Bed
Renewable |
Yes |
---|---|
Stackable |
No |
Tool |
Any tool |
Blast resistance |
0.2 |
Hardness |
0.2 |
Luminant |
No |
Transparent |
Yes |
Flammable |
Yes |
Catches fire from lava |
A bed is a block that allows a player to sleep and to reset their spawn point to within a few blocks of the bed in the Overworld. If the bed is obstructed, the player spawns at the default world spawning location.
Contents
Obtaining[edit]
Natural generation[edit]
A red bed naturally generates in each igloo.
Beds of various colors generate in village houses, depending on the specific structure and biome:
- Desert village houses have cyan, green, or lime beds.
- Plains village houses have white or yellow beds.
- Savanna village houses have orange, red, or yellow beds.
- Snowy taiga[BE only] and taiga village houses have blue or purple beds.
- Snowy tundra village houses have blue, red, or white beds.
- The red bed was the original default bed color. In later versions of the game, the default color was changed to white; however, using red dye on a white bed results in the classic red colored one.
Breaking[edit]
Beds can be mined with any tool, or without a tool.
Block | Bed | |
---|---|---|
Hardness | 0.2 | |
Breaking time | ||
Default | 0.3 |
A bed also drops itself as an item when pushed by a piston.
Crafting[edit]
Ingredients | Crafting recipe | Description |
---|---|---|
Matching Wool + Any Planks |
Wool color must match. Planks do not need to match. | |
White Bed + Matching Colored Dye |
White beds can be re-dyed using dyes.[Java Edition only] | |
Any Bed + Matching Dye |
A bed of any color can be re-dyed using dyes.[Bedrock and Education editions only] | |
Any Dyed Bed + Bleach |
Removes the color from the bed.[Bedrock and Education editions only] |
Trading[edit]
Journeyman-level shepherd villagers sell 1 of 16 beds for 3 emeralds as part of their trades.
Placement[edit]
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. In Bedrock Edition, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. In Java Edition, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
Usage[edit]
Sleeping[edit]
Beds are used by pressing the use item button while looking at the bed.
A player sleeps by using a bed during a thunderstorm, or at night (between 12541 and 23458 ticks, when stars appear in the sky). Attempting to use a bed at any other time results in the message "You can sleep only at night and during thunderstorms"[JE only] or "You can only sleep at night".[BE only] A player sleeps in a bed for 101 in-game ticks, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the /gamerule doDaylightCycle
set to false
results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
Sleeping in a bed is possible only in the Overworld. Attempting to sleep in a bed in the Nether, the End, and customized dimensions causes it to explode and set fire to surrounding blocks;[1] The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6). Villagers can sleep normally in any dimension.[2] Upon death from a bed explosion, the message "(Player) was killed by [Intentional Game Design]" appears.
The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"[JE only]/"The bed is too far away"[BE only] appears.
If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
If the player has not entered a bed (or died) for 3 in-game days, phantoms can spawn unless /gamerule doInsomnia
is set to false
.
Mob | Prevent the player from sleeping |
---|---|
Blaze | Yes |
Chicken Jockey | When hostile |
Creeper | Yes |
Drowned | Yes |
Endermite | Yes |
Enderman | When hostile |
Ender Dragon | No |
Evoker | Yes |
Ghast | No |
Giant | Yes |
Guardian Elder Guardian | Yes |
Hoglin | No |
Illusioner | Yes |
Killer Bunny | No |
Magma Cube | No[JE only]Yes[BE only] |
Piglin | No |
Piglin Brute | Yes |
Pillager | Yes |
Phantom | Yes |
Ravager | Yes |
Shulker | No |
Silverfish | Yes |
Skeleton Stray Wither Skeleton | Yes |
Spider Cave Spider Spider Jockey | Yes |
Slime | No[JE only]Yes[BE only] |
Vex | Yes |
Vindicator | Yes |
Witch | Yes |
Wither | Yes |
Zoglin | Yes |
Zombie Zombie Villager Husk | Yes |
Zombified Piglin | When hostile[JE only]Yes[BE only] |
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing use on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
A player also cannot sleep while on fire, while poisoned, or while starving.
