Bedrock Edition unused features
This page is about features that were added to Bedrock Edition, but have no actual use or are simply placeholders for new features.
- 1 Blocks & Items
- 1.1 Bark Wood
- 1.2 Stripped Bark Block
- 1.3 Chiseled Purpur
- 1.4 Glowing Obsidian
- 1.5 reserved6
- 1.6 Nether Reactor Core
- 1.7 Paintings
- 1.8 Stonecutter
- 1.9 info update
- 1.10 Stone wooden slabs
- 1.11 Double Slab Block
- 1.12 Seamless Slab
- 1.13 More Explorer Maps
- 1.14 Structure Block
- 1.15 Potions, and Tipped Arrows
- 1.16 Tipped Arrow
- 2 Texture
- 2.1 Block
- 2.2 Nether Reactor Core
- 2.3 Item
- 2.4 Item
- 2.5 Entity and Mob
- 3 Status effects
- 4 Dimension
- 5 Mob
- 6 History
Blocks & Items
In Bedrock Edition, logs are called wood. However, the bark versions of these blocks have existed since Pocket Edition Alpha. These blocks can only be obtained from commands or inventory editors.
Stripped Bark Block
Using an axe on bark wood will turn the block into stripped bark wood. These blocks are also obtainable using commands and inventory editing.
This block is unused and is only obtainable through inventory editors.
Glowing Obsidian blocks were part of the now obsolete Nether reactor. It emits a soft red glow at light level 12, and drops a single obsidian when broken with a diamond pickaxe. It can only be obtained using inventory editors or using a Silk Touch enchanted pickaxe. As of 0.12.1, this block doesn't generate anymore. The block may still be obtained using inventory editors or by retaining it from previous worlds before the update.
dec: 255 hex: FF bin: 11111111
reserved6 is an unused block with a completely off-white texture present in Bedrock Edition. It acted as a placeholder block for Fire between Alpha 0.3.3 and Alpha 0.6.1, due to a bug in fire spreading mechanics that caused fire to spread to any block. Before becoming unused, the block was called .name and it had the texture of a stone block. In Alpha 0.7.0, fire was returned with fixed spreading mechanics, replacing it. Its data value, however, changed to ID 255. Currently, it can only be obtained through inventory editing, however in Alpha 0.15.0, the texture of reserved6 was completely removed and was shown as info update block.
Nether Reactor Core
The functionality of the Nether Reactor was removed in Pocket Edition Alpha 0.12.1. However, the reactor core block still exists in game, and can be obtained through inventory editing or by retaining it from previous worlds before the update. It now drops its ingredients (unless mined with Silk Touch), allowing players to recover them.
There are four 2×2 tile paintings with no clear purpose or use. Using IDA and the Android
libminecraftpe.so file, it has been found that the paintings are referenced from the game code, particularly in the
Motive::getAllMotivesAsList(void) method (get all paintings), but the
Painting::setRandomMotive(int) method excludes them as possibilities for a random painting. Artist and purpose of these paintings are both unknown.
The Stonecutter is a Pocket Edition exclusive block which is obtainable in creative mode only and is just used for decorative purposes. It can exist in survival worlds where one existed prior to Alpha 0.13.0.
info update blocks are a set of two similar placeholder blocks present in Bedrock Edition. These blocks are placed in the world when the game detects an invalid block ID. (this means it is the substitute to the black-magenta checker block that appears in java edition.) They take the appearance of a dirt block with the text "update!" and "ate!upd", which would form a readable word when placed next to each other. They were introduced in Alpha 0.1.3.
As of an unknown update, the latter block renders "update" as in the first block. If a block is missing a texture for its respective block particle, the particles will appear with this texture.
Stone wooden slabs
Before unique slabs corresponding to different wooden planks species were added, oak wooden slabs were treated like other stone-type slabs. They required a pickaxe to break, had a blast resistance greater than normal planks, and had stone sounds. They are still obtainable in worlds, which had them in it previously. They are tagged as Wooden Slab, reflecting on the fact oak was the only wood species in plank form. In Pocket Edition, until Alpha 0.11.0, they are tagged as Fake Wood Slab, and will drop normal oak wood slabs when broken. This slab is still obtainable with commands, with damage value 2 and block type wood_old. It has a missing texture in the inventory. These were never truly exclusive to the Pocket Edition, as they are essentially a parallel to the block in the Java and Console editions. Only the name and the block drop are unique.
