Bedrock Edition beta 1.10.0.3

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beta 1.10.0.3
Edition

Bedrock Edition

Type

Build

Release date

Xbox One, Windows 10, Android:
January 30, 2019

Build for

1.10.0

Beta 1.10.0.3 is the first beta version for Bedrock Edition 1.10.0, released on January 30, 2019,[1] which adds the wandering trader, illager beast, composters, stonecutters, campfires, lecterns, and the loom.

Additions[edit]

Mobs[edit]

Wandering trader
  • A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
  • Accompanied by a custom llama.
  • Available through Experimental Gameplay.
Illager Beast
  • Available through Experimental Gameplay.
  • Currently only has the basic AI.
  • Currently still named Illager Beast.
Cat skins
  • Added Jellie, the community cat contest winner.

Blocks[edit]

Composter
  • Available through Experimental Gameplay.
  • Version exclusive: Has a different crafting recipe than Java Edition.
New stonecutter
  • Available through Experimental Gameplay.
Campfire
  • Available through Experimental Gameplay.
  • Version exclusive: Uses the older texture and model from 19w02a.
Sweet Berries and Sweet Berry Bushes
  • Can be found in Taiga and Snowy Taiga biomes.
  • Available through Experimental Gameplay.
Lectern
  • Placing a book and quill or written book on the lectern allows multiple players to read it together.
  • A book and quill can be read, but not edited when placed on a lectern.
Loom
  • Used to easily make patterns for banners.

World generation[edit]

Pillager outposts
  • Generate in the same biomes as villages, and pillagers will respawn around the tower.
  • Can be located using /locate pillageroutpost
  • Available through Experimental Gameplay.
  • Version exclusive: Can generate with tall foundation.
  • Version exclusive: Generate with black banners, instead of illager banners.

Items[edit]

Shields
  • Sneaking or mounting a mob activates the shield when equipped in either hand.
Banner patterns
  • Crafted using the Loom.
  • Version exclusive: There are 6 types of Banner Patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned and Bordure Indented.

Changes[edit]

Blocks[edit]

Wet sponge
  • Version exclusive: Now dries out immediately when placed in the Nether.
Wood and Stripped Wood
Leaves
  • Now have a chance to drop sticks when decaying.
Chorus flower
  • Will now break when shot with an arrow.
Dead Bushes
  • Can now be used as fuel.
Dispensers
  • Dispensers with shears can now shear sheep.
White carpet
  • Can now be dyed directly in the crafting table.
Bells
  • Improved and added placement features.
Lanterns
  • Can now be properly attached to the bottom or the top of blocks.
  • Added crafting recipe
  • Now have animated texture.
Crops and Nether warts
  • Now have placing sounds.
Cartography Table and Barrel
  • Added crafting recipe
    • Version exclusive: Have different crafting recipe.
Grindstone, Blast Furnace, and Smoker
  • Added crafting recipe.

Items[edit]

Crossbows
  • Are no longer available through only Experimental Gameplay.
Rabbit stew and beetroot soup
  • Now have shapeless crafting recipes.

Mobs[edit]

Villagers
  • Split into 2 different mobs.
    • New villagers spawn in new villages.
  • New villager behavior:
    • Implemented some of the new villager schedule behaviors.
    • Implemented new villager sleep behaviors.
    • Villagers may now wander to the village outskirts.
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
    • Updated and improved pathfinding.
    • Villagers now have a visual based trading system, and will hold up the item they wish to trade.
    • Villagers have new clothing to indicate their level, profession, and biome.
    • Villagers will now mingle together around gathering sites in the village.
    • Librarians will inspect bookshelves.
  • Added Mason and green-robed villagers.
    • Villagers can change professions depending on the job site blocks available in the village.
    • Can claim bed and job site block.
    • Villagers can now interact with the corresponding job site block.
    • Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
  • Old villagers spawn inside igloo basements with textures and behavior prior to Village and Pillage.
Creepers
  • Now drop a music disc when killed by a stray.
Cats
Zombie villagers
  • Split into 2 different mobs
    • New Zombie Villager have biome-specific and profession skin layers.
    • Old Zombie Villagers still spawn in igloo basements.
Pillagers
  • Are no longer hidden under Experimental Gameplay.
  • Added new sounds (MCPE-39111).
JSON
  • Mob events and behavior can be scheduled using JSON.

