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Bell JE3.pngDouble Wall Bell.pngSingle Wall Bell.pngCeiling Bell.png
Bell BE1.png




Blast resistance






Yes (64)



Catches fire from lava


Adrian Östergård Mojang avatar.png

Ding dong, who's there? A RAID? GET INSIDE!!!

Adrian Östergård

A bell is a transparent animated block entity that produces a sound when used.


Natural generation[edit]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.



From block loot[edit]

A bell requires a pickaxe to be mined or it drops nothing.‌[Java Edition only]

Namespaced IDSourceIncorrect toolCorrect tool
blocks/bellBellNothing (100%)1 (100%)

From trading[edit]

In Bedrock Edition, apprentice-level armorer villagers have 13 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.



When the side of a bell is used, it produces a sound as well as a "swaying" animation. Bells can be rung using a redstone signal. In Java Edition, bells can also be rung by any damage-dealing projectile. In Bedrock Edition, they can be rung by any projectile by right clicking. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring, but the hand still reaches out anyway.[1]

When rung, villagers run into their houses immediately as they do at sunset. The bell's functional range for sending villagers to their home is 31x31 squared, with the bell counting as 1. This gives the bell an effective area of 961 blocks per plane and totals the bells effective area to 29792 blocks affected in the whole square. However, the audible range of the bell is shorter, and can only be heard from a maximum of 29x29 blocks away (although to achieve this full range, multiple bells are required).

Additionally in Java Edition, if a bell is rung and there is a raid mob within 32 blocks, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.


A bell requires a pickaxe to be mined or it drops nothing.‌[Java Edition only]

Bells cannot be crafted, only found or traded.

Block Bell
Hardness 5
Breaking time[note 1]
Default 25
Wooden 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Netherite 0.85
Golden 0.65
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

Block loot[edit]

Namespaced IDSourceIncorrect toolCorrect tool
blocks/bellBellNothing (100%)1 (100%)


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Block breaking block.anvil.hit subtitles.block.generic.hit Blocks 0.5 0.1625 16
Block broken block.anvil.break subtitles.block.generic.break Blocks 0.8 0.65 16
Block placed Blocks 0.8 0.65 16
Footsteps block.anvil.step subtitles.block.generic.footsteps Blocks 1.0 0.045 16
No subtitle block.anvil.fall (Plays when fallen on from a height) Blocks 0.75 0.15 16
Bell rings block.bell.use subtitles.block.bell.use ? 0.93, 0.95, 0.97 12 16
Bell resonates block.bell.resonate subtitles.block.bell.resonate ? 0.85, 0.9, 1 1 16

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Bellbell block.minecraft.bell
NameNamespaced ID
Block entitybell

Bedrock Edition:

NameNamespaced IDNumeric IDTranslation key
NameNamespaced ID
Block entity?

Block states[edit]

Java Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
Whether the bell is rung.

Block entity[edit]

A bell has a block entity associated with it that holds additional data about the block.


Icon Achievement In-game description Actual requirements (if different) Xbox points earned Trophy type (PS)
Sound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze


Java Edition
1.1418w44aBell JE1.png Added bells.
Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
18w48aBells now spawn in plains villages.
18w49aBells can also now spawn in savanna and snowy villages as well.
18w50aAdded sounds for bells.
Bells now have a shaking animation when hit.
Bell JE2.png The texture of bell has now been changed to match Bedrock Edition' s.
Bells now spawn in taiga and desert villages.
19w03aAdded more cullface arguments to bell model.
19w11aBells now ring when hit by a projectile.[more information needed]
19w13bHitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3Bell JE3.png The texture of bells has now been changed.
1.1519w36aBells now ring if powered with a redstone signal.
Upcoming Java Edition
1.1620w11aBells will now ring when hit by any projectile.
Bedrock Edition
1.9.0beta BE1.png Added bells. Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks.
Granite Bell.png Polished Granite Bell.png Diorite Bell.png There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values, which corresponded to the stone variants which it pulled textures from.
1.10.0beta bells, including the bell with unused side textures, can now generate in the new villages.
1.11.0beta functionality to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone.
beta can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their houses when a bell is rung.
The bells with granite, polished granite and diorite textures have now been removed.
PlayStation 4 Edition
1.91Bell JE3.png Added bells.


Issues relating to "Bell" are maintained on the bug tracker. Report issues there.


  • In Bedrock Edition, bells formerly had unused data values with only a side texture that was required to ring the bell.
  • In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
  • Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.
  • While being uncraftable, it is implied that bells are made of gold, due to them being used for bartering with piglins[upcoming: JE 1.16].