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Black Horse.pngBrown Horse.pngChestnut Horse.pngCreamy Horse.pngDarkbrown Horse.pngGray Horse.pngWhite Horse.pngBlack Horse with Black Dots.pngBrown Horse with Black Dots.pngChestnut Horse with Black Dots.pngCreamy Horse with Black Dots.pngDarkbrown Horse with Black Dots.pngGray Horse with Black Dots.pngWhite Horse with Black Dots.pngBlack Horse with White Field.pngBrown Horse with White Field.pngChestnut Horse with White Field.pngCreamy Horse with White Field.pngDarkbrown Horse with White Field.pngGray Horse with White Field.pngWhite Horse with White Field.pngBlack Horse with White Spots.pngBrown Horse with White Spots.pngChestnut Horse with White Spots.pngCreamy Horse with White Spots.pngDarkbrown Horse with White Spots.pngGray Horse with White Spots.pngWhite Horse with White Spots.pngBlack Horse with White Stockings.pngBrown Horse with White Stockings.pngChestnut Horse with White Stockings.pngCreamy Horse with White Stockings.pngDarkbrown Horse with White Stockings.pngGray Horse with White Stockings.pngWhite Horse with White Stockings.png
Black Baby Horse.pngBrown Baby Horse.pngChestnut Baby Horse.pngCreamy Baby Horse.pngDarkbrown Baby Horse.pngGray Baby Horse.pngWhite Baby Horse.pngBlack Baby Horse with Black Dots.pngBrown Baby Horse with Black Dots.pngChestnut Baby Horse with Black Dots.pngCreamy Baby Horse with Black Dots.pngDarkbrown Baby Horse with Black Dots.pngGray Baby Horse with Black Dots.pngWhite Baby Horse with Black Dots.pngBlack Baby Horse with White Field.pngBrown Baby Horse with White Field.pngChestnut Baby Horse with White Field.pngCreamy Baby Horse with White Field.pngDarkbrown Baby Horse with White Field.pngGray Baby Horse with White Field.pngWhite Baby Horse with White Field.pngBlack Baby Horse with White Spots.pngBrown Baby Horse with White Spots.pngChestnut Baby Horse with White Spots.pngCreamy Baby Horse with White Spots.pngDarkbrown Baby Horse with White Spots.pngGray Baby Horse with White Spots.pngWhite Baby Horse with White Spots.pngBlack Baby Horse with White Stockings.pngBrown Baby Horse with White Stockings.pngChestnut Baby Horse with White Stockings.pngCreamy Baby Horse with White Stockings.pngDarkbrown Baby Horse with White Stockings.pngGray Baby Horse with White Stockings.pngWhite Baby Horse with White Stockings.png
White Horse (Saddle).pngWhite Horse (Leather Armor).pngBlack Horse (Iron Armor).pngGray Horse (Gold Armor).pngBrown Horse (Diamond Armor).pngDarkbrown Horse (Saddle and Leather Armor).pngChestnut Horse (Saddle and Iron Armor).pngCreamy Horse (Saddle and Gold Armor).pngBlack Horse with White Dots (Saddle and Diamond Armor).png
Health points

15♥ × 7.5 to 30♥ × 15

Armor points

See horse armor




Height: 1.6 Blocks
Width: 1.3965 Blocks
Height: 0.8 Blocks
Width: 0.6982 Blocks


Plains, savanna and villages

Common drops
Usable items

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 100
BE: 23

Namespaced ID


Generic Mojang avatar.png

The horse is a calm and confident compatriot out in the Minecraft wilds. Found in herds of two-to-six, they roam the plains and savanna biomes chomping on grass and swishing their swishy tails. But this life is an ambling, unfocused one, and the proud horse is a creature worthy of far greater adventure.

Emily Richardson[1]

Horses are tameable mobs that can be ridden when tamed.


Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of the individual horses spawn as babies.

Villages generate naturally with stables and animal pens containing horses.


All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.

Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses feature a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles or armor do render these when under the effect of Invisibility. This is a bug, but Mojang decided not to fix it.[2]


Upon death, horses drop:

  • 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 experience when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped
  • A chest (donkeys only) if already equipped


Tamed and saddled horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, as some horses can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water they separate from the player and swim uncontrolled.

Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead OR a boat can be attached to a lead (before putting the horse in the boat) and the player can swim and drag the boat containing the horse.


Horse UI

Tamed horses have the following two slots available:

  • Horse Armor Slot: For equipping horse armor. Exclusive to horses.
  • Saddle Slot: For equipping a saddle.

Foals cannot be equipped.

Equipment can be placed on a horse by holding it and then right clicking on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then right-clicking on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.


Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode. In Legacy Console Edition, the horse health bar is still visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.8375 blocks/second and 14.5125 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. A fast horse can be combined with speed potions and the Nether to make the horse easily the fastest practical way to travel in Minecraft (around 130 m/s Overworld-equivalent in the Nether). The speed of a horse has no relation to its outward appearance. Horses are very slow moving backwards, and about as fast as the player when moving sideways.

A ridden horse can be made to jump, and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a horse. It is possible however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.


Horses in herds spawned by the game are usually all the same color.

All horses roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.

Horses make neighing and whinneying sounds.

Horses, like most mobs, can ride in a minecart and a boat. Unlike other passive mobs, horses slowly regenerate health.


Taming a horse is required to breed it, to give it equipment, or to control it while riding.

A player mounts a horse by pressing use on it with an empty hand, or while holding any object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

In Bedrock Edition like all tame animals, when a horse is killed, a death message is displayed to the owner.


Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses, and grows to full size with time. The foal is born untamed, and can be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with horse: Breeding two horses produces a horse foal. Usually, the new foal has the color of one of its parents although there is a 1/9 chance of having a random color. Markings work likewise.
  • Bred with donkey: Breeding a horse and a donkey creates a mule foal.

This is a table representing the probabilities of the color and variation of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Variation of A 17.78% 17.78% 4.44% 40%
Variation of B 17.78% 17.78% 4.44% 40%
Random variation 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%


Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tame.

To feed a horse, hold a valid food item and right click on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1♥ 30 sec +3
Wheat 2♥ 20 sec +3
Apple 3♥♥ 1 min +3
Golden Carrot 4♥♥ 1 min +5 Activates love mode in tamed horses.
Golden Apple 10♥♥♥♥♥ 4 min +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20♥ × 10 3 min N/A Hay bales cannot be fed to untamed adult horses.


All horses have three "equine stats" which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values[edit]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.


Horse's health ranges from 15–30, but tends towards the average of 22–23. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart.

Movement speed[edit]

Horse's movement speed ranges from 0.1125–0.3375 in internal units, tending toward the average of 0.225. The player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

A horse's maximum speed is 14.5125 blocks/second. The average horse speed is about 9 blocks/sec.

  • Minimum: 4.8375 blocks/sec.
  • Player speed (walking): 4.3 blocks/sec.
  • Player speed (sprinting): 5.6 blocks/sec.

See also transportation to compare the speeds of various transportation methods.

Jump strength[edit]

Horse's jump strength ranges from 0.4–1.0, tending towards the average of 0.7.

A jump strength of 0.5 is enough to clear 1 916 blocks, while 1.0 is enough to clear 5 14 blocks.

The following derived equation can be use to calculate a horse jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

Bred values[edit]

When breeding two horses, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of horse being bred.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Horse neighs ? ? ? 16
Horse neighs ? ? ? 16
Horse armor equips ? ? ? 16
Horse breathes ? ? ? 16
Horse dies ? ? ? 16
Horse eats ? ? ? 16
Horse gallops ? ? ? 16
Horse hurts ? ? ? 16
Horse jumps ? ? ? 16
No subtitle (When horse lands) ? ? ? 16
Footsteps subtitles.generic.block.footsteps ? ? ? 16
Footsteps subtitles.generic.block.footsteps ? ? ? 16
Saddle equips ? ? ? 16

Data values[edit]

Horses have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.(Non-player mobs will not be able to control a tamed horse if it has no saddle)
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | markings << 8. Unused values lead to invisible horses.

