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Bat

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Bat
Bat.gif
Health points

6 (Heart.svgHeart.svgHeart.svg)

Size

Height: 0.9 Blocks
Width: 0.5 Blocks

Spawn

Below layer 63
Light level of 3 or less in neighboring blocks
October 20 – November 3: light level of 6 or less in neighboring blocks

First appearances

See History

Drops

None

Experience

0

Internal ID

PC: 65
PE: 19

Entity ID

bat

Tom Stone Mojang avatar.png The fourth smallest mob in the game ... these black rats with wings spawn constantly and produce a squeak so shrill you'll wish you were deaf. Bats are actually no physical threat to you in Minecraft, an example of a 'useless mob', but that doesn't mean we can't find them creepy. And our last pickaxe just broke, so it looks like we're trapped in this cave full of them. Save us, Batman!
Tom Stone[1]

Bats are atmospheric[1] flying passive mobs that spawn in caves.

Spawning[edit | edit source]

Bats can spawn in the Overworld at a light level of 3 or less on opaque blocks below layer 63. Between October 20 and November 3, they only require a light level of 6 or less to spawn. On Superflat worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation.

Drops[edit | edit source]

Bats do not drop any items or experience when killed.

Behavior[edit | edit source]

Bats are very small, being less than half a block tall and wide. They will randomly squeak. They often fly around aimlessly, tending to favor the east, and will sometimes fly into lava and catch on fire.

Bats also will often hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. If a player approaches it while hanging upside down, including if the player is invisible, they start to fly away from the player. If you break the block a bat is resting on, the bat will go into the flying state and fly away from you.

Although the bat is a passive mob, they still despawn when going too far away, similarly to ocelots and squids.

Data values[edit | edit source]

See also: Chunk format

Bats have entity data associated with them that contain various properties of the mob. Their entity ID is bat.

History[edit | edit source]

Official release
1.4.2 12w38a Added bats.
12w42a Bats no longer "trample" crops nor do they activate pressure plates.[2]
1.4-pre Added bat sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff
1.11 16w32a Changed entity ID from Bat to bat.
Pocket Edition Alpha
0.11.0 build 1 Added bats.
Console Edition
TU19 CU7 1.12 Patch 1 Added bats.

Issues[edit | edit source]

Issues relating to “Bat” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • According to Jeb, bat is an example of atmospheric mob, mob that constantly spawns, similar to the Squid, but also constantly despawns, because when a player isn't around it doesn’t serve any purpose anymore.[1]
  • It is impossible to attach a lead to a bat.

Gallery[edit | edit source]

References[edit | edit source]