Bedrock Edition unused features

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Since the beginning of Minecraft's development, there have been a number of features added to the game that have no actual use in Survival or in Creative. Some of these features are leftover from removed features, or simply placeholders for new features.

Note that this page only documents unused features that are currently in the game. See Bedrock Edition removed features for features previously in the game that are no longer available.

Mechanics[edit]

Enchantments[edit]

This is a list of unused features related to enchantments.

Curse Enchantments[edit]

Curse of Vanishing and Curse of Binding enchantments were added and obtainable via trading with librarian villagers in 1.2.0, however as of an unknown update, librarians no longer sell enchanted books with curse enchantments.

However, only obtaining ways removed as Curse of Vanishing and Curse of Binding still in the game, but require a NBT editor to obtaining it.

Enchant anything[edit]

In Bedrock Edition, players cannot enchant any block or item, only tools, weapons, and armor can be enchanted, even if the player is in creative gamemode.

However, it is possible to apply enchantments to non-enchantable items or blocks using the NBT editor.

By using the NBT editor, it is possible to apply enchantments which cannot be applied in game normally, such as Fire Aspect on a flint and steel.

It is also possible to add multiple enchantments that are not compatible with each other such as Smite and Bane of Arthropods to a sword.

Although the /enchant command in Bedrock Edition cannot enchant pass the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.

Behavior[edit]

Looking in game file at behavior pack, there is AI for agent, model, and texture also exist but the agent mob itself didn't exist in bedrock edition.

Its unknown why agent AI exist in the game along with its model and texture since the mob itself isn't in the game.

Blocks and items[edit]

Old Stonecutter[edit]

Bedrock Edition 1.10 introduced the stonecutter with the model and texture similar to the Java Edition stonecutter, however, the new stonecutter does not replace the old stonecutter, as the old stonecutter was only removed from the creative inventory and command. It is still available if the player already had it in a world prior to 1.10 or uses inventory editing.

Lava in Cauldron[edit]

Cauldron can be used to store lava, but always filled by 33 level. However, using /setblock or /fill command with different data value can obtain Cauldron with 13 and 23 level filled by lava, which normally can't.

Glowing Obsidian[edit]

Glowing Obsidian blocks were part of the now obsolete Nether reactor. It emits a soft red glow at light level 12, and drops a single obsidian when broken with a diamond pickaxe. It can only be obtained using inventory editors or using a Silk Touch enchanted pickaxe. As of 0.12.1, this block doesn't generate anymore. The block may still be obtained using inventory editors or by retaining it from previous worlds before the update.

reserved6[edit]

.name.png

reserved6 is an unused block with a completely off-white texture present in Bedrock Edition. It acted as a placeholder block for Fire between Alpha 0.3.3 and Alpha 0.6.1, due to a bug in fire spreading mechanics that caused fire to spread to any block. Before becoming unused, the block was called .name and it had the texture of a stone block. In Alpha 0.7.0, fire returned with fixed spreading mechanics, replacing reserved6. Its data value, however, changed to ID 255. Currently, it can only be obtained through inventory editing, however in Alpha 0.15.0, the texture of reserved6 was completely removed and was shown as info update block.

Nether Reactor Core[edit]

The functionality of the Nether Reactor was removed in Pocket Edition Alpha 0.12.1. However, the reactor core block still exists in game, and can be obtained through inventory editing or by retaining it from previous worlds before the update. It now drops its ingredients (unless mined with Silk Touch), allowing players to recover them. Prior to Pocket Edition Alpha 0.12.1 They were used to activate the nether reactor. Tapping on it would activate the reactor if built correctly. When the core is activated for the nether reactor structure, it is replaced with Glowing Obsidian.

Paintings[edit]

There are four 2×2 tile paintings with no clear purpose or use. Using IDA and the Android libminecraftpe.so file, it has been found that the paintings are referenced from the game code, particularly in the Motive::getAllMotivesAsList(void) method (get all paintings), but the Painting::setRandomMotive(int) method excludes them as possibilities for a random painting. The artist and purpose of these paintings are both unknown.