World generation[edit]

Villages
  • Have a new look, differing per biome.
  • Added village job sites and gathering sites.
  • Number of houses depend on beds.
  • Taiga villages are now more common.
  • Removed zombie villages, due to new village changes.
  • Available through Experimental Gameplay.
  • Can be located with both /locate village and /locate newvillage.
    • /locate village is now not always guaranteed to locate a village, while /locate newvillage always point to villages.
  • No longer generated in Old world type.
  • Version exclusive: Meeting points generate with various bell types.
  • Version exclusive: Job and gathering sites, that villagers will mingle around together, generate in villages.
    • Job sites can be built by players by placing a job site block in village boundaries.
  • Most strongholds no longer generate under village wells - they now generate under village meeting points.
  • Reduced chance of Strongholds generating under villages .
Igloo
  • Now generate with a red bed.

General[edit]

Texture Update
  • The new vanilla textures are now set as the default pack.
Help
  • Pressing help button links to the relevant how to play section.
  • Updated the how to play section.
Scripting system
  • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
  • Updating a player's position with scripting now correctly syncs with the player.
  • Creating actors via script now avoids the spawning logic.
    • This prevents hard coded logic like ocelots spawning along with baby ocelots.
  • Improved the message wording for players who get disconnected due to unsupported scripts.
  • Allow events to fire without a defined event data object.
  • Renaming Views to Actor/Entity Queries.
  • Added sound events to the scripting API.
  • Add Event Data to load_ui.
  • Custom UIs can now be made like regular in game UI screens.
  • Added 'Global Objects' to the scripting API.
  • Refactored JavaScript object registration.
  • Added the ability to enable and disable scripting error and warning logging.
Data-driven animation
  • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
  • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
  • Converted sheep and pigs to the new animation system.
  • Move locators to bones.
  • Blend state transitions.
  • Removed cod lead locator.
  • Renamed ActorAnimation to ActorSkeletalAnimation.
  • Initial poly mesh support.
  • Added TextureMesh geometry.
  • Flipping data driven entities test to enable new entities to use bind_pose_rotation.
  • Events now have defined data objects containing all event data.
  • Added new villager animations.
Permissions
  • Improvements to the operator status and permission settings, with the added option to enable cheats or not.
Particles
  • Can now be edited using standard JSON formatting.
  • Renamed some particles include prefix test_ to example_.
  • Removed test_mule and test_sphere.
Resource packs
  • Are now separate from world templates and can be updated independently in existing worlds.
Data-driven models
  • Added default parenting to the Evoker nose, in line with over villager-derived mobs.
Entity scripting function
  • Is no longer behind Experimental Gameplay.

Fixes[edit]

