Beta 1.10.0.3 is the first beta version for Bedrock Edition 1.10.0, released on January 30, 2019,[1] which adds the wandering trader, illager beast, composters, stonecutters, campfires, lecterns, and the loom.
Additions[]
Blocks[]
- Currently have no functionality.
- Available through Experimental Gameplay.
- Currently have no functionality.
- Available through Experimental Gameplay.
- Placing a book and quill or written book on the lectern allows multiple players to read it together.
- A book and quill can be read, but not edited when placed on a lectern.
- Used to easily make patterns for banners.
- New stonecutter
- Currently has no functionality.
- Available through Experimental Gameplay.
- Can be found in Taiga and Snowy Taiga biomes.
- Can be planted from sweet berries.
- Have 4 growth stages.
- Drop 2-3 sweet berries when harvested.
- Available through Experimental Gameplay.
- Currently have no functionality.
- Can only be obtained via an inventory editor.
Items[]
- Crafted using the Loom.
- 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
- Collected from sweet berry bushes.
- Can be eaten, restoring 2 () hunger points.
- Can be planted into the ground and grown into sweet berry bushes.
- New tool that can be used to block most incoming attacks.
- Sneaking or mounting a mob activates the shield when equipped in either hand.
- Crafted with 6 planks and 1 iron ingot.
Mobs[]
- Cat skins
- Added Jellie, the community cat contest winner.
- Available through Experimental Gameplay.
- Currently only have the basic AI.
- Currently still named Illager Beast.
- A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by a custom llama.
- Available through Experimental Gameplay.
World generation[]
- Generate in the same biomes as villages, and pillagers will respawn around the tower.
- Can be located using
/locate pillageroutpost
- Available through Experimental Gameplay.
- Can generate with a tall foundation.
- Generate with black banners, instead of illager banners.
Changes[]
Blocks[]
- Improved and added placement features.
- Blast furnaces, grindstones, and smokers
- Added crafting recipe.
- Added crafting recipe.
- Now break when shot with an arrow.
- Crops and nether warts
- Now have placement sounds.
- Can now be used as fuel.
- Dispensers with shears in them can now shear sheep.
- Can now be properly attached to the bottom or the top of blocks.
- Added crafting recipe.
- Now have animated textures.
- Now have a chance to drop sticks when decaying.
- Dry out immediately when placed in the Nether.
- Wood and stripped wood
- Are no longer unused.
- Can now be crafted with 4 logs or stripped logs.
- Can now be dyed directly in the crafting table.
Items[]
- Now have shapeless crafting recipes.
- Are no longer available only through Experimental Gameplay.
Mobs[]
- Are now healed when fed raw cod and raw salmon.
- Now drop a music disc when killed by a stray.
- Are no longer hidden under Experimental Gameplay.
- Added new sounds. (MCPE-39111)
- Split into 2 different mobs.
- New villagers spawn in new villages.
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual based trading system, and will hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers will now mingle together around gathering sites in the village.
- Librarians will inspect bookshelves.
- Added Mason and green-robed villagers.
- Villagers can change professions depending on the job site blocks available in the village.
- Can claim beds and job site blocks.
- Villagers can now interact with the corresponding job site block.
- Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
- Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.
- Split into 2 different mobs.
- New zombie villagers have biome-specific and profession skin layers.
- Old zombie villagers still spawn in igloo basements.
- JSON
- Mob events and behavior can be scheduled using JSON.
World generation[]
- Now generate with a red bed.
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depend on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
- Available through Experimental Gameplay.
- Can be located with both
/locate village
and/locate newvillage
. - No longer generate in Old world types.
- Meeting points generate with various bell types.
- Job and gathering sites, that villagers will mingle around together, generate in villages.
- Job sites can be built by players by placing a job site block in village boundaries.
- Most strongholds no longer generate under village wells - they now generate under village meeting points.
- Reduced the chance of strongholds generating under villages. .
General[]
- The new vanilla textures are now set as the default pack.
- Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
- Converted sheep and pigs to the new animation system.
- Move locators to bones.
- Blend state transitions.
- Removed cod lead locator.
