Height: 0.9 Blocks
Below layer 63
|— Tom Stone|
Bats can spawn in groups of two in the Overworld at a light level of 3 or less on opaque blocks below layer 63. Between October 20 and November 3, they only require a light level of 6 or less to spawn. On Superflat worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation.
Bats do not drop any items or experience when killed.
Bats are very small, being less than half a block tall and wide. They will randomly squeak. They often fly around aimlessly, tending to favor the east, and will sometimes fly into lava and catch on fire.
Bats also will often hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. If a player approaches it while hanging upside down, including if the player is invisible, it starts to fly away from the player. This also happens if the player breaks the block the bat is hanging from.
Bats' collision boxes do not interact with the player.
Bats have entity data associated with them that contain various properties of the mob.
|12w42a||Bats no longer "trample" crops nor do they activate pressure plates.|
|1.4-pre||Added bat sounds: |
|1.11||16w32a||Changed entity ID from |
|Pocket Edition Alpha|
|0.11.0||build 1||Added bats.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1||Added bats.|
|New Nintendo 3DS Edition|
- According to Jeb, the bat is an example of atmospheric mob – a mob which constantly spawns, similar to the squid, but also constantly despawns, because when a player isn't around it doesn't serve any purpose.
- It is impossible to attach a lead to a bat.