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Bedrock Edition beta

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Bedrock Edition



Release date

Xbox One, Windows 10, Android:
May 1, 2019

Build for


Beta is the second beta version released for 1.12.0.[1]



  • Added new splash texts:[2]
    • "All blocks covered!"
    • "feedback.minecraft.net"
    • "It came from space."
    • "Rainbow turtle?"
    • "Something funny!"
    • "I need more context."
    • "Ahhhhhh!"
    • "Don't worry, be happy!"
    • "Water bottle!"
    • "What's the question?"
    • "Plant a tree!"
    • "Go to the dentist!"
    • "What do you expect?"
    • "Look mum, I'm in a splash!"





Menu screen
  • The "Store" button has been renamed to "Marketplace".
  • The Behavior Pack template once again contains the 'spawn_rules' folder.
  • Recipe and item JSON files have been added to the Behavior Pack template.
  • Removed splashes referencing Notch:
    • "Made by Notch!"
    • "The Work of Notch!"
    • "110813!"


  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could sometimes occur when loading certain marketplace worlds
  • Improved performance around villages and villager job sites
  • Fixed a memory leak that occurred with the Script Engine
  • Updated the main menu splash text
  • Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
  • Player models no longer have flipped arms and legs. (MCPE-44718)
  • The Haggler achievement once again unlocks when requirements are met
  • Villager trading now properly takes away items from the second slot, when applicable
  • Shields and tridents are no longer invisible when held (MCPE-44647)
  • Players no longer see through the world when clipping into blocks after leaving a boat (MCPE-42593)
  • Tamed tuxedo cats now use the proper texture (MCPE-43527)
  • Stray cats can no longer claim beds in villages for worlds converted from version 1.10 (MCPE-44299)
  • Villagers now always spawn as V1 when using template worlds, including Marketplace worlds
  • Witches no longer jump when attacking
  • Fixed some geometry animation issues for various skin packs
  • The ghast spinning model in monster spawners is now the correct size
  • Improved pathing for variable sized mobs
  • Zombies and vindicators now break doors down faster
  • Fixed wandering trader podzol and coral trades
  • Fletchers now trade 16 arrows instead of 5
  • Changed the cost of butcher's cooked rabbit trade
  • Leatherworker's saddle trade is lowered from 10 to 6 emeralds
  • Flowing lava once again turns into cobblestone when hit by water (MCPE-43990)
  • Frosted ice blocks can now be broken (MCPE-41256)
  • Slabs and other non-solid blocks once again prevent grass from growing on dirt (MCPE-42975)
  • Logs can once again be turned into stripped logs with axes (MCPE-44680)
  • Rails at a T-junction once again change directions when powered by redstone (MCPE-44735)
  • Fixed smokers not having the correct texture underneath (MCPE-43944)
  • Armor stands can once again hold armor stand items
  • Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
  • Fixed several items not losing durability when used
  • The player's arm is no longer displaced in first person view after eating food (MCPE-40135)
  • Composter growth particles now appear in the correct location
  • Fixed animated textures for flowing lava and water on several texture packs
  • Bamboo leaves are now lighter and match the Java texture (MCPE-42635)
  • Fixed gray textures that sometimes appeared on doors and trapdoors
User Interface
  • Attempting to combine stacks of the same item no longer swaps them instead on touch controls
  • Items are no longer lost when swapping to and from the off-hand slot on touch controls (MCPE-44706)
  • The How to Play button on the Cartography Table now directs to the proper screen
  • Sweet berries no longer disappear on the hotbar when they are highlight
  • Killing a wandering trader's llama can no longer show their inventory screen
  • Removed "tile" prefix in the /give command (MCPE-44667)
  • Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in slash commands
  • Commands can now be auto-completed on command blocks without leading with a / (MCPE-44679)
Add-Ons and Script Engine
  • minecraft:entity_use_item documentation now generates correctly
  • Corrected Block Event descriptions
  • Custom entities now correctly re-evaluate current target validity
  • 'getBlocks' now returns a 3D array of block objects
  • Fixed incorrect component name for entities with the new 'water_movement 'component
  • getBlock and getBlocks now correctly handle getting a block when given an actor position (or any non-integer position)