The Gamepedia and Fandom account systems have now been merged. If your username is incorrect, you have accounts on both platforms that weren't merged, or you have trouble signing in, please submit a support ticket.
|Catches fire from lava||
A beacon can be mined successfully with any tool, or with bare hands.
Nether Star +
Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice. They cannot be pushed by pistons.[Java Edition only] In Bedrock Edition beacons are also one of the only redstone solid blocks that can be waterlogged.
When "activated", beacon blocks provide two unique functions:
- A landmark beam reaching into the sky, which can be visible from far away.
- Powers, which give players status effects within a certain range.
In order to activate a beacon, the beacon must meet the following requirements:
- Beacons require an unobstructed view of the sky.
Transparent blocks (glass, water, etc.) and bedrock (the nether ceiling) are allowed.
- The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks and/or netherite blocks.
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.
|2||34||306||5×5, 3×3, Beacon|
|3||83||747||7×7, 5×5, 3×3, Beacon|
|4||164||1476||9×9, 7×7, 5×5, 3×3, Beacon|
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
|2||62||558||6x7, 4x5, Beacons|
|3||134||1206||8x9, 6x7, 4x5, Beacons|
|4||244||2196||10x11, 8x9, 6x7, 4x5, Beacons|
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to Y=255. In Java Edition, the beam is visible from roughly the same distance as a single ordinary stack of blocks. If a render distance of 16 chunks is set, the beam of light is visible from up to 255 blocks away.
The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.[Bedrock and Education editions only]
Once the beacon is emitting a beam, it can then be fed 1 iron ingot, 1 gold ingot, 1 emerald, 1 diamond, or 1 netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.
In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.
If the pyramid is broken, effects deactivate or weaken, or the beacon deactivates entirely depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If "Secondary Power" is activated before the pyramid is broken, without the need of 4-level pyramid, when the pyramid is restored "Secondary Power" effect remain active until changed . However the "Secondary Power" section remain inactive which mean without 4-level pyramid it is not possible to choose "Secondary Power" when changing the beacon power.
The five Primary Powers are:
- Speed I: Increased movement speed.
- Haste I: Increased mining and attack speed.
- Resistance I: decreased nearly all incoming damage (2-level pyramid required).
- Jump Boost I: Increased jumping distance and height (2-level pyramid required).
- Strength I: Increased melee damage (3-level pyramid required).
The Secondary Powers available with a 4-level pyramid are:
- Regeneration I: Regenerates health.
- Increasing the Primary Power to level II.
It is also possible to combine two different primary Level I powers:
- select a primary power in the left panel
- select the Level II option in the right panel
- select the second desired power back in the left panel
Only one of the two powers appear to be selected, although both effects are active.[Java Edition only]
Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.
The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 256.[Java Edition only] In Bedrock Edition, the range of the beacon is the same, except it extends upwards infinitely.
The distance from the player to the beacon block does not affect the intensity of the status effect.
|Pyramid size||Effect range||Effect duration|
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|No subtitle||?||Plays when fallen on from a height||?||0.5||0.75||16|
|Beacon activates||Blocks||When beacon activates||?||1.0||1.0||16|
|Beacon hums||Blocks||While beacon is activated||?||0.9||1.0||7|
|Beacon deactivates||Blocks||When beacon turns off||?||1.0||1.0||16|
|Beacon power selected||Blocks||When switching beacon power||?||1.0||1.0||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
A beacon has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
- Levels: The number of levels available from the pyramid.
- Primary: The primary power selected, see Potion effects for IDs. 0 means none.