- Renamed
ActorAnimation
toActorSkeletalAnimation
. - Initial poly mesh support.
- Added TextureMesh geometry.
- Flipping data-driven entities test to enable new entities to use
bind_pose_rotation
. - Events now have defined data objects containing all event data.
- Added new villager animations.
- Data-driven models
- Added default parenting to the Evoker nose, in line with over villager-derived mobs.
- Entity scripting function
- Is no longer behind Experimental Gameplay.
- Help
- Pressing help button links to the relevant how to play section.
- Updated the how to play section.
- Can now be edited using standard JSON formatting.
- Renamed some particles include prefix
test_
toexample_
. - Removed
test_mule
andtest_sphere
.
- Permissions
- Improvements to the operator status and permission settings, with the added option to enable cheats or not.
- Are now separate from world templates and can be updated independently in existing worlds.
- Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
- Updating a player's position with scripting now correctly syncs with the player.
- Creating actors via script now avoids the spawning logic.
- This prevents hard-coded logic like ocelots spawning along with baby ocelots.
- Improved the message wording for players who get disconnected due to unsupported scripts.
- Allow events to fire without a defined event data object.
- Renaming Views to Actor/Entity Queries.
- Added sound events to the scripting API.
- Add Event Data to
load_ui
. - Custom UIs can now be made like regular in-game UI screens.
- Added 'Global Objects' to the scripting API.
- Refactored JavaScript object registration.
- Added the ability to enable and disable scripting error and warning logging.
Fixes[]
- Fixed several crashes that occurred during gameplay.
- Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
- Resource packs that are nested in an extra folder no longer cause the game to crash.
- Stacking slabs to make a double slab no longer crashes the game.
- Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
- Worlds no longer show single player only warning message when multiplayer is enabled. (MCPE-39194)
- Player position is now accurately saved when exiting and rejoining a world.
- Removing ticking areas from the game now correctly frees up used memory.
- The descend button now works correctly when underwater and using touch controls.
- Turtles no longer levitate above the ground.
- Optimized particles to improve performance.
- Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
- Looping UI animations no longer increase memory usage over time.
- Damage cooldown no longer hinders other mob attacks.
- Colored beacon beam textures no longer appear compressed.
- Wither skeletons and vex mobs can be renamed with nametags. (MCPE-20701)
- Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (MCPE-39296)
- Fixed the head rotation of pigmen when non-standard texture packs are used. (MCPE-40629)
- 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
- Infested bricks mined with silk touch now drop as its non-infested variant.
- Texture packs applied to a freshly created world are now displayed in the active list.
- Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
- Armor stands can now hold unloaded crossbows. (MCPE-39094)
- It is now possible to climb through snow layers placed on top of scaffolding. (MCPE-39324)
- Pandas eating bamboo now show correctly colored food particles. (MCPE-38285)
- Strongholds now generate with the correct stair variants again. (MCPE-39380)
- Weapons held by armor stands are now the correct size. (MCPE-39064)
- Food held by pandas is now sized and positioned correctly. (MCPE-39061)
- Fixed a bug where players could respawn some distance away from their beds. (MCPE-39261)
- Fixed a bug where lava could hurt a player through block corners. (MCPE-37726)
- Fixed the pathfinding for zombies chasing villagers inside buildings. (MCPE-37424)
- Hanging banners no longer show as floor standing banner variants. (MCPE-39507)
- Scaffolding no longer gets left hanging unsupported when being placed rapidly. (MCPE-38338)
- Snow layers generate around grass and flowers again in snow biomes. (MCPE-38018)
- The correct amount of white terracotta now generates in mesa biomes.
- Skeletons once again attack iron golems.
- Mobs no longer spawn with heart particles.
- Added correct biome shading for water in bamboo jungles.
- Cats can now be healed by feeding them fish.
- Fixed a crash that could happen after running scripts for a long period of time.
- The re-center button on Minecraft VR has been mapped to Y now instead of X.
- Chest minecarts now drop their contents if destroyed with the
/kill
command. - Global resource packs no longer show in the active packs list if they are not applied to a specific world.
