Arrow
Rarity |
Common |
---|---|
Renewable |
Uncraftable, Luck: No |
Stackable |
Normal / Spectral: Yes (64) |
Internal ID | |
Network ID | |
Entity ID |
See § Data values |
Data values |
dec: 262 hex: 106 bin: 100000110 |
Namespaced ID |
See § Data values |
Arrows are ammunition for bows, crossbows and dispensers. They can be modified to imbue status effects on players and mobs.
Contents
Obtaining[edit]
Drops[edit]
Skeletons and strays may drop between 0 to 2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0–5 arrows with Looting III.
Strays have a 50% chance of dropping 1 arrow of Slowness when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
In Bedrock Edition, pillagers also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
Arrows shot by a creative mode player, skeleton, stray, or pillager, or with an Infinity-enchanted bow cannot be picked up, even in creative mode.[1]
Trading[edit]
Novice-level fletcher villagers have a 50% chance in Bedrock Edition, or a 2⁄3 chance in Java Edition, to sell 16 arrows for one emerald as part of their trades.
In Bedrock Edition, master-level fletcher villagers have a 15⁄16 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. In Java Edition, they have a 2⁄3 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. If the trade is offered, the potion effect is chosen randomly from the list below.
- Arrow of Decay[Bedrock Edition only]
- Arrow of Fire Resistance
- Arrow of Harming
- Arrow of Healing
- Arrow of Invisibility
- Arrow of Leaping
- Arrow of Slow Falling[Java Edition only]
- Arrow of Night Vision
- Arrow of Poison
- Arrow of Regeneration
- Arrow of Slowness
- Arrow of Strength
- Arrow of Swiftness
- Arrow of the Turtle Master
- Arrow of Water Breathing
- Arrow of Weakness
To summarize, this is all potion effects except Slow Falling in Bedrock Edition, or all potion effects except Luck in Java Edition. This is the only legitimate way to obtain arrows of Decay in Survival mode, besides using a potion of Decay in a cauldron, which is rarely generated in a swamp hut.
Rewards[edit]
In Java Edition, any regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.
Crafting[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Arrow | Flint + Stick + Feather |
||
Spectral Arrow | Glowstone Dust + Arrow |
[Java Edition only] | |
Tipped Arrow | Arrow + Matching Lingering Potion |
Arrows of Decay are Bedrock Edition, Legacy Console Edition and New Nintendo 3DS Edition exclusive unless obtained via creative or commands. Arrows of luck are Java Edition exclusive. A custom potion obtained via commands cannot endow arrows with the potion's custom name, lore, or the CustomPotionColor .
|
Natural generation[edit]
Arrows can be found in 23.3% of village fletcher chests in stacks of 1–3, and in all dispensers in jungle temples and 39.1% of pillager outpost chests in stacks of 2–7.
Retrieving[edit]
Arrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by skeletons, strays, illusioners, pillagers, players in Creative, players using the Infinity enchantment, or duplicate arrows created by Crossbows with the Multishot enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
Cauldrons[edit]
In Bedrock, New Nintendo 3DS, and Legacy Console editions, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is 1⁄3 full, 16 arrows can be tipped. When the cauldron is 2⁄3 full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
Usage[edit]
When fired, arrows fly in a ballistic trajectory affected by gravity and drag in air, water, and lava. They travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by this.rand.nextGaussian() * 0.0075 * (double)inaccuracy
for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances.
An arrow's speed determine the damage it inflicts. When fired from a fully-charged bow, arrows do 9 of damage, with a smaller chance to damage for 10
. They inflict 6
damage from a medium-charged bow, and 1
from a bow with no charge. Arrows fired from dispensers always do 3
of damage. Arrows fired from crossbows do 6
to 11
× 5.5 of damage.
Immediately after hitting the target, there is a 0.5 second cooldown period during which the target is immune to further damage. Arrows hitting the mob in this state lose all speed and drop to the ground.


Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be retrievable.
The custom effects (NBT tag CustomPotionEffects
) of tipped arrows evaporate after the arrow has been stuck for 30 seconds, but the primary effect (NBT tag Potion
) is not subject to evaporation.
If an arrow is stuck in a block and the block in which the arrow is stuck in is broken or disappears (e.g., leaves upon decay), then the arrow falls straight down and damages entities below.
Arrows can bounce off mobs immune to damage like the wither under the "wither armor" effect and a perching ender dragon.
Arrows shot through lava (but not fire) catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds and ignite TNT.
