Bedrock Edition unused features

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Since the beginning of Minecraft's development, there have been a number of features added to the game that have no actual use in Survival or in Creative. Some of these features are leftover from removed features, or simply placeholders for new features.

Note that this page only documents unused features that are currently in the game. See Bedrock Edition removed features for features previously in the game that are no longer available.



This is a list of unused features related to enchantments.

Curse Enchantments[edit]

Curse of Vanishing and Curse of Binding enchantments were added and obtainable via trading with librarian villagers in 1.2.0, however as of an unknown update, librarians no longer sell enchanted books with curse enchantments.

However, Curse of Vanishing and Curse of Binding are still in the game, but require a NBT editor to obtain it.

Enchant anything[edit]

In Bedrock Edition, players cannot enchant any block or item, only tools, weapons, and armor can be enchanted, even if the player is in creative mode.

However, it is possible to apply enchantments to non-enchantable items or blocks using the NBT editor.

By using the NBT editor, it is possible to apply enchantments which cannot be applied in game normally, such as Fire Aspect on a flint and steel.

It is also possible to add multiple enchantments that are not compatible with each other such as Smite and Bane of Arthropods to a sword.

Although the /enchant command in Bedrock Edition cannot enchant pass the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.


Looking in game file at behavior pack, there is AI, a model, and a texture for Agent. However, the agent mob itself has never existed in the Bedrock Edition.

It's unknown why Agent AI exists in the game along with its model and texture, since the mob itself isn't in the game.

Loot Table[edit]

New Village architecture no longer behind Experimental Gameplay in 1.11.0, which consist of new chest loot, however old village chest loot still not removed, but become unused which are:


Entities and Mobs[edit]


When it was added to the Bedrock Edition, this texture was named learntocodemascot.


The only unused texture with 3 types of textures, being: block, item, and entity.

Gray Tabby Cat[edit]

In the default resource pack, a texture file for a gray tabby exists. However, it is completely unused and cannot be spawned in-game.

Old Nitwit Villager and Old Nitwit Zombie Villager[edit]

Nitwit villagers have existed in Bedrock Edition from earlier versions alongside its zombie villager version, but remain unused. His texture exists still in the game's files. Nitwit villager and zombie villager added in 1.10.0 but they are new villager with different id and texture, which mean those old nitwit villager and zombie villager texture always to be unused.


Old Pocket Edition Panorama[edit]

As of update Bedrock Edition 1.2.0, Bedrock edition uses a new panorama background, but the old panorama before 1.2.0 was not removed.

As of 1.5.0, the panorama changed to Aquatic. The background panorama from 1.2.0 - 1.4.0 was removed, while the old panorama texture still exists.

Even in 1.8.0, when the background panorama changed again to a panda and cats in a jungle, the old panorama texture still remained in the game, although it was unobtainable.

Status effects[edit]

Some of the status effects in Pocket Edition are unobtainable and can only be obtained using inventory editing or /effect.


Blindness was added to the game in a 0.12.0 development version. It creates a black fog around the player. It currently has some rendering issue with moving objects and colored text. However, it can still be obtained by using commands.

Health Boost[edit]

Health Boost was added to the game in Alpha 0.12.0. It gives extra health that can regenerate.


Saturation was added to the game in Alpha 0.12.0. It can only be obtained using commands. Note that all foods replenish food saturation, but they don't actually add the Saturation status effect.


Nether in Old World Type[edit]

Nether Portals cannot be activated in the Old world type unless converted to infinite world type.

As of Alpha 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands /setblock or /fill with the Nether Portal.

The Nether in the Old world type looks like the normal Nether with the exception that is it is limited in size. It is the same size as the Overworld, which is 256×256 with 128 block height. However, the Nether and the Overworld may have the same size, but traveling 1 block in the nether will still be equal to traveling 8 blocks in the Overworld. This is a problem that can make the game freeze or crash, which is the reason why the nether can't be accessed in the old world type. When the player goes to the nether, a new Nether portal will generate naturally in the Overworld, because a portal placed with command isn’t counted. However, the player cannot make a nether portal normally.

End in Old World Type[edit]

The End Dimension was added, and alongside the End in the old world type. The End cannot be accessed because strongholds never generate in the Old world type and building an end portal also won't work. The only way to access it is via block-placement commands such as /setblock and /fill.

Unlike the Nether in old worlds, which can generate all structures, The End in the Old only generates the main island and doesn't generate the outer islands, due to the size limit of 256×256.

However, sometimes the End in the Old world type doesn't generate properly, resulting in the central island not generating due to the border.

If this happens, the ender dragon may get stuck in mid-air at the border, and the exit portal only generates cut in half or even doesn't generate at all. The End gateway portal won't work either, due to the size limit. These problems are the reasons why the End dimension can't be accessed normally, as the only way to go back to the Overworld is via cheats or death.


Chiseled Purpur[edit]

The file en_us.lang contained translation strings for a block, which never existed in game. Purpur

It is unknown if this block was a dropped feature or not.


