkler.png | Active Purple
Active Green Sparkler.png | Active Green
</gallery>
| renewable = No
| stackable = No
}}
{{education feature}}
{{exclusive|bedrock|education}}
A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
Sparklers are available in orange, blue, red, purple, and green colors.

== Obtaining ==

=== Crafting ===
{{Crafting
|showdescription=1
|B1=Chloride |B2=Magnesium |B3=Stick
|Output=Sparkler
|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Miscellaneous
}}

== Usage ==

{{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.

When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.

If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.

Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].

== Sounds ==
{{Sound table
|type=bedrock
|sound=Fuse.ogg
|source=sound
|description=While a sparkler is active
|id=sparkler.active
|volume=0.25
|pitch=0.8/1.2}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=While a sparkler is being lit
|id=random.fizz
|volume=1.0
|pitch=2.4/2.6
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Sparkler
|spritename=sparklers
|spritetype=item
|nameid=sparkler
|id=600
|form=item
|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}

{{History|education}}
{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].

{{items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Wunderkerze]]
[[ja:手持ち花火]]
[[ko:스파클러]]
[[pl:Zimne ognie]]
[[pt:Vela-Faísca]]
[[zh:烟花棒]]</li><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
| image = Flint and Steel.png
| rarity = Common
| renewable = Yes
| durability = 64
| stackable = No
}}

'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Iron Ingot
|Flint
|Output=Flint and Steel
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Flint and Steel
|Damaged Flint and Steel
|Output= Flint and Steel
|description= The durability of the two tools is added together, plus an extra 5% durability.
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|flint-and-steel}}

== Usage ==
=== Igniting ===

When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.

Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].

Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.

Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.

A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.

When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.

=== Enchantments ===

Flint and steel can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}   
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}   
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}   
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Flint and steel click.ogg
|subtitle=Flint and Steel click
|source=block
|description=When a flint and steel is used to place fire
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Flint and Steel click
|source=hostile
|description=When a flint and steel is used to light a creeper
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a flint and steel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}};
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=When a flint and steel is used to place fire
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a flint and steel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|id=299
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Into the Nether}}

== Advancements ==
{{load advancements|We Need To Go Deeper}}

== Video ==

<div style="text-align:center">{{yt|caz8BBG48VU}}</div>

== History ==
{{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
|Flint and steel can be used to set [[fire]].}}
{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
|Flint and steel can no longer drop from mobs.
|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
{{History|java beta}}
{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
{{History|java}}
{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
! Old recipe
{{!}}-
{{!}}
{{Crafting
|A1=Iron Ingot
|B2=Flint
|Output=Flint and Steel
|ignoreusage=1
}}
{{!}}}
|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
|Flint and steel can now be found in [[nether fortress]]es.
|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Flint and Steel old.ogg}}
| ?
| ?
| ?
|}

== Issues ==
{{issue list}}

== Trivia ==

* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
* Flint and steel cannot light end portals.
* Flint and Steel is the first item to mention another item that is not in the game.
*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.


==References==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Křesadlo]]
[[de:Feuerzeug]]
[[es:Mechero]]
[[fr:Briquet]]
[[hu:Kovakő acéllal]]
[[ja:火打石と打ち金]]
[[ko:부싯돌과 부시]]
[[nl:Vuursteen en staal]]
[[pl:Krzesiwo]]
[[pt:Pederneira]]
[[ru:Огниво]]
[[zh:打火石]]</li></ul>
16w32aEnabled the use of block states in commands.
1.13
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
| image = Flint and Steel.png
| rarity = Common
| renewable = Yes
| durability = 64
| stackable = No
}}

'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Iron Ingot
|Flint
|Output=Flint and Steel
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Flint and Steel
|Damaged Flint and Steel
|Output= Flint and Steel
|description= The durability of the two tools is added together, plus an extra 5% durability.
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|flint-and-steel}}

== Usage ==
=== Igniting ===

When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.

Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].

Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.

Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.

A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.

When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.

=== Enchantments ===

Flint and steel can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}   
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}   
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}   
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Flint and steel click.ogg
|subtitle=Flint and Steel click
|source=block
|description=When a flint and steel is used to place fire
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Flint and Steel click
|source=hostile
|description=When a flint and steel is used to light a creeper
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a flint and steel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}};
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=When a flint and steel is used to place fire
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a flint and steel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|id=299
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Into the Nether}}

== Advancements ==
{{load advancements|We Need To Go Deeper}}

== Video ==

<div style="text-align:center">{{yt|caz8BBG48VU}}</div>

== History ==
{{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
|Flint and steel can be used to set [[fire]].}}
{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
|Flint and steel can no longer drop from mobs.
|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
{{History|java beta}}
{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
{{History|java}}
{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
! Old recipe
{{!}}-
{{!}}
{{Crafting
|A1=Iron Ingot
|B2=Flint
|Output=Flint and Steel
|ignoreusage=1
}}
{{!}}}
|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
|Flint and steel can now be found in [[nether fortress]]es.
|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Flint and Steel old.ogg}}
| ?
| ?
| ?
|}

== Issues ==
{{issue list}}

== Trivia ==

* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
* Flint and steel cannot light end portals.
* Flint and Steel is the first item to mention another item that is not in the game.
*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.


==References==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Křesadlo]]
[[de:Feuerzeug]]
[[es:Mechero]]
[[fr:Briquet]]
[[hu:Kovakő acéllal]]
[[ja:火打石と打ち金]]
[[ko:부싯돌과 부시]]
[[nl:Vuursteen en staal]]
[[pl:Krzesiwo]]
[[pt:Pederneira]]
[[ru:Огниво]]
[[zh:打火石]]</li></ul>
17w47aMany block states got added, changed and removed due to the Flattening.
Added the debug stick, which is an item used to edit the block states of blocks.
Fluids are now semi-independent from blocks, so they now have their own fluid states.
  1. Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g. facing property of button block.
  2. MC-265476 — resolved as "Works As Intended".
  3. https://bugs.mojang.com/browse/MCPE-152036
  4. https://bugs.mojang.com/browse/MCPE-152036
  5. https://bugs.mojang.com/browse/MCPE-152036
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