Blaze

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Blaze
Blaze.gif
Blaze BE.gif
Health points

20♥ × 10

Behavior

Hostile

Attack strength

Fireball:
5♥♥♥
Fire:
1♥ per 1.25 sec for 5 sec (♥♥)
Contact:
Easy: 4♥♥
Normal: 6♥♥♥
Hard: 9♥♥♥♥♥

Size

Height: 1.8 Blocks
Width: 0.6 Blocks

Spawn

Nether Fortresses, light level of 11 or less

Internal ID

JE: 61
BE: 43

Namespaced ID

blaze

Marsh Davies Mojang avatar.png

Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.

Marsh Davies[1]

Blazes are flying hostile mobs found in nether fortresses.

Spawning[edit]

Blazes spawn naturally in nether fortresses at a light level of 11 or less.

Spawners[edit]

Blazes spawn from spawners in nether fortresses. They are located on a three-block staircase with a small platform.

Drops[edit]

Behavior[edit]

Blazes fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes do not attempt to swim upward in lava or water. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava but does avoid water.

Attacking[edit]

Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.

A blaze's normal attack is a trio of fireballs, shot from up to 48 blocks. A blaze shoots only when it has line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.

A blaze that touches its target performs a melee attack that does 6♥♥♥ damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target.

Blaze fireball[edit]

Blaze Fireball
Fire Charge JE2 BE2.png
Size

Height: 0.3125 Blocks
Width: 0.3125 Blocks

Internal ID

JE: 13
BE: 94

Network ID

JE: 64

Namespaced ID

small_fireball

Blazes shoot fireballs at players. If a fireball hits a block, fire is placed at that location. If it hits an entity that is not immune to fire and doesn't have the Fire Resistance effect, the entity takes 5♥♥♥ of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4♥♥ fire damage over time. A blaze's fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player from being attacked.

Blaze fireballs can light campfires.

Data values[edit]

Blaze fireballs are also entities that have associated entity data.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction[until JE 1.16]: List of 3 doubles. Should be identical to Motion.
    •  life[until JE 1.16]: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that adds to direction every tick. Act as the acceleration.
    •  Item: The item to render as, may be absent.

Combat[edit]

In addition to normal weapons, blazes are hurt by snowballs, taking 3♥♥ damage per hit, and by splash water bottles, taking 1♥ damage per hit. Like endermen, they are also damaged by snow, water and rain by 1♥ every half second. Like most Nether mobs, they are immune to fire and lava.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Blaze breathes? ? entity.blaze.ambientsubtitles.entity.blaze.ambient? ? 16
Blaze crackles? ? entity.blaze.burnsubtitles.entity.blaze.burn? ? 16
Blaze dies? ? entity.blaze.deathsubtitles.entity.blaze.death? ? 16
Blaze hurts? ? entity.blaze.hurtsubtitles.entity.blaze.hurt? ? 16
Blaze shoots? ? entity.blaze.shootsubtitles.entity.blaze.shoot? ? 16

Data values[edit]

Blazes have entity data associated with them that contain various properties of the mob.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20GBronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Into Fire
Relieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-plain-raw.png

Take Aim
Shoot something with an arrowMonster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

Video[edit]

History[edit]

Java Edition
1.0.0Beta 1.9 PrereleaseBlaze Revision 1.png Added blazes.
Fire Charge JE1 BE1.png Blazes shoot fireballs when attacking the player.
Beta 1.9 Prerelease 4Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5Blazes now drop only a blaze rod when killed by the player.
RC1Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).
1.513w02aThe texture of the blaze fireball has been changed from Fire Charge JE1 BE1.png to Diamond Helmet (Item) JE2 BE2.png.[2]
13w02bThe texture of the blaze fireball has been changed from Diamond Helmet (Item) JE2 BE2.png back to Fire Charge JE1 BE1.png.
1.7.21.7-preBlazes are no longer provoked when attacked by the player in creative mode.
1.814w06aThe blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w32aThe entity ID of the blaze has been changed from Blaze to blaze.
The fireball's entity ID has been changed from SmallFireball to small_fireball.
16w35aBlazes are now dealt 1♥ damage by splash water bottles.
16w40aTags xTile, yTile, zTile, inTile and inGround have been removed from the small fireball entity data.
The blaze's life tag is no longer used for anything, but still saved/read.
1.1418w43aBlaze.png The texture of blazes has been changed.
Fire Charge JE2 BE2.png The texture of the blaze fireball has been changed.
Pocket Edition Alpha
0.12.1build 1Blaze Revision 1.png Added blazes.
Fire Charge JE1 BE1.png When blazes attack the player, they shoot fireballs when attacking the player.
build 12Blazes are now neutral in creative mode.
Blazes now have sounds.
0.13.0build 1Blazes are now passive in creative mode.
0.14.0build 1Blaze Revision 2 BE.png The blaze texture now glows.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for the fireball has been changed from smallfireball to small_fireball.
?Blazes are now dealt 1♥ damage by splash water bottles.
Bedrock Edition
1.10.0beta 1.10.0.3Blaze BE.png The texture of blazes has been changed.
Fire Charge JE2 BE2.png The texture of the blaze fireball has been changed.
Legacy Console Edition
TU7CU11.00Patch 1Blaze Revision 1.png Added blazes.
Fire Charge JE1 BE1.png When blazes attack the player, they shoot fireballs when attacking the player.
TU8Blazes now drop 0–2 glowstone dust when killed.
PlayStation 4 Edition
1.90Blaze.png The texture of blazes has been changed.
Fire Charge JE2 BE2.png The texture of the blaze fireball has been changed.
New Nintendo 3DS Edition
0.1.0Blaze Revision 1.png Added blazes.
Fire Charge JE1 BE1.png When blazes attack the player, they shoot fireballs when attacking the player.

Issues[edit]

Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Blazes can see the player through walls, like spiders and slimes.
  • When throwing a potion of invisibility on a blaze, the smoke remains visible.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[1]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[3]

Gallery[edit]

In other media[edit]

References[edit]