An arrow shot at a boat or any kind of minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get stuck in players in Java and Legacy Console editions, although not any other mobs. They appear as regular arrows regardless of type.[2]
Redstone circuits[edit]
An arrow can activate a wooden button, wooden pressure plate, or a tripwire. If the arrow sticks in the switch, the switch remains activated until the arrow despawns after one minute. Other switches (such as those made of iron) are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downwards than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
Explosions[edit]
Arrows are affected by explosions while they are in flight. Since explosions increase the speed of an arrow, they can also increase the damage dealt by them.
Variants[edit]
Tipped arrows[edit]
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1⁄8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.
The types of arrows are:
- Arrow of Regeneration
- Arrow of Swiftness
- Arrow of Fire Resistance
- Arrow of Healing
- Arrow of Night Vision
- Arrow of Strength
- Arrow of Leaping
- Arrow of Invisibility
- Arrow of Poison
- Arrow of Weakness
- Arrow of Slowness
- Arrow of Harming
- Arrow of Water Breathing
- Arrow of Luck[JE & LCE only]
- Arrow of Decay[BE & LCE only]
- Arrow of the Turtle Master
- Arrow of Slow Falling
Uncraftable tipped arrow[edit]
In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is also available in potion, splash and lingering potion forms.
It can be obtained using the following command: /give @s minecraft:tipped_arrow{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Tipped Arrow |
Spectral arrows[edit]
In Java Edition, there is a Spectral Arrow which confers the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). If a bow is enchanted with Infinity, spectral arrows are still consumed.
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Arrow hits | entity.arrow.hit
|
subtitles.entity.arrow.hit
|
Friendly Creatures | 1.0 | 1.0 | 16 | |
Player hit | entity.arrow.hit_player
|
subtitles.entity.arrow.hit_player
|
Players | 1.0 | 1.0 | 16 | |
Arrow fired | entity.arrow.shoot
|
subtitles.entity.arrow.shoot
|
Players | 1.0 | 1.0 | 16 |
Data values[edit]
ID[edit]
Arrow | Namespaced ID |
---|---|
Item | arrow
|
Tipped item | tipped_arrow
|
Spectral Item | spectral_arrow
|
(Tipped) entity | arrow
|
Spectral entity | spectral_arrow
|
Arrow | Namespaced ID | Numeric ID |
---|---|---|
Item | arrow
|
262 |
Entity | 80 |
Item Data[edit]
In Bedrock Edition, arrows use the following item data values:
Arrow | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Arrow | 0 | N/A | N/A |
Arrow of Night Vision | 6 | 7 | N/A |
Arrow of Invisibility | 8 | 9 | N/A |
Arrow of Leaping | 10 | 11 | 12 |
Arrow of Fire Resistance | 13 | 14 | N/A |
Arrow of Swiftness | 15 | 16 | 17 |
Arrow of Slowness | 18 | 19 | N/A |
Arrow of Water Breathing | 20 | 21 | N/A |
Arrow of Healing | 22 | N/A | 23 |
Arrow of Harming | 24 | N/A | 25 |
Arrow of Poison | 26 | 27 | 28 |
Arrow of Regeneration | 29 | 30 | 31 |
Arrow of Strength | 32 | 33 | 34 |
Arrow of Weakness | 35 | 36 | N/A |
Arrow of Decay | 37 | N/A | N/A |
Arrow of the Turtle Master | 38 | 39 | 40 |
Arrow of Slow Falling | 41 | 42 | N/A |
Normal and tipped arrows[edit]
Arrows have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- shake: The "shake" when projectiles hit a block.
- pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
- player: 1 or 0 (true/false) - If pickup is not used, and this is true, the projectile can be picked up by players.
- life: Increments each tick when a projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
- damage: Damage dealt by the the projectile, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[more information needed]
- inGround: 1 or 0 (true/false) - If the projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
- crit: 1 or 0 (true/false) - Whether the projectile deals critical damage.
- ShotFromCrossbow: 1 or 0 (true/false) - Whether the projectile is shot from a crossbow.
- PierceLevel: The amount of times this projectile can pierce through an entity.
- SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
- OwnerUUIDMost: The most significant bits of the Universally Unique IDentifier of the entity that fired the projectile. This is joined with OwnerUUIDLeast to form the entity's unique ID.
- OwnerUUIDLeast: The least significant bits of the Universally Unique IDentifier of the entity that fired the projectile.
- An arrow entity is a tipped arrow if it has either the
Potion
orCustomPotionEffects
tag. Thetipped_arrow
item uses these tags, but thearrow
item does not.- Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a
CustomPotionColor
tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles. - CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
- One of these for each effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a
Spectral arrows[edit]
Spectral arrows also have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- shake: The "shake" when projectiles hit a block.
- pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
- player: 1 or 0 (true/false) - If pickup is not used, and this is true, the projectile can be picked up by players.
- life: Increments each tick when a projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
- damage: Damage dealt by the the projectile, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[more information needed]
- inGround: 1 or 0 (true/false) - If the projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
- crit: 1 or 0 (true/false) - Whether the projectile deals critical damage.
- ShotFromCrossbow: 1 or 0 (true/false) - Whether the projectile is shot from a crossbow.
- PierceLevel: The amount of times this projectile can pierce through an entity.
- SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
- OwnerUUIDMost: The most significant bits of the Universally Unique IDentifier of the entity that fired the projectile. This is joined with OwnerUUIDLeast to form the entity's unique ID.
- OwnerUUIDLeast: The least significant bits of the Universally Unique IDentifier of the entity that fired the projectile.
- Duration: The time in ticks that the Glowing effect persists.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Sniper Duel | Kill a skeleton with an arrow from more than 50 meters | Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. | Yes | PS3 | Yes | Yes | 30G | Silver | |
PS4, PSVita | Bronze | ||||||||
Archer | Kill a creeper with arrows. | Yes | Yes | Yes | Wii U, Switch | 10G | Bronze | ||
Cupid | Kill 2 players in a round of a public Battle mini game using a bow and arrow. | Yes | Yes | No | Wii U, Switch | 20G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Not Today, Thank You | Deflect an arrow with a shield | Suit Up | Deflect any projectile with a shield. | story/deflect_arrow |
![]() | Take Aim | Shoot something with a bow and arrow | Monster Hunter | Using a bow, shoot an entity with an arrow or tipped arrow. In Java Edition 1.15,[upcoming] spectral arrows can also be used. | adventure/shoot_arrow |
![]() | Sniper Duel | Kill a Skeleton from more than 50 meters away | Take Aim | Kill a skeleton with a projectile while being at least 50 blocks away horizontally. | adventure/sniper_duel |
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.24_SURVIVAL_TEST | ![]() | ||||
0.25 SURVIVAL TEST | ![]() | ||||
Arrows now deal more damage. | |||||
The player now has only a limited number of arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | |||||
![]() | |||||
When a skeleton is killed, it now drops a couple of normal arrows for the player to gather. | |||||
0.29 | Arrows can no longer be shot by the player in Creative Mode. | ||||
Java Edition Indev | |||||
0.31 | 20100122 | ![]() | |||
The "Arrows" display above the hotbar has now been removed. | |||||
20100124 | Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely. | ||||
20100130 | Arrows are now craftable. | ||||
20100219 | Arrows are now dropped by skeletons. | ||||
Java Edition Infdev | |||||
20100316 | Arrows now have a high chance of spawning either a sheep or a pig upon hitting a block. | ||||
20100415 | Arrows no longer spawn mobs. | ||||
Java Edition Alpha | |||||
v1.0.14 | The tip of an arrow in crafting is now made from flint rather than an iron ingot. | ||||
Java Edition Beta | |||||
1.6 | ? | Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals. | |||
1.8 | Pre-release | Arrows can now no longer be rapid-fired from bows; they must be charged first. | |||
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to mobs. | |||||
Sound Update | Arrow firing sounds have now been changed - see sounds section | ||||
Java Edition | |||||
November 21, 2011 | Exploding arrows mentioned. | ||||
1.0.0 | Beta 1.9 Prerelease | Arrows no longer stick to mobs. | |||
RC1 | Arrow landing sounds have now been changed. | ||||
1.1 | ? | Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |||
1.3.1 | 12w21a | Farmer villagers now sell 9–12 arrows for 1 emerald. | |||
12w23a | Arrows can now activate tripwire switches and wooden pressure plates. | ||||
1.4.2 | 12w34a | Arrows can now activate wooden buttons. | |||
12w34b | Arrows on fire can now ignite TNT. | ||||
1.4.4 | ? | Arrows now stick to players again, but not mobs. | |||
1.8 | 14w02a | Farmer villagers no longer sell arrows. | |||
Fletcher villagers now sell 8–12 arrows for 1 emerald. | |||||
14w25a | An underwater arrow now loses all velocity after a few blocks and slowly falls. | ||||
A flaming arrow underwater now gets extinguished. | |||||
14w26a | Fire arrows can now be used to detonate minecarts with TNT. | ||||
1.9 | 15w31a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() ![]() | |||||
15w33c | Added shields; though they fully block damage from arrows, arrows still visually stick into the player. | ||||
