Bedrock Edition unused features

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Since the beginning of Minecraft's development, there have been a number of features added to the game that have no actual use in Survival or in Creative. Some of these features are leftover from removed features, or simply placeholders for new features.

Note that this page only documents unused features that are currently in the game. See Bedrock Edition removed features for features previously in the game that are no longer available.

Blocks & Items[edit]

Bark Wood[edit]

In Bedrock Edition, logs are called wood. However, the bark versions of these blocks have existed since Pocket Edition Alpha. These blocks can only be obtained from commands or inventory editors.

Stripped Bark Block[edit]

Using an axe on bark wood will turn the block into stripped bark wood. These blocks are also obtainable using commands and inventory editing.

Chiseled Purpur[edit]

This block is unused and is only obtainable through inventory editors.[1]

Glowing Obsidian[edit]

Glowing Obsidian blocks were part of the now obsolete Nether reactor. It emits a soft red glow at light level 12, and drops a single obsidian when broken with a diamond pickaxe. It can only be obtained using inventory editors or using a Silk Touch enchanted pickaxe. As of 0.12.1, this block doesn't generate anymore. The block may still be obtained using inventory editors or by retaining it from previous worlds before the update.



reserved6 is an unused block with a completely off-white texture present in Bedrock Edition. It acted as a placeholder block for Fire between Alpha 0.3.3 and Alpha 0.6.1, due to a bug in fire spreading mechanics that caused fire to spread to any block. Before becoming unused, the block was called .name and it had the texture of a stone block. In Alpha 0.7.0, fire returned with fixed spreading mechanics, replacing reserved6. Its data value, however, changed to ID 255. Currently, it can only be obtained through inventory editing, however in Alpha 0.15.0, the texture of reserved6 was completely removed and was shown as info update block.

Nether Reactor Core[edit]

The functionality of the Nether Reactor was removed in Pocket Edition Alpha 0.12.1. However, the reactor core block still exists in game, and can be obtained through inventory editing or by retaining it from previous worlds before the update. It now drops its ingredients (unless mined with Silk Touch), allowing players to recover them.


There are four 2×2 tile paintings with no clear purpose or use. Using IDA and the Android file, it has been found that the paintings are referenced from the game code, particularly in the Motive::getAllMotivesAsList(void) method (get all paintings), but the Painting::setRandomMotive(int) method excludes them as possibilities for a random painting. The artist and purpose of these paintings are both unknown.

Canvas Size Name Description
Earth painting.png 2×2 blocks
32×32 pixels
Earth A light brown square on a brown background.
Water painting.png 2×2 blocks
32×32 pixels
Water Split in half with a jagged line, the bottom half is light blue, and the top half is blue.
Fire painting.png 2×2 blocks
32×32 pixels
Fire Three orange isosceles triangles on a yellow background, with one having a small red triangle inside it.
Wind painting.png 2×2 blocks
32×32 pixels
Air A beige circle on a white background.


The Stonecutter is a Pocket Edition exclusive block which is obtainable in creative mode only and is just used for decorative purposes. It can exist in survival worlds where one existed prior to Alpha 0.13.0.

info update[edit]

Block 249.png
Update Game.png

info update blocks are a set of two similar placeholder blocks present in Bedrock Edition. These blocks are placed in the world when the game detects an invalid block ID. (this means it is the substitute to the black-magenta checker block that appears in java edition.) They take the appearance of a dirt block with the text "update!" and "ate!upd", which would form a readable word when placed next to each other. They were introduced in Alpha 0.1.3. Shovels are ineffective against this block despite the dirt sounds and texture.

As of an unknown update, the latter block renders "update" as in the first block. If a block is missing a texture for its respective block particle, the particles will appear with this texture.

Stone wooden slabs[edit]

Before unique slabs corresponding to different wooden planks types were added, oak wooden slabs were treated like other stone-type slabs. They required a pickaxe to break, had a blast resistance greater than normal planks, and had stone sounds. They are still obtainable in worlds, which had them in it previously. They are tagged as Wooden Slab, reflecting on the fact oak was the only wood type in plank form. In Pocket Edition, until Alpha 0.11.0, they are tagged as Fake Wood Slab, and will drop normal oak wood slabs when broken. This slab is still obtainable with commands, with damage value 2 and block type wood_old. It has a missing texture in the inventory. These were never truly exclusive to the Bedrock Edition, as they are essentially a parallel to the block in the Java and Legacy Console editions - only the name and the block drop are unique.

