Bedrock Edition beta 1.13.0.13

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beta 1.13.0.13
Bedrock 1.13.0.13.png
Edition

Bedrock Edition

Type

Build

Release date

Xbox One, Windows 10, Android: September 12, 2019

Build for

1.13.0

Beta 1.13.0.13 is the seventh beta version for Bedrock Edition 1.13.0, released on September 12, 2019,[1] which fixes bugs.

Additions[edit]

General[edit]

Screen size
  • Added a new prompt to suggest that a player adjusts the screen safe zone, if necessary.
Render Dragon
  • Xbox One now uses the new rendering engine Render Dragon.[2]

Fixes[edit]

Crashes/performance
  • Fixed several crashes that could occur during gameplay
  • Improved performance with animation optimizations
  • The game no longer crashes while typing out the execute command
  • Devices with lower available memory now support the new note block sounds
  • Fixed a crash that could sometimes occur when a player leaves a multiplayer game
  • Fixed a crash that could occur if a player tried to open chat just as they were leaving a multiplayer game
  • Light blocks with invalid auxiliary values no longer cause the game to crash (MCPE-51191)
  • Improved chunk loading performance when flying
General
  • Fixed an issue where the main menu UI would not load in for some beta players on Xbox One (MCPE-50344)
  • Buried treasure chests can no longer spawn inside village structures
  • Fixed an issue that could cause some worlds to become corrupted during gameplay (MCPE-50496)
Mobs
  • Farmers now correctly harvest crops when their inventory is not full (MCPE-47166)
  • Turtles and tropical fish no longer drift downwards and swim at the bottom of the sea
  • Villagers now hide more consistently during a raid
User interface
  • Fixed the spacing between "Feedback" and "Save & Quit" buttons in the pause menu
Graphical
  • Fixed the position of parrots sitting on the player's shoulder
Commands
  • Using the command `@s[type=...]` will now work correctly (MCPE-49766)
  • Obfuscated text now works with the smooth font chat setting
Add-ons and script engine
  • Using "lock_rider_rotation" now works correctly on players
  • Using "yaw_speed" calculation now works correctly
  • Custom entities now get proper death messages

References[edit]