Arrow

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Arrow
Arrow.png
Spectral Arrow.png
Type

Combat

Rarity

Common

Renewable

Yes

Stackable

Normal / Spectral: Yes (64)
Tipped: Yes (64, only if same effect)

Internal ID

Normal / Tipped:
JE: 10, BE: 80
Spectral:
JE: 24

Network ID

Normal / Tipped:
JE: 60
Spectral:
JE: 91

Entity ID

See Data values

Data values

dec: 262 hex: 106 bin: 100000110

Namespaced ID

See Data values

Arrows are ammunition for bows, crossbows and dispensers. They can be modified to imbue status effects on players and mobs.

Obtaining[edit]

Drops[edit]

Skeletons and strays may drop between 0 to 2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0–5 arrows with Looting III.

Strays have a 50% chance of dropping 1 arrow of Slowness when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.

In Bedrock Edition, pillagers also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.

Arrows shot by a creative mode player‌[Java and Legacy Console editions only][1], skeleton, stray, or pillager cannot be picked up, even in creative mode.[2]

Trading[edit]

Novice-level fletcher villagers have a 50%‌[Bedrock Edition only] or 23[Java Edition only] chance to sell 16 arrows for one emerald as part of their trades.

In Bedrock Edition, master-level fletcher villagers have a 1516 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. In Java Edition, they have a 23 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. If the trade is offered, the potion effect is chosen randomly from the list below.

  • Arrow of Decay‌[Bedrock Edition only]
  • Arrow of Fire Resistance
  • Arrow of Harming
  • Arrow of Healing
  • Arrow of Invisibility
  • Arrow of Leaping
  • Arrow of Slow Falling‌[Java Edition only]
  • Arrow of Night Vision
  • Arrow of Poison
  • Arrow of Regeneration
  • Arrow of Slowness
  • Arrow of Strength
  • Arrow of Swiftness
  • Arrow of the Turtle Master
  • Arrow of Water Breathing
  • Arrow of Weakness

To summarize, this is all potion effects except Slow Falling in Bedrock Edition, or all potion effects except Luck in Java Edition. This is the only way to legitimately obtain arrows of decay in survival mode, besides using a potion of decay in a cauldron, which is very rarely generated in a swamp hut.

Rewards[edit]

In Java Edition any regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.

Crafting[edit]

Name Ingredients Crafting recipe Description
Arrow Flint +
Stick +
Feather

4
Spectral Arrow Glowstone Dust +
Arrow
[Java Edition only]
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are Bedrock Edition, Legacy Console Edition and New Nintendo 3DS Edition exclusive. Arrows of luck are Java Edition exclusive. If the potion used is a custom potion obtained via commands, the arrows will not have the custom name, lore, or the CustomPotionColor that the potion had.

Natural generation[edit]

Arrows can be found in 23.3% of village fletcher chests in stacks of 1–3, and in all dispensers in jungle temples and 39.1% of pillager outpost chests in stacks of 2–7.

Retrieving[edit]

Arrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by Skeletons, Strays, illusioners, Pillagers, players in Creative, players using the Infinity enchantment, or duplicate arrows created by Crossbows with the Multishot enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs will not drop them when killed. Collectable arrows have a despawn timer of 60 seconds.

Cauldrons[edit]

Information icon.svg
This feature is exclusive to Bedrock Edition, Education Edition, Legacy Console Edition and New Nintendo 3DS Edition.

Tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is one-third full, only 16 arrows can be tipped. When the cauldron is two thirds full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.

Usage[edit]

When fired, arrows will fly in a ballistic trajectory affected by gravity and drag in air, water, and lava and will travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. Arrows in water get much more drag than in air: they will move less than 8 blocks before completely losing horizontal speed and starting to fall straight down, however, the knockback of the arrow is not affected. They also leave a trail of bubbles in their wake. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

There is a random variable to the trajectory of an arrow, given by this.rand.nextGaussian() * 0.0075 * (double)inaccuracy for the x, y and z coordinate. The inaccuracy is relatively small, but over larger distances, it is very noticeable.

An arrow's damage is determined by its speed. When fired from a fully-charged bow, arrows do 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg of damage, with a smaller chance to damage for 10Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg. They inflict 6Heart.svgHeart.svgHeart.svg damage from a medium-charged bow, and only 1Half Heart.svg from a bow with no charge. Arrows fired from dispensers always do 3Heart.svgHalf Heart.svg of damage. Arrows fired from crossbows do 6Heart.svgHeart.svgHeart.svg to 11Heart.svg × 5.5 of damage.

