|Catches fire from lava||
|Block entity ID||
|This feature is exclusive to Java Edition, Bedrock Edition and PlayStation 4 Edition.|
|— Adrian Östergård|
A bell is a transparent animated block entity that produces a sound when used.
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.
Bells cannot be crafted, only found or traded.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
In Bedrock Edition, apprentice-level armorer villagers have 1⁄3 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.
In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.
When the side of a bell is used, it produces a sound as well as a "swaying" animation. In Java Edition, bells can also be rung by any damage-dealing projectile. In Bedrock and Java editions,[upcoming: JE 1.15] they can be rung using a redstone signal. In Bedrock Edition, they can be rung by any projectile by right clicking. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring, but the hand still reaches out anyway.
When rung, villagers run into their houses immediately as they do at sunset. The bell's functional range for sending villagers to their home is 31x31 squared, with the bell counting as 1. This gives the bell an effective area of 961 blocks per plane and totals the bells effective area to 29792 blocks affected in the whole square.
Additionally in Java Edition, if a bell is rung and there is a raid mob within 32 blocks, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||0.75||0.15||16|
||?||0.93, 0.95, 0.97||12||16|
||?||0.85, 0.9, 1||1||16|
|Name||Default value||Allowed values||Description|
|attachment||What the bell is attached to.|
|facing||The direction the bell is facing.|
Opposite from the direction the player faces when placing a bell.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Sound the Alarm!||Ring the bell with a hostile enemy in the village.||No||PS4||Yes||No||20G||Bronze|
|Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.|
|18w48a||Bells now spawn in plains villages.|
|18w49a||Bells can also now spawn in savanna and snowy villages as well.|
|18w50a||Added sounds for bells.|
|Bells now have a shaking animation when hit.|
|Changed the bell's texture to match Bedrock Edition' s.|
|Bells now spawn in taiga and desert villages.|
|19w03a||Added more cullface arguments to bell model.|
|19w11a||Bells now ring when hit by a projectile.|
|19w13b||Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.|
|Pre-Release 3||Updated the bell texture.|
|Upcoming Java Edition|
|1.15||19w36a||Bells now ring if powered with a redstone signal.|
|1.9.0||beta 184.108.40.206||Added bells.|
|Unlike in Java Edition at the time, the side texture of bells is made of stone rather than planks.|
|Unused bells with side texture of granite, polished granite, and diorite can be obtained via commands.|
|1.10.0||beta 220.127.116.11||Various bells, including the bell with unused side textures, can now generate in new villages.|
|1.11.0||beta 18.104.22.168||Added functionality to bells. The players can interact with the bell by shooting it with projectile such as arrow, trident, splash potion, firework rocket, snowball, and throwing dropped items, or activating it when wired to redstone.|
|beta 22.214.171.124||Bells can be obtained from trading with armorer, toolsmith, and weaponsmith villagers.|
|Villagers now run into their house when a bell is rung.|
|Removed the bells with granite, polished granite, and diorite textures.|
|PlayStation 4 Edition|
- In Bedrock Edition, bells formerly had unused data values with only a side texture that was required to ring the bell.
- In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
- Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.
LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.