15w37a | Arrows now ricochet off of shields. | ||||
15w44b | Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud. | ||||
15w47b | Arrows now ricochet off of creative mode players, whereas before they would pass straight through. | ||||
15w49a | Tipped and spectral arrows are now no longer affected by the Infinity enchantment. | ||||
16w06a | Tipped arrows have been given a crafting recipe, and are now no longer obtained by shooting them into a lingering potion cloud. | ||||
1.10 | 16w20a | Arrows of slowness may now drop from strays when they are killed by a player. | |||
1.11 | 16w32a | The entity IDs are changed from Arrow and SpectralArrow to arrow and spectral_arrow . | |||
16w32a | Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks. | ||||
16w42a | Arrows now have a crit tag that determines whether it deals critical damage. | ||||
1.11.1 | 16w50a | The arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag. | |||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 262, 439 and 440. | |||
18w07a | ![]() | ||||
18w14a | ![]() | ||||
1.14 | 18w43a | Arrows are now used as ammo for crossbows. | |||
Arrows can now break chorus flowers. | |||||
The textures of tipped arrows have now been changed. | |||||
![]() | |||||
18w47a | Arrows can now be generated inside of pillager outpost chests. | ||||
19w12b | Master-level fletcher villagers can now trade any tipped arrows for a few emeralds and regular arrows. | ||||
19w13a | Any regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. | ||||
1.14.1 | Pre-Release 2 | Flaming arrows can now light campfires. | |||
Pocket Edition Alpha | |||||
0.3.3 | ![]() ![]() | ||||
0.12.1 | build 1 | Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |||
Arrows on fire can now ignite TNT. | |||||
An underwater arrow now loses all velocity after a few blocks and slowly falls. | |||||
0.13.0 | build 1 | Arrows now update sand and gravel. | |||
0.15.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Arrows can now be found inside dispensers in jungle temples. | |||||
0.16.0 | build 4 | ![]() | |||
Arrows of decay currently have a white pixelated texture. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions. | |||
1.0.4 | alpha 1.0.4.0 | Arrows are now sold by fletcher villagers. | |||
1.1.0 | alpha 1.1.0.0 | The entity ID is changed from arrow.skeleton to arrow . | |||
alpha 1.1.0.9 | ![]() | ||||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.4 | ![]() | |||
1.6.0 | beta 1.6.0.5 | ![]() | |||
1.8.0 | beta 1.8.0.10 | Arrows can now be used as ammo for the new crossbows. | |||
1.9.0 | beta 1.9.0.0 | Added pillagers, which drop arrows upon death. | |||
beta 1.9.0.2 | Arrows and tipped arrows can now be used to craft fletching tables. | ||||
1.10.0 | beta 1.10.0.3 | The textures of tipped arrows have now been changed. | |||
![]() | |||||
Arrows can now be found in pillager outpost chests. | |||||
Arrows can now break chorus flowers. | |||||
1.11.0 | beta 1.11.0.1 | Arrows can now be found in village fletcher chests. | |||
Flaming arrows can now light campfires. | |||||
beta 1.11.0.4 | Fletcher villagers now sell 5 arrows for one emerald. | ||||
Various regular tipped arrows can now be obtained via trading with fletcher villagers. | |||||
beta 1.11.0.7 | Arrow no longer can be used to craft fletching table. | ||||
1.12.0 | beta 1.12.0.3 | Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU31 | CU19 | 1.22 | Patch 3 | An underwater arrow now loses all velocity after a few blocks and slowly falls. | |
A flaming arrow underwater now gets extinguished. | |||||
TU46 | CU36 | 1.38 | Patch 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | |||||
Spectral arrows are currently unobtainable and do not any effects. | |||||
TU57 | CU49 | 1.56 | Patch 27 | 1.0.7 | Spectral arrows now have effects and are now available in-game. |
TU69 | - | 1.76 | Patch 38 | - | ![]() ![]() ![]() |
PlayStation 4 Edition | |||||
1.90 | The textures of tipped arrows have now been changed. | ||||
![]() | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() |
Historical sounds:
Sound | From | to | Pitch |
---|---|---|---|
? | ? | ? |
Gallery[edit]
Issues[edit]
Issues relating to "Arrow" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- By default, arrows spawn slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
- Arrows fired at Nether Portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
- A tipped arrow with no potion effect (obtained via commands) is called "Arrow of Splashing".
- Arrows stuck in blocks vibrate upon a world reload.[3]
- Although an enderman still teleports when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
- In Bedrock Edition, even if a tipped arrow is blocked with a shield, the player still gets the affect.[4]