Java Edition Beta 1.5

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Beta 1.5 added statistics and achievements, new types of rails and saplings, cobwebs and other changes and fixes.

Additions[edit]

Blocks[edit]

Birch Sapling JE1 BE1.png Birch saplings
Cobweb JE1.png Cobwebs
  • Cannot exist in the game without inventory editing until Beta 1.8.
Detector Rail Revision 1.png Detector rails
Powered Rail Revision 1.png Powered rails
Spruce Sapling JE1 BE1.png Spruce saplings

Mobs[edit]

Creepers
  • When struck by a lightning bolt, becomes charged and will have a much more powerful explosion.
Pigs

When struck by a lighting bolt they become zombie pigmen.

Gameplay[edit]

Achievements
  • Now transferred between worlds.
Weather,

General[edit]

Controls
  • ⇧ Shift + clicking on something in a chest will immediately move the selected item(s) into the player's inventory and vice-versa.
Options
  • Ability to change GUI size (Small, Normal, Large, Auto).
  • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
Statistics
  • Now transferred between worlds.

Changes[edit]

Blocks[edit]

Crying obsidian
  • Texture has now been removed in-game.
Grass blocks
  • The sides now use the same color as the top.
Ladders
  • Now produces 2 ladders to offset the fix of the staggered-ladder exploit when crafting.
Saplings
  • Can now serve as fuel in furnaces.
    • Have the same smelting time as sticks.
Redstone
  • Can now be placed on snow.

Items[edit]

General
  • Dropped items in flowing water move faster than before.

Mobs[edit]

Pigs
  • When killed by burning, now drops cooked porkchops upon death.
Wolves
  • Now more common, even in non-taiga/forest biomes.

World generation[edit]

Birch trees & spruce trees

Gameplay[edit]

None

General[edit]

Controls
  • Pressing Tab ↹ will switch between input boxes.
  • ⇧ Shift + F2 no longer creates a 36450×17700 screenshot.
Performance
  • Huge performance improvements for old and slow computers.

Fixes[edit]

15 bugs fixed

  • Players are only 'on' a ladder (can climb it/fall slowly) if the lower half is in the ladder block, rather than any part of the player.
    • It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • Player movement through water has been fixed to previous speed.
  • Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3-pixel thickness of the door.
  • The lighting on portals and ice has been fixed when using smooth lighting.
  • Stairs are no longer transparent to light.
  • On multiplayer, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, as opposed to all of the time.
  • Redstone in off state is red again.
  • Fixed saplings occasionally growing trees that stretch to world limit
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when the client is maximized.
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • ⇧ Shift + F2 doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
  • Sugar cane can no longer be placed on any block that is not dirt.

Gallery[edit]