Immediately after hitting the target, there is a 0.5 second cooldown period during which the target will be immune to further damage. Arrows hitting the mob in this state will lose all speed and drop to the ground.

An arrow shot into a tree.
Two players with arrows sticking out of them.

Arrows will also stick into objects they come in contact with and will remain there for exactly a minute before disappearing; the distance from the object and the angle determine how far into the target the arrow will go. Such arrows may be retrievable.

The custom effects (NBT tag CustomPotionEffects) of tipped arrows will evaporate after the arrow has been stuck for 30 seconds, but the primary effect (NBT tag Potion) is not subject to evaporation.

If an arrow is stuck in a block and the block in which the arrow is stuck in is broken or disappears (e.g., leaves upon decay), then the arrow will fall straight down and damage entities below them.

Arrows can bounce off mobs immune to damage like the wither under the "wither armor" effect and a perching ender dragon.

Arrows shot through lava (but not fire) will catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds and ignite TNT.

An arrow shot at a boat or any kind of minecart will cause the vehicle to break, dropping any components (including container contents).

Arrows can get stuck in players In Java and Legacy Console editions, although not any other mobs.

Redstone circuits[edit]

An arrow can activate a wooden button, wooden pressure plate, or a tripwire. If the arrow sticks in the switch they will remain activated until the arrow despawns after one minute. Other switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downwards than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.

Explosions[edit]

Arrows are affected by explosions while they are in flight. Since explosions increase the speed of an arrow, they can also increase the damage dealt by them.

Variants[edit]

Tipped arrows[edit]

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 18 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows will still be consumed.

The types of arrows are:

  • Arrow of Regeneration
  • Arrow of Swiftness
  • Arrow of Fire Resistance
  • Arrow of Healing
  • Arrow of Night Vision
  • Arrow of Strength
  • Arrow of Leaping
  • Arrow of Invisibility
  • Arrow of Poison
  • Arrow of Weakness
  • Arrow of Slowness
  • Arrow of Harming
  • Arrow of Water Breathing
  • Arrow of Luck[JE & LCE only]
  • Arrow of Decay[BE & LCE only]
  • Arrow of the Turtle Master
  • Arrow of Slow Falling

Uncraftable tipped arrow[edit]

Information icon.svg
This feature is exclusive to Java Edition.

The uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in survival. It is also available in potion, splash and lingering potion forms.

It can be obtained using the following command: /give @s minecraft:tipped_arrow{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Tipped Arrow

Spectral arrows[edit]

Information icon.svg
This feature is exclusive to Java Edition.

The Spectral Arrow imbues the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). If a bow is enchanted with Infinity, spectral arrows will still be consumed.

Data values[edit]

ID[edit]

Java Edition:

Arrow Namespaced ID
Item arrow
Tipped item tipped_arrow
Spectral Item spectral_arrow
(Tipped) entity arrow
Spectral entity spectral_arrow

Bedrock Edition:

Arrow Namespaced ID Numeric ID
Item arrow 262
Entity 80

Item Data[edit]

In Bedrock Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level II)
Arrow 0 N/A N/A
Arrow of Night Vision 6 7 N/A
Arrow of Invisibility 8 9 N/A
Arrow of Leaping 10 11 12
Arrow of Fire Resistance 13 14 N/A
Arrow of Swiftness 15 16 17
Arrow of Slowness 18 19 N/A
Arrow of Water Breathing 20 21 N/A
Arrow of Healing 22 N/A 23
Arrow of Harming 24 N/A 25
Arrow of Poison 26 27 28
Arrow of Regeneration 29 30 31
Arrow of Strength 32 33 34
Arrow of Weakness 35 36 N/A
Arrow of Decay 37 N/A N/A
Arrow of the Turtle Master 38 39 40
Arrow of Slow Falling 41 42 N/A

Normal and tipped arrows[edit]

Arrows have entity data which define various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template
    •  shake: The "shake" when projectiles hit a block.
    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.
    •  player: 1 or 0 (true/false) - If pickup is not used, and this is true, the projectile can be picked up by players.
    •  life: Increments each tick when a projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
    •  damage: Damage dealt by the the projectile, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[more information needed]
    •  inGround: 1 or 0 (true/false) - If the projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
    •  crit: 1 or 0 (true/false) - Whether the projectile will deal critical damage.
    •  ShotFromCrossbow: 1 or 0 (true/false) - Whether the projectile is shot from a crossbow.
    •  PierceLevel: The amount of times this projectile can pierce through an entity.
    •  SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
    •  OwnerUUIDMost: The most significant bits of the Universally Unique IDentifier of the entity that fired the projectile. This is joined with OwnerUUIDLeast to form the entity's unique ID.
    •  OwnerUUIDLeast: The least significant bits of the Universally Unique IDentifier of the entity that fired the projectile.
  • An arrow entity is a tipped arrow if it has either the Potion or CustomPotionEffects tag. The tipped_arrow item uses these tags, but the arrow item does not.
    •  Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a CustomPotionColor tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Spectral arrows[edit]

