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Bat (Hang).png
Health points





Height:0.9 Blocks
Width: 0.5 Blocks


Below layer 63
Light level of 3 or less in neighboring blocks
October 20 – November 3: light level of 6 or less in neighboring blocks

Internal ID

JE: 65
BE: 19

Namespaced ID


Tom Stone Mojang avatar.png

The fourth smallest mob in the game ... these black rats with wings spawn constantly and produce a squeak so shrill you'll wish you were deaf. Bats are actually no physical threat to you in Minecraft, an example of a 'useless mob', but that doesn't mean we can't find them creepy. And our last pickaxe just broke, so it looks like we're trapped in this cave full of them. Save us, Batman!

Tom Stone[1]

Bats are ambient[1] flying passive mobs that spawn in caves.


Bats can spawn in groups of 8‌[JE only]/2‌[BE only] in the Overworld at a light level of 3 or less on opaque blocks below layer 63, they also need at least 2 air blocks. In Java Edition, between October 20 and November 3, they require a light level of 6 or less to spawn. On Superflat worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation.


Bats don’t drop anything nor any experience


Bats are small, less than half a block tall and wide. They squeak randomly. They often fly around aimlessly, tending to favor the east, and sometimes fly into lava and catch on fire.

Bats also hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. If a player approaches a bat hanging upside down, including if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.

Although the bat is a passive mob, they still despawn when going too far away, similarly to ocelots and squid.

Bats' collision boxes do not interact with the player.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Bat screeches entity.bat.ambient subtitles.entity.bat.ambient Friendly Creatures 1.0 1.0 16
Bat dies entity.bat.death subtitles.entity.bat.death Friendly Creatures 1.0 1.0 16
Bat hurts entity.bat.hurt subtitles.entity.bat.hurt Friendly Creatures 1.0 1.0 16
No subtitle[2] entity.bat.loop Unused sound event ? 1.0 1.0 16
Bat takes off entity.bat.takeoff subtitles.entity.bat.takeoff Friendly Creatures 1.0 1.0 16

Data values[edit]

Bats have entity data associated with them that contain various properties of the mob.


Java Edition
1.4.212w38aBat Revision 1.png Added bats.
12w42aBats no longer "trample" crops nor do they activate pressure plates.[3]
1.4-preAdded bat sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff
1.1116w32aThe entity ID has been changed from Bat to minecraft:bat.
1.1418w43aBat.png The texture of bats has been changed.
Pocket Edition Alpha
0.11.0build 1Bat Revision 1.png Added bats.
Bedrock Edition
1.10.0beta The texture of bats has been changed.
Legacy Console Edition
TU19CU71.12Patch 11.0.1Bat Revision 1.png Added bats.
PlayStation 4 Edition
1.90Bat.png The texture of bats has been changed.
New Nintendo 3DS Edition
0.1.0Bat Revision 1.png Added bats.


Issues relating to "Bat" are maintained on the bug tracker. Report issues there.


  • According to Jeb, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.[1]
  • It is impossible to attach a lead to a bat.