Arrow

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Arrow
Arrow.png






















Type

Combat

Renewable

Yes

Stackable

Normal / Spectral: Yes (64)
Tipped: Yes (64, only if same effect)

Internal ID

Normal / Tipped:
JE: 10, BE: 80
Spectral:
JE: 24

Network ID

Normal / Tipped:
JE: 60
Spectral:
JE: 91

Entity ID

See Data values

First appearances

See History

Data values

dec: 262 hex: 106 bin: 100000110

Name

See Data values

Painting.png
This page would benefit from the addition of an image.
Please remove this notice once you've added a suitable image to the article. The specific instructions are: 3D render of shot arrow entities

Arrows are ammunition for bows, crossbows[upcoming 1.8 & 1.14] and dispensers. They can be modified to imbue status effects on players and mobs.

Obtaining[edit]

Mob loot[edit]

Skeletons may drop between 0 to 2 arrows upon death, and the maximum amount dropped can be increased by 1 per level of looting used. Strays may drop 1 arrow of Slowness when killed by a player, not increased by looting. In Bedrock Edition, pillagers also drop 0–2 arrows upon death[upcoming 1.9]. Arrows shot by a creative mode player[Java and Legacy Console editions only][1], or by a skeleton, stray or pillager cannot be picked up, even in creative mode.[2]

Trading[edit]

Fletcher villagers will sell 8–12 arrows for 1 emerald as part of their tier 1 trades.

Crafting[edit]

Name Ingredients Crafting recipe Description
Arrow Flint +
Stick +
Feather











4
Spectral Arrow Glowstone Dust +
Arrow
[Java Edition only]
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are Bedrock Edition, Legacy Console Edition and New Nintendo 3DS Edition exclusive.

Natural generation[edit]

Arrows can be found in all dispensers in jungle temples in stacks of 2–7.

Retrieving[edit]

Arrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by skeletons, illusioners, pillager, by players in Creative, or by players using the Infinity enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player, and the player will not drop them when killed.

Cauldrons[edit]

Mclogo.svgLegacy Console Edition.png

Tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is one third full, only 16 arrows can be tipped. When the cauldron is two thirds full, up 32 arrows can be tipped and when the cauldron is full, an entire stack of arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.

Usage[edit]

See also: Bow

When fired, arrows will fly in a ballistic trajectory affected by gravity and drag in air, water, and lava and will travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. Arrows in water get much more drag than in air: they will move less than 8 blocks before completely losing horizontal speed and starting to fall straight down, however the knockback of the arrow is not affected. They also leave a trail of bubbles in their wake. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

There is a random variable to the trajectory of an arrow, given by this.rand.nextGaussian() * 0.0075 * (double)inaccuracy for the x, y and z coordinate. The inaccuracy is relatively small, but over larger distances it is very noticeable.

An arrow's damage is determined by its speed. When fired from a fully-charged bow, arrows do 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) of damage, with a smaller chance to damage for 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg). They inflict 6 (Heart.svgHeart.svgHeart.svg) damage from a medium-charged bow, and only 1 (Half Heart.svg) from a bow with no charge. Arrows fired from dispensers always do 3 (Heart.svgHalf Heart.svg) of damage. Arrows fired from crossbows do 6 (Heart.svgHeart.svgHeart.svg)-11 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) of damage.

Immediately after hitting the target, there is a 0.5 second cooldown period during which the target will be immune to further damage. Arrows hitting the mob in this state will lose all speed and drop to the ground.

Arrows can be deflected by snowballs.

An arrow shot into a tree.
Two players with arrows sticking out of them.

Arrows will also stick into objects they come in contact with and will remain there for exactly a minute before disappearing; the distance from the object and the angle determine how far into the target the arrow will go. Such arrows may be retrievable.

The custom effects (NBT tag CustomPotionEffects) of tipped arrows will evaporate after the arrow has been stuck for 30 seconds, but the primary effect (NBT tag Potion) is not subject to evaporation.

If an arrow is stuck in a block and the block in which the arrow is stuck in is broken or disappears (e.g., leaves upon decay), then the arrow will fall straight down and damage entities below them.

Arrows can bounce off entities like minecarts and mobs immune to damage. The wither under the "wither armor" effect and a perching ender dragon are immune to arrows.

Arrows shot through lava (but not fire) will catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds and ignite TNT.

An arrow shot at a boat or any kind of minecart will cause the vehicle to break, dropping any components (including container contents).

Arrows can get stuck in players[Java and Legacy Console editions only], although not any other mobs.

Redstone circuits[edit]

An arrow can activate a wooden button, wooden pressure plate, or a tripwire. If the arrow sticks in the switch they will remain activated until the arrow despawns after one minute. Other switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downwards than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.

Explosions[edit]

Arrows are affected by explosions while they are in flight. Since explosions increase the speed of an arrow, they can also increase the damage dealt by them.

Variants[edit]

Tipped arrows[edit]

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 18 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows will still be consumed.