Double Slab Block[edit]

Double Slab Blocks drop 2 corresponding slabs when broken, most of them look identical to their full block variant. These blocks can be obtained using inventory editing or commands. The blocks are:

  • Double Brick Slab
  • Double Oak Slab
  • Double Birch Slab
  • Double Spruce Slab
  • Double Jungle Slab
  • Double Acacia Slab
  • Double Dark Oak Slab
  • Double Stone Slab
  • Double Sandstone Slab
  • Double Red Sandstone Slab
  • Double Cobblestone Slab
  • Double Stone Brick slab
  • Double Nether Brick Slab
  • Double Quartz Slab
  • Double Purpur Slab
  • Double Prismarine Slab
  • Double Dark Prismarine Slab
  • Double Prismarine Brick Slab

There is also a double slab that is unused;

  • Double Fake Wooden Slab - which shares some similarities with its single slab version.

Seamless Slab [until 1.9][edit]

Seamless Slab in Bedrock Edition resembles Smooth Block in Java Edition, which is the double slab block with top texture on all sides. However, smooth quartz looks identical to the double quartz slab in Bedrock Edition. Like the double slab block, seamless slabs can be obtained via inventory editors and commands. Those blocks are:

  • Seamless Sandstone Slab
  • Seamless Red Sandstone Slab
  • Seamless Stone Slab

More Explorer Maps[edit]

Despite Ocean explorer maps, Woodland explorer and buried chest maps being the only explorer maps that can be obtained in game, other explorer maps actually exist in the game files, and can only be obtained via inventory editing. These maps being:

  • Village Explorer Map: Shows nearest village, the reason why this map is not obtainable is because it sometimes shows the nearest village from player, and is sold by the cartographer villager, who also spawns in the village, this explorer map essentially useless, as it shows the current location of the village that the player just found.
  • Mineshaft Explorer Map: Shows nearest abandoned mineshaft, for normal or mesa variant.
  • Temple Explorer Map: Shows the nearest of one of these structures:
    • Jungle Temple
    • Desert Temple
    • Igloo
    • Witch Hut
  • Stronghold Explorer Map : Shows nearest stronghold, this explorer map will often lead the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village’s well. This can be an alternative way to find strongholds beside using an eye of ender.
  • Ruins Explorer Map : shows the nearest underwater ruins.
  • Shipwreck Explorer Map : shows the nearest shipwreck.
  • Fortress Explorer Map : shows the nearest nether fortress. Unlike other explorer maps, this map uses the Nether map layout, instead of explorer map layout, which is static gray color with destination pointer that stays in place, but spinning wildly like the player pointer.
  • End city Explorer Map : shows nearest end city. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.

These explorer maps, named Unknown Map, have the same scale as woodland and ocean explorer map, however when held by hand, its name is changed to Map 0, and they use a green triangle to mark the destination structure. These explorer maps have a normal map texture, but have same layout as a woodland and ocean explorer maps, which is brown and striped for bodies of water, and a sort of tan-ish color for land mass. However, unlike woodland and ocean explorer maps, these maps can be zoomed in by using paper, as opposed to most other maps where paper is instead used to zoom out. If the player obtains these unused explorer maps in an incorrect dimension, ex: obtaining fortress explorer map in the Overworld will cause the game to freeze and/or eventually crash.

Structure Block[edit]

Structure blocks were added in 1.0 build 1, but they have missing functions in some device platforms.

Potions, and Tipped Arrows[edit]

Some potions are unobtainable in normal gameplay, they appear in 3 different types, being: Drinkable potion, splash potion, and lingering potion, each potion also has its own respective tipped arrow variant, they are:

  • Potion of Haste
  • Potion of Dullness
  • Potion of Blindness
  • Potion of Resistance
  • Potion of Absorption
  • Potion of Health Boost
  • Potion of Confusion

Tipped Arrow[edit]

Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any status effects when shot at an entity. These arrows are tipped arrows from base potions:

  • Arrow of Water
  • Arrow of Mundane
  • Arrow of Long Mundane
  • Arrow of Thick
  • Arrow of Awkward


Bell has unused variant which has side texture of granite, polished granite and diorite rather than stone. These bell can be obtained using the commands /setblock or /fill with data value 1-3.


