Height: 1.8 Blocks
Nether Fortresses, light level of 11 or less
|“||Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.||„|
Blazes can spawn naturally in nether fortresses at a light level of 11 or less.
blaze rods (only if killed by the player). Looting increases the maximum drop by 1 per level, up to 4 blaze rods.
glowstone dust if killed by a player.[Legacy Console Edition only]
- 10 experience if killed by a player.
Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.
Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.
The blaze's normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.
Blazes within 2 blocks of their target will instead perform a melee attack that does 6 () damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.
In Bedrock Edition, Blazes have much lower attack and sight range.
Blazes shoot fireballs at their target. If the fireball hits a block, fire will be placed at that location. If it hits an entity, the entity will take 5 () of projectile damage regardless of difficulty level, and will be set on fire for 5 seconds, which typically does an additional 4 () fire damage over time. A blaze fireball cannot be deflected. However, it can be blocked by shields.
Blaze fireballs are also entities which have associated entity data. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
direction: List of 3 doubles. Should be identical to Motion.
life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
power: List of 3 doubles that acts like
directionbut without resistance
In addition to normal weapons, blazes are hurt by snowballs, taking 3 () damage per hit, and by splash water bottles, taking 1 () damage per hit. Like endermen, they are also damaged by water and rain by 1 () every half second. Like most Nether mobs, they are immune to fire and lava.
- See also: Chunk format
Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
||Into Fire||Relieve a Blaze of its rod||Pick up a blaze rod from the ground.||Yes||Yes||Yes||Wii U, Switch||20G||Silver|
||Overkill||Deal nine hearts of damage in a single hit||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||Yes||Yes||Yes||Yes||30G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Into Fire||Relieve a Blaze of its rod||A Terrible Fortress||Get a blaze rod in your inventory.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 23 mobs (1 added in 1.13[upcoming]). Other mobs are ignored for this advancement.|
|Take Aim||Shoot something with a bow and arrow||Monster Hunter||Fire a bow so that the arrow strikes any entity.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 23 mobs (1 added in 1.13[upcoming]). Other mobs may be killed, but are ignored for the advancement.|
|1.0.0||Beta 1.9-pre1||Added blazes.|
|Beta 1.9-pre4||Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.|
|Beta 1.9-pre5||Blazes only drop a blaze rod when killed by the player.|
|1.0.0-RC1||Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.|
|1.4.2||12w36a||Due to the addition of wither skeletons, blazes spawn less often in nether fortresses (chance decreased from 43.5% to 35.7%).|
|1.8||14w06a||The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners. When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.|
|1.11||16w32a||Changed entity ID from |
|The fireball's entity ID is changed from |
|16w35a||Blazes are now dealt 1 () damage by splash water bottles.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added blazes.|
|build 12||Blazes are neutral in Creative mode.|
|Blazes now have sounds.|
|0.13.0||build 1||Blazes are now passive in Creative mode.|
|0.14.0||build 1||Blaze texture now glows.|
|1.1||build 1||The entity ID for the fireball is changed from |
|Legacy Console Edition|
|TU7||CU1||1.00||Patch 1||Added blazes.|
|TU8||Blazes drop 0–2 glowstone dust when killed.|
Issues relating to “Blaze” are maintained on the issue tracker. Report issues there.
- When throwing a potion of invisibility on a blaze, the smoke will stay visible.
- Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
- According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.
A close up look at the blaze spawner in a nether fortress.