Spectral arrows also have entity data which define various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template
    •  shake: The "shake" when projectiles hit a block.
    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.
    •  player: 1 or 0 (true/false) - If pickup is not used, and this is true, the projectile can be picked up by players.
    •  life: Increments each tick when a projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
    •  damage: Damage dealt by the the projectile, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[more information needed]
    •  inGround: 1 or 0 (true/false) - If the projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
    •  crit: 1 or 0 (true/false) - Whether the projectile will deal critical damage.
    •  ShotFromCrossbow: 1 or 0 (true/false) - Whether the projectile is shot from a crossbow.
    •  PierceLevel: The amount of times this projectile can pierce through an entity.
    •  SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
    •  OwnerUUIDMost: The most significant bits of the Universally Unique IDentifier of the entity that fired the projectile. This is joined with OwnerUUIDLeast to form the entity's unique ID.
    •  OwnerUUIDLeast: The least significant bits of the Universally Unique IDentifier of the entity that fired the projectile.
    •  Duration: The time in ticks that the Glowing effect will last.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Sniper DuelKill a skeleton with an arrow from more than 50 metersUse a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.YesPS3YesYes30GSilver
PS4, PSVitaBronze
ArcherKill a creeper with arrows.YesYesYesWii U, Switch10GBronze
CupidKill 2 players in a round of a public Battle mini game using a bow and arrow.YesYesNoWii U, Switch20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Not Today, Thank YouDeflect an arrow with a shieldSuit UpDeflect any projectile with a shield.minecraft:story/deflect_arrow
Advancement-plain-raw.png Take AimShoot something with a bow and arrowMonster Hunterminecraft:adventure/shoot_arrow
Advancement-fancy-raw.png Sniper DuelKill a Skeleton from more than 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.minecraft:adventure/sniper_duel