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. In Bedrock Edition, the sleeping animation slowly lowers the player into bed.
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
During this time, the chat window is focused, and the player can leave the bed by clicking the Leave Bed button.
Waterlogged beds[Bedrock Edition only] cannot be slept in unless the player or villager has the Water Breathing or Conduit Power status effects. Attempting to use a waterlogged bed otherwise does not display any message.[3]
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.[4]
Passing the night[edit]
Sleeping changes the time of day to sunrise and resets the weather to clear weather. The player wakes up next to the bed, facing west.
Sleeping does not accelerate processes that take place over time such as the growth of crops or smelting. If /gamerule doDaylightCycle
is false
, the player instead wakes up in the night.
To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case.
If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
Setting the spawn point[edit]
Once a player has entered a bed, their spawn point is set to the location of that bed.
Using a bed in the daytime likewise sets the spawn point, without actually entering the bed.
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
The check for a bed is only made when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is an bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying You have no home bed or respawn anchor, or it was obstructed, and the player respawns at the world spawn point.
When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered.
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawnpoint is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
Specifically, when interacting with it, the location of the head of the bed is saved as the spawnpoint, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawnpoint. If a bed is reoriented so that its foot is in this space, it still functions on the next death, but it can also be interacted with to update the spawnpoint to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
Bouncing[edit]
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.
Baby villagers bounce on beds during the day.
If the player is falling while sleeping requirements are met, and presses use on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
Housing[edit]
Beds are used to count the number of houses in a village, with one bed equating to one house.
Curing[edit]
Beds speed up the curing process of zombie villagers.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.wood.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.wood.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.wood.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.wood.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.wood.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Breaking the block | dig.wood | 1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood | 0.4 | 1.0 |
? | Blocks | Mining the block | hit.wood | 0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.wood | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.wood | 0.18 | 1.0 |
? | Blocks | Walking on the block | step.wood | 0.3 | 1.0 |
? | Blocks | Placing the block | use.wood | 1.0 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Item tags (JE) | Translation key |
---|---|---|---|---|
White Bed | white_bed | beds | beds | block.minecraft.white_bed |
Orange Bed | orange_bed | beds | beds | block.minecraft.orange_bed |
Magenta Bed | magenta_bed | beds | beds | block.minecraft.magenta_bed |
Light Blue Bed | light_blue_bed | beds | beds | block.minecraft.light_blue_bed |
Yellow Bed | yellow_bed | beds | beds | block.minecraft.yellow_bed |
Lime Bed | lime_bed | beds | beds | block.minecraft.lime_bed |
Pink Bed | pink_bed | beds | beds | block.minecraft.pink_bed |
Gray Bed | gray_bed | beds | beds | block.minecraft.gray_bed |
Light Gray Bed | light_gray_bed | beds | beds | block.minecraft.light_gray_bed |
Cyan Bed | cyan_bed | beds | beds | block.minecraft.cyan_bed |
Purple Bed | purple_bed | beds | beds | block.minecraft.purple_bed |
Blue Bed | blue_bed | beds | beds | block.minecraft.blue_bed |
Brown Bed | brown_bed | beds | beds | block.minecraft.brown_bed |
Green Bed | green_bed | beds | beds | block.minecraft.green_bed |
Red Bed | red_bed | beds | beds | block.minecraft.red_bed |
Black Bed | black_bed | beds | beds | block.minecraft.black_bed |
Name | Namespaced ID |
---|---|
Block entity | bed |
Bed | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Standing | bed | 26 | tile.bed.name |
Item | bed | 355 | item.bed.black.name item.bed.red.name item.bed.green.name item.bed.brown.name item.bed.blue.name item.bed.cyan.name item.bed.silver.name item.bed.gray.name item.bed.pink.name item.bed.lime.name item.bed.yellow.name item.bed.lightBlue.name item.bed.magenta.name item.bed.orange.name item.bed.white.name |
Name | Savegame ID |
---|---|
Block entity | Bed |
Metadata[edit]
