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Java Edition Beta 1.8

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Beta 1.8[1] is the first release of the Adventure Update. It introduced features that focused on fighting, exploration, and adventuring, as well as other aspects.

Additions[edit]

Blocks[edit]

Cracked stone bricks
Brick slab
Brick stairs
Fence gate
Glass pane
Iron bars
Melons
Mossy Stone Bricks
Stone Bricks
Stone Brick Slab
Stone Brick Stairs

Items[edit]

Cooked chicken
Cooked porkchop
  • Has a new texture.
    • A tan shade of the same sprite.
Ender pearls
  • Item which doesn't serve any purpose in the game for now, and had an uncentered icon.
Melon seeds
Melon slices
  • Harvested from melons.
  • Can be used to get melon seeds back.
Pumpkin seeds
  • New seed type that produces pumpkins.
  • Cannot be obtained from a pumpkin as of now, only available in abandoned mineshaft chests.
Raw chicken
Raw beef
Steak

Mobs[edit]

Cave spiders
Enderman
  • New tall mob.
    • As a placeholder, endermen used zombie sounds.
Silverfish
  • A small hostile mob.

World generation[edit]

Abandoned mineshafts
Biomes
  • New fractal-based biome code.
  • Added and removed some biomes while making all of them more vast than before.
    • Added:
      • Mountain
      • Ocean
        • Deeper and more vast than before.
        • Floor is now made up of sand, dirt, and clay.
        • Clay is now more commonly found due to this.
      • Rivers
        • Now flows through/in between biomes.
      • Swamp
      • Taiga & tundra now generate with snow.
        • It does not generate in this update though due to technical reasons.
Ravines
Strongholds
Villages

Gameplay[edit]

Achievements
  • Added: "Kill a skeleton with an arrow at 50 meters".
Combat
  • Hold-to-charge bows.
  • Critical hits.
    • Players can parry with a sword by holding Right Mouse
    • Hostile mobs perform attack animations.
    • Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.
Creative
  • New game mode.
  • Players can fly and take no damage from entities.
  • Players have access to (as of right now) a limited number of blocks.
Hunger
  • New food system.
    • There is now a food meter.
      • Food no longer heals directly, but indirectly: if the food meter is above 90%, heals Half Heart.svg every 4 seconds.
    • All food (except mushroom stew) are now stackable.
    • Food takes 1.6 seconds to consume, accompanied with an animation.
Sprinting
  • New way to travel.
  • Gives the player a boost in speed.
  • The player can now jump four blocks horizontally while sprinting.

General[edit]

Particles
  • Performing a critical hit on any mob will cause 'sparks' to fly.
  • Explosion particles are now shockwaves instead of smoke.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
Splash screen
  • New Mojang logo in the splash screen.

Changes[edit]

Blocks[edit]

Chests
  • Added a 3D lock to the model.
Farmland
  • No longer un-tills when stepped on and only now when jumped on.
Leaf blocks
  • User-placed leaf blocks no longer decay.
Mossy cobblestone.
  • Now has a new texture.
Stone pressure plates & wooden pressure plates
Torches
  • Improved model for when the torch is placed on walls.

Items[edit]

Food
  • Eating any raw food or rotten flesh has a chance to give the player food poisoning which makes the hunger bar decrease three times as fast.
Shears

Mobs[edit]

General
  • Animals no longer despawn which makes it possible to capture them.
  • Arrows that hit a mob visually "stick" into the mob rather than just disappear.
  • Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves).
  • Player-to-mob damage decreased by half a heart.
Endermen
  • As a placeholder, endermen used zombie sounds.
  • Have green eyes.
  • Are able to teleport and pick up blocks.
Humans
  • Removed the mob as an entity.
  • Its AI is the only thing that remains of the mob.
Pigs
  • The snout now protrudes from their head.
Skeletons
  • Now hold full size bows.
  • Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Zombies

World generation[edit]

Far Lands
  • Removed the biome.
Terrain
  • Removed the old terrain.

Gameplay[edit]

Clouds
  • Height raised to the top of the map.
  • Can no longer phase through blocks.
  • Movement now syncs with the game's time.
Damage
  • Unarmed damage was decreased from 2Heart.svg to 1Half Heart.svg (reverting to the behavior from before Beta 1.5).
Day/night cycle
  • No longer requires chunk updates and is a smooth transition.
  • The lighting on a block is given a tint based on the most prominent source of light
    • Reddish from artificial light sources.
      • Artificial light now gives a very subtle 'flicker'.
    • Blue from moonlight.
    • Total darkness keeps the same black tint.
    • Sunlight gives the same white tint.
Farming
  • Changed to be less volatile.
HUD
  • Armor bar moved to above hearts, due to hunger bar.
Lighting
  • Improved lighting system.
Multiplayer
  • The 'Multiplayer join screen' has been improved, mainly with a server list.
Sunrise & sunset
  • Clouds change color during sunrise and sunset to match the sky color.
  • Horizon, specifically haze changes color more vividly during sunset and sunrise.
Weather

General[edit]

Controls
  • Holding the left mouse button with a weapon will now only swing once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
  • Player list in multiplayer, defaults to Tab ↹.
Debug screen
  • Mobs are no longer visibly labeled with their entity ID
  • The world's numeric seed is displayed in a field below player position.
  • Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
  • The version tag appears in-game again.
Mods
  • The game's coding now allows for mods to more easily change the (map) height.
Options
  • The main menu's background is now an animated scene.
  • The version tag is now displayed on the bottom-left rather than the top-left.
  • New sliders for Field of View and Brightness.
  • 4 new entries in control list
    • "Attack", "Use Item", and "Pick Block" can now be remapped.
  • Operators can switch back and forth between survival and creative mode.[2]

Release changes[edit]

These changes occurred between the last development version for Beta 1.8, Prerelease 2, and the full release of Beta 1.8.

Status effects
Damage
  • Fist damage is decreased from 2Heart.svg to 1Half Heart.svg.
Enderman
  • Changed eye color to purple. Now emit portal particles, rather than smoke.

Fixes[edit]

9 bugs fixed

  • The ⇧ Shift + Click crash bug from 1.8 Prerelease 2 is fixed.
  • Fixed Redstone circuits not working after /time set x glitch is now fixed in multiplayer.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed multiplayer.
  • The Far Lands have been removed; there is now only void.
  • Fixed cactus and trapdoor items being too big.
  • Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
  • Fixed several crash bugs relating to pistons.
  • Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.

Trailer[edit]

Gallery[edit]

References[edit]