There are no items, or any place able blocks/spawnable mobs for these, as they only appear as textures, meaning they are currently without use in game. Note that some of these are from the Education Edition of Minecraft, which their textures still exist in Bedrock Edition.



There are 2 unused texture of barrel, one is fish barrel while another is empty top barrel.


Border was a red block in cobblestone wall shape, however its texture is shown as full red block.

Allow and Deny[edit]

Allow and Deny Blocks' textures still remain, despite them no longer existing as blocks.


Chalkboard comes in 3 variants: Slate, poster, and board.


Camera's texture still remains, despite it no longer existing as blocks.

Nether Reactor Core[edit]

Despite the Nether reactor core still existing in game, it no longer can be activated, making 2 other textures for this block become unused. One shown as red a version of the Nether reactor core, while the other is shown as dark blue version of the Nether reactor core. It is only unused block texture that is not from Education Edition.


Item form for Education Edition[edit]

Items that were added during the 0.16.0 development version:

  • All Chalkboards
    • Slate
    • Poster
    • Board
  • Camera
    • Camera Front
    • Camera Back
    • Camera Side
    • Camera Top
  • Border Block
  • Build Allow block
  • Build Deny Block



Portfolio is an item that can save photos that were taken with the camera.


Comes in all 3 variants: Slate, poster, and board.

Border Block[edit]

Allow and Deny Block[edit]


Spawn NPC[edit]

Spawn Agent[edit]

Spawn Mask[edit]

Currently, only the mask spawn egg is available while the mob, itself, doesn't exist.

Minecart with Furnace[edit]

The Minecart with Furnace exists on Java and Legacy Console Editions.


Not completely removed.


Unknown item.

Entities and Mobs[edit]


Appear on all 10 textures.


When it was added to the Bedrock Edition, this texture was named learntocodemascot.


Only unused texture with 3 types of textures, being: block, item, and entity.

Gray Tabby Cat[edit]

In the default resource pack, a texture file for a gray tabby exists. However, it is completely unused and cannot be spawned in-game.

Status effects[edit]

Some of the status effects in Pocket Edition are unobtainable and can only be obtained using inventory editing.


Blindness was added to the game in 0.12.0 development version. It creates a black fog around the player. It currently has some rendering issue with moving objects and colored text. However, it can still be obtained by using commands.

Health Boost[edit]

Health Boost was added to the game in Alpha 0.12.0. It gives extra health that can regenerate.


Saturation was added to the game in Alpha 0.12.0. It used to be only be obtained using commands. Now it can be obtained using food until the hunger value is 20.


Nether in Old World Type[edit]

Nether Portals cannot be activated in the Old world type unless converted to infinite world type.

As of update 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands /setblock or /fill with the Nether Portal.

The Nether in the Old world type looks like the normal Nether with the exception that is it is limited in size. It is the same size as the Overworld, which is 256×256 with 128 block height. However, the Nether and the Overworld may have the same size, but traveling 1 block in the nether will still be equal to traveling 8 blocks in the Overworld. This is a problem that can make the game freeze or crash, which is the reason why the nether can't be accessed in the old world type. When the player goes to the nether, a new Nether portal will generate naturally in the Overworld, because a portal placed with command isn’t counted. However, the player cannot make a nether portal normally.

End in Old World Type[edit]

The End Dimension was added, and alongside the End in old world type. The End cannot be accessed because strongholds never generates in the Old world type and building an end portal also won’t work and the only way to access it is via block-placement commands such as /setblock and /fill.

Unlike the Nether in old worlds, which can generate all structures, The End in the Old only generates the main island and doesn’t generate the outer islands, due to the size limit of 256×256.

However, sometimes The End in the Old world type doesn’t generate properly, resulting in the central island not generating due to the border.