In Bedrock Edition, beds use the following data values:
- Block
Lowest two bits value | Facing |
---|---|
0 | Head facing South |
1 | Head facing West |
2 | Head facing North |
3 | Head facing East |
Bit flag | Meaning |
0x4 | When 0, the bed is empty When 1, the bed is occupied |
0x8 | When 0, the foot of the bed When 1, the head of the bed |
- Item
DV | Description | |
---|---|---|
0 | White Bed | |
1 | Orange Bed | |
2 | Magenta Bed | |
3 | Light Blue Bed | |
4 | Yellow Bed | |
5 | Lime Bed | |
6 | Pink Bed | |
7 | Gray Bed | |
8 | Light Gray Bed | |
9 | Cyan Bed | |
10 | Purple Bed | |
11 | Blue Bed | |
12 | Brown Bed | |
13 | Green Bed | |
14 | Red Bed | |
15 | Black Bed |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the head of the bed is pointing. The same direction the player faces when placing the bed. |
occupied | false | false true | True when a player is using the bed. |
part | foot | foot head | The half of the bed in the current block. |
Name | Default value | Allowed values | Description |
---|---|---|---|
facing_bit | 0 | 0 1 2 3 | The direction the head of the bed is pointing. The same direction the player faces when placing the bed. |
head_bit | false | false true | If the current block is the head part. |
occupied_bit | false | false true | True when a player is using the bed. |
Block data[edit]
A bed has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- color:[Bedrock Edition only] 0–15: The data value that determines the color of the half-bed block. When a bed is broken, the color of the block entity of the bed's head becomes the color of the bed item when it drops.
Data value | Description | ||
---|---|---|---|
Dec | Hex | ||
0 | 0x0 | White bed | |
1 | 0x1 | Orange bed | |
2 | 0x2 | Magenta bed | |
3 | 0x3 | Light blue bed | |
4 | 0x4 | Yellow bed | |
5 | 0x5 | Lime bed | |
6 | 0x6 | Pink bed | |
7 | 0x7 | Gray bed | |
8 | 0x8 | Light gray bed | |
9 | 0x9 | Cyan bed | |
10 | 0xA | Purple bed | |
11 | 0xB | Blue bed | |
12 | 0xC | Brown bed | |
13 | 0xD | Green bed | |
14 | 0xE | Red bed | |
15 | 0xF | Black bed |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Sweet Dreams | Sleep in a bed to change your respawn point | Adventure | Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. | adventure/sleep_in_bed
|
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
November 26, 2011 | Originally, crying obsidian was intended to act as a block to reset spawn points, until beds were introduced. | ||||
1.3 | ![]() ![]() | ||||
The only color for beds is red. | |||||
Sleeping in an area potentially exposed to monsters can cause players to wake up early, with a skeleton or zombie spawned next to them. | |||||
![]() | |||||
1.4 | Sleeping in a bed now resets the player's spawn position, though it does not work for most users. Apparently, at the moment, the spawn point unintentionally changes only if Leave Bed is clicked and the function is limited to multiplayer. | ||||
1.4_01 | Beds now act as a respawn point as intended. | ||||
1.6 | Test Build 3 | Trying to sleep in a bed in the Nether now causes the bed to explode. | |||
1.7 | The bed side texture has been moved in the texture pack file. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | The bottom textures of bed have been changed to the texture of the new oak planks from ![]() ![]() | |||
Beta 1.9 Prerelease 6 | Beds no longer spawn monsters, instead, trying to sleep when monsters are around displays a message saying You may not rest now, there are monsters nearby. | ||||
1.2.4 | Cats while in standing position now purposely go and sit on beds. | ||||
1.5 | ? | Beds now check their biome for detonation rather than just their dimension. | |||
1.7.2 | 13w37a | The item form of block ID 26 (bed) has been removed from the game. It can no longer exist in inventories, only as a placed block. | |||
1.8 | 14w29a | Beds now display the cracking animation on top and bottom. | |||
14w33a | Beds now make sounds when placed, and plays logical sounds when stepped on and broken.[5] | ||||
1.9 | 15w43a | A bed now generates inside igloos. | |||
1.11 | 16w32a | The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appears on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a mob. | |||
16w33a | If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed. | ||||
1.12 | 17w06a | Neutral zombie pigmen no longer prevent the player from sleeping in a bed. | |||
March 13, 2017 | Jeb mentions colored beds for 1.12. | ||||
17w15a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
The former "Bed" has been renamed to "Red Bed". | |||||
![]() | |||||
Beds now appear 3D in the inventory. | |||||
![]() | |||||
Beds have been made bouncy, though they do not completely reduce all fall damage. | |||||
Beds are now a block entity. | |||||
17w17a | ![]() | ||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures of beds have now also been slightly changed. | |||||
1.13 | 17w47a | The different block states for the bed ID have been split up into their own IDs.
