Beacon

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Beacon
Beacon JE6 BE2.png
Rarity

Rare

Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

3

Hardness

3

Luminant

Yes (15)

Transparent

Yes

Flammable

No

Catches fire from lava

No

A beacon is a block that projects a light beam skyward, and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.

Obtaining[edit]

Breaking[edit]

A beacon can be mined successfully with any tool, or with bare hands.

Block Beacon
Hardness 3
Breaking time
Default 4.5

Crafting[edit]

Name Ingredients Crafting recipe
Beacon Glass +
Nether Star +
Obsidian
Nether Star

Usage[edit]

Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice. They cannot be pushed by pistons.‌[Java Edition only] In Bedrock Edition beacons are also one of the only redstone solid blocks that can be waterlogged.

When "activated", beacon blocks provide two unique functions:

  • A landmark beam reaching into the sky, which can be visible from far away.
  • Powers, which give players status effects within a certain range.

Activation[edit]

The beacon base can be made of the different mineral blocks combined.
The beacon base can be made of the different mineral blocks combined.

In order to activate a beacon, the beacon must meet the following requirements:

Pyramids[edit]

The four possible pyramid arrangements when using the beacon block. From left to right the pyramid structures decrease in complexity and strength.

Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.

A single Beacon Pyramid
Level Mineral Blocks Materials Layers
1 9 81 3×3, Beacon
2 34 306 5×5, 3×3, Beacon
3 83 747 7×7, 5×5, 3×3, Beacon
4 164 1476 9×9, 7×7, 5×5, 3×3, Beacon
This six-Beacon pyramid provides all six effects from a single structure using the fewest mineral blocks possible.

Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.

Multiple Beacons Pyramid (Tier 4 can enable all buffs)
Level Mineral Blocks Minerals Layers
1 20 180 4x5, Beacons
2 62 558 6x7, 4x5, Beacons
3 134 1206 8x9, 6x7, 4x5, Beacons
4 244 2196 10x11, 8x9, 6x7, 4x5, Beacons

Beam[edit]

A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to Y=255. In Java Edition, the beam is visible from roughly the same distance as a single ordinary stack of blocks. If a render distance of 16 chunks is set, the beam of light is visible from up to 255 blocks away.

In Bedrock Edition, the beam is only visible from up to 256 blocks away, regardless of how high the render distance is set.[1]

The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.‌[Bedrock and Education editions only]

Oddly enough, Beacon beams cannot go through most blocks but can go through bedrock and end portal frames.

Powers[edit]

The GUI shown when pressing use on the block.

Once the beacon is emitting a beam, it can then be fed 1 iron ingot, 1 gold ingot, 1 emerald, 1 diamond, or 1 netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.

In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.

If the pyramid is broken, effects deactivate or weaken, or the beacon deactivates entirely depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If "Secondary Power" is activated before the pyramid is broken, without the need of 4-level pyramid, when the pyramid is restored "Secondary Power" effect remain active until changed . However the "Secondary Power" section remain inactive which mean without 4-level pyramid it is not possible to choose "Secondary Power" when changing the beacon power.

The five Primary Powers are:

  • Speed I: Increased movement speed.
  • Haste I: Increased mining and attack speed.
  • Resistance I: decreased nearly all incoming damage (2-level pyramid required).
  • Jump Boost I: Increased jumping distance and height (2-level pyramid required).
  • Strength I: Increased melee damage (3-level pyramid required).

The Secondary Powers available with a 4-level pyramid are:

  • Regeneration I: Regenerates health.
  • Increasing the Primary Power to level II.

It is also possible to combine two different primary Level I powers:

  • select a primary power in the left panel
  • select the Level II option in the right panel
  • select the second desired power back in the left panel

Only one of the two powers appear to be selected, although both effects are active.‌[Java Edition only]

Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.

Range[edit]

The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 256.‌[Java Edition only] In Bedrock Edition, the range of the beacon is the same, except it extends upwards infinitely.

The distance from the player to the beacon block does not affect the intensity of the status effect.

Pyramid size Effect range Effect duration
1 level 20 11
2 levels 30 13
3 levels 40 15
4 levels 50 16

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Block breakingBlocks? block.stone.hitsubtitles.block.generic.hit0.250.516
Block brokenBlocks? block.stone.breaksubtitles.block.generic.break1.00.816
Block placedBlocks? block.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocks? block.stone.stepsubtitles.block.generic.footsteps0.151.016
No subtitle? Plays when fallen on from a heightblock.stone.fall?0.50.7516
Beacon activatesBlocksWhen beacon activatesblock.beacon.activate?1.01.016
Beacon humsBlocksWhile beacon is activatedblock.beacon.ambient?0.91.07
Beacon deactivatesBlocksWhen beacon turns offblock.beacon.deactivate?1.01.016
Beacon power selectedBlocksWhen switching beacon powerblock.beacon.power_select?1.01.016

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Beaconbeacon block.minecraft.beacon
NameNamespaced ID
Block entitybeacon

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Beaconbeacon 138tile.beacon.name
NameSavegame ID
Block entityBeacon

Block entity[edit]