Double Slab Block
Double Slab Blocks drop 2 corresponding slabs when broken, most of them look identical to their full block variant. These blocks can be obtained using inventory editing or commands. The blocks are:
- Double Brick Slab
- Double Oak Slab
- Double Birch Slab
- Double Spruce Slab
- Double Jungle Slab
- Double Acacia Slab
- Double Dark Oak Slab
- Double Stone Slab
- Double Sandstone Slab
- Double Red Sandstone Slab
- Double Cobblestone Slab
- Double Stone Brick slab
- Double Nether Brick Slab
- Double Quartz Slab
- Double Purpur Slab
- Double Prismarine Slab
- Double Dark Prismarine Slab
- Double Prismarine Brick Slab
There is also a double slab that is unused;
- Double Fake Wooden Slab
- Which shares similarities with it's slab version, except it is a full double slab.
Seamless Slab in Bedrock Edition resembles Smooth Block in Java Edition, which is the double slab block with top texture on all sides. However, smooth quartz looks identical to the double quartz slab in Bedrock Edition. Like the double slab block, seamless slabs can be obtained via inventory editors and commands. Those blocks are:
- Seamless Sandstone Slab
- Seamless Red Sandstone Slab
- Seamless Stone Slab
More Explorer Maps
Despite Ocean explorer maps, Woodland explorer and buried chest maps being the only explorer maps that can be obtained in game, other explorer maps actually exist in the game files, and can only obtainable via inventory editing. These maps being:
- Village Explorer Map: Shows nearest village, the reason why this map is not obtainable is because it sometimes shows the nearest village from player, and is sold by the cartographer villager, who also spawns in the village, this explorer map essentially useless, as it shows the current location of the village that the player just found.
- Mineshaft Explorer Map: Shows nearest abandoned mineshaft, for normal or mesa variant.
- Temple Explorer Map: Shows the nearest of one of these structures:
- Jungle Temple
- Desert Temple
- Witch Hut
- Stronghold Explorer Map : Shows nearest stronghold, this explorer map will often lead the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village’s well. This can be an alternative way to find strongholds beside using an eye of ender.
- Ruins Explorer Map : shows the nearest underwater ruins.
- Shipwreck Explorer Map : shows the nearest shipwreck.
- Fortress Explorer Map : shows the nearest nether fortress. Unlike other explorer maps, this map uses the Nether map layout, instead of explorer map layout, which is static gray color with destination pointer that stays in place, but spinning wildly like the player pointer.
- End city Explorer Map : shows nearest end city. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.
These explorer maps, named Unknown Map, have the same scale as woodland and ocean explorer map, however when held by hand, its name is changed to Map 0, and they use a green triangle to mark the destination structure. These explorer maps have a normal map texture, but have same layout as a woodland and ocean explorer maps, which is brown and striped for bodies of water, and a sort of tan-ish color for land mass. However, unlike woodland and ocean explorer maps, these maps can be zoomed in by using paper, as opposed to most other maps where paper is instead used to zoom out. If the player obtains these unused explorer maps in an incorrect dimension, ex: obtaining fortress explorer map in overworld will cause the game to freeze and/or eventually crash.
Structure blocks were added in 1.0 build 1, but they have missing functions in some device platforms.
Potions, and Tipped Arrows
Some potions are unobtainable in normal gameplay, they appear in 3 different types, being: Drinkable potion, splash potion, and lingering potion, each potion also has its own respective tipped arrow variant, they are:
- Potion of Haste
- Potion of Dullness
- Potion of Blindness
- Potion of Resistance
- Potion of Absorption
- Potion of Health Boost
- Potion of Confusion
Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any status effects when shot at an entity. These arrows are tipped arrows from base potions:
- Arrow of Water
- Arrow of Mundane
- Arrow of Long Mundane
- Arrow of Thick
- Arrow of Awkward
There are no items, or any place able blocks/spawnable mobs for these, as they only appear as textures, meaning they are currently without use in game. Note that some of these are from the Education Edition of Minecraft, which their textures still exist in Bedrock Edition.
Border was a red block in cobblestone wall shape, however its texture is shown as full red block.
Allow and Deny
Allow and Deny Blocks' textures still remain, despite them no longer existing as blocks.
Chalkboard comes in 3 variants: Slate, poster, and board.
Camera's texture still remains, despite it no longer existing as blocks.
Nether Reactor Core
Despite the Nether reactor core still existing in game, it no longer can be activated, making 2 other textures for this block become unused. One shown as red a version of the Nether reactor core, while the other is shown as dark blue version of the Nether reactor core. It is only unused block texture that is not from Education Edition.
Item form for Education Edition
Items that were added during the 0.16.0 development version:
- All Chalkboards
- Camera Front
- Camera Back
- Camera Side
- Camera Top
- Border Block
- Build Allow block
- Build Deny Block
Portfolio is an item that can save photos that were taken with the camera.
Comes in all 3 variants: Slate, poster, and board.
