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Beta 1.13.0.1 is the first beta version released for Bedrock Edition 1.13.0,[2] which adds foxes and fixes some bugs.

Additions[]

Blocks[]

Structure void
  • It is an intangible block used to indicate to the structure blocks that certain air blocks can be overridden by previously existing blocks in the destination.
    • Intended to be a replacement for the function barrier blocks used to convey (during early development), so they can form part of the structure itself.
  • They are invisible.
    • They are visible only when they are inside a structure being saved by a save structure blocks and the toggle option "show invisible blocks" is true.
    • Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier.
  • Allows for empty spaces in a structure.
    • Unlike air, it does not overwrite blocks where it is loaded.
    • Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone.
  • Has a full block hitbox.
  • Available through Experimental Gameplay.

Items[]

Spawn eggs
  • Added fox spawn egg.

Mobs[]

Foxes
  • Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
  • Trusted foxes defend trusted players.
  • Can pick up and carry items in their mouths.
    • May sometimes eat what they are carrying.
  • Wolves and polar bears attack them.

Command format[]

  • Added tab-complete for writing coordinate commands.
  • Added new PersistComponent command for mob persistence.
  • Improved many map-making commands.

General[]

Accessibility
  • Accessibility settings can now be accessed from the in-game chat and has been revamped.
Menu screen
  • Changed the font of the menus.

Changes[]

Blocks[]

Structure blocks
  • Added Save and Load behind the Experimental Gameplay toggle.
  • Added new textures and other functionalities.

Items[]

Camera
  • Can no longer be obtained with the /give command.
  • Added functionality. Screenshots took by camera can now be saved into the screenshots folder.
Maps
  • Locked maps now have a unique inventory icon.

Mobs[]

Illager captains
  • The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
Villagers

General[]

  • Improved performance.
  • Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game).
  • Minecraft on iOS no longer shows the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
  • Map-making and add-on improvements.
How to Play

Fixes[]

