Bell

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Bell
Bell.pngDouble Wall Bell.pngSingle Wall Bell.pngCeiling Bell.png
Bell BE.png
Type

Decoration

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

?

Hardness

5

Tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Drops

Itself

Sounds
Block Entity ID

bell

Name

bell

Java Edition.pngMclogo.svg
Grass Block.svg
This page contains content on features that may be included in the next update to Java Edition.
These features have appeared in Java Edition development versions, but the full update containing these features has not been released to Java Edition yet.

Bells are transparent animated block entities that produce a bell sound when used.

Obtaining[edit]

A bell does not have a crafting recipe and requires a pickaxe to be mined or will drop nothing.

Block Bell
Hardness 1
Tool Pickaxe
Breaking time[note 1]
Hand 25
Wood 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Gold 0.65
  1. Times are for unenchanted tools in seconds.

Natural generation[edit]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.

Trading[edit]

Apprentice-level Armorer villagers have 13 chance to sell a bell for 36 emerald. Apprentice-level Toolsmith villagers sell a bell for 36 emerald. Journeyman-level Weaponsmith villagers sell a bell for 36 emerald.‌[upcoming: BE 1.11.0]

Usage[edit]

When the side of a bell is used, it will produce a sound as well as a "swaying" animation. Bells can be anchored to the side of blocks, ceilings, and floors.

When rung, villagers will run into their houses immediately as they do at sunset. Additionally, the bell will also apply the Glowing effect to any raid mobs within 32 blocks.‌[upcoming: JE 1.14]

Data values[edit]

Block states[edit]

Java Edition:

Name Default value Allowed values Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.

Block entity[edit]

A bell has a block entity associated with it that holds additional data about the block.

History[edit]

Upcoming Java Edition
1.1418w44aBell Revision 1.png Added bells.
Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
18w48aBells now spawn in plains villages.
18w49aBells can also now spawn in savanna and snowy villages as well.
18w50aAdded sounds for bells.
Bells now have a shaking animation when hit.
Bell 18w50a–1.14-pre2.png Changed the bell's texture to match Bedrock Edition' s.
Bells now spawn in taiga and desert villages.
19w03aAdded more cullface arguments to bell states.
19w11aBells now ring when hit by a projectile.
19w13bHitting a bell will now give the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3Bell.png Updated the bell texture.
Bedrock Edition
1.9.0beta 1.9.0.2Added bells.
Bell BE.png Unlike in Java Edition at the time, the side texture of bells is made of stone rather than planks.
Granite Bell.pngPolished Granite Bell.pngDiorite Bell.pngUnused bells with side texture of granite, polished granite, and diorite can be obtained via commands.
1.10.0beta 1.10.0.3Various bells, including the bell with unused side textures, can now generate in new villages.
Upcoming Bedrock Edition
1.11.0beta 1.11.0.1Added functionality to bells. The players can interact with the bell by shooting it with projectile such as arrow, trident, splash potion, firework rocket, snowball, and throwing dropped items, or activating it when wired to redstone.
beta 1.11.0.4Bells can be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers will now run into their house when a bell is rung.
?Removed the bells with granite, polished granite, and diorite textures.

Issues[edit]

Issues relating to "Bell" are maintained on the bug tracker. Report issues there.

Gallery[edit]

References[edit]