If this happens, the ender dragon may get stuck in mid air at the border and the exit portal only generates cut in half or even not generating at all, and the End gateway portal won’t work, due to the size limit. This problem is the reason why the End dimension can’t be accessed normally, as the only way to go back to the Overworld is via cheats or dying.

Mobs and Entities[edit]

Generic Villager and Generic Zombie Villager[edit]

Generic villagers have existed in Bedrock Edition from earlier versions alongside its zombie villager version, but remain unused. His texture exists still in the game's files. They cannot be summoned using the /summon command, but still can be spawned using outside programs.

Armed Zombie Villager[edit]

The zombie villager was added, but cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing.

Wither Skeleton Archer[edit]

If a wither skeleton is equipped with a bow, it will use it as a ranged weapon, and arrows shot will always be set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.

Wither Jockey[edit]

Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which have an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Wither jockeys also have cave spider variant.

Zombie Horse Jockey (and Variants)[edit]

These jockeys (see below) are unused because zombie horses cannot spawn naturally.

  • Zombie horse jockey
    • Baby zombie riding zombie horse
  • Husk zombie horse jockey
    • Baby husk riding zombie horse
  • Zombie villager zombie horse jockey
    • Baby zombie villager riding zombie horse

Zombie Horse[edit]

Zombie horse can only be spawned from spawn egg or from summon command as it cannot spawn naturally


The NPC was removed in Alpha 0.16.0 build 2, but it was re-added again in Beta

  • Unlike in 0.16.0, the current NPC can only by summoned using commands, doesn't have a yellow "NPC" above its head and it's missing a talk button.


Camera was re-added in Beta, but it requires mob editing to summon it or using an NBT editor to get its spawn egg.

  • Unlike in 0.16.0, the current camera doesn't have a "Take Picture" button and sometimes appears with a completely white texture.


Pocket Edition Alpha
0.1.3 Added info update block.
0.3.3 Removed fire, due to a spreading error. It is replaced with reserved6.
0.7.0 reserved6 is replaced with fire in-game due to re-implementation of fire. Its data value changes to ID 255 though.
0.11.0 ?Added ghasts. They cannot be spawned legitimately in-game and require hacking to be spawned in.
Added Magma cubes. They do not spawn naturally due to how there isn't a Nether yet in-game, but can be spawned in with a spawn egg in Creative.
0.12.0 build 1 Added blindness effect.[verify]
0.12.1 build 1 Added Wither Jockey and cave spider variants.
?Nether reactor core becomes unavailable in inventory by default.
Ghasts and magma cubes can now spawn in the Nether.
Added Nether Dimension in old World Type, however at this time is impossible to access this dimension without using world editor.
0.13.0 ?Stonecutter removed completely from survival, and only now exclusive to creative as decorative block.
?Re-added camera with ID 439, and added ender pearl without ID.
0.14.2 Camera ID changed to 498, but can't be spawned using the item. However, they can be spawned using spawn egg with data value 62.
0.15.0 build 1 Added Zombie horse which mountable by baby zombie variants.
?The reserved6 block was removed, but it still exists despite being removed, causing its texture to be shown as info update block.
0.16.0 build 1 Reserved6 and info update can now be placed using /setblock command[verify].
Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands (/setblock ~ ~ ~ camera) or editing.
Added Command, which is the only way to access Nether in Old World without using World Editor.
build 2 Removed cameras. They were moved to Education Edition.
build 5 Nether can be accessed in Old World Type without converting world by using command.
Pocket Edition
1.0 alpha 0.17.0 Added End Dimension in Old World Type that inaccessible without using command.
Added Chiseled purpur.
1.0.4 alpha Villager no longer has open button when player sneak to them, as trading already added.
1.1 ?Added various unused explorer map.
Bedrock Edition
1.4 beta Added Stripped Bark Log.
beta Added unused Shipwreck Explorer Map.
beta Added unused ruins Explorer Map.
1.8 beta Re-added NPC and Camera, NPC can only by spawned using command while Camera only using mob editor, both lack of feature from education edition.
Added cat that has 1 unused textures.
Upcoming Bedrock Edition
1.9 beta Seamless slab now obtainable, making them no longer unused.
beta added barrel which has unused top and fish barrel texture.
Added bell which has unused variant that can only obtained via command.