Armed Zombie Villager[edit]

The zombie villager was added, but it cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing. If a zombie villager is wearing armor, the helmet will be struck through its head, the chestplate and leggings can only be seen through holes in their clothes, while the boots look normal.

Wither Skeleton Archer[edit]

If a wither skeleton is equipped with a bow, it will use it as a ranged weapon, and arrows shot will always be set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.

Wither Jockey[edit]

Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which have an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Wither jockeys also have cave spider variant.

Zombie Horse[edit]

Zombie horse can only be spawned using its spawn egg or /summon, as it cannot spawn naturally.

Zombie Horse Jockey (and Variants)[edit]

These jockeys (see below) are unused because zombie horses cannot spawn naturally.

  • Zombie horse jockey
    • Baby zombie riding zombie horse
  • Husk zombie horse jockey
    • Baby husk riding zombie horse
  • Zombie villager zombie horse jockey
    • Baby zombie villager riding zombie horse


The NPC was removed in Alpha 0.16.0 build 2, but it was re-added again in Beta

  • Unlike in 0.16.0, the current NPC can only by summoned using commands, doesn't have a yellow "NPC" above its head and it's missing a talk button.
  • Whatever in 1.10.0, the player are not able to summon them using commands but they can do it with NBT editors and they have the dialog screen for members and editing screen for player with Operator permision or player with world builder permission.


Camera was re-added in Beta, but it requires mob editing to summon it or using an NBT editor to get its spawn egg.

  • Unlike in 0.16.0, the current camera doesn't have a "Take Picture" button and sometimes appears with a completely white texture.

Old Villager[edit]

Old villagers, prior to the village & pillage update are still available in the game, but they are instantly converted into villager_v2 (new villagers). Their spawn egg can only be obtained via /give spawn_egg with data_value 15, however, trying to spawn them with that spawn egg will spawn an old villager which is instantly killed. A new villager will then spawn and take its place. However,in template worlds that have old villagers in them,the villagers will remain as old villagers and not get converted,and they still function normally (as v1 villagers).

Their trade tables were not removed, which are:


Farmer Buys
Tier Item Quantity Price
1 Wheat 18 - 22 1
Potato 15 - 19 1
Carrot 15 - 19 1
2 Pumpkin 8 - 13 1
3 Melon 7 - 12 1
Farmer Sells
Tier Item Price Quantity
1 Bread 1 2 - 4
2 Pumpkin Pie 1 2 - 3
3 Apple 1 5 - 7
4 Cookie 1 6 - 10
Cake 1 1

Fisherman Buys
Tier Item Quantity Price
1 String 15 - 20 1
Coal 16 - 24 1
Fisherman Sells
Tier Item Price Quantity
1 Cooked Fish 6 Fish
1 Emerald
2 Enchanted[note 1]
Fishing Rod
7 - 8 1

Shepherd Buys
Tier Item Quantity Price
1 White Wool 16 - 22 1
Shepherd Sells
Tier Item Price Quantity
1 Shears 3 - 4 1

Colored Wool
16 offers containing each wool color.[note 2]

1 - 2 1

Fletcher Buys
Tier Item Quantity Price
1 String 15 - 20 1
Fletcher Sells
Tier Item Price Quantity
1 Arrow 1 8 - 12
2 Bow 2 - 3 1
Flint 10 Gravel
1 Emerald
6 - 10

Librarian Buys
Tier Item Quantity Price
1 Paper 24 - 36 1
2 Book 8 - 10 1
Librarian Sells
Tier Item Price Quantity
1 Enchanted Book[note 3] 1 Book
5 - 64 Emerald
2 Compass 10 - 12 1
Bookshelf 3 - 4 1
3 Clock 10 - 12 1
Glass 1 3 - 5
4 Enchanted Book[note 3][note 4] 1 Book
5 - 64 Emerald
5 Enchanted Book[note 3][note 4] 1 Book
5 - 64 Emerald
6 Name Tag 20 - 22 1

Cartographer Buys
Tier Item Quantity Price
1 Paper 24 - 36 1
2 Compass 1 1
Cartographer Sells
Tier Item Price Quantity
3 Empty Map 7 - 11 1
4 Ocean Explorer Map[note 5] 1 Compass
12 - 20 Emerald
Woodland Explorer Map[note 5] 1 Compass
16 - 28 Emerald

Cleric Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Rotten Flesh 36 - 40 1
Gold Ingot 8 - 10 1
2 Redstone Dust 1 1 - 4
Lapis Lazuli 1 1 - 2
3 Ender Pearl 4 - 7 1
Glowstone 1 1 - 3
4 Bottle o' Enchanting 3 - 11 1

Armorer Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Iron Helmet 4 - 6 1
2 Iron Ingot 7 - 9 1 Iron Chestplate 10 - 14 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Chestplate 16 - 19 1
4 Chainmail Boots 5 - 7 1
Chainmail Leggings 9 - 11 1
Chainmail Helmet 5 - 7 1
Chainmail Chestplate 11 - 15 1