A beacon has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Levels: The number of levels available from the pyramid.
    •  Primary: The primary power selected, see Potion effects for IDs. 0 means none.
    •  Secondary: The secondary power selected, see Potion effects for IDs. 0 means none.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
The BeaconatorCreate and fully power a BeaconBe within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.60GGold

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Bring Home the Beacon
Construct and place a BeaconWithering HeightsBe within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.nether/create_beacon

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-oval-raw.png

Beaconator
Bring a beacon to full powerBring Home the BeaconBe within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.nether/create_full_beacon

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Video[edit]

History[edit]

Java Edition
1.4.212w32aBeacon JE1.png Added the "Work in Progress" block.
Beacon pyramid revision 1.png It can produce beams.
12w34aThe "Work in Progress" block has now been removed from the creative inventory.
12w36aThe "Work in Progress" block has now been now renamed to "Beacon".[more information needed]
Beacons can now be found in the creative inventory.
Beacons are now craftable.
Beacon JE2.gif The texture of beacons has now been changed.
Beacon pyramid revision 2.png The beam, however, remains unchanged.
12w38aBeacon JE3.png The texture of beacons has now been changed, once again.
Beacon pyramid revision 3.png The beacon beam has now been changed from a semi-transparent smooth beam (which conflicted with water transparency), to Beacon beam Revision 1.png a pattern with 0% transparency.
The beacon beam now has Collision detection. The player can't get through it.
12w40aBeacon JE4 BE1.png The texture of beacons has now been changed, again
Beacon pyramid revision 4.png and the beacon beam has now been changed Beacon beam.png again.
Collision detection on the beacon beam has been removed.
1.513w05aThe effect range of beacons has now been increased from 16/24/32/40 blocks to 20/30/40/50 blocks.
Beacon effects now extend up to the world height limit (Y=256).
1.6.113w23aWith the Regeneration effect being nerfed slightly, the same effect produced from beacons has now been nerfed slightly too.
1.7.213w36aThe player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks.
1.814w29aBeacons now display the cracking animation when being broken.
August 5, 2014Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass.
14w32aBeacon light now changes as it goes through stained glass.
August 7, 2014Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly.
14w32bBeacon beams show if going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava.
Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127).
1.8.2pre5Bedrock no longer obstructs beacon activation or beams.
Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127).
1.915w31aBeacons now generate naturally in end ships.
15w32cBeacons no longer generate in end ships and have been replaced by pumpkins.
15w47aA new tag, PaymentItem, now stores the sacrifice item within the beacon's block entity data.
Beacons no longer drop their contents when broken or when the interface is exited.
Beacons have now been made able to interact with hoppers.
15w47bThe beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds).
15w49aThe PaymentItem tag has now been removed (introduced in 15w47a).
Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a).
Beacons can no longer interact with hoppers (as they had since 15w47a).
1.1116w32aChanged block entity ID from Beacon to beacon.
1.1317w47aPrior to The Flattening, this block's numeral ID was 138.
18w19aBeacons now produce sounds.
1.1418w43aBeacon JE5.png The texture of beacons has now been changed.
Beacon pyramid revision 5.png As such, the look of the pyramid has changed.
18w44aBeacon JE6 BE2.png The texture of beacons has now been changed, once again.
1.1620w07aBeacons can now be activated with netherite blocks.
Beacons can now be "fed" using netherite ingots.
The texture of the beacon's UI has now been changed.
Pocket Edition Alpha
0.16.0build 4Beacon JE4 BE1.png Added beacons.
Bedrock Edition
1.2.0beta 1.2.0.2Beacon beams now change colors when shining through stained glass or stained glass panes.
1.5.0beta 1.5.0.4Beacons now produce sounds.
1.10.0beta 1.10.0.3Beacon JE6 BE2.png The texture of beacons has now been changed.
1.16.0beta 1.15.0.51The beam color can now be mixed with several different stained glass colors.
beta 1.16.0.57Beacons can now be activated with netherite blocks.
Beacons can now be "fed" using netherite ingots.
The texture of the beacon's UI has now been changed.
Legacy Console Edition
TU19CU71.12Patch 11.0.1Beacon JE4 BE1.png Added beacons.
TU25CU141.17Beacon beams now change colors when shining through stained glass or stained glass panes.
TU31CU191.22Patch 3The vertical range of beacon has now been nerfed to match horizontal range.
TU691.76Patch 38Beacons now produce sounds.
1.90Beacon JE6 BE2.png The texture of beacons has now been changed.
New Nintendo 3DS Edition
1.3.12Beacon JE4 BE1.png Added beacons.

Issues[edit]

Issues relating to "Beacon" are maintained on the bug tracker. Report issues there.

Trivia[edit]

The map icon texture is hidden in the transparent part of the beacon beam texture in 12w38a.
  • The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
  • It is possible to see the beacon beam on the bottom of an activated beacon. This was initially reported as a bug, but the resolution was "won't fix", despite a fix being provided.[2]
  • When destroyed by an explosion, the block always drops as an item.
  • There are 16,777,216 (2563) different beam colors, needing at most 6 layers of glass.
  • Despite it containing obsidian in its recipe, it does not need a diamond pickaxe to mined.

Gallery[edit]

References[edit]

See also[edit]