Canvas Size Name Description
Earth painting.png 2×2 blocks
32×32 pixels
Earth A light brown square on a brown background.
Water painting.png 2×2 blocks
32×32 pixels
Water Split in half with a jagged line, the bottom half is light blue, and the top half is blue.
Fire painting.png 2×2 blocks
32×32 pixels
Fire Three orange isosceles triangles on a yellow background, with one having a small red triangle inside it.
Wind painting.png 2×2 blocks
32×32 pixels
Air A beige circle on a white background.

info update[edit]

Block 249.png
Update Game.png

info update blocks are a set of two similar placeholder blocks present in Bedrock Edition. These blocks are placed in the world when the game detects an invalid block ID. (this means it is the substitute to the black-magenta checker block that appears in the Java Edition.) They take the appearance of a dirt block with the text "update!" and "ate!upd", which would form a readable word when placed next to each other. They were introduced in Alpha 0.1.3. Shovels are ineffective against this block despite the dirt sounds and texture.

As of an unknown update, the latter block renders "update" as in the first block. If a block is missing a texture for its respective block particle, the particles will appear with this texture.

Fake Wood Slab[edit]

Before unique slabs corresponding to different wooden planks types were added, oak wooden slabs were treated like other stone-type slabs. They required a pickaxe to break, had a blast resistance greater than normal planks, and had stone sounds. They are still obtainable in worlds, which had them in it previously. They are tagged as Wooden Slab, reflecting on the fact oak was the only wood type in plank form. In Pocket Edition, until Alpha 0.11.0, they are tagged as Fake Wood Slab, and will drop normal oak wood slabs when broken. This slab is still obtainable with commands, with damage value 2 and block type wood_old. It has a missing texture in the inventory. These were never truly exclusive to the Bedrock Edition, as they are essentially a parallel to the block in the Java and Legacy Console editions – only the name and the block drop are unique.

Double Slab Block[edit]

Double Slab Blocks drop 2 corresponding slabs when broken, most of them look identical to their full block variant. These blocks can be obtained using inventory editing or commands. These blocks are tile.double.<type>slab. The blocks are:

  • Double Brick Slab
  • Double Oak Slab
  • Double Birch Slab
  • Double Spruce Slab
  • Double Jungle Slab
  • Double Acacia Slab
  • Double Dark Oak Slab
  • Double Stone Slab
  • Double Sandstone Slab
  • Double Red Sandstone Slab
  • Double Cobblestone Slab
  • Double Stone Brick slab
  • Double Nether Brick Slab
  • Double Quartz Slab
  • Double Purpur Slab
  • Double Prismarine Slab
  • Double Dark Prismarine Slab
  • Double Prismarine Brick Slab
  • Double Smooth Stone Slab
  • Double Red Nether Brick Slab
  • Double Andesite Slab
  • Double Polished Andesite Slab
  • Double Cut Sandstone Slab
  • Double Smooth Sandstone Slab
  • Double Cut Red Sandstone Slab
  • Double Smooth Red Sandstone Slab
  • Double Diorite Slab
  • Double Polished Diorite Slab
  • Double Granite Slab
  • Double Polished Granite Slab
  • Double Smooth Quartz Slab
  • Double Mossy Cobblestone Slab

There is also a double slab that is unused;

  • Double Fake Wooden Slab - which shares some similarities with its single slab version.

More Explorer Maps[edit]

Despite Ocean explorer maps, Woodland explorer and buried chest maps being the only explorer maps that can be obtained in game, other explorer maps actually exist in the game files, and can only be obtained via inventory editing. These maps being:

  • Village Explorer Map: Shows nearest village, the reason why this map is not obtainable is because it sometimes shows the nearest village from player, and is sold by the cartographer villager, who also spawns in the village, this explorer map essentially useless, as it shows the current location of the village that the player just found.
  • Mineshaft Explorer Map: Shows nearest abandoned mineshaft, for normal or mesa variant.
  • Temple Explorer Map: Shows the nearest of one of these structures:
    • Jungle Pyramid
    • Desert Pyramid
    • Igloo
    • Swamp Hut
  • Stronghold Explorer Map : Shows nearest stronghold, this explorer map will often lead the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village’s well or meeting point‌[upcoming: BE 1.10]. This can be an alternative way to find strongholds beside using an eye of ender.
  • Ruins Explorer Map : shows the nearest underwater ruins.
  • Shipwreck Explorer Map : shows the nearest shipwreck.
  • Pillager Outpost Explorer Map: shows the nearest pillager outpost.
  • New Village Explorer Map‌[upcoming: BE 1.10][until BE 1.11]: has same functionality as Village Explorer Map which shows the nearest village.
  • Fortress Explorer Map : shows the nearest nether fortress. Unlike other explorer maps, this map uses the Nether map layout, instead of explorer map layout, which is static gray color with destination pointer that stays in place, but spinning wildly like the player pointer.
  • End city Explorer Map : shows nearest end city. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.

These explorer maps, named Unknown Map, have the same scale as woodland and ocean explorer map, however when held by hand, its name is changed to Map 0, and they use a green triangle to mark the destination structure. These explorer maps have a normal map texture, but have same layout as a woodland and ocean explorer maps, which is brown and striped for bodies of water, and a sort of tan-ish color for land mass. If the player obtains these unused explorer maps in an incorrect dimension, ex: obtaining fortress explorer map in the Overworld will cause the game to freeze and/or eventually crash.

Structure Block[edit]

Structure blocks were added in 1.0 alpha 0.17.0.1, but they have missing functions in some device platforms.

Potions and Tipped Arrows[edit]

Some potions are unobtainable in normal gameplay, they appear in 3 different types, being: Drinkable potion, splash potion, and lingering potion, each potion also has its own respective tipped arrow variant, they are:

  • Potion of Haste
  • Potion of Dullness
  • Potion of Blindness
  • Potion of Resistance
  • Potion of Absorption
  • Potion of Health Boost
  • Potion of Confusion

Tipped Arrow[edit]

Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any status effects when shot at an entity. These arrows are tipped arrows from base potions:

  • Arrow of Water
  • Arrow of Mundane
  • Arrow of Long Mundane
  • Arrow of Thick
  • Arrow of Awkward

Bell[until BE 1.10][edit]

Bell has unused variant which has side texture of granite, polished granite and diorite rather than stone. These bell can be obtained using the commands /setblock or /fill with data value 1–3.

Jigsaw block[edit]

Jigsaw block can only obtained via inventory editor, cannot be used, similar to structure block and uses the old texture.

Texture[edit]

There are no items, or any placeable blocks or summonable mobs for these, as they only appear as textures, meaning they are currently without use in game. Note that some of these are from the Education Edition of Minecraft, which their textures still exist in Bedrock Edition.

Block[edit]

Barrel[edit]

There are 2 unused texture of barrel, one is fish barrel while another is empty top barrel.

Border[edit]

Border was a red block in cobblestone wall shape, however its texture is shown as full red block.

Allow and Deny[edit]

Allow and Deny Blocks' textures still remain, despite them no longer existing as blocks.

Chalkboard[edit]

Chalkboard comes in 3 variants: Slate, poster, and board.

Camera[edit]

Camera's texture still remains, despite it no longer existing as blocks.

Item[edit]

Item form for Education Edition[edit]

Items that were added during Alpha 0.16.0 development versions:

  • All Chalkboards
    • Slate
    • Poster
    • Board
  • Camera
    • Camera Front
    • Camera Back
    • Camera Side
    • Camera Top
  • Border Block
  • Build Allow block
  • Build Deny Block

Items[edit]

Portfolio[edit]


Portfolio is an item that can save photos that were taken with the camera.

Chalkboard[edit]


Comes in all 3 variants: Slate, poster, and board.

Border Block[edit]

Allow and Deny Block[edit]

Camera[edit]

Spawn NPC[edit]

Spawn Agent[edit]

Spawn Mask[edit]


Currently, only the mask spawn egg is available while the mob, itself, doesn't exist.

Minecart with Furnace[edit]


The Minecart with Furnace exists on Java and Legacy Console Editions.

Quiver[until 1.10][edit]


Will be removed in 1.10.0.