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Upload and add the "white pixelated texture" of the arrow of decay.
Java Edition Classic
0.24_SURVIVAL_TESTArrow.png Arrows have been added as an object and are fired by pressing Tab ↹.
0.25 SURVIVAL TESTArrows will now deal more damage.
The player will now only have a limited number of arrows, the remaining amount is shown above the hotbar labeled as "Arrows".
Purple Arrow.png Skeletons will now fire purple arrows, instead of hitting the player directly. These arrows cannot be collected by the player.
When a skeleton is killed, it will now drop a couple of normal arrows for the player to gather.
0.29Arrows can no longer be shot by the player in Creative Mode.
Java Edition Indev
0.3120100122 Arrows have now been added as items alongside with bows.
The "Arrows" display above the hotbar has now been removed.
20100124Arrows now have a sound effect.
20100130Arrows are now craftable.
20100219Arrows are now dropped by skeletons.
Java Edition Infdev
20100316Arrows will now have a high chance of spawning either a sheep or a pig upon hitting a block.
20100415Arrows will now no longer spawn mobs.
Java Edition Alpha
v1.0.14The tip of an arrow in crafting is now made from flint rather than an iron ingot.
Java Edition Beta
1.6?Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals.
1.8Pre-releaseArrows can now no longer be rapid-fired from bows; they must be charged first.
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to mobs.
Sound UpdateArrow firing sounds have now been changed.
Java Edition
November 21, 2011Exploding arrows mentioned.
1.0.0Beta 1.9 PrereleaseArrows will now no longer stick to mobs.
RC1Arrow landing sounds have now been changed.
1.1?Arrows, which are on fire, will now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.112w21aFarmer villagers will now sell 9–12 arrows for 1 emerald.
12w23aArrows can now activate tripwire switches and wooden pressure plates.
1.4.212w34aArrows can now activate wooden buttons.
12w34bArrows on fire can now ignite TNT.
1.4.4?Arrows will now stick to players again, but not mobs.
1.814w02aFarmer villagers will now no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25aAn underwater arrow will now lose all velocity after a few blocks and slowly fall.
A flaming arrow underwater will now be extinguished.
14w26aFire arrows can now be used to detonate minecarts with TNT.
1.915w31a Added 15 new arrow types, 14 of which are tipped with a different potion effect. However, some of them don't function yet.
Spectral Arrow (item) Revision 1.pngSpectral Arrow.png Added spectral arrows. They will show mob and player outlines in their team color when hit.
15w33cAdded shields; though they fully block damage from arrows, arrows will still visually stick into the player.
15w37aArrows will now ricochet off of shields.
15w44bAdded the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud.
15w47bArrows will now ricochet off of creative mode players, whereas before they would pass straight through.
15w49aTipped and spectral arrows are now no longer affected by the Infinity enchantment.
16w06aTipped arrows have been given a crafting recipe, and are now no longer obtained by shooting them into a lingering potion cloud.
1.1016w20aArrows of slowness may now drop from strays when they are killed by a player.
1.1116w32aThe entity IDs are changed from Arrow and SpectralArrow to arrow and spectral_arrow.
16w32aTipped arrows of instant healing and instant damage will now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.
16w42aArrows will now have a crit tag that determines whether it will deal critical damage.
1.11.116w50aThe arrow entity will now have a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag.
1.1317w47aPrior to The Flattening, these items' numeral IDs were 262, 439 and 440.
18w07a Added the Arrow of the Turtle Master.
18w14a Added the Arrow of Slow Falling.
1.1418w43aArrows are now used as ammo for crossbows.
Arrows can now break chorus flowers.
18w47aArrows can now be generated inside of pillager outpost chests.
18w50aSpectral Arrow (item).png Changed the texture of spectral arrows.
19w12bMaster-level fletcher villagers can now any tipped arrows for a few emeralds and regular arrows.
19w13aAny regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.‌
1.14.1Pre-Release 2Flaming arrows can now light campfires.
Pocket Edition Alpha
0.3.3 Added arrows.
0.12.1build 1Arrows, which are on fire, will now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows.
Arrows on fire can now ignite TNT.
An underwater arrow will now lose all velocity after a few blocks and slowly fall.
0.13.0build 1Arrows will now update sand and gravel.
0.15.0build 1 Added tipped arrows, which are made by using cauldrons filled with potions.
Arrows can now be found inside dispensers in jungle temples.
0.16.0build 4Added arrows of decay.
Arrows of decay currently have a white pixelated texture.
Pocket Edition
1.0.0alpha 0.17.0.1Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions.
1.0.4alpha 1.0.4.0Arrows are now sold by fletcher villagers.
1.1.0alpha 1.1.0.0The entity ID is changed from arrow.skeleton to arrow.
alpha 1.1.0.9 Updated the arrows of decay's texture.
Bedrock Edition
1.5.0beta 1.5.0.4 Added the Arrow of the Turtle Master.
1.6.0beta 1.6.0.5 Added the Arrow of Slow Falling.
1.8.0beta 1.8.0.10Arrows can now be used as ammo for the new crossbows.
1.9.0beta 1.9.0.0Added pillagers, which drop arrows upon death.
beta 1.9.0.2Arrows and tipped arrows can now be used to craft fletching tables.
1.10.0beta 1.10.0.3Arrows can now be found in pillager outpost chests.
Arrows can now break chorus flowers.
1.11.0beta 1.11.0.1Arrows can now be found in village fletcher chests.
Flaming arrows can now light campfires.
beta 1.11.0.4Fletcher villagers now sell 5 arrows for one emerald.
Various regular tipped arrows can now be obtained via trading with fletcher villagers.
beta 1.11.0.7Arrow no longer can be used to craft fletching table.
1.12.0beta 1.12.0.3Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.
Legacy Console Edition
TU1CU11.00Patch 11.0.1 Added arrows.
TU31CU191.22Patch 3An underwater arrow will now lose all velocity after a few blocks and slowly fall.
A flaming arrow underwater will now be extinguished.
TU46CU361.38Patch 15 Added tipped arrows.
TU69-1.76Patch 38- Added the Arrow of the Turtle Master, Slow Falling and Decay.
New Nintendo 3DS Edition
0.1.0 Added arrows.

Gallery[edit]

Issues[edit]

Issues relating to "Arrow" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • By default, arrows spawn slightly offset to the right. If the player stands close to a wall and fires several arrows without moving their crosshair, the arrows will cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows will instead be offset to the left.
  • Arrows fired at Nether Portals will often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • A tipped arrow with no potion effect (obtained via commands) will be called "Arrow of Splashing".
  • Arrows stuck in blocks will vibrate upon a world reload.[3]
  • Although an enderman will still teleport when hit by any tipped arrow, they will still be given the said effects while avoiding arrow damage.

References[edit]

  1. MCPE-30209 – "Arrows shot in creative mode can be picked up" still "Unresolved"
  2. MC-128845 – Resolved as "Works as Intended"
  3. MC-93992 – "Arrow shakes when world loads" resolved as "Won't Fix"