| |||
Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed. | |||||
Prior to The Flattening, this block's numeral ID was 26, and the item's 355. | |||||
18w07a | Sleeping in a bed is now important to keep phantoms from spawning. | ||||
18w20a | Players in creative mode can now sleep even if monsters are nearby. | ||||
18w22a | Beds no longer require supporting blocks below them; they do not break into an item if said blocks are removed, and can be directly placed on top of non-solid blocks. | ||||
pre2 | The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during thunderstorms." | ||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures of all beds have been changed. | |||
![]() | |||||
18w44a | Cats can now sleep in empty beds or sit on their owner when their owner is sleeping. | ||||
18w47a | ![]() | ||||
19w08a | All mobs can now sleep in beds using commands. | ||||
19w11a | Villagers now claim beds and sleep in them during the night. | ||||
1.15 | 19w35a | If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed. | |||
19w36a | Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed. | ||||
pre2 | Successfully changing a spawn point using a bed now displays a message in chat. | ||||
1.16 | 20w12a | The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the respawn anchor, used to set the player's spawn in the Nether. | |||
1.16.2 | 20w30a | Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed. | |||
Pocket Edition Alpha | |||||
0.4.0 | ![]() ![]() | ||||
0.9.0 | build 1 | Beds no longer restore health in normal difficulty, making food a more reliable survival-needed resource. | |||
Added smooth lighting to beds. | |||||
0.11.0 | build 8 | The lighting on beds has been improved. | |||
0.12.1 | build 1 | Tamed ocelots while standing now purposely go and sit on beds. | |||
0.16.0 | build 1 | Beds now make a sound when placed, identical to blocks like stone.[7] | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Beds are now generated in igloos. | |||
alpha 0.17.0.2 | ![]() | ||||
alpha 1.0.0.0 | Sleeping now ends weather. | ||||
1.1.0 | alpha 1.1.0.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
The former "Bed" has been renamed to "Red Bed". | |||||
![]() | |||||
A new animation when sleeping has been added to beds. | |||||
Beds in igloos are now white in ice plains and brown in cold taigas. | |||||
Beds now bounce the player two blocks up, and have 3D legs. | |||||
Placement, stepping and breaking sounds for beds are now correctly wooden.[7] | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Beds can now be waterlogged and require Water Breathing to sleep in. | |||
beta 1.2.20.1 | Colored beds can now be turned into white beds by adding bleach. This works only if Education Edition features are turned on. | ||||
1.6.0 | beta 1.6.0.1 | Sleeping in a bed is now important to keep phantoms from spawning. | |||
1.8.0 | beta 1.8.0.8 | Cats can now sleep in empty beds or sit on their owner when their owner is sleeping. | |||
1.10.0 | beta 1.10.0.3 | Various beds now generate in the new villages. | |||
Villagers can now sleep by occupying a bed, which prevent players from using it. | |||||
Igloos now generate with red beds. | |||||
Beds are now used to count the number of available houses in villages. | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.11.0 | beta 1.11.0.4 | Beds can now be bought from shepherd villagers. | |||
1.13.0 | ? | Players now succeed in attempting to sleep on villager-occupied beds, kicking the villager off. | |||
1.16.0 | ? | The ID has been changed to “(color)_bed”. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU12 | Cats in standing position now purposely go and sit on beds, preventing players from using them. | ||||
TU43 | CU33 | 1.36 | Patch 13 | The sleeping animation while in beds has been changed. | |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The former "Bed" has been now renamed to "Red Bed". | |||||
