Minecraft Wiki
Tag: Visual edit
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=== RenderDragon ===
 
=== RenderDragon ===
 
{{main|RenderDragon}}
 
{{main|RenderDragon}}
A new graphics engine called RenderDragon is planned to be added. It will add more graphics options and improve the performance of the game.<ref>{{tweet|HelenAngel|1142504468660908032|You will have more graphics options but if you're expecting your game to look exactly like the videos from a few years ago, that's not going to happen because that's a resource pack. Your game will look the same as it does not but run better- that's the goal of a graphics engine.|June 22, 2019}}</ref> {{el|earth}}, as well as Bedrock on Windows 10 PS4 and Xbox One, currently run on RenderDragon.<ref>{{tweet|HelenAngel|1141733503639232512|We're still working on RenderDragon, the new graphics engine for Bedrock that also drives Minecraft Earth. Check the pic if you want proof that RenderDragon is still in development.|June 20, 2019}}</ref>
+
A new graphics engine called RenderDragon is planned to be added. It will add more graphics options and improve the performance of the game.<ref>{{tweet|HelenAngel|1142504468660908032|You will have more graphics options but if you're expecting your game to look exactly like the videos from a few years ago, that's not going to happen because that's a resource pack. Your game will look the same as it does not but run better- that's the goal of a graphics engine.|June 22, 2019}}</ref> {{el|earth}}, as well as Bedrock on Windows 10, PS4 and Xbox One, currently run on RenderDragon.<ref>{{tweet|HelenAngel|1141733503639232512|We're still working on RenderDragon, the new graphics engine for Bedrock that also drives Minecraft Earth. Check the pic if you want proof that RenderDragon is still in development.|June 20, 2019}}</ref>
   
 
On Windows 10, the game will allow ray tracing.<ref>https://www.minecraft.net/en-us/article/render-dragon-and-nvidia-ray-tracing</ref> They also plan on expanding it to other platforms capable of DirectX, and if RenderDragon gets implemented to Java Edition, it may also get ray tracing.
 
On Windows 10, the game will allow ray tracing.<ref>https://www.minecraft.net/en-us/article/render-dragon-and-nvidia-ray-tracing</ref> They also plan on expanding it to other platforms capable of DirectX, and if RenderDragon gets implemented to Java Edition, it may also get ray tracing.

Revision as of 10:33, 10 September 2020

This article is about features mentioned by Mojang developers. For features currently being added, see Planned versions § Bedrock Edition.

Many features have been mentioned for inclusion in in Bedrock Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page

Planned

These are features that Mojang plans to implement, but they have not announced a particular version.

RenderDragon

Main article: RenderDragon

A new graphics engine called RenderDragon is planned to be added. It will add more graphics options and improve the performance of the game.[1] Minecraft Earth, as well as Bedrock on Windows 10, PS4 and Xbox One, currently run on RenderDragon.[2]

On Windows 10, the game will allow ray tracing.[3] They also plan on expanding it to other platforms capable of DirectX, and if RenderDragon gets implemented to Java Edition, it may also get ray tracing.

Minecraft may be ported to the Xbox Series X, which would support ray tracing.[4]

Further ahead

There are confirmed changes for mountain biomes, which will be in game, most likely in 1.17.0.[5] Also, an unknown future update will add a new mob, which will be voted on Minecraft Live 2020.

PSVR support

PlayStation VR support is confirmed to be coming and will be added on September 2020, through an update.[6]

Frogs/Swamp Update

On January 5, 2016, Tommaso tweeted that it might be cool to add frogs.[7] This idea was mentioned again in the biome vote at MINECON Live 2019, as part of the Swamp Update, so frogs will come in a later unknown update.

Flattening

In Java Edition 1.13, many IDs were changed, and numerical IDs were removed. This process, known as The Flattening, is also planned for Bedrock Edition. Certain items and blocks will be added as well such as spectral arrows and air variants.

Combat changes

Changes to Java Edition's combat system is planned for Bedrock as well.[8]

Partially implemented

These features had been shown by a Mojang staff member, but either had no further development or were cancelled shortly after.

Paddle

On September 19, 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item,[9] which would be required to move boats.[10] Paddles were never implemented as items, but rather as part of the boat model. Additionally, the crafting recipe requires a wooden shovel to represent the paddle in Bedrock Edition.

