Beta 1.8 Pre-release

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Beta 1.8 Pre-release
Beta 1.8 Pre-release.png


Release date

September 9, 2011

Pre-release for

Beta 1.8



Beta 1.8 Pre-release is the first pre-release for Beta 1.8.


  • Biomes
    • Extreme Hills
      • Foliage tree and grass color based on Taiga biomes.
      • They were generated as part of the terrain generation algorithm.
    • Ocean
      • They generated almost infinitely.
      • Seafloor in the Ocean biomes will generated with clay, sand, dirt and rarely gravel instead of only dirt.
      • They were generated as part of the terrain generation algorithm.
  • The Player
    • Experience bar
    • Hunger bar
    • Sprinting


  • Debug Features
    • F6 and F7 change time, forward and back respectively.
  • Biomes
    • Biomes were generated much bigger and flatter
    • They are no longer aligned based on temperature and humidity, instead their distribution is random
    • Changed biomes:
      • Redesigned Swampland biome
        • Foliage tree and grass color of Swampland biomes were look more greener than before.
        • New tree type were generated differently compared to normal tree, such as shallow trees with vine and they also can be generated in water.
        • Under the seafloor will generate clay, sand and dirt of water.
      • Changes to Taiga biome
        • Taiga biomes were generated without snow and ice
    • Removed biomes:
      • Seasonal Forest
      • Rainforest
      • Shrubland
        • Removed a bush-shaped oak
      • Savanna
      • Tundra
      • Ice Desert
        • Did not generate in the world due to various bugs, so the removal was not noticeible in-game
  • Generated structures
    • Removed generated structures:
      • Oceans
        • Added as a biome instead
      • Beaches
        • Returned in 1.1
      • Gravel beaches
  • The Player
    • The player can now jump four blocks horizontally due to the addition of sprinting.
  • Game mode
    • Re-added Creative mode
Promotional Content