Beta 1.5

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Beta 1.5
Release date

April 19, 2011



Other editions of 1.5

Beta 1.5 added statistics and achievements, new types of rails and saplings, cobwebs and other changes and fixes.


  • Weather, including rain, snow, and thunderstorms
    • Pigs struck by a lighting bolt become zombie pigmen.
    • Creepers struck by lightning become charged and will have a much more powerful explosion.
  • Statistics and achievements, which are transferred between worlds
  • Blocks
  • New settings in options:
    • Ability to change GUI size (Small, Normal, Large, Auto).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it)
  • ⇧ Shift+clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.


  • Birch and spruce trees now drop birch and spruce saplings, respectively.
  • Pigs that die by burning now drop cooked porkchops upon death.
  • Huge performance improvements for old and slow computers.
  • Crafting a ladder now produces 2 ladders to offset the fix of the staggered-ladder exploit.
  • Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks.
  • Dropped items in flowing water move faster than before.
  • Redstone dust can be placed on snow.
  • Wolves are more common, even in non-taiga/forest biomes.
  • Unarmed damage was increased from 1 (Half Heart.svg) to 2 (Heart.svg).
  • Pressing Tab ↹ will switch between input boxes.
  • The sides of grass blocks now use the same color as the top.


15 bugs fixed

  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you.
    • It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • Player movement through water has been fixed to previous speed.
  • Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door.
  • The lighting on portals and ice has been fixed when using Smooth Lighting.
  • Stairs are no longer transparent to light.
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Fixed saplings occasionally growing trees that stretch to world limit
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • ⇧ Shift + F2 doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
  • Sugar cane can no longer be placed on any block that is not dirt.
Promotional Content