- Fixed a z-fighting texture issue on the grindstone block.
- The new dye types can now be used to dye shulker mobs. (MCPE-40279)
- Fixed the wither's ranged and swoop attacks. (MCPE-39773)
- Multiple commands run from functions now run from the correct point of execution. (MCPE-38983 / MCPE-39785)
- The 'Unlock Template World Options' popup no longer has a placeholder type message.
- Packs missing '
experimental_custom_ui
' don't allow loading UI anymore. - '
minecraft:look_at
' component now has consistent naming between scripting and JSON. - Upside-down Shulkers now have the correct opening animation. (MCPE-40110)
- Fixed the texture of food being eaten by pandas.
- Menu buttons no longer stay highlighted after being selected. (MCPE-37640)
- Fixed an issue related to scoreboard not showing the correct entries.
- Passive mobs now spawn on the correct block types. (MCPE-39727)
- Mutated birch forest biomes now generate with extra tall birch trees again. (MCPE-29698)
- Players can no longer receive command feedback with cheats disabled. (MCPE-39590)
- Trapdoors in shipwrecks are now correctly rotated.
- Cats now spawn correctly in previously generated villages.
- Fixed the issue with wrongly scaled textures that affected some Windows 10 users. (MCPE-39081)
- Fixed a bug that could cause the wrong description for Marketplace bundles.
- "New" banner now shows correctly on all new marketplace items.
- Fixed skeleton melee attack animation.
- Fixed the bug that caused the FPS value in the beta header information to always read 0.0. (MCPE-30536)
- Fixed a crash that could occur when rejoining the game in the End dimension.
- Fixed a bug that prevented the game from launching correctly on some devices. (MCPE-39877)
- Fix a crash that could sometimes occur when copying a large world on Switch.
- Partially copied worlds will now show up in settings storage tab only.
- Fixed a crash that could occur when using a jukebox on Nintendo Switch.
- Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
- Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
- Fix issue of region filters not working if inside a custom spawn event.
- Various fixes and improvements to the randomTickSpeed function.
- Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (MCPE-34820)
- Fixed a crash that could sometimes occur when loading the game.
- Various fixes and improvements to the Marketplace sorting and search results.
- Fixed an issue with screenshots taken in VR-mode.
- Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
- Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
- Fixed sleep goal so mobs can get in beds that have blocks on the sides.
- Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. (MCPE-40745)
- Fixed a crash that could occur on Xbox if a user was not signed in correctly.
- Tags that start with a percentage now display correctly.
- Cornflowers now render correctly in item frames.
- Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
- Controller sensitivity setting (touching the screen no longer interferes with controller movement).
- Removed increased build distance in creative including place/mine tooltips.
- When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
- Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
- Fixed a bug where kelp would grow in horizontal flowing water. (MCPE-37155)
- Fixed a crash that could occur when entering a portal on some servers.
- Fixed an issue that could cause lighting issues in chunks when flying around.
- Cats are no longer tempted by food when they are too far from the player.
- Fixed wither skeleton model geometry issue that was affecting some marketplace content.
- Using scoreboard selectors no longer adds extra characters to player names.
- Fixed animations for cow and parrot mobs.
- Ender dragon attacks now show a particle trail.
- Mobs can no longer destroy paintings if mob griefing is disabled. (MCPE-38916)
- Script queries no longer show error messages when detecting dropped item entities. (MCPE-40437)
- Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. (MCPE-34641)
- Renamed ‘
player_attacked_actor
’ scripting event to ‘player_attacked
’. - Scripting can now be used to attach particles to mobs correctly.
- Fixed a crash that could occur when loading large world templates.
- Reduced the number of drowned mob spawning. (MCPE-34032)
- Firework stars no longer appear black in Creative inventory.
- The scripting event '
entity_created
' will now fire correctly. - Fixed an issue with the scripting event '
isValidEntity
' not working as expected. - Fixed the '
damage_sensor
' scripting component that was not working as expected. - Existing armor stands no longer turn white.
- Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
- Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
- Fixed an issue with the sword held by the vex mob.
References[]
- ↑ "Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)" , January 30, 2019.