Allow and Deny Block
Minecart with Furnace
Not completely removed.
Entity and Mob
Appear on all 10 textures.
When it was added to the Bedrock Edition, this texture was named learntocodemascot.
Only unused texture with 3 types of textures, being: Block, item, and entity.
Some of the status effects in Pocket Edition are unobtainable and can only be obtained using inventory editing.
Blindness was added to the game in 0.12.0 development version. It creates a black fog around the player. It currently has some rendering issue with moving objects and colored text. However, it can still be obtained by using commands.
Health Boost was added to the game in 0.12.0 alpha. It gives extra health that can regenerate.
Nether in Old World Type
Nether Portals cannot be activated in the Old world type unless converted to infinite world type.
The Nether in the Old world type looks like the normal Nether with the exception that is it is limited in size. It is the same size as the Overworld, which is 256x256 with 128 block height. However, the Nether and the Overworld may have the same size, but traveling 1 block in the nether will still be equal to traveling 8 blocks in the Overworld. This is a problem that can make the game freeze or crash, which is the reason why the nether can't be accessed in the old world type. When the player goes to the nether, a new nether portal will generate naturally in the Overworld, because a portal placed with command isn't counted. However, the player cannot make a nether portal normally.
End in Old World Type
The End Dimension was added, and alongside the End in old world type. The End cannot be accessed because strongholds never generates in the Old world type and building an end portal also won't work and the only way to access it is via block-placement commands such as
Unlike the Nether in old worlds, which can generate all structures, The End in the Old only generates the main island and doesn't generate the outer islands, due to the height limit of 256x256.
However, sometimes The End in the Old world type doesn't generate properly, resulting in the central island not generating due to the border. If this happens, the ender dragon may get stuck in mid air at the border and the exit portal only generates cut in half or even not generating at all, and the End gateway portal won't work, due to the size limit. This problem is the reason why the End dimension can't be accessed normally, as the only way to go back to the Overworld is via cheats or dying.
Nitwit Villager and Nitwit Zombie Villager
Nitwit villagers already existed in Bedrock Edition from earlier versions alongside its zombie villager version, but remain unused. They cannot be summoned using the
/summon command, but still can be spawned via mob editing.
Armed Zombie Villager
The zombie villager was added, but never spawned with armor equipped. However, armed zombie villagers are still spawnable via mob editing.
Wither Skeleton Archer
If a wither skeleton is equipped with a bow, it will use it as a ranged weapon, and arrows shot will always be set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.
Cave Spider Jockey
Cave spiders spawned in the Nether have a 1% chance to spawn being ridden by skeleton which has an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since cave spiders cannot spawn naturally in the Nether, this mob becomes unused.
Zombie Horse Jockey (and Variants)
These jockeys (see below) are unused because zombie horses cannot spawn naturally.
- Zombie horse jockey
- Baby zombie riding zombie horse
- Husk zombie horse jockey
- Baby husk riding zombie horse
- Zombie villager zombie horse jockey
- Baby zombie villager riding zombie horse
- Pigman zombie horse jockey
- Baby zombie pigman riding zombie horse
|Pocket Edition Alpha|
|0.1.3||Added info update block.|
|0.3.3||Removed fire, due to a spreading error. It is replaced with reserved6.|
|0.7.0||reserved6 is replaced with fire in-game due to re-implementation of fire. Its data value changes to ID 255 though.|
|0.11.0||?||Added ghasts. They cannot be spawned legitimately in-game and require hacking to be spawned in.|
|Added Magma cubes. They do not spawn naturally due to how there isn't a Nether yet in-game, but can be spawned in with a spawn egg in Creative.|
|0.12.0||build 1||Added blindness effect.[verify]|
|0.12.1||?||Nether reactor core becomes unavailable in inventory by default.|
|Ghasts and magma cubes can now spawn in the Nether.|
|Added Nether Dimension in old World Type, however at this time is impossible to access this dimension without using world editor.|
|0.13.0||?||Stonecutter removed completely from survival, and only now exclusive to creative as decorative block.|
|0.14.0||?||Re-added camera with ID 439, and added ender pearl without ID.|
|0.14.2||Camera ID changed to 498, but can't be spawned using the item. However, they can be spawned using spawn egg with data value 62.|
|0.15.0||?||The reserved6 block was removed, but it still exists despite being removed, causing its texture to be shown as info update block.|
|0.16.0||build 1||Reserved6 and info update can now be placed using
|Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands (
|Added Command, which is the only way to access Nether in Old World without using World Editor.|
|build 2||Removed cameras. They were moved to Education Edition.|
|1.0||build 1||Added End Dimension in Old World Type that inaccessible without using command.|
|Legacy Console Edition|
|New Nintendo 3DS Edition|