Bad Omen

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Bad Omen
Bad Omen.png

See § Causes


#0b6138 (dark green)‌[Java Edition only]
tan‌[Bedrock Edition only]

Namespaced ID

Bad Omen is a status effect that causes a raid to appear if a player enters a village.


In Java Edition, Bad Omen's potency determines the number of waves of the raid (and thus final wave difficulty) that the player triggers upon entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 6).

In Bedrock Edition, regardless of Bad Omen level, it will always give the same effect.

Once the player gets the Bad Omen effect in Bedrock Edition, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.

Bad Omen can be removed through all conventional methods, such as drinking milk.


Cause Potency Length Notes
Raid captain I 1:40:00 If the outpost captain is killed by a player or tamed wolf.
Raid captain I–VI[note 1] 1:40:00 If the patrol captain is killed by a player or tamed wolf.‌[Java Edition only]
  1. One level is added each time a patrol captain is killed, capping at level six.

Immune mobs[edit]

Only boss mobs are immune to Bad Omen; however, only players can trigger raids.

Data values[edit]


Java Edition:

Effect Namespaced ID Numeric ID
Bad Omen bad_omen 31

Bedrock Edition:

Effect Namespaced ID Numeric ID
Bad Omen bad_omen 28


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.NoPS4YesNo20GBronze


Java Edition
1.1418w47aAdded Bad Omen.
In Programmer Art, Bad Omen renders as a teal square.
19w08a The Bad Omen icon texture has now been changed.
19w13aThe maximum potency of Bad Omen has now been increased from three to six.
Bedrock Edition
1.11.0beta Bad Omen.
beta The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta all villages are no longer registered as villages during a raid, a nearby player will now be affected with Bad Omen.
beta animation will now play on-screen when a player gets Bad Omen.
1.13.0beta player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.


  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect will be canceled, but has no effect on the existing raid.
  • If the player kills a patrol captain indirectly, they can avoid receiving the Bad Omen debuff. This includes burning with fire or lava, drowning, explosions, and suffocation, among other things.
  • If the player kills a captain while in a village, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.[1]