Bad Luck subtracts the effect level from the attributegeneric.luck, making loot table entries with a high quality score less likely, and entries with negative quality more likely. It also makes the chance of bonus_rolls occurring less likely. Fishing is the only mechanism that uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck). Negative levels increase luck.
This page was last edited on 29 December 2020, at 16:54.
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