Height: 1.8 Blocks
Nether Fortresses, light level of 11 or less
|This page would benefit from the addition of an image.|
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Animated blaze for infobox
|— Marsh Davies|
Blazes can spawn naturally in nether fortresses at a light level of 11 or less.
- 0-1 blaze rods (or up to 4 with the Looting enchantment), but only if killed by the player or tamed wolf.
- 0-2 glowstone dust if killed by the player or tamed wolf.[Legacy Console Edition only]
- 10 experience points if killed by a player or tamed wolf.
Blazes can fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes do not attempt to swim upwards in lava or water. Despite taking damage from water (see "Combat" section below), blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava, but does avoid water.
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.
A blaze's normal attack is a trio of fireballs, shot from long range. Blazes shoot even without line of sight to the target. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 second, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
Blazes shoot fireballs at their target. If a fireball hits a block, fire is placed at that location. If it hits an entity that is not immune to fire and doesn't have the Fire Resistance effect, the entity takes 5 of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which typically does an additional 4 fire damage over time. A blaze fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player from taking direct damage but not from being set on fire.
Blaze fireballs are also entities that have associated entity data.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- direction: List of 3 doubles. Should be identical to Motion.
- life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
- power: List of 3 doubles that adds to
directionevery tick. Act as the acceleration.
- Item: The item to render as, may be absent.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
In addition to normal weapons, blazes are hurt by snowballs, taking 3 damage per hit, and by splash water bottles, taking 1 damage per hit. Like endermen, they are also damaged by water and rain by 1 every half second. Like most Nether mobs, they are immune to fire and lava.
Blazes have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Into Fire||Relieve a Blaze of its rod||Pick up a blaze rod from the ground.||Yes||PS3||Yes||Wii U, Switch||20G||Silver|
|Overkill||Deal nine hearts of damage in a single hit||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||Yes||Yes||Yes||Yes||30G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Into Fire||Relieve a Blaze of its rod||A Terrible Fortress||Have a blaze rod in your inventory.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. Other mobs are ignored for this advancement.|
|Take Aim||Shoot something with a bow and arrow||Monster Hunter||—|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.|
|1.0.0||Beta 1.9 Prerelease||Added blazes.|
|Beta 1.9 Prerelease 4||Blazes drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.|
|Beta 1.9 Prerelease 5||Blazes now drop only a blaze rod when killed by the player.|
|RC1||Sounds specific to blazes have now been added. They make "breath" sounds and make metallic clunks when hurt.|
|1.4.2||12w36a||Due to the addition of wither skeletons, blazes spawn less often in nether fortresses (chance decreased from 43.5% to 35.7%).|
|1.8||14w06a||The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.|
|A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.|
|Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots fireballs once the player is out.|
|Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.|
|1.11||16w32a||The entity ID of the blaze has now been changed from |
|The fireball's entity ID has now been changed from |
|16w35a||Blazes are now dealt 1 damage by splash water bottles.|
|The blaze's |
|1.14||18w43a||The blaze's texture has now been changed.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added blazes.|
|build 12||Blazes are now neutral in creative mode.|
|Blazes now have sounds.|
|0.13.0||build 1||Blazes are now passive in creative mode.|
|0.14.0||build 1||The blaze texture now glows.|
|1.1.0||alpha 220.127.116.11||The entity ID for the fireball has now been changed from |
|?||Blazes are now dealt 1 damage by splash water bottles.|
|Legacy Console Edition|
|TU7||CU1||1.00||Patch 1||Added blazes.|
|TU8||Blazes now drop 0–2 glowstone dust when killed.|
|New Nintendo 3DS Edition|
- Blazes can see the player through walls, like zombies, spiders, and slimes.
- When throwing a potion of invisibility on a blaze, the smoke remains visible.
- According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.
- Despite not having visible feet, blazes are still capable of making footstep sounds.
A close up look at a blaze spawner in a nether fortress.