Beta 1.6

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Beta 1.6
Beta 1.6.png
Release date

May 26, 2011

Development versions

Test Builds
Beta 1.6 Test Build 3

Download

Client

Protocol version

13

Other editions of 1.6

Beta 1.6 added maps, trapdoors, the Nether in multiplayer as well as other changes and many bug fixes.

Additions[edit]

  • Added the map item.
  • Grass.png Grass
    • in certain biomes.
    • Seeds are now found in tall grass; using a hoe on the ground no longer yields seeds.

Changes[edit]

  • Mushrooms now spread, albeit slowly.
  • The lighting on block icons in the inventory has been changed to appear brighter.
  • The jukebox now supports more than 15 different music discs; no additional music discs were added until Minecraft 1.0.
  • Ice now regenerates regardless of whether it’s snowing or not.
  • Blocks destroyed by other players in multiplayer now show the breaking block particle effect.
  • Doors make sound for other players in multiplayer.
  • Activated dispensers make sounds and trigger particles in multiplayer.
  • Players stuck in walls will slide towards the nearest gap if there is one.
  • ⇧ Shift+clicking while crafting makes as much as possible and moves it straight to your inventory.
  • ⇧ Shift+clicking something in your inventory will push it directly in your hot bar and vice-versa.
  • Trying to sleep in the Nether causes the bed to explode.
  • Temporarily disabled Advanced OpenGL due to bugs until 1.6.5.
  • It’s no longer possible to build solid blocks on the top layer of the map.
  • Powered Rails are now speedier to offset the loss of glitch-boosters.
  • Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
  • Compressed network traffic more aggressively.
  • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
  • Arrows shot by one player can now be picked up by other players.
  • Minecarts and boats can go through portals, empty or occupied.
  • Water below a layer of source blocks no longer behaves like source blocks.

Fixes[edit]

97 bugs fixed

  • Fixed saving while sneaking dropping the player through the ground.
  • Fixed player rotation not being loaded correctly when loading a saved game.
  • Fixed the player not being able to sneak off lowered blocks like cacti.
  • Fixed a game crash when riding a vehicle or animal into the nether.
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed fire and lava dealing damage through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed fences and signs preventing grass from growing.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed dying in the nether spawning new portals.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed creepers retaining charge level when they can’t see their target.
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed loads of exploding TNT generating way too many particles, which usually crashed the game.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Fixed rain sounds not playing with fast graphics enabled.
  • Fixed glass not blocking rain sound
  • Fixed rain falling through liquids.
  • Fixed rain falling too slowly.
  • Fixed rain and snow being incorrectly lit.
  • Fixed arrow physics, making them not get stuck midair when you open a door.
  • Fixed arrows colliding with reeds, portals, and other non-solid blocks.
  • Fixed arrows being animated really strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed submerged boats rising very very fast.
  • Fixed boats placed on snow being placed too far up.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • Fixed dispensers shooting through walls.
  • Fixed dispensers biasing later slots.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fire displacing water.
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed water interacting strangely with glass.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fixed the cracking texture being dark on the sides of grass blocks.
  • Fixed anaglyph 3D rendering mode having severe visual bugs.
  • Fixed the achievements screen messing up the sky color.
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
  • Fixed a bug where the player could mine without visually swinging their arm.
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed redstone repeaters using pumpkin particles.
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • Fixed running out of memory corrupting the current level.
  • Fixed the crash screen vanishing immediately.
  • Fixed not being able to target blocks when at x=1000 or z=1000
  • Fixed a system clock change messing up the game speed.
  • Fixed keybindings not getting saved properly under certain conditions.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
Multiplayer only
  • Fixed IPv6 addresses being parsed wrong.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed healing not flashing the health bar
  • Fixed the compass not pointing at the spawn location.
  • Fixed record players spawning client-side fake records.
  • Fixed records not playing for other players.
  • Fixed players spawning in the wrong location and quickly lerping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning spawning client-side zombie pigmen.
  • Fixed bonemeal use sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side.
  • Fixed weather sometimes changing client-side.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts’ firing animation not being visible.

Gallery[edit]

Promotional Content