  • Various fixes to the texture tessellator
  • Bug fixes for pig, sheep, and slimes
  • Fix to not rebuild all mob meshes every frame
  • Fixes for non-data-driven materials where they use a color in the vertex format for the base skinning material already
  • Fixed several crashes that occurred during gameplay
  • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game
  • Resource packs that are nested in an extra folder no longer cause the game to crash
  • Stacking slabs to make a double slab no longer crashes the game
  • Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices
  • MCPE-39194 – Worlds no longer show single player only warning message when multiplayer is enabled
  • Player position is now accurately saved when exiting and rejoining a world
  • Removing ticking areas from the game now correctly frees up used memory
  • The descend button now works correctly when underwater and using touch controls
  • Turtles no longer levitate above the ground
  • Optimized particles to improve performance
  • Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby
  • Looping UI animations no longer increase memory usage over time
  • Damage cooldown no longer hinders other mob attacks
  • Colored beacon beam textures no longer appear compressed
  • MCPE-20701 – Wither skeletons and Vex mobs can be renamed with nametags
  • MCPE-39296 – Horizontal scaffolding extensions can now be placed over non-solid blocks correctly
  • MCPE-40629 – Fixed the head rotation of Pigmen when non-standard texture packs are used
  • 'Monster Egg' blocks are now named 'Infested blocks', to match the Java edition
  • Infested Bricks mined with silk touch now drop as its non-infested variant.
  • Texture packs applied to a freshly created world are now displayed in the active list.
  • Players are prompted to redownload packs if they have been applied to a world but removed from the cache
  • MCPE-39094 – Armor stands can now hold unloaded crossbows
  • MCPE-39324 – It is now possible to climb through snow layers placed on top of scaffolding
  • MCPE-38285 – Pandas eating bamboo now show correctly colored food particles
  • MCPE-39380 – Strongholds now generate with the correct stair variants again
  • MCPE-39064 – Weapons held by armor stands are now the correct size
  • MCPE-39061 – Food held by pandas is now sized and positioned correctly
  • MCPE-39261 – Fixed a bug where players could respawn some distance away from their beds
  • MCPE-37726 – Fixed a bug where lava could hurt a player through block corners
  • MCPE-37424 – Fixed the pathfinding for zombies chasing villagers inside buildings
  • MCPE-39507 – Hanging banners no longer show as floor standing banner variants
  • MCPE-38338 – Scaffolding no longer gets left hanging unsupported when being placed rapidly
  • MCPE-38018 – Snow layers generate around grass and flowers again in snow biomes
  • The correct amount of white terracotta now generates in Mesa biomes
  • Skeletons once again attack iron golems
  • Mobs no longer spawn with heart particles
  • Added correct biome shading for water in bamboo jungles
  • Cats can now be healed by feeding them fish
  • Fixed a crash that could happen after running scripts for a long period of time
  • The Re-center button on Minecraft VR has been mapped to Y now instead of X
  • Chest minecarts now drop their contents if destroyed with the /kill command
  • Global resource packs no longer show in the active packs list if they are not applied to a specific world
  • Fixed a z-fighting texture issue on the Grindstone block
  • MCPE-40279 – The new dye types can now be used to dye Shulker mobs
  • MCPE-39773 – Fixed the Wither's ranged and swoop attacks
  • MCPE-38983 and MCPE-39785 – Multiple commands run from Functions now run from the correct point of execution ()
  • The 'Unlock Template World Options' popup no longer has a placeholder type message
  • Packs missing 'experimental_custom_ui' don't allow loading UI any more
  • 'minecraft:look_at' component now has consistent naming between scripting and JSON
  • MCPE-40110 – Upside-down Shulkers now have the correct opening animation
  • Fixed the texture of food being eaten by pandas
  • MCPE-37640 – Menu buttons no longer stay highlighted after being selected
  • Fixed an issue related to scoreboard not showing the correct entries
  • MCPE-39727 – Passive mobs now spawn on the correct block types
  • MCPE-29698 – Mutated Birch Forest biomes now generate with extra tall Birch trees again
  • MCPE-39590 – Players can no longer receive command feedback with cheats disabled
  • Trapdoors in shipwrecks are now correctly rotated
  • Cats now spawn correctly in previously generated villages
  • MCPE-39081 – Fixed the issue with wrongly scaled textures that affected some Windows 10 users
  • Fixed a bug that could cause the wrong description for Marketplace bundles
  • "New" banner now shows correctly on all new marketplace items
  • Fixed Skeleton melee attack animation
  • MCPE-30536 – Fixed the bug that caused the FPS value in the beta header information to always read 0.0
  • Fixed a crash that could occur when rejoining the game in the End dimension
  • MCPE-39877 –Fixed a bug that prevented the game from launching correctly on some devices
  • Fix a crash that could sometimes occur when copying a large world on Switch
  • Partially copied worlds will now show up in settings storage tab only
  • Fixed a crash that could occur when using a jukebox on Nintendo Switch
  • Fixed the spider leg animation in the Dwarven Mining Company marketplace map
  • Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions
  • Fix issue of region filters not working if inside a custom spawn event
  • Various fixes and improvements to the randomTickSpeed function
  • MCPE-34820 –Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch
  • Fixed a crash that could sometimes occur when loading the game
  • Various fixes and improvements to the Marketplace sorting and search results
  • Fixed an issue with screenshots taken in VR-mode
  • Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended
  • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
  • Fixed sleep goal so mobs can get in beds that have blocks on the sides
  • MCPE-40745 –Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded
  • Fixed a crash that could occur on Xbox if a user was not signed in correctly
  • Tags that start with a percentage now display correctly
  • Cornflowers now render correctly in item frames
  • MCPE-38614 – Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected
  • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​
  • Removed increased build distance in creative including place/mine tooltips​
  • When last hotbar slot selected, touching the screen no longer switches to 8th slot
  • Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch
  • MCPE-37155 – Fixed a bug where kelp would grow in horizontal flowing water
  • Fixed a crash that could occur when entering a portal on some servers
  • Fixed an issue that could cause lighting issues in chunks when flying around
  • Cats are no longer tempted by food when they are too far from the player
  • Fixed Wither Skeleton model geometry issue that was affecting some marketplace content
  • Using scoreboard selectors no longer adds extra characters to player names
  • Fixed animations for cow and parrot mobs
  • Ender dragon attacks now show a particle trail
  • MCPE-38916 – Mobs can no longer destroy paintings if mob griefing is disabled
  • MCPE-40437 – Script queries no longer show error messages when detecting dropped item entities
  • MCPE-34641 – Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer
  • Renamed 'player_attacked_actor' scripting event to 'player_attacked'
  • Scripting can now be used to attach particles to mobs correctly
  • Fixed a crash that could occur when loading large world templates
  • MCPE-34032 – Reduced the number of Drowned mob spawning
  • Firework Stars no longer appear black in Creative inventory
  • The scripting event 'entity_created' will now fire correctly
  • Fixed an issue with the scripting event 'isValidEntity' not working as expected
  • Fixed the 'damage_sensor' scripting component that was not working as expected
  • Existing armor stands no longer turn white
  • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
  • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading
  • Fixed an issue with the sword held by the Vex mob

References[edit]