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Armor Stand

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Armor stands are entities that are able to hold and display wearable items.

Obtaining[edit]

An armor stand can be broken by quickly attacking it twice, dropping itself.

Crafting[edit]

Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Natural generation[edit]

Armor stands can be found in taiga village armorer houses.‌[Java Edition only]

Usage[edit]

All different poses of armor stand.

Players can use armor stands to hold armor, mob heads and pumpkins, shields (via dispenser), Elytra, and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks. When an armor stand is placed on top of a fence or similar such block, it will fall through it instead of being placed on top.[1]

Using armor on the stand will place the armor, if done on a bare spot. Conversely, clicking on armor with a bare hand will remove the armor and place it in the highlighted hot-bar slot. By default, it is not possible to take or place items from the armor stand's hands.

Armor, a mob head or a pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Bedrock and Legacy Console editions, the pose of the armor stand can be changed by sneaking and clicking on the pose button, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the equip button.

Behavior[edit]

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Armor on the stand will drop when the stand is broken. Armor stands are able to accurately render enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

  • Frost Walker will create frosted ice blocks on water as usual if an armor stand is pushed with a piston
  • Depth Strider will slow the movement of the armor stand when being pushed with water,
  • Player may take damage if they hit an armor stand while it has a piece of armor with thorns.

Armor stands are not damaged by cactus, but can be broken by arrows. An armor stand destroyed by an explosion will not drop as an item. An armor stand in water and lava at the same time will not be consumed by the lava. In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by harming and decay splash/lingering potions, lava, fire, and campfires, and will play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor will be considered as 'naturally-spawned equipment' and have an 8.5% chance of dropping when the armor stand 'dies' from the Instant Damage or Wither status effect. The dropped item if it is any form of weapon, tool or armor, such as swords, pickaxes, shields, flints and steel and chestplates, will be badly damaged since the game considers it as a 'naturally-spawned equipment'.[2]

The stand will wobble slightly when being hit by the player.

Data values[edit]

Item data[edit]

  •  tag: The item's tag tag.
    •  EntityTag: Stores entity data that is applied to the entity when created.

Entity data[edit]

Armor stands have entity data associated with them that contain various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  ActiveEffects: The list of potion effects on this mob. May not exist.
      • A potion effect
        •  Id: The effect ID.
        •  Amplifier: The potion effect level. 0 is level 1.
        •  Duration: The number of ticks before the effect wears off.
        •  Ambient: 1 or 0 (true/false) - true if this effect is provided by a Beacon and therefore should be less intrusive on screen.
        •  ShowParticles: 1 or 0 (true/false) - true if particles are shown (affected by "Ambient"). false if no particles are shown.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  HandItems: The list of items the stand is holding in its hands. Each compound tag in the list is an Item without the slot tag. Both entries will always exist but may be empty compound tags to indicate no item.
      • 0: The item in the stand's main hand.
      • 1: The item in the stand's off hand.
    •  ArmorItems: The list of items the stand is wearing as armor. Each compound tag in the list is an Item without the slot tag. All 4 entries will always exist but may be empty compound tags to indicate no item.
      • 0: Boots slot
      • 1: Legs slot
      • 2: Chest slot
      • 3: Head slot
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size will be set to 0, have a tiny hitbox and disable interactions with it. May not exist.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
    •  FallFlying: When set to 1 for non-player entities, will cause the entity to glide as long as they are wearing elytra in the chest slot. Can be used to detect when the player is gliding without using scoreboard statistics.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.
    •  Brain: Things this entity has to keep in mind.
      •  memories: Empty for all but villagers.
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 2039583 disables placing, removing and replacing of all equipment.
Binary Integer number Result
2^0 1 Disable removing hand items
2^1 2 Disable removing boots item
2^2 4 Disable removing legings item
2^3 8 Disable removing chestplate item
2^4 16 Disable removing helmet item
2^8 256 Disable changing hand items
2^9 512 Disable changing boots item
2^10 1024 Disable changing leggings item
2^11 2048 Disable changing chestplate item
2^12 4096 Disable changing helmet item
2^16 65536 Disable adding hand items
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item

Video[edit]

History[edit]

Java Edition
1.8August 5, 2014Searge tweeted a picture of an armor stand. The appearance was changed before release.
August 5, 2014Searge tweeted a picture of the crafting recipe, which was changed before release too.
14w32aArmor Stand Revision 1.png Added armor stands.
14w32bPick-block can now be used on armor stands.
Armor stands can now no longer be crafted using slabs other than stone slabs.
14w32cAdded a NoBasePlate tag for the armor stand.
14w33aBreaking particles have now been added for the armor stand.
1.8.1pre1Added Marker tag for armor stands.
1.915w31aArmor stands can now dual wield.
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33aThe Equipment tag has now been removed from armor stands.
15w47aThe armor stand will now wobble when hit by the player.
1.1116w32aThe entity ID of the armor stand has now been changed from ArmorStand to armor_stand.
1.1317w47aPrior to The Flattening, this item's numeral ID was 416.
1.1418w43aArmor Stand.png The texture of the armor stand has now been changed.
Bedrock Edition
1.2.0beta 1.2.0.2Armor Stand Revision 1.png Added armor stands.
Upcoming Bedrock Edition
1.13.0?Armor stands will now have smoother animation when changing poses.
Legacy Console Edition
TU31CU191.22Patch 3Patch 1Armor Stand Revision 1.png Added armor stands.
TU43CU331.36Patch 13Added sounds for armor stands.
TU60CU511.64Patch 30Patch 11Armor stands will now have arms and the player can change the pose of the armor stand.

Issues[edit]

Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Equipping armor stands with certain blocks and items will cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[3][4]
  • An armor stand was first featured in the Minecraft music video Fallen Kingdom by CaptainSparklez on April 1st, 2012 before it was later implemented into the game.

Gallery[edit]

References[edit]

  1. MC-65951 – "Armor stands fall through fences" resolved as "Won't Fix"
  2. MCPE-24341
  3. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
  4. MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues." resolved as "Won't Fix"