The types of arrows are:


  • Arrow of Regeneration

  • Arrow of Swiftness

  • Arrow of Fire Resistance

  • Arrow of Healing

  • Arrow of Night Vision

  • Arrow of Strength

  • Arrow of Leaping

  • Arrow of Invisibility

  • Arrow of Poison

  • Arrow of Weakness

  • Arrow of Slowness

  • Arrow of Harming

  • Arrow of Water Breathing

  • Arrow of Luck
    [Java and Legacy Console editions only]

  • Arrow of Decay
    [Bedrock and Legacy Console editions only]

  • Arrow of the Turtle Master

  • Arrow of Slow Falling

Uncraftable tipped arrow [Java Edition only][edit]

The uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in survival. It is also available in potion, splash and lingering potion forms.

It can be obtained using the following command: /give @s minecraft:tipped_arrow{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name

Uncraftable Tipped Arrow

Spectral arrows [Java Edition only][edit]

The Spectral Arrow imbues the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). If a bow is enchanted with Infinity, spectral arrows will still be consumed.

Data values[edit]

See also: Chunk format

ID[edit]

Java Edition:

Arrow ID Name

Item
arrow

Tipped item
tipped_arrow

Spectral Item
spectral_arrow

(Tipped) entity
arrow

Spectral entity
spectral_arrow

Bedrock Edition:

Arrow ID Name Numeral ID

Item
arrow 262

Entity
?

Item Data[edit]

In Bedrock Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level II)

Arrow
0 N/A N/A

Arrow of Night Vision
6 7 N/A

Arrow of Invisibility
8 9 N/A

Arrow of Leaping
10 11 12

Arrow of Fire Resistance
13 14 N/A

Arrow of Swiftness
15 16 17

Arrow of Slowness
18 19 N/A

Arrow of Water Breathing
20 21 N/A

Arrow of Healing
22 N/A 23

Arrow of Harming
24 N/A 25

Arrow of Poison
26 27 28

Arrow of Regeneration
29 30 31

Arrow of Strength
32 33 34

Arrow of Weakness
35 36 N/A

Arrow of Decay
37 N/A N/A

Arrow of the Turtle Master
38 39 40

Normal and tipped arrows[edit]

Arrows have entity data which define various properties of the entity.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

    •  shake: The "shake" when arrows hit a block.

    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.

    •  player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.

    •  life: Increments each tick when an arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.

    •  damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).

    •  inGround: 1 or 0 (true/false) - If the Projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)

    •  crit: 1 or 0 (true/false) - Whether the arrow will deal critical damage.
  • An arrow entity is a tipped arrow if it has either the Potion or CustomPotionEffects tag. The tipped_arrow item uses these tags, but the arrow item does not.

    •  Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a CustomPotionColor tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".

      • One of these for each effect.

        •  Id: The numeric ID of the effect.

        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.

        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.

        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.

        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.

        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.

    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.

    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Spectral arrows[edit]

Spectral arrows also have entity data which define various properties of the entity.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

    •  shake: The "shake" when arrows hit a block.

    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.

    •  player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.

    •  life: Increments each tick when an arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.

    •  damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).

    •  inGround: 1 or 0 (true/false) - If the Projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)

    •  crit: 1 or 0 (true/false) - Whether the arrow will deal critical damage.

    •  Duration: The time in ticks that the Glowing effect will last.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Sniper DuelKill a skeleton with an arrow from more than 50 metersUse a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.YesYesYesYes30GSilver

ArcherKill a creeper with arrows.YesYesYesWii U, Switch10GBronze

CupidKill 2 players in a round of a public Battle mini game using a bow and arrow.YesYesNoWii U, Switch20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Not Today, Thank YouDeflect an arrow with a shieldSuit UpDeflect a projectile with a shield.minecraft:story/deflect_arrow
Advancement-plain-raw.png
Take AimShoot something with a bow and arrowMonster Hunterminecraft:adventure/shoot_arrow
Advancement-fancy-raw.png
Sniper duelKill a skeleton from more than 50 meters awayTake AimUse a projectile to kill a skeleton from 50 or more blocks away, horizontally.minecraft:adventure/sniper_duel

Video[edit]

History[edit]

