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Bell.pngDouble Wall Bell.pngSingle Wall Bell.pngCeiling Bell.png
Bell BE.png




Blast resistance








Yes (64)



Catches fire from lava




Block entity ID


Namespaced ID


Information icon.svg
This feature is exclusive to Java Edition, Bedrock Edition and PlayStation 4 Edition.
Adrian Östergård Mojang avatar.png

Ding dong, who's there? A RAID? GET INSIDE!!!

Adrian Östergård

A bell is a transparent animated block entity that produces a sound when used.

Natural generation[edit]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.


A bell requires a pickaxe to be mined or it drops nothing.‌[Java and PlayStation 4 editions only]

Bells cannot be crafted, only found or traded.

Block Bell
Hardness 1
Tool Pickaxe
Breaking time[note 1]
Hand 25
Wood 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Gold 0.65
  1. Times are for unenchanted tools in seconds.


In Bedrock Edition, apprentice-level armorer villagers have 13 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.


When the side of a bell is used, it produces a sound as well as a "swaying" animation. In Java Edition, bells can also be rung by any damage-dealing projectile. In Bedrock and Java editions,‌[upcoming: JE 1.15] they can be rung using a redstone signal. In Bedrock Edition, they can be rung by any projectile by right clicking. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring, but the hand still reaches out anyway.[1]

When rung, villagers run into their houses immediately as they do at sunset. The bell's functional range for sending villagers to their home is 31x31 squared, with the bell counting as 1. This gives the bell an effective area of 961 blocks per plane and totals the bells effective area to 29792 blocks affected in the whole square.

Additionally in Java Edition, if a bell is rung and there is a raid mob within 32 blocks, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Block breaking block.anvil.hit subtitles.block.generic.hit Blocks 0.5 0.1625 16
Block broken block.anvil.break subtitles.block.generic.break Blocks 0.8 0.65 16
Block placed Blocks 0.8 0.65 16
Footsteps block.anvil.step subtitles.block.generic.footsteps Blocks 1.0 0.045 16
No subtitle block.anvil.fall (Plays when fallen on from a height) Blocks 0.75 0.15 16
Bell rings block.bell.use subtitles.block.bell.use ? 0.93, 0.95, 0.97 12 16
Bell resonates block.bell.resonate subtitles.block.bell.resonate ? 0.85, 0.9, 1 1 16

Data values[edit]

Block states[edit]

Java Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.

Block entity[edit]

A bell has a block entity associated with it that holds additional data about the block.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Sound the Alarm!Ring the bell with a hostile enemy in the village.NoPS4YesNo20GBronze


Java Edition
1.1418w44aBell Revision 1.png Added bells.
Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
18w48aBells now spawn in plains villages.
18w49aBells can also now spawn in savanna and snowy villages as well.
18w50aAdded sounds for bells.
Bells now have a shaking animation when hit.
Bell Revision 2.png Changed the bell's texture to match Bedrock Edition' s.
Bells now spawn in taiga and desert villages.
19w03aAdded more cullface arguments to bell model.
19w11aBells now ring when hit by a projectile.
19w13bHitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3Bell.png Updated the bell texture.
Upcoming Java Edition
1.1519w36aBells now ring if powered with a redstone signal.
Bedrock Edition
1.9.0beta bells.
Bell BE.png Unlike in Java Edition at the time, the side texture of bells is made of stone rather than planks.
Granite Bell.pngPolished Granite Bell.pngDiorite Bell.pngUnused bells with side texture of granite, polished granite, and diorite can be obtained via commands.
1.10.0beta bells, including the bell with unused side textures, can now generate in new villages.
1.11.0beta functionality to bells. The players can interact with the bell by shooting it with projectile such as arrow, trident, splash potion, firework rocket, snowball, and throwing dropped items, or activating it when wired to redstone.
beta can be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their house when a bell is rung.
Removed the bells with granite, polished granite, and diorite textures.
PlayStation 4 Edition
1.91Added bells.


Issues relating to "Bell" are maintained on the bug tracker. Report issues there.


  • In Bedrock Edition, bells formerly had unused data values with only a side texture that was required to ring the bell.
  • In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
  • Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.