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Crossbow

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Crossbow
Crossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png
Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png
Firework Loaded Crossbow.png
Rarity

Common

Durability

JE: 326
BE: 464

Renewable

Yes

Stackable

No

A crossbow is a ranged weapon that uses arrows or fireworks as ammunition.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe
Stick +
Iron Ingot +
String +
Tripwire Hook

Repairing[edit]

Ingredients Grinding recipe Description
2x Damaged Crossbow or
2x Damaged Arrow Loaded Crossbow or
2x Damaged Firework Loaded Crossbow
The durability of the two crossbows is added together, plus an extra 5% durability.‌
Ingredients Crafting recipe Description
Damaged Crossbow or
Damaged Arrow Loaded Crossbow or
Damaged Firework Loaded Crossbow


The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.

Pillagers[edit]

When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.

Piglins[edit]

Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

Natural generation[edit]

Item Structure Container Quantity Chance
Java Edition
Crossbow Bastion remnant Generic chest 1 16%
Pillager Outpost Chest 1 100%
Damaged Enchanted Crossbow[note 1][note 2] Bastion remnant Bridge chest 1 12.2%
Generic chest 1 13.3%
Java Edition 1.16.2[upcoming]
Crossbow Bastion remnant Generic chest 1 9.8%
Damaged Enchanted Crossbow[note 1][note 2] Bastion remnant Bridge chest 1 11.2%
Damaged Enchanted Crossbow[note 1][note 3] Bastion remnant Generic chest 1 6.7%
Bedrock Edition
Crossbow Bastion remnant Generic chest 1 16%
Pillager Outpost Chest 1 100%
Damaged Enchanted Crossbow[note 1][note 2] Bastion remnant Bridge chest 1 12.2%
Generic chest 1 12%
  1. a b c d All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
  2. a b c The item has between 10% and 50% of its total durability.
  3. The item has between 10% and 90% of its total durability.

Trading[edit]

Journeyman-level Fletcher villagers offer to sell an unenchanted crossbow for 3 emeralds.

Master-level Fletcher villagers have a 116 (6.25%) chance of selling an enchanted crossbow for 8 emeralds.‌[Bedrock Edition only]

Master-level Fletcher villagers have 23 chance of selling an enchanted crossbow for 7-22 emeralds.‌[Java Edition only]

Usage[edit]

Steve aiming with Crossbow.pngAlex aiming with Crossbow.png

Despite using iron in their crafting recipe, crossbows cannot be smelted into iron nuggets.[1]

Weapon[edit]

Charging the crossbow in Bedrock Edition (GIF).

Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Load them by using them, which makes the player move at sneak speed. Unlike bows, the arrow or firework rocket can be fired only after it is fully charged. At this point, it must be used once more to fire its bolt.

Once it has reached full charge, the player's speed returns to normal. The crossbow can even be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. Once loaded, a crossbow retains its ammunition even if unselected.

In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose which type of arrow to fire based on its location in their inventory:

  • Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
  • If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

Crossbows take 1.25 seconds (25 ticks) to load.

The player can load either an arrow (tipped still works) or a firework of any color.

Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows. However, they can still get harmed by firework rocket explosions, if they can't detect the firework rocket.

Attack strength

Java Edition:

Damage
Minimum 6♥♥♥
Maximum 11♥ × 5.5
Average 9♥♥♥♥♥

Bedrock Edition

  • Always 9♥♥♥♥♥

Fireworks[edit]

Firework rockets can be fired by loading the crossbow while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight durations have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 durability points per shot.

Firework rockets also work with the Multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a mob or block.‌[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 5♥♥♥ to 6♥♥♥ points of damage, with one firework star. Each additional firework star on the rocket deals an additional 1♥ to 2♥ points of damage, for a maximum of 11♥ × 5.5 to 18♥ × 9 with 7 firework stars.

Repair[edit]

Crossbows can be repaired in an anvil or grindstone by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.

Enchantments[edit]

Name Description Max Level
Quick Charge Decreases the reloading time of the crossbow by level * 0.25 seconds. Crossbows with Quick Charge III fire slightly faster than bows. If commands are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only in Java Edition. III
Multishot Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both arrows and firework rockets. Firing with this enchantment still only uses one projectile, and because of that, it is possible to recover only one of three arrows shot from a Multishot crossbow. Multishot crossbows use 3 durability points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing. I
Piercing Makes arrows shot from the crossbow pierce entities they hit and continue their flight, which allows each arrow to hit up to level + 1 entities. This is useful for targeting mobs closely packed together. Mutually exclusive with Multishot. IV
Unbreaking Causes a(100/(Level+1))% chance a shot fired reduces the durability of the crossbow. III
Mending Allows a certain proportion of experience orbs collected to contribute toward repairing the crossbow, rather than raising the player's experience. I
Curse of Vanishing Causes the crossbow to disappear instead of dropping on the ground when the player dies. The /gamerule keepInventory overrides this. I

Multishot and Piercing are mutually exclusive. Normal methods of enchanting allow only one of them to be applied to a crossbow.

Crossbows can receive 3 unique enchantments, and have a base enchantability of 1. Enchantments specific to crossbows include Quick Charge, Multishot and Piercing.

Fuel[edit]

Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.

Sounds[edit]

The sound table below uses messy wikicode that should be cleaned up for readability.