Weapon Smith Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Iron Axe 6 - 8 1
2 Iron Ingot 7 - 9 1 Enchanted[note 1] Iron Sword 9 - 10 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Sword 12 - 15 1
Enchanted[note 1] Diamond Axe 9 - 12 1

Tool Smith Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Enchanted[note 1] Iron Shovel 5 - 7 1
2 Iron Ingot 7 - 9 1 Enchanted[note 1] Iron Pickaxe 9 - 11 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Pickaxe 12 - 15 1

Butcher Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Raw Porkchop 14 - 18 1
Raw Chicken 14 - 18 1
2 Coal 16 - 24 1 Cooked Porkchop 1 5 - 7
Cooked Chicken 1 6 - 8

Leatherworker Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Leather 9 - 12 1 Leather Pants 2 - 4 1
2 Enchanted[note 1] Leather Tunic 7 - 12 1
3 Saddle 8 - 10 1
Stone Mason

Stone Mason Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Clay 10 - 13 1 Brick 1 - 2 16
2 Stone 20 - 26 1 Chiseled Stone Bricks 1 - 2 4
3 Granite
16 - 21 1 Polished Granite
Polished Andesite
Polished Diorite
1 - 2 4
4 Nether Quartz 20 - 26 1
5 Quartz Pillar 1 - 2 1
  1. a b c d e f g h i When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  2. A given villager charges the same number of emeralds for each color.
  3. a b c Books will only have one enchantment. The enchantment is chosen randomly, with equal chance of any enchantment type occurring and equal chance to get any level of it, so higher-leveled enchantments are as likely to get as low-leveled enchantments. The price in emeralds depends on enchantment level and "treasure" status. The possible values are 5 – 19 emeralds for Lvl I, 8 – 32 for Lvl II, 11 – 45 for Lvl III, 14 – 58 for Lvl IV, and 17 – 71 for Lvl V. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 17 - 64 emeralds with costs at the upper end of the range being more common.
  4. a b Librarians offer an enchanted book trade three different times.
  5. a b This trade cannot be unlocked while in the Old world type. The trade can be unlocked, however, while in the flat world type, the Nether and the End.


Pocket Edition Alpha
0.1.3Added info update block.
0.3.3Removed fire, due to a spreading error. It is replaced with reserved6.
0.7.0reserved6 is replaced with fire in-game due to re-implementation of fire. Its data value changes to ID 255 though.
0.9.0build 1Frozen Ocean will now no longer generate naturally.
0.11.0?Added ghasts. They cannot be spawned legitimately in-game and require hacking to be spawned in.
Added Magma cubes. They do not spawn naturally due to how there isn't a Nether yet in-game, but can be spawned in with a spawn egg in Creative.
0.12.0build 1Added blindness effect.[verify]
0.12.1build 1Added Wither Jockey and cave spider variants.
?Nether reactor core becomes unavailable in inventory by default.
Ghasts and magma cubes can now spawn in the Nether.
Added Nether Dimension in old World Type, however at this time is impossible to access this dimension without using world editor.
0.13.0?Stonecutter removed completely from survival, and only now exclusive to creative as decorative block.
?Re-added camera with ID 439, and added ender pearl without ID.
0.14.2Camera ID changed to 498, but can't be spawned using the item. However, they can be spawned using spawn egg with data value 62.
0.15.0build 1Added Zombie horse which is mountable by baby zombie variants.
?The reserved6 block was removed, but it still exists despite being removed, causing its texture to be shown as info update block.
0.16.0build 1Reserved6 and info update can now be placed using /setblock command[verify].
Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands (/setblock ~ ~ ~ camera) or editing.
Added Command, which is the only way to access Nether in Old World without using World Editor.
build 2Removed cameras. They were moved to Education Edition.
build 5Nether can be accessed in Old World Type without converting world by using command.
Pocket Edition
1.0.0alpha End Dimension in Old World Type that inaccessible without using command.
Added Chiseled purpur.
1.0.4alpha no longer has open button when player sneak to them, as trading has already been added.
1.1.0?Added various unused explorer maps.
Bedrock Edition
1.4.0beta Stripped Wood.
beta unused Shipwreck Explorer Map.
beta unused ruins Explorer Map.
1.8.0beta NPC and Camera, NPC can only by spawned using command while Camera only using mob editor, both lack their features from Education Edition.
Added cats which have one unused texture.
1.9.0beta slab (now known as Smooth Stone) is now obtainable, making it no longer unused.
beta barrel, which has unused top and fish barrel texture.
Added bell which has unused variant that can only obtained via command.
1.10.0beta stonecutter is now unused.
Added jigsaw block.
Added nitwit villager and zombie villager with new texture, but the old texture still remains.
Bell with granite, polished granite, and diorite can generate in new villages, making them no longer unused.
Added Pillager Outpost and New Village Explorer Map.
Added a crafting recipe for Wood, making Wood, and therefore Stripped Wood, obtainable in Survival, and, as a result, not unused anymore.
1.11.0?New village no longer behind experimental gameplay, making New Village Explorer map got removed, however Old-village chest loot still not removed.
Removed bells with unique side texture.
Old villager converted into new villager, however they still exist in game along with their trade table.