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Beta 1.16.0.55 is the eighth beta version for Bedrock Edition 1.16.0, released on April 2, 2020,[1] which fixes bugs.

Fixes[]

Crashes
  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash that could occur when creating a new world on iOS.
  • Fixed a crash that could occur when exiting a world with particles present.
  • Fixed several crash issues related to the player entering water.
  • Fixed a crash that could happen when a mob's state changed.
General
  • Light propagation now works correctly, fixing hostile mob spawning. (MCPE-49616)
  • Chunks should no longer fail to load properly in +250MB worlds. (MCPE-58514)
  • Fixed a bug with light persisting after a block change.
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769).
  • Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182).
  • Fixed an issue that could cause areas to show lighting errors on servers.
  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
  • The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969).
  • The screen no longer twitches when the player dies in the Nether or End.
Gameplay
  • Water can now be collected from bubble columns (MCPE-37571)
  • Casting a fishing rod will no longer attach itself to a parrot mounted on the player’s shoulder (MCPE-60361).
  • Fully grown sweet berry bushes can now be harvested when holding bone meal (MCPE-54206).
  • Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock.
  • Fire charges are now consumed after lighting a tnt block (MCPE-42938).
  • Player icons no longer appear as a white square on locator maps.
Blocks
  • Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748).
Mobs
  • Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815).
  • Ghast hitbox now matches its rendering (MCPE-44326).
  • Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them.
  • The iron golem's legs don't swing as far anymore.
Graphics and rendering
  • Experience orbs have been data-driven.
  • Fireballs have been data-driven.
  • NPC geometry and animations have been data-driven.
  • Items no longer flash green when being removed from a furnace.
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other.
  • Fixed the custom glint texture issue when added to compasses.
Scripting and components
  • Removed type property from minecraft:shooter as it was never used.
  • Updated minecraft:spawn_entity to have an internal entities object or array.
  • Updated the minecraft:behavior.circle_around_anchor behavior.
  • Added attack_chance to the minecraft:behavior.defend_village_target goal.
  • Fixed removed or destroyed entities querying as valid in script.
  • Invalid items in the spawn_item field of a minecraft:spawn_entity now display an error.
  • StompEggGoal no longer uses search_count as it now searches all blocks in the specified area.
  • Fixed navigation.walk to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground.
  • The minecraft:density_limit component is now documented in the Spawn Rules documentation section (MCPE-61126).
  • A content error will now show up if you provide an invalid item name to minecraft:interact in the transform_to_item field.

References[]

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