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Crossbow charges upPlayers? item.crossbow.loading_startsubtitles.item.crossbow.charge0.31.016
None[sound 1]Players? item.crossbow.loading_middleNone[sound 1]0.650.9 / 0.95 / 1.0 / 1.05 / 1.2, unknown which is which16
Crossbow loadsPlayers? item.crossbow.loading_endsubtitles.item.crossbow.load1.01.016
Crossbow charges upPlayers? item.crossbow.quick_charge_1subtitles.item.crossbow.charge0.5 / 0.65, unknown which is which0.9 / 0.95 / 1.0, unknown which is which16
Crossbow charges upPlayers? item.crossbow.quick_charge_2subtitles.item.crossbow.charge0.5 / 0.65, unknown which is which0.9 / 0.95 / 1.0 / 1.05, unknown which is which16
Crossbow charges upPlayers? item.crossbow.quick_charge_3subtitles.item.crossbow.charge0.5 / 0.65, unknown which is which0.9 / 0.95 / 1.0 / 1.05, unknown which is which16
Crossbow firesPlayers? item.crossbow.shootsubtitles.item.crossbow.shoot0.8 / 0.90.9 / 1.016
Arrow hitsPlayers? item.crossbow.hitsubtitles.item.crossbow.hit1.01.016
Item breaks? When durability is exhaustedentity.item.breaksubtitles.entity.item.break? ? ?

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Crossbowcrossbow item.minecraft.crossbow

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Crossbowcrossbow 471item.crossbow.name

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
ArcherKill a creeper with arrows.10GBronze
BullseyeHit the bullseye of a Target block.15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Ol' Betsy
Shoot a crossbowAdventureadventure/ol_betsy

Advancement-plain-raw.png

Take Aim
Shoot something with an arrowMonster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow

Advancement-fancy-raw.png

Two Birds, One Arrow
Kill two Phantoms with a piercing arrowOl' BetsyUse a crossbow enchanted with Piercing to kill two phantoms.adventure/two_birds_one_arrow

Advancement-plain-raw.png

Who's the Pillager Now?
Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now

Advancement-fancy-raw.png

Arbalistic
Kill five unique mobs with one crossbow shotOl' BetsyThis is a hidden advancement, meaning that it can be viewed by the player only after completing it.adventure/arbalistic

Advancement-fancy-raw.png

Sniper Duel
Kill a Skeleton from at least 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.adventure/sniper_duel

Advancement-fancy-raw.png

Bullseye
Hit the bullseye of a Target block from at least 30 meters awayTake AimShoot the center of a target with a projectile from at least 30 blocks away horizontally.adventure/bullseye

History[edit]

September 29, 2018Crossbows are announced at MINECON Earth 2018.
Java Edition
1.1418w43aCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Firework Loaded Crossbow.pngCrossbow.png Added crossbows.
Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).
18w47aCrossbows can now be found inside loot chests at the top of pillager outposts.
1.1620w07aAdded piglins, which can spawn with and drop crossbows.
20w16aCrossbows now generate randomly enchanted in bastion remnants chests.
Bedrock Edition
1.8.0beta 1.8.0.10Crossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Firework Loaded Crossbow.pngCrossbow.png Added crossbows.
Crossbows are currently apart of Experimental Gameplay.
1.9.0beta 1.9.0.0Added pillagers, which use and drop crossbows.
beta 1.9.0.3Crossbows now appear bigger in a pillager's hand.
1.10.0beta 1.10.0.3Crossbows are now fully implemented and separate from Experimental Gameplay.
Crossbows can now be found in pillager outpost chests.
1.11.0beta 1.11.0.4Unenchanted and enchanted crossbows can now be bought from fletcher villagers.
1.12.0beta 1.12.0.3Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.
1.16.0beta 1.16.0.51Added piglins, which can spawn with and drop crossbows.
beta 1.16.0.57Crossbows now generate randomly enchanted in bastion remnants chests.
PlayStation 4 Edition
1.90Crossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Firework Loaded Crossbow.pngCrossbow.png Added crossbows.

Issues[edit]

Issues relating to "Crossbow" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
  • In terms of ammunition, power, and single targets, bows are more effective with the Infinity and Power enchantments, while crossbows are good at crowd-controlling with Multishot/Piercing enchantments.
  • Skeletons and their variants do not know how to use a crossbow, despite the same using method as a bow.
  • Loading a crossbow with fireworks and then firing it at an enderman or wither with it's Wither Armor active can damage it. This is because fireworks deal explosion damage and not projectile damage. This is the only method of damaging an enderman or wither with it's Wither Armor at a long-range.
  • The Piercing enchantment can be useful to save arrows because they can still be picked up after they hit a wall.
  • Shooting a charged crossbow does not delay any of the player's current action like sprinting, swimming, etc.
  • Although Piercing allows arrows to bypass shields, they can't get through the Wither Armor status effect.
  • The Advancement "Ol' Betsy" is most likely a reference to the character Trigger from the 1973 Disney animated film Robin Hood, who has a crossbow he calls Ol' Betsy.
  • The crossbow's first-person loading animation in Bedrock is different from Java.
  • Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks like it's uncharged.[2]
  • Charged crossbows remain charged after enchanting it with an enchantment table or with an anvil.

Gallery[edit]

References[edit]