- Secondary: The secondary power selected, see Potion effects for IDs. 0 means none.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|The Beaconator||Create and fully power a Beacon||Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.||60G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Bring Home the Beacon||Construct and place a Beacon[until JE 1.16.2]|
Construct and place a beacon[upcoming: JE 1.16.2]
|Withering Heights||Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.|
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.|
|Beaconator||Bring a beacon to full power||Bring Home the Beacon||Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
Note: This is a hidden advancement, meaning that it can only be viewed by the player after completing it.
|1.4.2||12w32a||Added the "Work in Progress" block.|
|It can produce beams.|
|12w34a||The "Work in Progress" block has now been removed from the creative inventory.|
|12w36a||The "Work in Progress" block has now been now renamed to "Beacon".|
|Beacons can now be found in the creative inventory.|
|Beacons are now craftable.|
|The texture of beacons has now been changed.|
|The beam, however, remains unchanged.|
|12w38a||The texture of beacons has now been changed, once again.|
|The beacon beam has now been changed from a semi-transparent smooth beam (which conflicted with water transparency), to a pattern with 0% transparency.|
|The beacon beam now has Collision detection. The player can't get through it.|
|12w40a||The texture of beacons has now been changed, again|
|and the beacon beam has now been changed again.|
|Collision detection on the beacon beam has been removed.|
|1.5||13w05a||The effect range of beacons has now been increased from 16/24/32/40 blocks to 20/30/40/50 blocks.|
|Beacon effects now extend up to the world height limit (Y=256).|
|1.6.1||13w23a||With the Regeneration effect being nerfed slightly, the same effect produced from beacons has now been nerfed slightly too.|
|1.7.2||13w36a||The player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks.|
|1.8||14w29a||Beacons now display the cracking animation when being broken.|
|August 5, 2014||Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass.|
|14w32a||Beacon light now changes as it goes through stained glass.|
|August 7, 2014||Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly.|
|14w32b||Beacon beams show if going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava.|
|Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127).|
|1.8.2||pre5||Bedrock no longer obstructs beacon activation or beams.|
|Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127).|
|1.9||15w31a||Beacons now generate naturally in end ships.|
|15w32c||Beacons no longer generate in end ships and have been replaced by pumpkins.|
|15w47a||A new tag, |
|Beacons no longer drop their contents when broken or when the interface is exited.|
|Beacons have now been made able to interact with hoppers.|
|15w47b||The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds).|
|Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a).|
|Beacons can no longer interact with hoppers (as they had since 15w47a).|
|1.11||16w32a||Changed block entity ID from |
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 138.|
|18w19a||Beacons now produce sounds.|
|1.14||18w43a||The texture of beacons has now been changed.|
|As such, the look of the pyramid has changed.|
|18w44a||The texture of beacons has now been changed, once again.|
|1.16||20w07a||Beacons can now be activated with netherite blocks.|
|Beacons can now be "fed" using netherite ingots.|
|The texture of the beacon's UI has now been changed.|
|Pocket Edition Alpha|
|0.16.0||build 4||Added beacons.|
|1.2.0||beta 126.96.36.199||Beacon beams now change colors when shining through stained glass or stained glass panes.|
|1.5.0||beta 188.8.131.52||Beacons now produce sounds.|
|1.10.0||beta 184.108.40.206||The texture of beacons has now been changed.|
|1.16.0||beta 220.127.116.11||The beam color can now be mixed with several different stained glass colors.|
|beta 18.104.22.168||Beacons can now be activated with netherite blocks.|
|Beacons can now be "fed" using netherite ingots.|
|The texture of the beacon's UI has now been changed.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1||Added beacons.|
|TU25||CU14||1.17||Beacon beams now change colors when shining through stained glass or stained glass panes.|
|TU31||CU19||1.22||Patch 3||The vertical range of beacon has now been nerfed to match horizontal range.|
|TU69||1.76||Patch 38||Beacons now produce sounds.|
|1.90||The texture of beacons has now been changed.|
|New Nintendo 3DS Edition|
First image released by Jeb.
The old texture from Java Edition 12w36a of the beacon.
The old texture from Java Edition 12w38a displaying the powered and the non-powered beacon.
- The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
- It is possible to see the beacon beam on the bottom of an activated beacon. This was initially reported as a bug, but the resolution was "won't fix", despite a fix being provided.
- When destroyed by an explosion, the block always drops as an item.
- There are 16,777,216 (2563) different beam colors, needing at most 6 layers of glass.
- Despite it containing obsidian in its recipe, it does not need a diamond pickaxe to mined.
The texture of the beacon used since Java Edition 12w40a until the Texture Update.
Beacon beam going through an end portal frame block.
A beacon is still functional when the pyramid is made of different blocks.