Minecart with Furnace

Minecart with Furnace

On January 23, 2016, Tommaso stated that he'd like to add Minecart with Furnace, but is unsure of how to implement[citation needed] and Minecart with Furnace was implemented only as a texture.

Mentioned

These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or Minecraft.

World generation

There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome, found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[11][12][13][14] He also proposed a unique underworld underground structure[15] and a dream dimension,[16] however none of these ideas came to fruition.

Tommaso stated on Reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[17] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground, possibly raising the sea level to y=96 and making the terrain less predictable.[18]

Interface/controls

At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.[18]

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[16]

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[19]

Other world sizes

Tommasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[20] The addition of different world sizes was again mentioned at MINECON 2016.[18]

Loading external files on console

Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[21] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading Add-Ons from external media is not an option, they will "work it out some other way".

Brief mentions

These features were briefly mentioned, but no further information was given after that.

Exclusive features

Mentioned in 2016
Mentioned in 2018

More specific features

Mentioned in 2013
  • Demo/lite version re-release[12]
    • Partially implemented with the release of Minecraft Trial in the Google Play Store.
Mentioned in 2015
  • Minecraft for Google Cardboard.[16]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).[16]
  • Smoother auto-jump/auto-climb[24]

From Java Edition

All features from Java Edition will make their way to Bedrock Edition sometime in the future.[25] Specific mentions include:

References

  1. "You will have more graphics options but if you're expecting your game to look exactly like the videos from a few years ago, that's not going to happen because that's a resource pack. Your game will look the same as it does not but run better- that's the goal of a graphics engine."@HelenAngel on X, June 22, 2019
  2. "We're still working on RenderDragon, the new graphics engine for Bedrock that also drives Minecraft Earth. Check the pic if you want proof that RenderDragon is still in development."@HelenAngel on X, June 20, 2019
  3. https://www.minecraft.net/en-us/article/render-dragon-and-nvidia-ray-tracing
  4. https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/
  5. "Some time this year"@jeb_ (Jens Bergensten) on X, January 12, 2020
  6. https://blog.playstation.com/2020/09/07/minecraft-adds-ps-vr-support-this-month/
  7. "If there were frogs in #MCPE, they would now be rejoicing..."@argo_major (Jason Major) on X, January 5, 2016
  8. https://minecraft.net/en-us/article/feedback.minecraft.net/hc/en-us/community/posts/360060027372--Java-Parity-Experimental-Combat-for-Bedrock
  9. https://twitter.com/_tomcc/status/512936498946387968
  10. https://twitter.com/_tomcc/status/512936645700878336
  11. https://www.reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
  12. a b https://youtu.be/opppP_RTJmo
  13. https://twitter.com/_tomcc/status/462274819623772160
  14. https://twitter.com/_tomcc/status/507806426040111104
  15. "I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!"@_tomcc (Tommaso Checchi) on X, March 14, 2014
  16. a b c d e https://twitch.tv/mojang/v/19541608,[more information needed] October 7, 2015
  17. https://www.reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
  18. a b c https://youtu.be/ILG2fSzunJ0 [more information needed] October 21, 2016
  19. https://www.twitch.tv/videos/233472107
  20. https://www.reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
  21. https://mixer.com/Minecraft?vod=6632210
  22. "Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen"@argo_major (Jason Major) on X, January 24, 2016
  23. https://cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png
  24. "In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!"@_tomcc (Tommaso Checchi) on X, November 30, 2015
  25. https://cdn.discordapp.com/attachments/448743183543959552/535599990408609792/IMG_20190118_072217.jpg
  26. https://imgur.com/a/04nLH1W
  27. "#minecraft – Official Minecraft Discord" by HelenAngel. "Spectator mode is coming to Bedrock"
  28. https://youtu.be/Ruf6tvqsD84 ,[more information needed] May 4, 2014
  29. "@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch"@jeb_ (Jens Bergensten) on X, March 21, 2017
  30. "[Are advancements also coming to pocket?] Yes"@Dinnerbone (Nathan Adams) on X, March 29, 2017
  31. "We're still working on the command implementation in Bedrock. More will come."@slicedlime on X, July 1, 2017
  32. "They're in our to-do list 🙂"@CornerHardMC on X, February 15, 2019