Ruby[edit]


Entities and Mobs[edit]

NPC[edit]

Appear on all 10 textures.[until BE 1.10]

Agent[edit]

When it was added to the Bedrock Edition, this texture was named learntocodemascot.

Camera[edit]

Only unused texture with 3 types of textures, being: block, item, and entity.

Gray Tabby Cat[edit]

In the default resource pack, a texture file for a gray tabby exists. However, it is completely unused and cannot be spawned in-game.

Other[edit]

Old Pocket Edition Panorama[edit]

As of update Bedrock Edition 1.2, Bedrock edition use new panorama background, but old panorama before 1.2 still not removed.

As of Bedrock Edition 1.5 panorama changed again to aquatic. Background panorama from 1.2 - 1.4 got removed, while this old pe panorama texture still exist.

Even, when in Bedrock Edition 1.8 when background panorama changes again to panda and cats in jungle, old pe panorama texture still remain in the game, altough unobtainable.

Status effects[edit]

Some of the status effects in Pocket Edition are unobtainable and can only be obtained using inventory editing.

Blindness[edit]

Blindness was added to the game in 0.12.0 development version. It creates a black fog around the player. It currently has some rendering issue with moving objects and colored text. However, it can still be obtained by using commands.

Health Boost[edit]

Health Boost was added to the game in Alpha 0.12.0. It gives extra health that can regenerate.

Saturation[edit]

Saturation was added to the game in Alpha 0.12.0. It can only be obtained using commands. Note that all foods replenish food saturation, but they don't actually add the Saturation status effect.

Dimension[edit]

Nether in Old World Type[edit]

Nether Portals cannot be activated in the Old world type unless converted to infinite world type.

As of Alpha 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands /setblock or /fill with the Nether Portal.

The Nether in the Old world type looks like the normal Nether with the exception that is it is limited in size. It is the same size as the Overworld, which is 256×256 with 128 block height. However, the Nether and the Overworld may have the same size, but traveling 1 block in the nether will still be equal to traveling 8 blocks in the Overworld. This is a problem that can make the game freeze or crash, which is the reason why the nether can't be accessed in the old world type. When the player goes to the nether, a new Nether portal will generate naturally in the Overworld, because a portal placed with command isn’t counted. However, the player cannot make a nether portal normally.

End in Old World Type[edit]

The End Dimension was added, and alongside the End in old world type. The End cannot be accessed because strongholds never generates in the Old world type and building an end portal also won't work and the only way to access it is via block-placement commands such as /setblock and /fill.

Unlike the Nether in old worlds, which can generate all structures, The End in the Old only generates the main island and doesn't generate the outer islands, due to the size limit of 256×256.

However, sometimes the End in the Old world type doesn't generate properly, resulting in the central island not generating due to the border.

If this happens, the ender dragon may get stuck in mid air at the border and the exit portal only generates cut in half or even not generating at all, and the End gateway portal won't work, due to the size limit. This problem is the reason why the End dimension can't be accessed normally, as the only way to go back to the Overworld is via cheats or dying.

Other[edit]

Chiseled Purpur[edit]

The file en_us.lang contained translation strings for a block, which never existed in game.

tile.purpur_block.chiseled.name=Chiseled Purpur

It is unknown if this block was a dropped feature or not.

Entities[edit]

Old Nitwit Villager and Old Nitwit Zombie Villager[edit]

Nitwit villagers have existed in Bedrock Edition from earlier versions alongside its zombie villager version, but remain unused. His texture exists still in the game's files. They cannot be summoned using the /summon command, but still can be spawned using outside programs. Nitwit villager and zombie villager added in 1.10 but they are new villager with different id and texture, which mean those old nitwit villager texture always to be unused.

Armed Zombie Villager[edit]

The zombie villager was added, but cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing. If zombie villager wearing armor, helmet will struck through head, chestplate and leggings can only be seen through holes in their clothes, while boots look normal.

Wither Skeleton Archer[edit]

If a wither skeleton is equipped with a bow, it will use it as a ranged weapon, and arrows shot will always be set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.

Wither Jockey[edit]

Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which have an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Wither jockeys also have cave spider variant.

Zombie Horse[edit]

Zombie horse can only be spawned using its spawn egg or /summon, as it cannot spawn naturally.

