Blaze
Health points |
20 |
---|---|
Behavior |
Hostile |
Attack strength |
Fireball: |
Hitbox size |
In Java Edition: In Bedrock Edition: |
Spawn |
Blazes are flying hostile mobs found in nether fortresses.
Contents
Spawning[edit]
Blazes spawn naturally in nether fortresses at a light level of 11 or less.
Spawners[edit]
Blazes spawn from spawners in nether fortresses. They are located on a three-block staircase with a small platform.
Drops[edit]
- 0–1 blaze rods (0-4 with Looting III), if killed by the player or tamed wolf.
- 10 if killed by a player or tamed wolf.
Behavior[edit]
Blazes fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes do not attempt to swim upward in lava or water. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava but does avoid water. They do not immediately take damage from powder snow; this has been confirmed to be not a bug.[1]
Attacking[edit]
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.
A blaze's normal attack is a trio of fireballs, shot from up to 48 blocks. A blaze shoots only when it has line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
A blaze that touches its target performs a melee attack that does 6 damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target.
Blaze fireball[edit]
Blazes shoot fireballs at players. If a fireball hits a block, fire is placed at that location. If it hits an entity that is not immune to fire and doesn't have the Fire Resistance effect, the entity takes 5 of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4
fire damage over time. A blaze's fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player from being damaged.
Blaze fireballs can light campfires.
Combat[edit]
In addition to normal weapons, blazes are also hurt by snowballs, taking 3 damage per hit. It takes 7 snowballs to kill a blaze. They are also damaged by splash water bottles, taking 1
damage per hit. Like endermen, they are also damaged by rain by 1
every half second. Like most Nether mobs, they are immune to damage from fire and lava.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Blaze breathes | Hostile Creatures | Plays randomly from blaze | entity.blaze.ambient | subtitles.entity.blaze.ambient | 1.0 | 0.8 – 1.2 | 16 | |
Blaze crackles | Hostile Creatures | Plays randomly from blaze | entity.blaze.burn | subtitles.entity.blaze.burn | 1.0 – 2.0 | 0.5 – 1.0 | 16 – 32 | |
Blaze dies | Hostile Creatures | Plays when blaze dies | entity.blaze.death | subtitles.entity.blaze.death | 1.0 | 0.8 – 1.2 | 16 | |
Blaze hurts | Hostile Creatures | Plays when blaze takes damage | entity.blaze.hurt | subtitles.entity.blaze.hurt | 1.0 | 0.8 – 1.2 | 16 | |
Blaze shoots | Hostile Creatures | Plays when blaze shoots | entity.blaze.shoot | subtitles.entity.blaze.shoot | 2.0 | 0.8 – 1.2 | 32 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Blaze | blaze | entity.minecraft.blaze |
Small Fireball | small_fireball | entity.minecraft.small_fireball |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Blaze | blaze | 43 | entity.blaze.name |
Small Fireball | small_fireball | 94 | entity.small_fireball.name |
Entity data[edit]
Blazes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Blaze fireballs have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- power: List of 3 doubles that adds to
direction
every tick. Act as the acceleration. - Item: The item to render as, may be absent.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Into Fire | Relieve a Blaze of its rod. | Pick up a blaze rod from the ground. | 20G | Bronze | |
![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod
|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_a_mob
|
![]() | Take Aim | Shoot something with an arrow | Monster Hunter | Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_all_mobs
|
- ↑ a b
- Blaze
- Cave Spider
- Creeper
- Drowned
- Elder Guardian
- Ender Dragon
- Enderman
- Endermite
- Evoker
- Ghast
- Guardian
- Hoglin
- Husk
- Magma Cube
- Phantom
- Piglin
- Piglin Brute
- Pillager
- Ravager
- Shulker
- Silverfish
- Skeleton
- Slime
- Spider
- Stray
- Vex
- Vindicator
- Witch
- Wither
- Wither Skeleton
- Zoglin
- Zombie
- Zombie Villager
- Zombified Piglin
Video[edit]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease | ![]() | |||
![]() | |||||
Beta 1.9 Prerelease 4 | Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed. | ||||
Beta 1.9 Prerelease 5 | Blazes now only drop a blaze rod when killed by the player. | ||||
RC1 | Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt. | ||||
1.4.2 | 12w36a | Due to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%). | |||
1.5 | 13w02a | The texture of the blaze fireball has been changed from ![]() ![]() | |||
13w02b | The texture of the blaze fireball has been changed from ![]() ![]() | ||||
1.7.2 | 1.7-pre | Blazes are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them. | |||
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. | |||||
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots fireballs once the player is out. | |||||
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom. | |||||
1.11 | 16w32a | The entity ID of the blaze has been changed from Blaze to blaze .
| |||
The fireball's entity ID has been changed from SmallFireball to small_fireball . | |||||
16w35a | Blazes are now dealt 1![]() | ||||
16w40a | Tags xTile , yTile , zTile , inTile and inGround have been removed from the small fireball entity data.
| ||||
The blaze's life tag is no longer used for anything, but still saved/read. | |||||
1.14 | 18w43a | ![]() | |||
![]() | |||||
1.16 | 20w06a | Blazes no longer take damage from snowy weather.[3] | |||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | ![]() | |||
![]() | |||||
build 12 | Blazes are now neutral in creative mode. | ||||
Blazes now have sounds. | |||||
0.13.0 | build 1 | Blazes are now passive in creative mode. | |||
0.14.0 | build 1 | ![]() | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | The entity ID for the fireball has been changed from smallfireball to small_fireball . | |||
? | Blazes are now dealt 1![]() | ||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
![]() | |||||
Legacy Console Edition | |||||
TU7 | CU1 | 1.00 | Patch 1 | 1.0.1 | ![]() |
![]() | |||||
TU8 | Blazes now drop 0–2 glowstone dust when killed. | ||||
PlayStation 4 Edition | |||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() | ||||
![]() |
Issues[edit]
Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Blazes can see the player through walls, like spiders and slimes.
- When throwing a potion of invisibility on a blaze, the smoke remains visible.
- According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[4]
- Blazes originally didn't have eyes when Jeb was first creating them and "it just looked like a yellow rock." He added eyes to give it more personality.[5]
- Despite not having visible feet, blazes are still capable of making footstep sounds.[6]
Gallery[edit]
A close up look at a blaze spawner in a nether fortress.
A Blaze that was spawned in the Overworld is taking damage from snowy weather. (Before 20w06a)
In other media[edit]
The Blaze as it appears in Minecraft: Story Mode.
The Blaze as it appears in Minecraft Dungeons.