Crashes
  • Fixed several crashes that could occur during gameplay.
  • Fixed inconsistent crash while navigating the game's UI.
  • Fixed a crash related to cached resources that could sometimes occur.
  • Fixed a crash that could sometimes occur when launching the game on Oculus Rift.
  • Fixed a crash that could sometimes occur when exiting the game on Windows 10.
  • Fixed a crash that could sometimes occur when resuming the game on Oculus Rift.
  • Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile.
  • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
  • Fixed a crash that could sometimes occur when exploring world templates.
  • Fixed a crash that could sometimes occur when launching the game on Xbox.
  • Fixed a crash that could occur when launching the game on Xbox.
  • Fixed a crash that could occur when typing some characters onto a sign.
  • Fixed a crash that could occur when playing the Inspiration Hub world.
  • Fixed a crash that could sometimes occur when trying to create a new world or when joining a multiplayer game.
  • Fixed a crash that could sometimes occur when signing into Microsoft account.
  • Fixed a crash that could sometimes occur when choosing certain skins.
  • Fixed a crash that could occur when creating a new world using some marketplace packs.
  • Fixed a crash that would happen when typing certain characters into chat. (MCPE-44419)
  • Fixed a crash that could occur when switching profiles on Xbox One.
  • Fixed a crash that could occur when breaking a block underneath detector rail blocks.
  • Fixed a crash that could occur if a split-screen player leaves the game while an execute command targets them in a function.
  • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
  • Fixed a crash that could occur after a player leaves on 3-4 player split-screen on the "Wildlife: Jungle" map.
Performance
  • Improved graphics rendering performance.
  • Improved world launch time by optimizing network and resource tasks.
  • Optimized grass growth block ticking.
General
  • Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now. (MCPE-34413)
  • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
  • Players can now switch between user accounts on Xbox One without restarting the game.
  • Fixed the messaging when trying to import a world template made in a newer version.
  • Leads now connect to mobs at the correct position.
  • The world loading screen now closes if the acceptable amount of chunks are loaded. (MCPE-44815)
    • (Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on.)
  • Furnaces now play all applicable sounds, and at the correct pitch. (MCPE-43915)
  • Recently viewed skins now appear in the correct order in the skin picker menu.
Gameplay
  • Equipment on armor stands now render correctly if the armor stand is affected by the invisibility effect. (MCPE-39779)
  • Splash water bottles now deal damage to blaze and enderman mobs again. (MCPE-42589)
  • Split-screen players that join a world now spawn in the correct safe place and no longer spawn in the void.
  • Arrows now cause sand and gravel to fall again. (MCPE-18257)
  • Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up.
  • The camera now rotates correctly when in third-person view.
  • Changed how the bell item is held in the player's hand, so that it is held with an item rather than a weapon. (MCPE-43638)
  • Damage sound is no longer heard when a player falls or lands in Creative gamemode. (MCPE-515)
  • The camera is no longer present in the Creative inventory without the "Education Edition" toggle being turned on.
  • Players in water are now knocked back by TNT explosions.
  • Fire charges launched from dispensers now ignite minecarts with TNT.
  • Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies. (MCPE-7979)
  • Shulker boxes can no longer be placed in the same space as the player. (MCPE-39674)
  • Standing in a cauldron of lava now deals the correct amount of damage to players. (MCPE-39356)
  • Using 'Place All' (Y) on the cartography table output slot only crafts as many of the shown result possible.
  • The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player.
  • Mobs can no longer break turtle eggs when mob griefing is disabled. (MCPE-36245)
  • Falling snow no longer replaces other blocks. (MCPE-44613)
  • Loyalty tridents now return to the correct player after bouncing off a shield. (MCPE-44225)
  • Nether portals now spawn zombie pigmen in easy difficulty. (MCPE-45934)
  • Fixed issue of Riptide tridents not propelling players forward correctly.
  • Balanced enchants on books - those with 3 or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. (MCPE-41944)
  • Campfires can now be doused with splash water potions only, to match the Java Edition.
  • Explosions no longer destroy and drop end gateway blocks. (MCPE-47174)
  • Fixed creeper farms by adjusting mob height spawning logic. (MCPE-45935)
  • Lava now correctly affects mobs that come into contact with it. (MCPE-45531)
World generation
  • Chests that generate in desert temples now face the correct way. (MCPE-37393)
Mobs
  • Iron golems are no longer pushed back by explosions. (MCPE-43662)
  • Ravagers now pathfind through water.
  • Fixed sitting position for baby zombie jockey.
  • Fixed the death animation for spiders. (MCPE-41417)
  • Lazy pandas no longer float above the ground when lying on their backs. (MCPE-43164)
  • Baby pigs turn into baby pigmen when struck by lightning. (MCPE-38134)
  • Fixed player alignment to bed when sleeping.
  • Zombies can no longer break iron doors. (MCPE-43725)
  • Village mobs (such as iron golems and cats) no longer spawn inside of blocks (such as grass path and farmland blocks). (MCPE-44442, MCPE-41886)
  • Mobs can now path find correctly through waterlogged blocks. (MCPE-37005)
  • Mobs can now path find correctly on unlit campfire blocks.
  • Mobs no longer attempt to path find over 1.5 block high obstacles. (MCPE-45256)
  • Villagers now all go to sleep correctly when the night comes.
  • Strays and skeletons now show enchanted bows when held.
  • Villagers now show angry particles when hit by a player, even if they haven't been traded with yet. (MCPE-29700)
  • Mobs now attack the player correctly while standing on soul sand.
  • Villagers now close doors that have been opened by a player or redstone. (MCPE-21946)
  • Fixed the "Toast" rabbit easter egg. (MCPE-44510)
Blocks
  • TNT no longer falls through blocks when ignited. (MCPE-41313)
  • Using pick block on lit redstone now gives the player the correct block. (MCPE-43450)
  • Frosted ice no longer causes lag when it is waiting to melt underground. (MCPE-39698)
  • Wood blocks now have directional placement. (MCPE-43367)
  • Granite, diorite, and andesite can no longer be smelted into smooth stone. (MCPE-45914)
  • Coarse dirt is no longer replaced with dirt when a tree is grown on top. (MCPE-26215)
Items
  • Buttons no longer appear rotated in the player hotbar. (MCPE-11365, MCPE-42584)
  • The durability bar for shields now update correctly when sustaining damage. (MCPE-44788)
Graphical
  • Pistons now have the correct textures when placed in any direction. (MCPE-38053)
  • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. (MCPE-39031)
  • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
  • Invisible bedrock no longer emits stone particles when fallen on.
  • Tweaked first-person hand attack animations.
  • Fixed hand animation when switching to empty hand from held item.
  • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
  • Fixed some graphical errors when launching the game on Oculus Rift.
  • Fixed trident position issues when being held and thrown.
User interface
  • The background tint of the player coordinates is now consistent with the chat background. (MCPE-43791)
  • Tweaked the controller cursor position when auto crafting with a full inventory.
  • Players using touch screen can no longer break blocks when using touch-and-hold to use a fishing rod.
Commands
  • Execute detect command now uses local coordinates correctly. (MCPE-29942)
    • Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate.
    • Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
Add-ons and scripting engine
  • Fixed MoLang scripting errors that were being logged for older content.
  • Endermen with modified behavior can now be shot and damaged with projectiles.
  • Entities crossing chunk boundaries can no longer get corrupted due to the move.
  • Fixed humanoid eating animation.
  • Fix issue of the mini bows rendering on all mobs other than players in scripting packs.
  • The "has_equipment" filter work correctly with damageable items.
  • Loading packs with lots of custom items now works correctly.
  • Creating a new End gateway portal in the "Abstraction Cubes" Marketplace map now works correctly.
  • Particle UVs no longer include lines of textures next to the selected UV.
  • Custom entities using the "nearest_attackable_target" now re-evaluate current target validity.

References[]


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