Bedrock Edition mentioned features
Many features have been mentioned for inclusion in the Bedrock Edition.
Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page
- 1 Planned
- 2 Partially implemented
- 3 Mentioned
- 4 From Java Edition
- 5 References
PlayStation 4 inclusion
Mojang and Microsoft have stated that they want to make the Bedrock Edition available for the PlayStation 4, replacing the legacy console version called PlayStation 4 Edition. They are in discussions with Sony, but so far Sony has not approved. ESRB currently has ratings for a "Minecraft" game separate to PlayStation 4 Edition, and PlayStation-related assets and translation strings exist inside the game files for Bedrock Edition 1.13.0.
In Java Edition 1.13, many IDs were merged, split, etc. Numerical IDs were also removed. This process, known as The Flattening, is also planned for Bedrock Edition.
These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.
On September 19 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item, which would be required to move boats. Paddles were never implemented as items, but rather as part of the boat model. Additionally, the crafting recipe requires a wooden shovel to represent the paddle.
Minecart with Furnace
On January 23, 2016 Tommaso stated that he'd like to add Minecart with Furnace, but is unsure of how to implement and Minecart with Furnace was implemented only as a texture.
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or Minecraft.
There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons. He also proposed a unique underworld underground structure and a dream dimension, however none of these ideas came to fruition.
Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.
Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have better progression over time with harder biomes further from spawn, more space underground, possibly raising sea level to y=96 and making the terrain less predictable.
At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.
In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.
In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.
Other world sizes
Tommasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000. The addition of different world sizes was again mentioned at MINECON 2016.
Loading external files on console
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One. They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading Add-Ons from external media is not an option, they will "work it out some other way".
On January 5 2016, Tommaso tweeted that it might be cool to add frogs. This idea was mentioned again in the biome vote at MINECON Live 2019, as part of the swamp update. However, the mountain update beat the swamp with a slight majority.
These features were briefly mentioned, but no further information was given after that.
- Mentioned in 2016
- Villages generated on swamp biomes with cobblestone roads
- Mentioned in 2018
- Nether pearls
More specific features
- Mentioned in 2013
- Demo/lite version re-release
- Partially implemented with the release of minecraft trial in store.
- Mentioned in 2015
- Minecraft for Google Cardboard.
- The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).
- Smoother auto-jump/auto-climb
From Java Edition
All features from Java Edition will make their way to Bedrock Edition sometime in the future. Specific mentions include:
- Spectator mode
- Sharing worlds on all Bedrock Edition versions
- Mojang account sync on Bedrock Edition (i.e. being able to use Mojang account for skins etc)
- 3D dropped item spinning animations on capable devices
- Java Edition 1.9 combat mechanics
- More commands
- Banner map markers.
- "Better Together FAQ" – Minecraft.net, September 20, 2017
- "You will have more graphics options but if you’re expecting your game to look exactly like the videos from a few years ago, that’s not going to happen because that’s a resource pack. Your game will look the same as it does not but run better- that’s the goal of a graphics engine." – @helenangel, June 22, 2019
- "We’re still working on RenderDragon, the new graphics engine for Bedrock that also drives Minecraft Earth. Check the pic if you want proof that RenderDragon is still in development." – @helenangel, June 20, 2019
- "I think it’s pretty cool, those huge “underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!" – @_tomcc, March 14, 2014
- https://m.twitch.tv/mojang/v/19541608, October 7, 2015
- https://www.youtube.com/watch?v=ILG2fSzunJ0  October 21, 2016
- "If there were frogs in #MCPE, they would now be rejoicing..." – @argo_major, January 5, 2016
- "Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen" – @argo_major, January 24, 2016
- "In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!" – @_tomcc, November 30, 2015
- "#minecraft – Official Minecraft Discord" by HelenAngel. "Spectator mode is coming to Bedrock".
- https://www.youtube.com/watch?v=Ruf6tvqsD84 , May 4, 2014
- "@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch" – @jeb_, March 21, 2017
- "[Are advancements also coming to pocket?] Yes" – @Dinnerbone, March 29, 2017
- "We're still working on the command implementation in Bedrock. More will come." – @slicedlime, July 1, 2017
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