![]() | |||||
Beds are now dyeable and bounce the player two blocks up, and have a single 3D legs. | |||||
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | The sleeping animation in beds has been changed again. |
TU69 | 1.76 | Patch 38 | Sleeping in a bed is now important to keep phantoms from spawning. | ||
Beds can now be waterlogged and require Water Breathing to sleep in. | |||||
PlayStation 4 Edition | |||||
1.83 | The sleeping animation for beds has been reverted to how it was before 1.64. | ||||
1.91 | Various beds now generate in the new villages. | ||||
Villagers can now sleep by occupying a bed, which prevents players from using it. | |||||
Beds are now used to count the number of available houses in villages. | |||||
Beds can now be bought from shepherd villagers. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() | ||||
1.9.19 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
The former "Bed" has been renamed to "Red Bed". | |||||
![]() | |||||
Beds now bounce the player two blocks up and have 3D legs. | |||||
Education Edition | |||||
1.0 | ![]() Added beds. | ||||
1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
The former "Bed" has been renamed to "Red Bed". | |||||
![]() | |||||
Beds now bounce the player two blocks up, and have 3D legs. | |||||
1.0.27 | Colored beds can now be turned into white beds by adding bleach. | ||||
1.12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gallery[edit]
A stack of beds in Beta 1.3_01.
Player being awakened by a zombie.
The message that can be seen when any players attempt to sleep during daytime (before 1.11).
Issues[edit]
Issues relating to "Bed" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.[8]
- If the player quits the game while sleeping, upon return the player wakes beside the bed.
- The player's avatar clips just slightly into the bed if they have something in their hand and their feet protrude off the edge.
- Using the
/teleport
command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.[Java Edition only] - If the player places a bed on ice, running over the bed acts like running over ice, similar to slabs.
- Before differently colored beds were added, using all 6 planks and all 16 wool combinations, there were 3,456 different ways to craft a bed.
- When placed using the
/setblock
command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed. - Villagers can sleep in the Nether and the End without causing the bed to explode.[9]
- If the player crouches while attempting to sleep the player gets inside the sheets.
- While the block state used to determine the half of a two-block block such as doors and double-tall flowers is called half, in the case of beds this is called part.
- Due to how beds work in the Nether, players can exploit the method to clear out large chunks of blocks in the dimension, especially when finding ancient debris.
- With the same exploding method in the End, player need approximately 4 beds to defeat an Ender Dragon, if healing is enabled, a 5th bed is required.
- Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
Gallery[edit]
References[edit]
- ↑ MCPE-28723 – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced in Java Edition when a player is killed by "Intentional Game Design".
- ↑ MC-146515 resolved as "Works As Intended"
- ↑ MCPE-35802
- ↑ MC-160479 resolved as "Works As Intended"
- ↑ MC-66347 – "Beds make incorrect sounds" resolved as "Fixed".
- ↑ MC-11963 – "bed hind legs not rendered" resolved as "Fixed".
- ↑ a b MCPE-10077 – "Incorrect sounds on beds" resolved as "Fixed".
- ↑ "duh" – @Notch, May 11, 2020, in response to "So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?" – @NoahBandito, May 11, 2020
- ↑ MC-146515 Resolved as Works As Intended