Horse entities have variant fields that determine the markings on the horse. Below is a list of Variant values that determine the variant of horses.

White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horse entity without specifying the Variant value, or using a Variant value that is not a true ID (all true IDs are displayed on the chart above), results in a white horse.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Saddle UpTame a horse.YesYesYesYes20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.YesNoYesNew 3DS30G


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryhusbandry/breed_an_animal
Advancement-plain-raw.png Best Friends ForeverTame an animalHusbandryhusbandry/tame_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs: Cat, Chicken, Cow, Fox, Horse, Llama, Mooshroom, Ocelot, Panda, Pig, Rabbit, Sheep, Turtle, Wolf. Note: a trader llama does not count as a llama. In Java Edition 1.15,‌[upcoming] bees are also required for the advancement. Other breedable mobs, if any, are ignored for the advancement.husbandry/bred_all_animals



This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: All iterations of the baby horse
Java Edition
April 4, 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.113w16aWhite Horse 13w16a.png Added horses, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's horse models.[3]
13w16bMade horses slower and reduced horses from gliding so much.
13w18aRemoved horse saddles. Horses are now ridden using the saddle
13w19aEnabled access to the donkey and mule inventories by sneaking and interacting.
13w21aAdded new GUI for horses, to control saddle/armor/inventory.
13w22aAdded new sound effects for horses.
1.7.213w36aHorses now spawn in savannas.
1.814w26cHorses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth was reduced.
1.915w38aAdded "skeleton trap" horses.: there is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse.
15w43a44bDrops changed several times. The end result is that undead horses now always drop 1 of their item (bone or rotten flesh), not affected by Looting.
15w47bAdded sounds for horses eating food given by a player.
1.1116w32aHorses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
Skeleton trap horses' chance to spawn during lightning strikes is reduced to 15 of what it was.
1.1317w45aHorse 17w45a.png Added a new model for horses.
17w46aHorse 17w46a.png The new model was slightly tweaked. The position of the nose has moved up to one pixel.
18w03aHorse 18w03a.png Updated the horse model again, also slightly altered the texture. Increased nose height by one pixel.
18w22aCreamy Horse 18w21b.png-->Creamy Horse 18w22a.png Changed the creamy horse texture.
Pocket Edition Alpha
0.15.0build 1Added horses.
Bedrock Edition
1.2.6beta the new (Java Edition 1.13) model for horses.
1.2.9Horses no longer open their mouths when bucking the player off or taking damage.
1.11.0beta now spawn in village stable and animal pen.
Legacy Console Edition
TU19CU71.12Patch 1Added horses.
TU22CU101.15Added quick move to the horse inventory.
TU31CU191.22Patch 3Baby horse growth can be accelerated using wheat.
TU43CU331.36Patch 13Added sounds for horses.
TU46CU361.38Patch 15Added "skeleton trap" horses.
TU60CU511.64Patch 30Added the new horse model.
New Nintendo 3DS Edition
0.1.0Added horses.


Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Report issues there.


  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
  • If a player picks up leather dropped by an adult horse, they receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
  • If a player pulling a horse with a lead enters a boat, the horse swims along at the same speed as the boat.
  • A horse with a rider can be pulled by a lead, and can even be lifted into the air.
  • On multiplayer, to know which of two horses (owned and ridden by different players) is faster, each rider can apply a lead to the other horse, then play 'tug of war'. The stronger horse is faster.
  • In Bedrock Edition horses can be transported in a boat by riding the horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player mounting the horse again rather than being placed inside the boat to pilot it.
  • Horse first appears on Java Edition 2.0 as an April Fools joke feature. These horses come in shetland pony (pig) and horse (cow).


In other media[edit]