See § Causes
In Java Edition, Bad Omen's potency determines the number of waves of the raid (and thus final wave difficulty) that the player triggers upon entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 6).
In Bedrock Edition, regardless of Bad Omen level, it always has the same effect.
Once the player gets the Bad Omen effect in Bedrock Edition, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.
- The same applies when receiving the Hero of the Village effect.
Bad Omen can be removed through all conventional methods, such as drinking milk or dying.
|Raid captain||I||1:40:00||If the outpost captain is killed by a player or tamed wolf.|
|Raid captain||I–VI[note 1]||1:40:00||If the patrol captain is killed by a player or tamed wolf.[Java Edition only]|
- One level is added each time a patrol captain is killed, capping at level six.
Only boss mobs are immune to Bad Omen; however, only players can trigger raids.
|Effect||Namespaced ID||Numeric ID|
|Effect||Namespaced ID||Numeric ID|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|We're being attacked!||Trigger a Pillager Raid.||Walk in a village with the Bad Omen effect applied.||20G||Bronze|
|I've got a bad feeling about this||Kill a Pillager Captain.||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
|Voluntary Exile||Kill a raid captain.|
Maybe consider staying away from villages for the time being...
|Adventure||Kill an entity in the |
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Please remove this notice once you've added suitable images to the article.
The specific instructions are: old and new particles for bedrock edition
|1.14||18w47a||Added Bad Omen.|
|In Programmer Art, Bad Omen renders as a teal square.|
|19w08a||The Bad Omen icon texture has now been changed.|
|19w13a||The maximum potency of Bad Omen has now been increased from three to six.|
|Upcoming Java Edition|
|1.16||20w18a||The maximum potency of Bad Omen has now been decreased to five.|
|1.11.0||beta 22.214.171.124||Added Bad Omen.|
|beta 126.96.36.199||The Bad Omen icon texture has now been changed.|
|Bad Omen now triggers a raid.|
|beta 188.8.131.52||If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.|
|beta 184.108.40.206||An animation now plays on-screen when a player gets Bad Omen.|
|1.13.0||beta 220.127.116.11||The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.|
|Upcoming Bedrock Edition|
|1.16.0||beta 18.104.22.168||The color of Bad Omen particles has now been changed from tan to dark green.|
|PlayStation 4 Edition|
|1.91||Added Bad Omen.|
- If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but has no effect on the existing raid.
- A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
- If the player kills a captain while in a village in Bedrock Edition, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.