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This article is about the block. For the note block instrument, see Note Block § Instruments.
Bell JE3.pngDouble Wall Bell.pngSingle Wall Bell.pngCeiling Bell.png
Bell BE1.png



Yes (64)


Blast resistance










Catches fire from lava


A bell is a transparent animated block entity that produces a sound when used.


Natural generation[edit]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.


A bell requires a pickaxe to be mined or it drops nothing.

Block Bell
Hardness 5
Breaking time[A]
Default 25
Wooden 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Netherite 0.85
Golden 0.65
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Bell Ruined portal Chest 1 1.5%
Bedrock Edition
Bell Ruined portal Chest 1 1.5%


In Bedrock Edition, apprentice-level armorer villagers have 13 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.


When a bell is placed near a claimed bed, the bell is claimed, which is displayed by green particles appearing above the bell. A claimed bell defines a gathering site of a village.

When the side of a bell is used, it produces a sound as well as a "swaying" animation. Bells can be rung using a redstone signal. In Java Edition, bells can also be rung by any damage-dealing projectile. In Bedrock Edition, they can be rung by any projectile by right clicking or dropping an item on it. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring.

Bells can also be used for bartering with piglins.


When rung, villagers run into their houses immediately as they do at sunset. The bell's functional volume for sending villagers to their home is a 31×31×31 cube with the bell at the center, giving an effective area of 961 blocks per plane or 29791 blocks in the affected volume. However, the audible range of the bell is shorter, and can be heard in a smaller volume of 29×29×29 (although to achieve this full range, multiple bells are required).

When a raid's first wave is spawning, In Java Edition at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their houses.

Glowing Effect[edit]

Additionally in Java Edition, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.


Piglins admire bells as golden items. However, breaking a bell does not aggravate them.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block breakingBlocks?block.anvil.hitsubtitles.block.generic.hit0.16250.516
Block brokenBlocks?block.anvil.breaksubtitles.block.generic.break0.650.816
Block placedBlocks?block.anvil.placesubtitles.block.generic.place0.650.816
?Blocks(Plays when fallen on from a height)block.anvil.fall?0.150.7516
Bell rings??block.bell.usesubtitles.block.bell.use120.93, 0.95, 0.9716
Block resonates??block.bell.resonatesubtitles.block.bell.resonate10.85, 0.9, 116

Data values[edit]


Java Edition:

NameNamespaced IDItem tags (JE)Translation key
NameNamespaced ID
Block entitybell

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
NameSavegame ID
Block entityBell

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
Whether the bell is rung.

Block data[edit]

A bell has a block entity associated with it that holds additional data about the block.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Sound the Alarm!.pngSound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze
Oooh, shiny!.pngOooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngOh Shiny
Distract Piglins with gold NetherGive a piglin one of these 22 gold-related items in the #piglin_loved item tag.[note 1] while not wearing any golden armor. If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin


Java Edition
1.1418w44aBell JE1.png Added bells.
Missing Texture Block JE3 BE2.png Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
18w48aBells now spawn in plains villages.
18w49aBells can also now spawn in savanna and snowy villages as well.
18w50aAdded sounds for bells.
Bells now have a shaking animation when hit.
Bell JE2.png The texture of bell has been changed to match Bedrock Edition's.
Bells now spawn in taiga and desert villages.
The model for ceiling bells has been changed.
Models for wall bells have been added.
The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall.
19w03aMore cullface arguments have been added to bell model.
19w11aBells now ring when hit by a projectile.[more information needed]
19w13bHitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3Bell JE3.png The texture of bells has been changed.
1.1519w36aBells now ring if powered with a redstone signal.
1.1620w11aBells now ring when hit by any projectile.
20w16aBells now generate in ruined portal chests.
20w22aBells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[1]
Bedrock Edition
1.9.0beta BE1.png Added bells.
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks.
Granite Bell.png Polished Granite Bell.png Diorite Bell.png There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values corresponding to the stone variants from which it pulled textures.
1.10.0beta bells, including the bell with unused side textures, can now generate in the new villages.
1.11.0beta has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone.
beta can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their houses when a bell is rung.
The bells with granite, polished granite and diorite textures have been removed.
1.16.0beta now generate in ruined portal chests.
PlayStation 4 Edition
1.91Bell JE3.png Added bells.


Issues relating to "Bell" are maintained on the bug tracker. Report issues there.


  • In Bedrock Edition, bells formerly had unused data values with only a side texture that was required to ring the bell.
  • In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
  • In Bedrock Edition, when holding down right click while looking at a bell and holding an item with a right click action, the bell rings once and then the player uses the item.[2]
  • Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.
  • If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.‌[Bedrock Edition only]