Java Edition Classic
0.24_SURVIVAL_TEST
Arrows have been added as an object and are fired by pressing Tab ↹.
0.25 SURVIVAL TEST Arrows will now deal more damage.
The player will now only have a limited number of arrows, the remaining amount is shown above the hotbar labeled as "Arrows".
Skeletons will now fire purple arrows, instead of hitting the player directly. These arrows cannot be collected by the player.
When a skeleton is killed, it will now drop a couple of normal arrows for the player to gather.
Java Edition Indev
0.31 (January 22, 2010) Arrows have now been added as items alongside with bows.
The "Arrows" display above the hotbar has now been removed.
0.31 (January 24, 2010) Arrows will now have a sound effect.
0.31 (January 30, 2010) Arrows are now craftable.
Java Edition Infdev
March 16, 2010 Arrows will now have a high chance of spawning either a sheep or a pig upon hitting a block.
April 15, 2010 Arrows will now no longer spawn mobs.
Java Edition Alpha
v1.0.14 The tip of an arrow in crafting is now made from flint rather than an iron ingot.
Java Edition Beta
1.6 Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals.
1.8 Pre-release Arrows can now no longer be rapid-fired from bows; they must be charged first.
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to mobs.
Sound Update Arrow firing sounds have now been changed.
Java Edition
1.0.0 Beta 1.9 Prerelease Arrows will now no longer stick to mobs.
RC1 Arrow landing sounds have now been changed.
1.1 ?Arrows, which are on fire, will now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.1 12w21a Farmer villagers will now sell 9–12 arrows for 1 emerald.
12w23a Arrows can now activate tripwire switches and wooden pressure plates.
1.4.2 12w34a Arrows can now activate wooden buttons.
12w34b Arrows on fire can now ignite TNT.
1.4.4 ?Arrows will now stick to players again, but not mobs.
1.8 14w02a Farmer villagers will now no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25a An underwater arrow will now lose all velocity after a few blocks and slowly fall.
A flaming arrow underwater will now be extinguished.
14w26a Fire arrows can now be used to detonate minecarts with TNT.
1.9 15w31a













Added 15 new arrow types, 14 of which are tipped with a different potion effect. However, some of them don't function yet.

Added spectral arrows. They will show mob and player outlines in their team color when hit.
15w33c Added shields; though they fully block damage from arrows, arrows will still visually stick into the player.
15w37a Arrows will now ricochet off of shields.
15w44b Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud.
15w47b Arrows will now ricochet off of creative mode players, whereas before they would pass straight through.
15w49a Tipped and spectral arrows are now no longer affected by the Infinity enchantment.
16w06a Tipped arrows have been given a crafting recipe, and are now no longer obtained by shooting them into a lingering potion cloud.
1.10 16w20a Arrows of slowness may now drop from strays when they are killed by a player.
1.11 16w32a The entity IDs are changed from Arrow and SpectralArrow to arrow and spectral_arrow.
16w32a Tipped arrows of instant healing and instant damage will now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.
16w42a Arrows will now have a crit tag that determines whether it will deal critical damage.
1.11.1 16w50a The arrow entity will now have a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag.
1.13 17w47a Prior to The Flattening, these items' numeral IDs were 262, 439 and 440.
18w07a
Added the Arrow of the Turtle Master.
18w14a
Added the Arrow of Slow Falling.
Upcoming Java Edition
1.14 18w43a Arrows are now used as ammo for crossbows.
Arrows can now break chorus flowers.
Pocket Edition Alpha
0.3.3
Added arrows.
0.12.1 build 1 Arrows, which are on fire, will now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows.
Arrows on fire can now ignite TNT.
An underwater arrow will now lose all velocity after a few blocks and slowly fall.
0.13.0 build 1 Arrows will now update sand and gravel.
0.15.0 build 1












Added tipped arrows, which are made by using cauldrons filled with potions.
Arrows can now be found inside dispensers in jungle temples.
0.16.0 build 4 Added arrows of decay.
Arrows of decay currently have a white pixelated texture.
Pocket Edition
1.0 alpha 0.17.0 Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions.
1.0.4 alpha 1.0.4.0 Arrows are now sold by fletcher villagers.
1.1 alpha 1.1.0.0 The entity ID is changed from arrow.skeleton to arrow.
build 7
Updated the arrows of decay's texture.
Bedrock Edition
1.5 beta 1.5.0.4
Added the Arrow of the Turtle Master.
1.6 beta 1.6.0.5
Added the Arrow of Slow Falling.
Upcoming Bedrock Edition
1.8 beta 1.8.0.10 Arrows are now used as ammo for crossbows.
1.9 beta 1.9.0.0 Added pillagers, which drop arrows upon death.
Legacy Console Edition
TU1CU11.00Patch 1
Added arrows.
TU31CU191.22Patch 3An underwater arrow will now lose all velocity after a few blocks and slowly fall.
A flaming arrow underwater will now be extinguished.
TU46CU361.38Patch 15













Added tipped arrows.
TU691.76Patch 38


Added the Arrow of the Turtle Master, Slow Falling and Decay.

Gallery[edit]

Issues[edit]

Issues relating to "Arrow" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • By default, arrows spawn slightly offset to the right. If the player stands close to a wall and fires several arrows without moving their crosshair, the arrows will cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows will instead be offset to the left.
  • Arrows fired at Nether Portals will often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • A tipped arrow with no potion effect (obtained via commands) will be called "Arrow of Splashing".
  • Arrows stuck in blocks will vibrate upon a world reload.[3]

References[edit]

  1. MCPE-30209 – "Arrows shot in creative mode can be picked up" still "Unresolved"
  2. MC-128845 – Resolved as “Works as Intended”
  3. MC-93992 – "Arrow shakes when world loads" resolved as "Won't Fix"