Zombie Horse Jockey (and Variants)[edit]

These jockeys (see below) are unused because zombie horses cannot spawn naturally.

  • Zombie horse jockey
    • Baby zombie riding zombie horse
  • Husk zombie horse jockey
    • Baby husk riding zombie horse
  • Zombie villager zombie horse jockey
    • Baby zombie villager riding zombie horse

NPC[edit]

The NPC was removed in Alpha 0.16.0 build 2, but it was re-added again in Beta 1.8.0.8.

  • Unlike in 0.16.0, the current NPC can only by summoned using commands, doesn't have a yellow "NPC" above its head and it's missing a talk button.
  • Whatever in beta 1.10.0.3, the player are not able to summon them using commands but they can do it with NBT editors and they have the dialog screen for members and editing screen for player with Operator permision or player with world builder permission.

Camera[edit]

Camera was re-added in Beta 1.8.0.8, but it requires mob editing to summon it or using an NBT editor to get its spawn egg.

  • Unlike in 0.16.0, the current camera doesn't have a "Take Picture" button and sometimes appears with a completely white texture.

History[edit]

Pocket Edition Alpha
0.1.3 Added info update block.
0.3.3 Removed fire, due to a spreading error. It is replaced with reserved6.
0.7.0 reserved6 is replaced with fire in-game due to re-implementation of fire. Its data value changes to ID 255 though.
0.11.0 ?Added ghasts. They cannot be spawned legitimately in-game and require hacking to be spawned in.
Added Magma cubes. They do not spawn naturally due to how there isn't a Nether yet in-game, but can be spawned in with a spawn egg in Creative.
0.12.0 build 1 Added blindness effect.[verify]
0.12.1 build 1 Added Wither Jockey and cave spider variants.
?Nether reactor core becomes unavailable in inventory by default.
Ghasts and magma cubes can now spawn in the Nether.
Added Nether Dimension in old World Type, however at this time is impossible to access this dimension without using world editor.
0.13.0 ?Stonecutter removed completely from survival, and only now exclusive to creative as decorative block.
?Re-added camera with ID 439, and added ender pearl without ID.
0.14.2 Camera ID changed to 498, but can't be spawned using the item. However, they can be spawned using spawn egg with data value 62.
0.15.0 build 1 Added Zombie horse which mountable by baby zombie variants.
?The reserved6 block was removed, but it still exists despite being removed, causing its texture to be shown as info update block.
0.16.0 build 1 Reserved6 and info update can now be placed using /setblock command[verify].
Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands (/setblock ~ ~ ~ camera) or editing.
Added Command, which is the only way to access Nether in Old World without using World Editor.
build 2 Removed cameras. They were moved to Education Edition.
build 5 Nether can be accessed in Old World Type without converting world by using command.
Pocket Edition
1.0.0 alpha 0.17.0.1 Added End Dimension in Old World Type that inaccessible without using command.
Added Chiseled purpur.
1.0.4 alpha 1.0.4.0 Villager no longer has open button when player sneak to them, as trading already added.
1.1.0 ?Added various unused explorer map.
Bedrock Edition
1.4.0 beta 1.2.13.8 Added Stripped Bark Log.
beta 1.2.14.2 Added unused Shipwreck Explorer Map.
beta 1.2.20.1 Added unused ruins Explorer Map.
1.8.0 beta 1.8.0.8 Re-added NPC and Camera, NPC can only by spawned using command while Camera only using mob editor, both lack of feature from education edition.
Added cat that has 1 unused textures.
1.9.0 beta 1.9.0.0 Seamless slab now obtainable, making them no longer unused.
beta 1.9.0.2 Added barrel, which has unused top and fish barrel texture.
Added bell which has unused variant that can only obtained via command.
Upcoming Bedrock Edition
1.10.0 beta 1.10.0.3 Old stonecutter is now unused.
Added texture for jigsaw block.
Added nitwit villager and zombie villager with new texture, but old texture still remain.
Bell with granite, polished granite, and diorite can generate in new villages, making them no longer unused.
Added Pillager Outpost and New Village Explorer Map.