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Rabbit

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Rabbit
Brown Rabbit.pngAlbino Rabbit.pngBlack Rabbit.pngBlack & White Rabbit.pngGold Rabbit.pngSalt & Pepper Rabbit.pngKiller Bunny.png
Baby Brown Rabbit.pngBaby Albino Rabbit.pngBaby Black Rabbit.pngBaby Black & White Rabbit.pngBaby Gold Rabbit.pngBaby Salt & Pepper Rabbit.pngBaby Killer Bunny.png
Health points

3♥♥

Armor points

Killer Bunny only:
8 ()

Behavior

Passive (normal)
Hostile (killer bunny) ‌[JE only]

Attack strength

Killer Bunny only:
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6

Size

Adult:
Height: 0.5 Blocks
Width: 0.4 Blocks
Baby:
Height: 0.25 Blocks
Width: 0.2 Blocks

Spawn

See Spawning

Usable items

Rabbits (also known as Bunnies) are rare passive mobs. They are a source of rabbit's foot and rabbit hide, as well as raw rabbit meat.

Spawning[edit]

Rabbits spawn rarely, in groups of 2-3 (1 adult and 1 to 2 kits) in deserts, flower forests, taigas, giant tree taigas, snowy taigas, snowy tundras, snowy beaches and frozen rivers. They have different skins that depend on the biome.

In Bedrock Edition, rabbits spawn at light level 7 or higher in groups of 2-4 if in Flower Forests and 2-3 in others, which include old frozen oceans. 25% of them spawn as babies naturally or via spawn egg.

In taigas, wolves and foxes are found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert and icy biomes.

Killer bunnies do not spawn naturally, and must instead be spawned using the /summon command, though they are exclusive to Java Edition.

Desert Forest Taiga Frozen Icy
Biome All desert variants flower forest taiga

giant tree taiga[JE only]
snowy taiga

frozen river

legacy frozen ocean[BE only]
snowy beach[BE only]

frozen ocean[BE only]

All snowy tundra variants

Drops[edit]

When killed, an adult rabbit drops:

  • 0–1 rabbit hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 raw rabbit (cooked rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
  • 1–3 upon player kills.
  • Upon successful breeding, 1–7 is dropped.

Behavior[edit]

Rabbits hop around aimlessly instead of walking. They slowly approach players holding carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If /gamerule mobGriefing is true, rabbits find and eat mature carrot crops. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

In Bedrock Edition rabbits do not hop and baby rabbits follow adult rabbits.

Breeding[edit]

Rabbits can be bred with carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the usual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

Variations[edit]

The six natural types

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon rabbit ~ ~ ~ {RabbitType: (Number from 1 - 6)}.
  • While it is possible to go above 6, this results in rabbits with skins identical to RabbitType: 1, with the exception of RabbitType: 99, The Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny[edit]

Information icon.svg
This feature is exclusive to Java Edition.
Marsh Davies Mojang avatar.png

Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage.

Marsh Davies[1]
The current killer bunny texture

The killer bunny (previously known as the killer rabbit of caerbannog, a reference to Monty Python and the Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attack any foxes or wolves as well, including tamed wolves. These wolves, in turn, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

Toast[edit]

The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[2]

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Rabbit squeaks? ? entity.rabbit.ambientsubtitles.entity.rabbit.ambient0.25? 16
Rabbit attacks? ? entity.rabbit.attacksubtitles.entity.rabbit.attack? ? 16
Rabbit dies? ? entity.rabbit.deathsubtitles.entity.rabbit.death0.5? 16
Rabbit hurts? ? entity.rabbit.hurtsubtitles.entity.rabbit.hurt0.5? 16
Rabbit hops? ? entity.rabbit.jumpsubtitles.entity.rabbit.jump0.1? 16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Rabbitrabbit entity.minecraft.rabbit

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Rabbitrabbit 18entity.rabbit.name

Entity data[edit]

Rabbits have entity data associated with them that contain various properties.

Rabbit Type

[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Rabbit SeasonCook and Eat Rabbit Meat15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

The Parrots and the Bats
Breed two animals togetherHusbandryhusbandry/breed_an_animal

Advancement-fancy-raw.png

Two by Two
Breed all the animals!The Parrots and the BatsBreed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Video[edit]

Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.


History[edit]

Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014Killer Bunny Revision 1.png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aBrown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Actual Revision 1.png Toast Rabbit Revision 1.png Killer Bunny Actual Revision 1.png Added rabbits.
Baby Brown Rabbit Revision 1.png Baby Albino Rabbit Revision 1.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Actual Revision 1.png Baby Toast Rabbit Revision 1.png Baby Killer Bunny Actual Revision 1.png Added baby rabbits.
14w28aThe spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29aKiller rabbits no longer spawn in peaceful difficulty.
14w31aRabbits now have sounds.
Killer Bunny Revision 2.png Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34aRabbits can no longer be tamed and do not flee from players.
Killer Bunny Revision 3.png Baby Killer Bunny Revision 3.png The texture of hostile rabbits has been changed.
"Killer Rabbit" has been been renamed to 'The Killer Bunny'.
Killer bunnies now ignore creative mode players.
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[1]
Black & White Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Black and white mottled fur rabbit's eye color has been changed from pink to black.
pre1Killer Bunny Revision 4.png Baby Killer Bunny Revision 4.png The textures of the killer bunny has been changed, as they no longer have blood.
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10♥♥♥♥♥ to 3♥♥.
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded killer rabbit attack sounds.
1.1116w32aThe entity ID of rabbits has been changed from Rabbit to rabbit.
1.1418w43aAdded illager beasts, which flee from rabbits.
Brown Rabbit.png Albino Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png Killer Bunny.png The textures of rabbits have been changed.
Baby Brown Rabbit.png Baby Albino Rabbit.png Baby Black Rabbit.png Baby Gold Rabbit.png Baby Salt & Pepper Rabbit.png Baby Black & White Rabbit.png Toast Rabbit.png Baby Killer Bunny.png The textures of baby rabbits have been changed.
18w44aIllager beasts no longer flee from rabbits.[3]
Pocket Edition Alpha
0.13.0build 1Brown Rabbit Revision 1.png White Rabbit.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Baby Brown Rabbit Revision 1.png Baby White Rabbit.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
0.15.0build 1Toast Rabbit Revision 1.png Baby Toast Rabbit Revision 1.png Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3Brown Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png The textures of rabbits have been changed.
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from White Rabbit.png to Albino Rabbit.png.
Baby Brown Rabbit.png Baby Albino Rabbit.png Baby Black Rabbit.png Baby Gold Rabbit.png Baby Salt & Pepper Rabbit.png Baby Black & White Rabbit.png Baby Toast Rabbit.png The textures of baby rabbits have been changed.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
Legacy Console Edition
TU31CU191.22Patch 31.0.1Brown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Added rabbits.
Baby Brown Rabbit Revision 1.png Baby Albino Rabbit Revision 1.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Added baby rabbits.
1.90Brown Rabbit.png Albino Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png The textures of rabbits have been changed.
Baby Brown Rabbit.png Baby Albino Rabbit.png Baby Black Rabbit.png Baby Gold Rabbit.png Baby Salt & Pepper Rabbit.png Baby Black & White Rabbit.png The textures of baby rabbits have been changed.
New Nintendo 3DS Edition
0.1.0Brown Rabbit Revision 1.png White Rabbit.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Added rabbits.
Baby Brown Rabbit Revision 1.png Baby White Rabbit.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Baby Toast Rabbit Revision 1.png Added baby rabbits.

Issues[edit]

Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Gallery[edit]

References[edit]